MBSB Part 2 Cartoon Network PTE: Tak.io (Mojo Jojo) vs Hayden (Blossom) Winners Quarters

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  • Опубликовано: 18 окт 2024

Комментарии • 1

  • @amaterachu1
    @amaterachu1 2 месяца назад

    A classic matchup, Blossom vs Mojo Jojo. Going to just put this reminder on the rest of the vods now. Jab strings are not true in this game. Some jab 1 and jab 2 combos can work but jab 3 will never true combo. Alternative is to do jab 1 > jab 2 > grab or just jab 1 > grab.
    1:00 We see Blossom spamming the side b. Very common move for new players to spam since it seems to combo to extremely high percents. This however is not the case and the move can be jumped out of or shielded. Instead of another side b can use a multitude of moves such as ice breath, up smash, down smash, grab, side smash, even down b at higher percents.
    And we see down b after side b at 1:17 so great! but it was at a pretty low percent. Crazy and totally intentional read from Blossom knowing that Mojo would jump out of what seems like side b spamming but a trick in disguise!
    1:46 We see the knockback freeze glitch again which secured a kill. To get out of this glitch simply jump and you will be able to recover.
    2:21 We see Blossom get a down air! After down air Blossom should try to use thunder as this will secure a kill.
    2:52 After a lot of the same thing, we see a desperate PTE. Should've been saved for Mojo's next stock as PTE isn't necessarily good at killing, but good at racking up insane damage. We see this damage racking up in action as it nearly doubles Mojo's percent.
    4:00 Pretty cool up b from Mojo
    4:30 We see a cool wave of potions dropping here from Mojo
    4:36 Very shabby PTE usage. Mostly because Blossom is at a very early percent. On one hand Blossom can shield this but on the other she's on a floating platform and her only way out is to use coast rolling off ledge which promotes the risk of getting hit by PTE. In general just use this when the opponent is airborne. We see it kills anyway because Blossom decides to side b so we good. If side b was not intended be sure your control stick is above the top left or top right notches as holding directly in these directions will count as a side b.
    7:25 We see projectiles. Using two of them gives the chance of the opponent to jump out of them so be careful. We see this happen immeadiately after a very late side b to follow up. Neutral b up close is very risky but it hit anyway! And then we have a pretty neat turn around down smash.
    7:39 We see another desperate PTE attempt. Once again should've been saved for next stock as Mojo is in kill percent with thunder.
    8:38 We see the classic neutral b, side b combo. Could've been extended here with a side or down smash. Down smash for the fastest and most guaranteed option and side smash for the much more higher damaging option. Side smash will also send far off stage and gain an advantage against characters with bad recovery. (Blossom however has a great recovery)
    We see a lot of the same stuff again. Blossom using a desperate PTE and Mojo using a decent PTE. Blossom is grounded so she can shield but is also using an attack making it more likely to hit. Secured a kill by racking up some good percent.