Augmented weaponry is insane actually. I did a run today where I had planned to force crook before I hit the augmented weaponry and then just buffed the atlatl to 200 damage by day 8 or so i believe. Used a silk for defences and grindstone which was iffy before I got the 200 on atlatl but after that it was very flexible what to add to the board. Didnt find a single crook throughout the game though
I think arms dealer is fine...just not your starting gold skill. It is so much stronger than any other starting skill any class gets and its not even remotely close.
@@Dman1050 100% agreed. The skill is fine as a high roll in a day 3 to 5 gold skill vendor. You go there, you take the risk, you spend the gold. But at zero cost from day 1, where hp is proportionally the most valuable to begin with, is just way, way too much.
Augmented weaponry is insane actually. I did a run today where I had planned to force crook before I hit the augmented weaponry and then just buffed the atlatl to 200 damage by day 8 or so i believe. Used a silk for defences and grindstone which was iffy before I got the 200 on atlatl but after that it was very flexible what to add to the board.
Didnt find a single crook throughout the game though
I think arms dealer is fine...just not your starting gold skill. It is so much stronger than any other starting skill any class gets and its not even remotely close.
@@Dman1050 100% agreed. The skill is fine as a high roll in a day 3 to 5 gold skill vendor. You go there, you take the risk, you spend the gold. But at zero cost from day 1, where hp is proportionally the most valuable to begin with, is just way, way too much.
Comment 4 algorithm