3D Game Development Is Very Hard

Поделиться
HTML-код
  • Опубликовано: 19 дек 2024

Комментарии • 51

  • @adammortonmusic
    @adammortonmusic Месяц назад +3

    Looks epic! Kudos to learning a new set of skills, I've been dabbling with game development myself to create a music-learning app for kids. Takes a lot of time to learn the basics but super satisfying when it all clicks. Can't wait to see your next vid diving more into your new game! 🤟

    • @SuperSketchyGames
      @SuperSketchyGames  Месяц назад

      Oh that’s sick! I didn’t know you were working on that kind of stuff! You gotta send me stuff as you make it, I want to see

  • @78cunobelin
    @78cunobelin Месяц назад +2

    Great work, keep it up!

  • @ficmatagaea7813
    @ficmatagaea7813 Месяц назад +2

    1:43
    *laughs nervously, looking at how I had randomly looked up physics concepts just some time ago and gotten inspired by them*
    But man, don't sweat it, I don't remember stuff for the most part.

  • @schrimblo
    @schrimblo Месяц назад +8

    i thought you were dani 😭

  • @NorthernWhisper
    @NorthernWhisper Месяц назад

    Your new game idea isn't just something that happens in the movies, but also a lot of the star wars games. Might be a good reference. I'd suggest looking up "X-wing Alliance 2 death star tunnel speedrun" to find some videos showing it off.

  • @dylandualsport1462
    @dylandualsport1462 Месяц назад

    Dude! Rabble Rouser is going to be awesome! Cant wait to watch the development process. Miss ya and love ya buddy. Stay safe out there

  • @bikotheanimator6169
    @bikotheanimator6169 Месяц назад +2

    I'm an animator. I worked at Pixar as an intern and I worked at Deck Nine Games as a junior animator.

    • @SuperSketchyGames
      @SuperSketchyGames  Месяц назад

      That’s so cool! So you can tell me if I have too many polygons 😅

  • @justanothersoul1941
    @justanothersoul1941 Месяц назад +2

    underrated channel

  • @KevinCarlson
    @KevinCarlson Месяц назад +2

    I had to hit subscribe at "this is not a happy creature"

  • @ficmatagaea7813
    @ficmatagaea7813 Месяц назад +2

    But oh my Kami, Sketchy, this video is the most hilarious one yet and also very inspiring. 3 months on Blender.... I could never 😅

  • @egeguncu
    @egeguncu Месяц назад +2

    The motorcycle game was really cool, excited for your new projects

  • @Selrisitai
    @Selrisitai Месяц назад +2

    Welcome to creative endeavor.
    I've been writing for nearly a decade now. I've written hundreds of thousands of words. I've read books, I've practiced, I've written the same scene over and over, tweaking small things, writing it using different points of view or different styles; I've written shorts based solely on the figures of rhetoric, I've completed two full novels and one novella, I've outlined, I've written extemporaneously and more.
    What have I learned?
    Well, on year 7 I discovered that contrivance is reality and plot is important. Yeah, that's right. Half a decade and I _just figured out_ that my scenes should, y'know, have a point.
    I've discovered that you shouldn't practice one style for a year, then for your novel use a totally different style you've never practiced.
    I've learned that you probably should start a full novel, but you probably shouldn't get attached to it if it's your first or second, because you don't know jack about writing yet and the result is not going to be the masterpiece you imagine it to be. (Unless you're one of the several thousand writers throughout history who somehow slam-dunked on their first novel, not sure how they did that.)
    I've discovered that every time you get good at something, there's a small tweak you could make to it that would totally destroy all ability you thought you had. No matter how much you learn there's always ten other things you could name right now that you suck at still.
    I've learned, or at least theorized, that there are "tiers" to quality, and each time you think you're good, you hit a new tier and realize that you really aren't all that good yet.
    Mission: Impossible III is a fantastic action movie in my opinion, but then you watch, say, Tenet, and realize how much more visual storytelling you can do than you realize.
    I think the Whole Nine Yards is an excellent crime comedy (?) but then I watch the Death of Stalin and realize that you can be even more clever, and you can weave even more emotional depth and quality acting into your story.
    Then I realize that all my examples for writing are movies. Do I do this because I don't read enough, or because I know other people almost certainly haven't read what I've read?
    Anyway, quality creative work is difficult, that's the fact of the matter.

  • @HarrisonVogl
    @HarrisonVogl Месяц назад +2

    My workflow, model, UV map, rig, substance painter, animate, into the engine

    • @SuperSketchyGames
      @SuperSketchyGames  Месяц назад

      I’ve seen some people do the animating in the game engine, any thoughts on that?

    • @HarrisonVogl
      @HarrisonVogl Месяц назад

      @@SuperSketchyGames wouldnt recommend it, maya is incredibly powerful. I probably wouldnt get into 3D game development until you have around a year of solid practise working in 3D (modeling, animating, rigging, UV, texturing)

  • @Uhfgood
    @Uhfgood Месяц назад +2

    Oh, and keep up the good work.

  • @meellow8093
    @meellow8093 Месяц назад +1

    Your new game really reminds me of Rayman 3's Missile Command mini-game
    Love that !

    • @SuperSketchyGames
      @SuperSketchyGames  Месяц назад

      Oh I don’t know that one! I gotta go check it out!

  • @DUHRIZEO
    @DUHRIZEO Месяц назад +2

    The famous "check all the obscure boxes haha you missed one and everything is broken" part of the journey. 😂 Talk about trial by fire for a solo learner. If you survive that you will be able to conquer anything.

  • @daisies4dae
    @daisies4dae Месяц назад

    Super excited!

  • @ficmatagaea7813
    @ficmatagaea7813 Месяц назад +1

    Me just an hour ago; It feels like Sketchy only pops up once every 3 months or something
    Sketchy; *posts*
    Me; 😮

  • @maxyu4129
    @maxyu4129 Месяц назад +1

    If you put out the 3D game next year at this rate of y = x/2 + 1, you'll put out a 4D game in 2027
    #SG2027

  • @Uhfgood
    @Uhfgood Месяц назад +2

    Don't worry Casablanca is an "ok" movie and if you've never seen it or haven't seen it in ages, you're not missing much. But what do I know, I'm not a film major, just a guy who thinks the movies he watches be entertaining in some way.

  • @ficmatagaea7813
    @ficmatagaea7813 Месяц назад +1

    3:46 MAN.
    Video game story script time for me when?

  • @mikhailhumphries
    @mikhailhumphries Месяц назад +1

    That's why I don't do 3d, too many sweats

  • @Goodguygarrett3g
    @Goodguygarrett3g Месяц назад

    my man

  • @DevByBoba
    @DevByBoba Месяц назад +2

    Yo, can you please send me the files for that pigeon model, I really like it and I wanna use it for a small game I’m working on.

    • @SuperSketchyGames
      @SuperSketchyGames  Месяц назад

      Lol yeah dude of course! Send me an email! SuperSketchyGames@gmail.com

  • @Dead_Last
    @Dead_Last Месяц назад +1

    start with 2d games.

  • @Iamjake1000
    @Iamjake1000 Месяц назад +1

    Bad at 3D math abd decides to make a flying gane which is a bunch of 3d math.. well thats one way to learn haha

    • @SuperSketchyGames
      @SuperSketchyGames  Месяц назад

      Lol it took me a few days to get the basic movement working

  • @sasdasu00dfsdfardo
    @sasdasu00dfsdfardo Месяц назад

    >3d game dev is hard
    >chooses the most unusable and dogshit "3d" engine out there
    did you tried using a real game engine? unity or even rpg maker with mv3d?