Looks epic! Kudos to learning a new set of skills, I've been dabbling with game development myself to create a music-learning app for kids. Takes a lot of time to learn the basics but super satisfying when it all clicks. Can't wait to see your next vid diving more into your new game! 🤟
1:43 *laughs nervously, looking at how I had randomly looked up physics concepts just some time ago and gotten inspired by them* But man, don't sweat it, I don't remember stuff for the most part.
Your new game idea isn't just something that happens in the movies, but also a lot of the star wars games. Might be a good reference. I'd suggest looking up "X-wing Alliance 2 death star tunnel speedrun" to find some videos showing it off.
Welcome to creative endeavor. I've been writing for nearly a decade now. I've written hundreds of thousands of words. I've read books, I've practiced, I've written the same scene over and over, tweaking small things, writing it using different points of view or different styles; I've written shorts based solely on the figures of rhetoric, I've completed two full novels and one novella, I've outlined, I've written extemporaneously and more. What have I learned? Well, on year 7 I discovered that contrivance is reality and plot is important. Yeah, that's right. Half a decade and I _just figured out_ that my scenes should, y'know, have a point. I've discovered that you shouldn't practice one style for a year, then for your novel use a totally different style you've never practiced. I've learned that you probably should start a full novel, but you probably shouldn't get attached to it if it's your first or second, because you don't know jack about writing yet and the result is not going to be the masterpiece you imagine it to be. (Unless you're one of the several thousand writers throughout history who somehow slam-dunked on their first novel, not sure how they did that.) I've discovered that every time you get good at something, there's a small tweak you could make to it that would totally destroy all ability you thought you had. No matter how much you learn there's always ten other things you could name right now that you suck at still. I've learned, or at least theorized, that there are "tiers" to quality, and each time you think you're good, you hit a new tier and realize that you really aren't all that good yet. Mission: Impossible III is a fantastic action movie in my opinion, but then you watch, say, Tenet, and realize how much more visual storytelling you can do than you realize. I think the Whole Nine Yards is an excellent crime comedy (?) but then I watch the Death of Stalin and realize that you can be even more clever, and you can weave even more emotional depth and quality acting into your story. Then I realize that all my examples for writing are movies. Do I do this because I don't read enough, or because I know other people almost certainly haven't read what I've read? Anyway, quality creative work is difficult, that's the fact of the matter.
@@SuperSketchyGames wouldnt recommend it, maya is incredibly powerful. I probably wouldnt get into 3D game development until you have around a year of solid practise working in 3D (modeling, animating, rigging, UV, texturing)
The famous "check all the obscure boxes haha you missed one and everything is broken" part of the journey. 😂 Talk about trial by fire for a solo learner. If you survive that you will be able to conquer anything.
Don't worry Casablanca is an "ok" movie and if you've never seen it or haven't seen it in ages, you're not missing much. But what do I know, I'm not a film major, just a guy who thinks the movies he watches be entertaining in some way.
>3d game dev is hard >chooses the most unusable and dogshit "3d" engine out there did you tried using a real game engine? unity or even rpg maker with mv3d?
Looks epic! Kudos to learning a new set of skills, I've been dabbling with game development myself to create a music-learning app for kids. Takes a lot of time to learn the basics but super satisfying when it all clicks. Can't wait to see your next vid diving more into your new game! 🤟
Oh that’s sick! I didn’t know you were working on that kind of stuff! You gotta send me stuff as you make it, I want to see
Great work, keep it up!
Thank you!!!
1:43
*laughs nervously, looking at how I had randomly looked up physics concepts just some time ago and gotten inspired by them*
But man, don't sweat it, I don't remember stuff for the most part.
i thought you were dani 😭
Fr lol thumbnail had me tripping
Lol
That probably accounts for 90% of my success
I'm glad he isn't dani. I like this guy
Your new game idea isn't just something that happens in the movies, but also a lot of the star wars games. Might be a good reference. I'd suggest looking up "X-wing Alliance 2 death star tunnel speedrun" to find some videos showing it off.
Dude! Rabble Rouser is going to be awesome! Cant wait to watch the development process. Miss ya and love ya buddy. Stay safe out there
I'm an animator. I worked at Pixar as an intern and I worked at Deck Nine Games as a junior animator.
That’s so cool! So you can tell me if I have too many polygons 😅
underrated channel
Haha thanks
I had to hit subscribe at "this is not a happy creature"
The poor pigeon 😢
But oh my Kami, Sketchy, this video is the most hilarious one yet and also very inspiring. 3 months on Blender.... I could never 😅
The motorcycle game was really cool, excited for your new projects
Thank you!!!
Welcome to creative endeavor.
I've been writing for nearly a decade now. I've written hundreds of thousands of words. I've read books, I've practiced, I've written the same scene over and over, tweaking small things, writing it using different points of view or different styles; I've written shorts based solely on the figures of rhetoric, I've completed two full novels and one novella, I've outlined, I've written extemporaneously and more.
What have I learned?
Well, on year 7 I discovered that contrivance is reality and plot is important. Yeah, that's right. Half a decade and I _just figured out_ that my scenes should, y'know, have a point.
I've discovered that you shouldn't practice one style for a year, then for your novel use a totally different style you've never practiced.
I've learned that you probably should start a full novel, but you probably shouldn't get attached to it if it's your first or second, because you don't know jack about writing yet and the result is not going to be the masterpiece you imagine it to be. (Unless you're one of the several thousand writers throughout history who somehow slam-dunked on their first novel, not sure how they did that.)
I've discovered that every time you get good at something, there's a small tweak you could make to it that would totally destroy all ability you thought you had. No matter how much you learn there's always ten other things you could name right now that you suck at still.
I've learned, or at least theorized, that there are "tiers" to quality, and each time you think you're good, you hit a new tier and realize that you really aren't all that good yet.
Mission: Impossible III is a fantastic action movie in my opinion, but then you watch, say, Tenet, and realize how much more visual storytelling you can do than you realize.
I think the Whole Nine Yards is an excellent crime comedy (?) but then I watch the Death of Stalin and realize that you can be even more clever, and you can weave even more emotional depth and quality acting into your story.
Then I realize that all my examples for writing are movies. Do I do this because I don't read enough, or because I know other people almost certainly haven't read what I've read?
Anyway, quality creative work is difficult, that's the fact of the matter.
Bro wrote a whole essay
Bro wrote a whole essay
My workflow, model, UV map, rig, substance painter, animate, into the engine
I’ve seen some people do the animating in the game engine, any thoughts on that?
@@SuperSketchyGames wouldnt recommend it, maya is incredibly powerful. I probably wouldnt get into 3D game development until you have around a year of solid practise working in 3D (modeling, animating, rigging, UV, texturing)
Oh, and keep up the good work.
Your new game really reminds me of Rayman 3's Missile Command mini-game
Love that !
Oh I don’t know that one! I gotta go check it out!
The famous "check all the obscure boxes haha you missed one and everything is broken" part of the journey. 😂 Talk about trial by fire for a solo learner. If you survive that you will be able to conquer anything.
Haha I appreciate that, thanks!
Super excited!
Me just an hour ago; It feels like Sketchy only pops up once every 3 months or something
Sketchy; *posts*
Me; 😮
If you put out the 3D game next year at this rate of y = x/2 + 1, you'll put out a 4D game in 2027
#SG2027
Don't worry Casablanca is an "ok" movie and if you've never seen it or haven't seen it in ages, you're not missing much. But what do I know, I'm not a film major, just a guy who thinks the movies he watches be entertaining in some way.
Haha, thanks for the insight
3:46 MAN.
Video game story script time for me when?
That's why I don't do 3d, too many sweats
🤣
my man
Yo, can you please send me the files for that pigeon model, I really like it and I wanna use it for a small game I’m working on.
Lol yeah dude of course! Send me an email! SuperSketchyGames@gmail.com
start with 2d games.
Good advice 😤
Bad at 3D math abd decides to make a flying gane which is a bunch of 3d math.. well thats one way to learn haha
Lol it took me a few days to get the basic movement working
>3d game dev is hard
>chooses the most unusable and dogshit "3d" engine out there
did you tried using a real game engine? unity or even rpg maker with mv3d?
rpgmaker......