Bro do you realize how much i miss your streams man you have good growing community we need you man i watched 20 times old videos and all peace from Croatia i love you bro ✌️❤️
If you go for the 1v5 again then I think this will help! 1. Use a villager to scout on start so you can use the free spawn priest to empower gold mine instead, and put the pharaoh on TC farms + Rain within the first like 15 seconds to pump out the vills and sphinx faster 2. Focus on getting mythic age ASAP and abuse the near infinite production of food from farms so you can use market for trading the food in order to get the economic upgrades ASAP 3. I think this is and 4 would be the most impactful changes, build titan close up to third enemy base ASAP since the first two seem to fall pretty easily and titan would be wasted there 4. When you've established temples close up to the enemy bases start producing scarabs and avengers instead of sphinz for their area of effect damage. Since you're counting on units constantly dying in order to produce new ones due to pop cap, you might as well take advantage of the unit with most useful death when being swarmed by enemy unit production in the endgame 5. You were already doing this but focus as much as possible on what you were doing in the 1v4 success attempt, kill villagers and enemy military buildings to stop their unit production and you will obviously have an insane unit advantage super quick if they don't have any buildings
Bro do you realize how much i miss your streams man you have good growing community we need you man i watched 20 times old videos and all peace from Croatia i love you bro ✌️❤️
If you go for the 1v5 again then I think this will help!
1. Use a villager to scout on start so you can use the free spawn priest to empower gold mine instead, and put the pharaoh on TC farms + Rain within the first like 15 seconds to pump out the vills and sphinx faster
2. Focus on getting mythic age ASAP and abuse the near infinite production of food from farms so you can use market for trading the food in order to get the economic upgrades ASAP
3. I think this is and 4 would be the most impactful changes, build titan close up to third enemy base ASAP since the first two seem to fall pretty easily and titan would be wasted there
4. When you've established temples close up to the enemy bases start producing scarabs and avengers instead of sphinz for their area of effect damage. Since you're counting on units constantly dying in order to produce new ones due to pop cap, you might as well take advantage of the unit with most useful death when being swarmed by enemy unit production in the endgame
5. You were already doing this but focus as much as possible on what you were doing in the 1v4 success attempt, kill villagers and enemy military buildings to stop their unit production and you will obviously have an insane unit advantage super quick if they don't have any buildings
You’ve got some good ideas here, I’ll look to implement some for the 1v5 attempts!
@@mooseaom I left some more comments with ideas on BoIts latest video with the stream vod you mentioned! He just uploaded it a little while ago
Didn't watch to the end yet but perhaps Greek healing strat could work with Apollo and spamming temples?
I've got a 1v5 complete on my channel. Unfortunately it desync'd at the end, but will be attempting 1v6 on my stream at some point!
I wonder how many titan AI you could take on with this and the poseidon infinite resources glitch 😂
Whats the glitch?
@@user-qd7by2qb6m repairing a damaged lure in the older versions of the game gives you infinite wood food and gold for some reason
@@user-qd7by2qb6m repair the lure, think it has been fixed
Apollo temple healing and mass collosus???