Speaking about abstracting Vulkan... its something that got me on my first Vulkan project. I just couldn't resist try and make abstractions without full understanding of what going on. That resulted in me loosing a lot of energy in a wrong place. Indeed, if it's your first vulkan experience - make abstraction as simply as possible (if at all), do not devote too much energy to that.
Speaking about abstracting Vulkan... its something that got me on my first Vulkan project. I just couldn't resist try and make abstractions without full understanding of what going on.
That resulted in me loosing a lot of energy in a wrong place. Indeed, if it's your first vulkan experience - make abstraction as simply as possible (if at all), do not devote too much energy to that.
This is such a good talk and I hope this video gets more exposure, thumbs up!
Can we get the official docs to show how to setup Vulkan using dynamic rendering please 🙏
brilliant talk, thank you!
I started using Vulkan a year ago and these are the exact mistakes I made
Very useful, thanks!
Avoiding abstraction is advice I wish more tutorials followed.
I'm trying to learn the API, not someone's idea of how to abstract the API.
Is there a recommended graphics debugger for macOS?
It's XCode itself, it has numerous features in graphics debugging.
@@eqxba thank you. I’ve recently used it and it works well.
Write that down, write that down!!