Vulkanised 2024: Common Mistakes When Learning Vulkan - Charles Giessen

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  • Опубликовано: 12 янв 2025

Комментарии • 12

  • @GloryOfNight
    @GloryOfNight 6 дней назад

    Speaking about abstracting Vulkan... its something that got me on my first Vulkan project. I just couldn't resist try and make abstractions without full understanding of what going on.
    That resulted in me loosing a lot of energy in a wrong place. Indeed, if it's your first vulkan experience - make abstraction as simply as possible (if at all), do not devote too much energy to that.

  • @pengie_
    @pengie_ 9 месяцев назад +6

    This is such a good talk and I hope this video gets more exposure, thumbs up!

  • @luthecoder
    @luthecoder 7 месяцев назад +5

    Can we get the official docs to show how to setup Vulkan using dynamic rendering please 🙏

  • @n00dles4
    @n00dles4 10 месяцев назад

    brilliant talk, thank you!

  • @SBH618
    @SBH618 10 месяцев назад +13

    I started using Vulkan a year ago and these are the exact mistakes I made

  • @CBaggers
    @CBaggers Месяц назад

    Very useful, thanks!

  • @robrick9361
    @robrick9361 27 дней назад +2

    Avoiding abstraction is advice I wish more tutorials followed.
    I'm trying to learn the API, not someone's idea of how to abstract the API.

  • @jamesroome4485
    @jamesroome4485 10 месяцев назад +1

    Is there a recommended graphics debugger for macOS?

    • @eqxba
      @eqxba 9 месяцев назад +2

      It's XCode itself, it has numerous features in graphics debugging.

    • @jamesroome4485
      @jamesroome4485 9 месяцев назад +1

      @@eqxba thank you. I’ve recently used it and it works well.

  • @fernandogoncalves7297
    @fernandogoncalves7297 8 месяцев назад +1

    Write that down, write that down!!