Mirror's Edge Catalyst: Evolving and Creating a Style

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  • Опубликовано: 7 фев 2025
  • In this 2016 GDC Europe talk, DICE's Jhony Ljungstedt shares insight into how DICE developed and created the visual style for 'Mirror's Edge Catalyst', from concepts, to the game, to the brand.
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Комментарии • 63

  • @angelomoreira964
    @angelomoreira964 6 лет назад +85

    I loved the work he did on MEC, it was like a graphic designer heaven

  • @positive_energy3131
    @positive_energy3131 6 лет назад +48

    i always love the art direction from Mirror's Edge

  • @Azami0001
    @Azami0001 3 года назад +11

    I seriously love the fashion style and aesthetic of mirror's edge catalyst. You guys really outdid yourselves

  • @Lunareon
    @Lunareon 6 лет назад +18

    A truly inspiring talk! I wish more games were designed with a unique, coherent visual style in mind. Too many just end up replicating the genre conventions over and over again until we cannot tell which one we're playing anymore because they all look the same.

  • @Shahan777B
    @Shahan777B 6 лет назад +100

    you did great job on the style and aesthetics. Wish the writers and actors did the same tho the story was lacking

    • @guitarbreakfull
      @guitarbreakfull 6 лет назад +13

      or a better Level Design...
      sorry i couldn't resist

    • @monmonstartv5159
      @monmonstartv5159 6 лет назад +22

      In Mirrors Edge it was about unraveling a mystery behind why your sister was framed for murder, In Catalyst it was *SAVE THE WORLD FROM THE EVIL BADGUYS!*
      Subtlety wasn't DICE's strong-suit when it came to the reboot.

    • @spacejunk2186
      @spacejunk2186 3 года назад +1

      @@monmonstartv5159
      Also the sister twist was so obvious it was unbelievable that Faith did not suspect it even after hearing an audiotape about it.

    • @solortus
      @solortus 2 года назад +1

      Nah I liked the story. Actors did a good job imo. They were very human

    • @1738-l1j
      @1738-l1j 2 года назад +1

      @@monmonstartv5159 Both games had a wack story

  • @HarryYese
    @HarryYese 3 года назад +33

    34:05 "And what you can see here as well, is that we never exaggerate the body proportions, especially not the female. And that's something you tend to see in a lot of other games and designs, the objectifying and sexualizing the female body. And for me that's not elegant. We don't do that here."
    100% agree. We need more people like this!

  • @ShesThe1yup
    @ShesThe1yup 5 лет назад +52

    Mirrors Edge 3 , Mirrors Edge 3, Mirrors Edge 3!!!!!! Please make it :D :D :D

  • @raindrop-galaxy
    @raindrop-galaxy 6 лет назад +11

    he's so focused and concentrated, I can even feel the tension of his face muscles

    • @pw4485
      @pw4485 3 года назад

      😂😂😂 Octo face

  • @kimeiga
    @kimeiga 4 года назад +7

    such an underrated game; its beautiful :)

  • @Filmpjes
    @Filmpjes 4 года назад +5

    I loved Mirror's Edge Catalyst, thank you for this amazingly designed gem

  • @DIGITALSWOON
    @DIGITALSWOON 2 года назад +8

    love the new style, but i prefer the original. the city was much more gritty and human, but at the same time ethereal. they used much more simple and grounded architecture. and the lighting: bright colors sparsely glittered throughout huge unending swaths of white buildings and skylights.
    i think they tried to recreate that feeling in catalyst but they tried too hard and ended up with something much different. not bad. just different.

  • @Kaldrin
    @Kaldrin 2 года назад +2

    I think you did a great job at making the environments look futuristic yet believable, it was not sci-fi it's just a little farther in the future with a lot of money, very well done, loved every second of it !
    Also there does seem to have been big level design restructurations between phase 3 & 4, at least from the images, some buildings are not played the same way with the same paths at all

  • @VRDivision
    @VRDivision 3 года назад +2

    I've been sharing this with everyone for years, why 14k views only? :(

  • @PLA69
    @PLA69 4 года назад +2

    Can't believe the game is from 12 years ago but it still rivals today's games in beauty.

    • @Zipstone
      @Zipstone 3 года назад +3

      They're actually talking about the 2016 prequel, but the point still stands!

    • @jgmr645
      @jgmr645 Год назад

      @@Zipstone it's not a prequel

  • @raininginside
    @raininginside 4 года назад +10

    I much prefer catalyst to the original. The art designer clearly knows what he wants to portraits in the new game and that's good, although many people don't like that direction.

  • @wb6930
    @wb6930 6 лет назад +20

    I freaking love the style they were going for. But I just noticed half way through the game they kind of got lost. The shard and the rezoning district both looked like last minute ideas, they just didn't fit in the story nor the environment. Otherwise I really wish the city was more expanded than just 6 small districts, at least reach out to the streets. Mirror's Edge fans always wanted to access streets if anything. One thing I must add though, if somehow a Mirror's Edge developer working on a sequel is reading this PLEASE don't use texts and recordings to tell us stories about your world. I love the story behind the city of Glass so much but it would be times better to adapt in actual gameplay and cutscenes. All the stories of the city were more interesting than the actual story we got. Hell we even got Celeste in one of the recordings so I felt really disappointed finishing the game without seeing her even once.

    • @romiarkan450
      @romiarkan450 4 года назад

      Some of the finished buildings in Rezoning look pretty much the part with the rest of the city, it's just that the prominent areas are either buildings under construction or abandoned areas. I think they portrayed the Shard as a "higher place" compared to the rest of the city which is why it felt kinda jarring.

  • @PlatonicPurplePanda
    @PlatonicPurplePanda 2 года назад +1

    I love this game so much. Just wish there was more to play, more story and more areas to explore. I wish we could go inside the mall or have a mode without any ksect. Especially have a mode to explore ground floor.

  • @Whippets
    @Whippets Год назад

    We need a third Mirror's Edge.

  • @smoke-o-time3913
    @smoke-o-time3913 Месяц назад

    I kind of preferred the way the city looked in the first game because it looked futuristic but very grounded at the same time. Like it would be a city i could visit back in 2009. However the city in catalyst had a more "JJ's star trek" look to everything, with flying vehicles and I thought it took away some of that believability the first game had. Now its a city that would only exist in the far future. A city id never see in my life time

  • @samvidjhaveri634
    @samvidjhaveri634 6 лет назад +9

    Haha he said people might have forgotten about GameCube.
    Me : *Thinking about GameCube intro meme!*

    • @Norbert.Gardonyi
      @Norbert.Gardonyi 6 лет назад +2

      haha I've never played on a gamecube but the sound popped into my head as well!

  • @EduardoMengesMattje
    @EduardoMengesMattje 10 месяцев назад

    Great talk!

  • @Isteyak-78
    @Isteyak-78 Год назад

    Mirrors edge still looks for better than any games till this day

  • @livingsouloftimestudio2887
    @livingsouloftimestudio2887 2 года назад

    we need a number 3 you guys can do it!!

  • @vegitoblue2187
    @vegitoblue2187 4 года назад +1

    Anybody knows where I can find their presentation on first person movement. I found their ppt but it's hard to understand

    • @prvoslovoa
      @prvoslovoa 4 года назад +1

      Did you find the presentation? If not, can you please link the powerpoint slides? I'm really interested to hear their thoughts on first person movement

  • @MrQwerty2524
    @MrQwerty2524 5 лет назад +7

    The question is: does Dice still have capable game developers, writers and artists that know what made the first one great? Because they didn't show it..

  • @noplease4639
    @noplease4639 5 лет назад +12

    This game had so much potential only for it to be wasted. I hope they make another one

    • @ThePolyesterPimp
      @ThePolyesterPimp 5 лет назад +3

      No Please that’s what a lot of people said about the first one lol

  • @simonwilliamdavidson5660
    @simonwilliamdavidson5660 6 лет назад +6

    If he gets tired of art directing, he can sing in a reggae band.

  • @dakugaming4765
    @dakugaming4765 4 года назад

    I'm playing the mirror edge catalyst

  • @monmonstartv5159
    @monmonstartv5159 6 лет назад +20

    I prefer the style of the first game, everything felt so clinical and futuristic in Catalyst

    • @monmonstartv5159
      @monmonstartv5159 6 лет назад +4

      Don't get me wrong I did enjoy Catalyst but it simply doesn't compare to the first

  • @zakir2558
    @zakir2558 6 лет назад +1

    Проделана великолепная дизайнерская работа. После этого видео я стал больше ценить уникальный вид Mirror's Edge: Catalyst. Но, к сожалению, плохая техническая работа портит все старания художников. Хотя сейчас 2019 год, я все равно считаю что игре нужен патч, который оптимизирует графические эффекты. Особенно для консолей.

  • @kodelash
    @kodelash Год назад

    please make mirrors edge 3

  • @jansmycka4338
    @jansmycka4338 6 лет назад +1

    I want that hodie

  • @netcho5307
    @netcho5307 4 года назад

    you can really feel the dissonance of the fresh idea of an fps platformer with ahead of its time visuals on the one hand and the stale aged game mechanics they used to implement it. worst skill tree i have ever seen in a game. the "combat" is so flat that you only need one button, what made the decision to remove guns because they were a 1-klick solution totally pointless. to me spamming the "punch" button feels a lot less satisfying than for example the shotgun and the MG in the first game (the sound of the MG is probably my fav gun sound ever). collectibles that require you to stop running in a game thats about running... like wtf. the core of the game is sooo goood and yet they did so little with it. the finished game felt a little like an extremely polished prototype.

  •  5 лет назад

    If you don't know what a Gamecube is, wtf are you doing at GDC. Gosh the number of mediocre imposters in this industry...
    Great conference from Jhony though, Mirror's Edge is one of my favorite series, the Catalyst was one of the most incredible immersive VG experience I ever had. It's a shame the spaces weren't that interactive or populated, and the gameplay was too limited ans simple, sometimes frustrating. But the design is a masterpiece.

  • @freejrs
    @freejrs 4 года назад

    Amazing to see the process and attention to detail that went into this game. Just a shame they ruined it by making it a pseudo open world environment and failing to develop the emotional engagement the first game had.

  • @MperAule
    @MperAule 6 лет назад +8

    to bad the game sucked compared to the first part...

  • @vladvah77
    @vladvah77 6 лет назад +1

    First ;-)

  • @colin-campbell
    @colin-campbell 6 лет назад +5

    Fallout 3 is better than New Vegas.

    • @billabongwardle
      @billabongwardle 6 лет назад +7

      No, no it's not. Every aspect of Fallout 3 is improved upon in New Vegas.

    • @colin-campbell
      @colin-campbell 6 лет назад +1

      billabongwardle
      Fallout 3: 91/100
      NV: 84/100
      Source: Metacritic

    • @Jonifico
      @Jonifico 6 лет назад +16

      @@colin-campbell So instead of creating your own opinions you take Metacritic as undeniable truth? Get a personality, dude.

    • @monmonstartv5159
      @monmonstartv5159 6 лет назад +7

      Completely unrelated and wrong, wish YT could show dislikes on comments

    • @colin-campbell
      @colin-campbell 6 лет назад +1

      Jonathan Peña
      Scientific consensus my dude.