Create AI Dungeon Game with Ollama Locally

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  • Опубликовано: 2 дек 2024

Комментарии • 9

  • @tomwawer5714
    @tomwawer5714 День назад +1

    Very nice :)

  • @themax2go
    @themax2go 8 часов назад

    tip: always add to (system) prompt: only respond in english - you could also add exceptions if required (let's say for more immersion), such as for names, but you'd want to add "if a word or phrase is not in english, write it in italic and then add its translation in brackets, example: "Autobahn" (highway)", "du bisst was du isst" (you are what you eat), ...
    the reason for that is for multi-language (or esp chinese) models, sometimes non-english (chinese) words / characters "sneak" into the output

    • @fahdmirza
      @fahdmirza  7 часов назад

      Thanks for the tip!

  • @themax2go
    @themax2go 8 часов назад

    perhaps add options num_ctx to ensure a higher context than default?

  • @themax2go
    @themax2go 8 часов назад

    next: implementing with agents to spawn every entity dynamically 😎

  • @themax2go
    @themax2go Час назад

    i'm getting sometimes (mostly?) error: in create_towns
    town_description = output.strip().split('
    ')[1]\
    IndexError: list index out of range
    any ideas?

    • @themax2go
      @themax2go Час назад

      maybe will do better via 1-shot or multi-shot

  • @themax2go
    @themax2go Час назад

    btw i'm using TheAzazel/l3.2-rogue-creative-instruct-abliterated-7b (it's on ollama models db)