its really impresive video, till now i was stopped at certain point because I don't have oculus device but by your tutorials related to stilumator will help us who can't effort for the device. Please post related videos I'm really waiting for your upcoming videos related to hand tracking and interaction and more.Thank you so much
Wow! It actually worked! All the other tutorials I followed for VR and Fusion did not. But this did! I had both my Quest 2 and my Quest 3 in the same VR space together. I'm so excited to build on top of this and make some awesome stuff. Thanks @immersiveinsiders you just stepped up my game. I'm subscribing to your channel.
Wow! This was really nice. Thank you so much for creating this video. I would definitely be interested in getting additional tutorials about voide chat and all the other topics you mentioned.
That is a really good tutorial! The way you show the prefab workflow is really helpful! And there are not many videos out there that show VR and Networking in such clear and easy to follow manner! Well done! 🚀 Will there be synchronized multiplayer interaction videos in the future, like handing over a tool to another player, manipulating objects locally but it is synced over the network etc? 🤗
The video is very helpful. I can't find simple capsule with stick movement. And my network transform is different from the one in your video. Can you give me some advice. Thank you very much.
Ive already got a whole VR rig system up that doesnt use the oculus integration, how will i add the keyboard and the raycaster with the XR Interaction plugin?
With the updated SDK, you can set up the canvas easily in a few clicks. Check out this video: ruclips.net/video/PLEESpBjVFI/видео.htmlsi=Z_cdK_UcrH3vnoWC To enable the keyboard, in the OVR Camera Rig there's a component called OVR Manager, in the component look for "Requires System Keyboard" and enable that. But remember that this will work only on build.
With the latest SDK, you don't need UI helpers, you can set up Ray Canvas in a few clicks. Here's the video: ruclips.net/video/PLEESpBjVFI/видео.html However, if you are using older versions, you can head over to our Discord server, and in the Resources channel you'll find the UI Helper Unity package.
hey can you continue this tutorial for grabbing an object also any other task for control by player by request authority, how to two or three players grab object
Right now no plans on making that video, however we are working on videos that uses Photon and Meta avatars where you can grab objects. Check out this video: ruclips.net/video/FYiN4_fpvM4/видео.htmlsi=HxfRUtRGDBh4hB8l
@immersiveinsiders , I did exactly followed the each step but still when I created room from one device and goes into mainGame, and join the same room from another device jumped into mainGame scene, Cant see each other and not even own touch control joysticks, any help would be much appreciated.
@@immersiveinsiders thanks for quick help much appreciated, Now see in that demo the Players are represented as sphere as head and cubes as hands, Is there chance to replace that whole thing with rig humanoid character to represent the players..., please help me out.
@@PravinMane-we8cf Yes it's possible, by networking all the bones of the avatar. You'll have to 1st rig the avatar for VR and then just like how the cube is networked, you'll have to network the whole avatar and reach bones.
Can I do it in another way? Like I dont really need the assets for my multiplayer game becuse I will crate my own enviroment but it would be good with the RigOVR i suspect?
Hi! Very useful tutorial! However, I'm experimenting a lot of trouble when it comes to starting/joining a session from a builded application in the Meta Quest 3. It just can't seem to be working and the server never starts running. If I build the app for PC and then run it using the Quest 3, it works! The server runs smooth and I can connect with other players. Do you happen to know what's going on with my Android builds? Thank you beforehand!
@@RaddisDevLMAO-z7f it becomes complex with full body avatars, since you need to relay all the body positions across the network. Your options are to use Meta Movement SDK or use IK to setup Avatar. Then send the position and rotation values of the IK points to the other clients.
Assets\Photon Scripts\HardwareRig.cs(66,34): error CS0539: 'HardwareRig.OnDisconnectedFromServer(NetworkRunner)' in explicit interface declaration is not found among members of the interface that can be implemented, Assets\Photon Scripts\ConnectionManager.cs(6,14): error CS0101: The namespace '' already contains a definition for 'ConnectionManager' this type i have plz salv
The SDK have been updated and you can find the updated scripts/UI Prefab in the resource channel of our Discord server: discord.gg/nx6rcb4kDc.
its really impresive video, till now i was stopped at certain point because I don't have oculus device but by your tutorials related to stilumator will help us who can't effort for the device. Please post related videos I'm really waiting for your upcoming videos related to hand tracking and interaction and more.Thank you so much
Wow! It actually worked! All the other tutorials I followed for VR and Fusion did not. But this did! I had both my Quest 2 and my Quest 3 in the same VR space together. I'm so excited to build on top of this and make some awesome stuff. Thanks @immersiveinsiders you just stepped up my game. I'm subscribing to your channel.
Great to hear! :D
Wow! This was really nice. Thank you so much for creating this video. I would definitely be interested in getting additional tutorials about voide chat and all the other topics you mentioned.
U jus uploaded this in right time
Very nice video. Prefab workflow explained very well!
That is a really good tutorial! The way you show the prefab workflow is really helpful! And there are not many videos out there that show VR and Networking in such clear and easy to follow manner! Well done! 🚀
Will there be synchronized multiplayer interaction videos in the future, like handing over a tool to another player, manipulating objects locally but it is synced over the network etc? 🤗
Thanks a lot :D
Yes, we have some plans to add interaction and voice chat as well in the future :)
Excellent looking forward ! @@immersiveinsiders
Thanks! Awesome tutorial
You're welcome!
Do you think pvp free roam fps has future ? Which company has the best PvP for free roam currently?
Thanks for this amazing video. You mentioned voice chat and other topics. Would you please make videos on those topics?
The video is very helpful. I can't find simple capsule with stick movement. And my network transform is different from the one in your video. Can you give me some advice. Thank you very much.
yo man. I am doing it now and stopped at this problem. Did you manage to fix it?
@@adamsabol7739 yo Man did you find a solution ?
I do not have the prefabs you are using, like the room and the RigOVR
Have you selected the search to "All"?
@@immersiveinsiders yes
I'm getting this error "Unable to process a controller whose SampleRateHz is 0 now."
Is it possible to test it without having an Oculus quest??
Nice Video. Please post related videos I'm really waiting for your upcoming videos related to hand tracking and interaction , animation and more
I just need help for my users being able to leave the room and enter the session again from the main menu
Ive already got a whole VR rig system up that doesnt use the oculus integration, how will i add the keyboard and the raycaster with the XR Interaction plugin?
With the updated SDK, you can set up the canvas easily in a few clicks. Check out this video:
ruclips.net/video/PLEESpBjVFI/видео.htmlsi=Z_cdK_UcrH3vnoWC
To enable the keyboard, in the OVR Camera Rig there's a component called OVR Manager, in the component look for "Requires System Keyboard" and enable that.
But remember that this will work only on build.
I could not find UIhelpers prefab. Can you please let me know where can I find it ?
With the latest SDK, you don't need UI helpers, you can set up Ray Canvas in a few clicks. Here's the video: ruclips.net/video/PLEESpBjVFI/видео.html
However, if you are using older versions, you can head over to our Discord server, and in the Resources channel you'll find the UI Helper Unity package.
I need to be able to spawn at a specific place when they join or create a room. How do I do that?
In the PlayerSpawner script, there is a variable called spawn position, you can set that to a specific value.
hey can you continue this tutorial for grabbing an object also any other task for control by player by request authority, how to two or three players grab object
Right now no plans on making that video, however we are working on videos that uses Photon and Meta avatars where you can grab objects. Check out this video:
ruclips.net/video/FYiN4_fpvM4/видео.htmlsi=HxfRUtRGDBh4hB8l
@immersiveinsiders , I did exactly followed the each step but still when I created room from one device and goes into mainGame, and join the same room from another device jumped into mainGame scene, Cant see each other and not even own touch control joysticks, any help would be much appreciated.
You can download the project from here, it's been setup with the latest photon and Meta SDK : github.com/immersive-insiders/Muliplayer_Fusion_VR.git
@@immersiveinsiders thanks for quick help much appreciated, Now see in that demo the Players are represented as sphere as head and cubes as hands, Is there chance to replace that whole thing with rig humanoid character to represent the players..., please help me out.
@@PravinMane-we8cf Yes it's possible, by networking all the bones of the avatar. You'll have to 1st rig the avatar for VR and then just like how the cube is networked, you'll have to network the whole avatar and reach bones.
I do not have the prefabs you are using, like the room and the RigOVR. Do I have to import thme or are they supposed to come with the Photon package?
You need to import the sample package
assetstore.unity.com/packages/tools/integration/meta-xr-interaction-sdk-ovr-samples-268521
@@immersiveinsiders Hi Sorry, I did import it but am still missing the Assets, how come?
Can I do it in another way? Like I dont really need the assets for my multiplayer game becuse I will crate my own enviroment but it would be good with the RigOVR i suspect?
same pblm
I would like to ask in advance for this tutorial using what architecture from fuison? Is it server, host or shared?
Shared!
Bro there is no code called simple capsule with stick controller script can i know where can i get it?
You'll have to use the updated way of using locomotion. here's a reference video: ruclips.net/video/FqobmRpiDxA/видео.html
Good content, thank you so much.
Hi! Very useful tutorial! However, I'm experimenting a lot of trouble when it comes to starting/joining a session from a builded application in the Meta Quest 3. It just can't seem to be working and the server never starts running. If I build the app for PC and then run it using the Quest 3, it works! The server runs smooth and I can connect with other players.
Do you happen to know what's going on with my Android builds?
Thank you beforehand!
I am not really sure what the problem could be. It worked perfectly fine for me. What we did was android builds as well.
how can i use a full player model?
beacause im trying to make a gorilla tag fan game with fusion instead of pun 2
@@RaddisDevLMAO-z7f it becomes complex with full body avatars, since you need to relay all the body positions across the network.
Your options are to use Meta Movement SDK or use IK to setup Avatar.
Then send the position and rotation values of the IK points to the other clients.
@@immersiveinsiders ok so will this tutorial on animation rigging work with fusion player prefab ruclips.net/video/3-TBaNLWWko/видео.html
Thank you It was so uesfull. If possible can you make it using the Netcode
Yes, we have that already over here: ruclips.net/video/sPKS3vjwvpU/видео.htmlsi=mObwJ1DLuXXM1Yhz
I need help leaving the room back to the main menu. Can you help with that or someone can please?
How to unable controller ray in simulator?
If you have a ray interactor, it will be enabled automatically
@@immersiveinsiders Thanks
hey Can you add meta avatar in this multiplayer in next part ?
if im gonna grab object do he gonna see it?
ui helpers does not exist? can you help pls
We have exported the package, you can find it here: dineshpunni.notion.site/VR-Multiplayer-Setup-Photon-5cce27fc23da427aa3a021b5a5828dd6?pvs=4
Hi i followed all your steps to the dot but when i start the app from the pc side, i get the debug.log "runner shutdown".
That could happen if you have not added the photon app id correctly.
Assets\Photon Scripts\HardwareRig.cs(66,34): error CS0539: 'HardwareRig.OnDisconnectedFromServer(NetworkRunner)' in explicit interface declaration is not found among members of the interface that can be implemented, Assets\Photon Scripts\ConnectionManager.cs(6,14): error CS0101: The namespace '' already contains a definition for 'ConnectionManager' this type i have plz salv
You can find the updated scripts on our Discord server : discord.gg/bacJfZuY