It's basically an awesome game that has had the legs cut out from under it thanks to a mobile game style of progression and therefore the not so subtle push to buy premium currencies. Because god forbid you enjoy the game you already paid full price for.
Not really. The "premium currency" can barely buy you anything. I think NRS did that on purpose as a compromise to whatever WB was trying to force into the game. The microtransactions are totally unappealing because they can't even get you what you want.
It is AWFUL. Like Ben said, you get hearts for doing fatalities or brutalities at the end of matches. Yet you'd need to do 200+ to open certain Krypt chests, 95% of which have randomized contents (most of which are icons or avatrs or other minor nonsense). Sure you can get some hearts by interacting with certain bodies in the Krypt, but that's still 1 at a time. This type of game design is created to frustrate players into spending money on ways to accelerate the grinding process in MMOs/F2P games. Koins are used to purchase things as well, but earning coin involves earning it at a glacial rate in some single player modes or spending even MORE time fighting absurdly high health, high power, random condition NPCs in the Towers of Time. All to earn some koin that vanishes very quickly because anything that requires coin (like opening most of the randmized content chests in the Krypt) requires a lot of koin. Even resetting chests in the Krypt requires it. It is pervasive, abusive, and unapologetic. The game doesn't respect the player's time in any way, shape, or form.
RicochetForce Koins and Hearts aren’t that hard to earn. I have 689,000 Koins and 738 Hearts with only 3 and a half hours of play time. I can’t speak for how pricy the Krypt is, I haven’t touched it since I knew they were going to patch it to lower cost but people exaggerating about the time it takes to earn things.
@@LS-Lizzy The main way of getting hearts is through fatalities. Imaging watching the same animation dozens and dozens of times just to unlock a single chest which might even not have the shit you wanted in the first place.
txcforever It’s not the main way. I have over 700 hearts and I’ve only done around 100 fatalities. Seems to be misinformation that this is the main or only way to get hearts.
I have to applaud Ben's integrity on this one - sure, it's a cool game, but we don't support the grindy lootboxy BS publishers/developers try to shove down our throats - 7.5. EZA reviews are the best!
It's very strange, because it isn't in service of trying to sell you the stuff to skip the grind. You can't buy any of the Krypt currencies, etc. Feels like maybe at one point that WAS the design and they changed it after Middle-Earth Shadow of War. Just speculation.
You're right, EZA have the best reviews on the web, and Ben always has a sharp and unflinching tact for reviewing games with a sense for consumer desirability. His Fallout 76 review noticeably and especially catered to this philosophy-although Fallout 76 was designed with an online infrastructure in mind and isn't as bad when playing with others. As for MK it's sad that the franchise has to arouse an alarming level of controversy, makes you wonder why playing games these days is such a migraine.
JDINCINERATOR I was actually looking forward to MK11 since it looked super cool, but this kind of complex grindy design is just not something I look for in a fighting game - I just wanna quick and easy way to play some matches without being bothered. Oh well maybe they'll learn for the next one.
slatan slatanek You can still play the game that way. The grind is for people who want a reason to keep playing for the long term and personally I don’t think having a grind is inheritly bad. I think it’s just that the game is currently poorly balanced. After some tweaks I think it’ll be just fine, it’s really just the difficulty of the Towers that I think needs to be addressed the most because the actual rewards for completing them is much better than past NRS games. If this mess has set you off then I think checking in on the game later will still be worth it.
Tizzy13 Yeah maybe, but still the amount of variables (loadouts in a fighting game?! Get outta here!) and distractions in a genre that traditionally is a very focused one is just a bad design IMHO. I get story mode or crypt - it's fine. But going beyond that and making fighting games aking to MMO's is something I cannot digest. I miss the simplicity and immediacy of the more "traditional" aproach. I'll still probably get MK11 with discount. EDIT: I'll say this: EVERY fighting game should have a "classic" mode where you're not being bothered by all the additional BS.
Damn Ben no mention of P2 in local play not being able to access anything P1 has unlocked? Including the Variations created are locked from P2. I think 7.5 is too high honestly. This game is a 6 for me because of all the issues it has. The Devs should NOT be praised for "fixing" issues and they definitely shouldn't have any bearing on the score. As it stands now, they fixed 1 thing and have said to bring more fixes. A review should be of what the game is today not what it might be like later. Love & Respect
I'm so tired of otherwise promising games to come out with horrible pacing, far too expensive MTX and insane grind. Then just like clockwork right after release they start to backpedal and make it less stingy claiming it was all completely "unintentional". Yeah right... who are you kidding? Take 5 steps over the line, then move back 2... you're still 3 steps beyond what's remotely acceptable while trying to look like you've "listened to feedback". What a joke.
Great review Ben. One thing to have pointed out, however, is how even the single player towers are tied to the online service, which can make you lose all progression, rewards AND used items on a server or connection hicup, which is specially grueling on the longer towers.
And especially annoying for Switch players who if using the system as a portable can't be expected to have a solid online connection at all times. I heard that story mode is fine but rewards only pop up when you get a connection again which is a compromise that should have been more common.
Can you explain exactly what you mean? I feel like that's a major issue. Do you mean that you start a tower and if you lose connection you lose everything or that randomly you'll lose stuff even when it all looks fine?
@@Ayoul so, towers, specially towers of time, are often 6,8,12+ long and usually very hard. A lot of the harder towers require significant use of augments and konsumables, which are lost upon use. The tower reward doesn't release until the tower is completed. So, if you lose connection (or, more likely, they have a server issue, usually 3 or so per hour) it kicks you to the main screen and all progress in that tower is lost, yoy have to start from the bottom and all used consumables are gone. No reward based on points you had or anything.
@@thelastgogeta this reminds me of how Need for Speed Rivals had this similar approach where it was so dependent on an internet connection. Last time I played it, my internet dropped and had to restart a race. If that race had been a more challenging one and that had happened then, I would have been beyond pissed. Quit playing it because of that. Really hope they fix it for mk 11.
I like how everyone likes to focus on the one part of mk games I never touch. Didn’t know TOT was so popular. It sucks that it’s grindy, but how many people does that affect? It doesn’t affect my online, local or story play. “Legs cut from under it”, nah it’s more like half an arm. Sad that one mode is poorly made, but the rest of the game is certainly still functional.
Ilker D. It wasn’t intended to be a sentence. People are typically casually talking on you tube, not writing their college capstone paper. You didn’t write a proper sentence in your pointless response, so I would have figured you would understand that.
Character preorder bonus, 7 currencies and unlocks that are based off a gatcha mobile game (in a 60$ game mind you) and 8 hour campaign (MKX and 9's story was 10+ hours) . And, as per usual, all the reviewers seem to forget to mention that the PC version of this game is B R O K E N. From inputs not registering to framerate drops on a FIGHTING GAME is disappointed to watch. These practices shouldn't be waved away just because it's your favorite franchise.
??? You must be remembering worng MK X campaign was super short, like 5 hours long 6 at best, the first of the new Mortal Kombat that was around 8 hours and it is the longest campaing
It's wasn't 10 hours long, you probably just had more trouble finishing it. This is a tad longer than MKX but it was so easy (only lost on the final boss) that I almost wish it was only a 2.5-3 hour movie. As for the port being broken, it's by no means as bad as the MKX port was (it was completely unplayable to the point that you could get the complete game for $10 a month after release), but it has issues. The story mode for my had the audio getting out of sync constantly and indeed some moves refuse to register at times ( the grappling combo with Jax only works when it wants to).
Fucking NRS, they REALLY shot themselves in the foot with this one. This could have SHOULD have been the one MK game that gets 9's across the board. Not gonna happen. What a way to ruin an incredible fighting game.
The fatal blows look really strange in this game. You punch them in the face and they have no visible wounds at all, but their face just explodes with a really low-res spray of blood. MK9 handled the gore system way better strangely enough.
Yesterday they made a Kombat Kast to ‘fix’ the currency issue. By the end of this week they said that what you gain in currency will increase. Let’s see how much we gain.
We should be gaining stuff for online fights. We shouldn't be forced to play a certain portion of the game. You should be rewarded for playing the game, no matter how you play it. Winning online matches should net you double what you'd normally get.
The thing i don't get is why they even had to make it a grind to begin with. It's ingame currency for ingame content. If you could also get all of it with real money i would get it, but pretty much all of it is tied to the ingame currency. I mean why make the singleplayer aspect a grind, it's not like they gain anything from it. Also people need to stop screaming microtransactions when they clearly don't know anything.
The longer they keep you playing their game the more chance you'll buy mtx, dlc, etc. It's the whole games as a service bullshit that has no place in a fucking fighting game.
I've seen people saying you need an online connection for a lot of the single player stuff. Is that right? Got a friend who will never take his consoles online (Big tech wants his data and stuff) and he's a big MK fan.
It is true. Story mode is playable but only grants unlockable content when you connect to the internet again apparently (not sure if a full playthrough and connecting once would earn everything) and other modes like the Towers require an online connection to store progress though I believe the Time one is worse and actually unplayable without a connection.
Great review, and congratulations for at least subtracting some points for the bullshit progression system (actually I would have subtracted more, it is truly outrageous and I can only hope that the backlash will be strong enough to make developers back off in the future... I know, I'm an optimist). So many reviews out there point out the same problems but still give the game an 8, 8.5 or even 9. Wtf, seriously. No matter how good the core gameplay/story is, as you rightly say the experience is tainted and the enjoyment of players lessened, and that should be reflected in the score.
About the Towers, I am on PC and they don't seem to be patched in any way to reduce difficulty. Some matches are insanely difficult to the point that the game is not fun anymore. I mean who wants to fight a match where the screen gets dark when you get near your enemy? It doesn't encourage you to learn the game better, it only forces you to be cheap and constantly defending because the AI can be brutal. The second tower had a flaming Liu Kang which caused damage when you got near him. Meaning no combos, no grapples, no nothing. Half of these challenges seem to have not been tested at all.
WOW Easy Allies was brutal on this one I was expecting an 8.5 hehehehe / EDIT: I am editing this to add this Disclaimer: I am not saying Our guys are wrong or criticizing the score, specially Ben who I trust a lot, I am just pointing out my surprise, I guess the Grind is so bad that that it ends hurting the average a lot is just that in the game review it didn't sound SOOOO BAD, which obviosly by your comment it is. LOVE AND RESPECT :D
@@bretttheillustrator Yeah I am not saying is wrong, but the review didn't sound that harsh so I was no expecting it bo that low, if the biggest problem is the grind, without it how much would the game have received? That seems to be the only flaw of the game for what they said, will it be an 8? a 9? from a gameplay perspective I mean
@@Hoytehablode gameplay probably 9.0 but then you throw in what they implemented. It is Micro transaction overkill. If this game was free, I could see it getting a 9.8
@@Hoytehablode Well, our disapproval of such tactics should be made clear so it's good that they removed more points for that. Why on earth do I need to keep track of three different currencies in the game? Why have important stuff like new moves and fatalities in random loot boxes instead of just saving money to get the ones I want?
@@Hoytehablode The game's graphics and gameplay are the best the series has ever been. This would've been an easy 9.5. But my god, the grind is absolutely disgusting. 6 different in-game currencies, an abysmal in-game economy, monstrously unfair AI opponents, always online for SINGLE PLAYER CONTENT, randomized chests in the Krypt, etc... All of that is intensely bad and it adds up. If the great aspects of the game weren't as polished as they are, this could easily have been a 5.
People should watch the most recent video from the dev's before bashing the game any further in the comments. They are clearly listening and changing things. Doesn't make up for the release so the review's are valid but people in the comments should focus on the now instead. It's a amazing fighting game. And a shame to not get it because of what happened at launch. Also for the Krypt, buy boxes that are 10k up. Those are the ones with skins in there 9/10 times. People complained way too much about this when it's not even that hard to figure all out.
Nah, no thanks. I have grown and matured. I think the devs will agree. Fighting games are for uncivilized little brain people who like women in bras and panties. We like our mature fighting simulators with bare chested men who do things cause we are society and society needs a good kick in the man-butt. WE the mature people have spoken. MK 11 is for us.
A lot of reviewers used to do that, but then the conversation centers only around the recap rather than the review itself. That's how we ended up with memes such as "too much water".
@@noneofyourbusiness5745 It's both really. The review is made for people after all. A summary kind of forces the opinion of the reviewer to the viewer on what should be a takeaway when in reality the viewer should make his own summary while listening.
Loved the review but can’t lie when I say that I thought it would be the n the low to high 8.0s. I know that’s mostly the grindy bs’s fault, but without a doubt this game looks incredible. Great review as USUAL guys. PS - I’m a loyal EZA Podcast listener! ^_^
Same here, I hate what they did with the unlockables and it deserves harsh criticism, but the score doesn't seem to really reflect the quality of the actual gameplay.
You were able to concisely explain the grinding issue better than any post I've seen, and I was still confused. Thank you Ben, yall have the best reviews in the business
I love fighting games, and MK11 has some of the highest highs and the lowest lows I've seen in the genre. I don't even believe the Krypt is fundamentally broken. If at launch currency rewards were higher, Towers were easier, and there was SOME way to pursue a specific desired item, this game would be getting 9s across the board.
Guys do you get early copies of games or not? There are a lot of reviews that come out before release date from other channels. Yet, your reviews are coming out days after release date. Is there a reason why? PD: Your reviews are the best.
Fair score considering the tower and krypt nonsense. The game is still a blast to play and I really enjoyed the story mode. Hopefully they can get these towers sorted out sooner rather than later. The best addition coming off of injustice is the competitive mode toggle in casual matches. Now you can simply get matched up with other players with competitive mode turned on instead of relying on strangers to agree to turn it on during the character select screen. Injustice 2 REALLY needed this change considering all the gear that actually affected game balance.
They knew exactly what they were doing. And even if they do tweaks things slightly months will have passed and 90% of the playerbase will have moved on.
that's what happened when 2K got greedy with their NBA franchise. when you make your game unnecessary grindy just to coerce players into spending actual money for skins/gear it eventually becomes a problem that the player won't tolerate any longer
There are plenty of other great fighters out there. Waiting for a complete version of this will be worth it. I got X last year for like $12 and am still having fun with it.
If any Allies are thinking about getting it on PC, I would wait. It's not a very good port and for most people it cannot hold a steady frame rate, and crashes in the menus.
Hmm, watching this I still have no idea what exactly do you do in the krypt (or whatever it's called). The footage provided is just walking around opening chests.
Man... ever since they announced Rhonda Rousey. All i could think of is that Fast and Furious scene. "Im glad you showed up, this partys boring me to death".... the flattest way anyone could ever deliver. I didnt expect much more from her here. Needless to say, i wasnt excited when they announced her as Sonya. ruclips.net/video/2uRRExAY-8g/видео.html
I bought this 9am the morning it was released in the UK. Full of excitement to get home and get it installed. I'm sad to say that my excitement diminished swiftly as I tried to get to grips with it. I honestly fell in love with xl straight away. But I felt like I was robbed with this game, the price, the hype etc. I played about 15 games and felt little along the line of excitement. So, honestly, my first impressions are not very good. It's far far too cartoon like. The blood and fatalities are not so awesome. I'm honestly considering trying to get my money back already. Dear MK develorers.. I'd advise you speed this game up and make it more life like or your franchise could have honestly just died overnight ..seriously.
I disagree with the grind part. People who like fighting games will do a lot of matches everyday and will play this for years until the next MK game, so it's good they have something extra to gain. I mean they play for the gameplay, this is not an MMO, and in the side the will get those rewards.
I get the grindy issues, but literally explaining that the devs are aware and working on it in the video and still giving it below an 8 is a goddamn travesty. This game is incredible and easily my favorite MK since MK Trilogy. Every character's design and personality is so well represented that I find myself wanting to try nearly every character. The story mode is absolutely stunning. The fighting is the best it's ever been (imo). And the Krypt is one of the coolest way to have a gallery, shop, and puzzle game all wrapped into one. Honestly the only real criticism I hear here is the overly difficult towers... Which have already been tweaked. There is nothing wrong with a grind though people need to chill.
@@EasyAllies hey thanks for the reply. I guess I just don't think the Towers, at launch are enough to lower it to that degree. I know it's your review, but I can't help but be frustrated with how much this game is getting panned wgeb aside from some minor optional things, the game is incredible. I just feel the lead is being buried here on these reviews. I obviously respect your opinion, it's why I'm here, I am just voicing my frustrations.
The reason I didn't get this game was because of the variation system. I didn't like it in MKX, and it seems even more annoying here. I think you should balance the game for fun. What do I mean by that? I mean, take Guilty Gear, for example. Every character is busted in that game, but none of them are overpowered because they're ALL busted. When everyone's busted, noone is. As a player, that's much more fun to play than something like the new MK games which severely limit you in name of balance. Or take Super Street Fighter IV. Remember how Sagat was OP in vanilla SFIV? So for SSFIV, they didn't downgrade Sagat, they uplifted everyone else to make them as good as Sagat. Neather Realm desperately needs to adopt this mentality, IMO.
Would say one thing in regard to Crushing blows, by default its automatic but in the options you can set it so you need to hold the button down to activate it, it gives more control on when you do it
This is not the first time this publisher, WB Games, has pumped fucked up microtransaction garbage into one of their games. Shadow of War and Injustice 2 had these issues too.
This game is absolutely amazing and the epitome of what a fighting game should be. There is NO EXCESSIVE GRIND IN THIS GAME PEOPLE. I get it.... Mortal Kombat is that one fighting game that has a large fan base that is from OUTSIDE of the fighting game community. So many people that are interested in MK don’t have an understanding of fighting games. Here’s the thing, people.... fighting game are GRINDS BY THEIR VERY NATURE. Grinding is exactly what a fighting game is designed to be. You grind everyday to get better at then. Now... this game adds TONS of bonuses that you can unlock on your way to grinding to get better. It’s a bonus that gives you something else to look forward to while you try to get better. AGAIN: There is NO EXTRA UNNECESSARY GRIND ADDED TO THIS GAME!! Think about it this way... if everything was included from the beginning, wouldn’t you simply have less incentive to play the game?? Please people, if you are not fighting game fans just move on and enjoy games that you like. DO NOT come into our community and ruin the future of fighting games by pitching a fit like you do with all other games these days like little whiny brats.
Amazing review guys! Not gonna lie, the customization here is fck confusing. I just want to get kung lao's cosmetic but can't...Locked by stupid requirements.
It's the loot boxes & multiple real life money microtransactions that is also one of the biggest thorns in the side of modern gaming along with " Editions " Its one thing to buy a Special/Gold/Ultimate et al Editions if it's a physical copy than a digital download as most of these Editions are tailored towards owning nice physical items bundled in with the game but online is another matter & it's just pointless buying these Editions online but then again the game's developers have been withholding in game content that we the Gamer's have to buy on top of the full price to get anywhere near something that resembles a full game, especially fighting & racing game's to name just 2... Like millions of gamer's world wide I too am sick of having to buy character's for fighting game's & car's for racing game's (again as just 2 examples) as it's been happening in nearly every genre for too many year's & it needs to stop... Regards the gameplay of newer versions of ongoing game's your always going to get a certain amount who are just not happy with how the newer version plays & developers should build & develop their game's so that they can upload patch updates so gamer's can tweak the game in such a way it best suits them but even then there's only so much that can be done this way... What I find when.many complain about this is many of today's gamer's are forgetting how many version's of one specific game has been made & at some point there's nothing more that game's developer's can do to make these game's any better... Honestly home many versions of 1 game do you want & to give you a perfect example of this nonsense has been the FIFA games as even bsck in the 16Bit era there were constant yearly versions & they have the temerity to do this with each new console that's released but even EA have been making it worse with Microtransactions in those games also... Just like FIFA Mortal Kombat has been out as long as Street Fighter also from the 16Bit era & that's a lot of mileage between the year's & how many ways can a game be developed & try to put a new fresh spin on it... It's next to impossible & each year your just going to get very little in the way of bettering the game but also missing game content & the latter is the main problem gamers should be concentrating on getting game's developer's to stop doing this... In light of the coronavirus outbreak stay safe and healthy where ever you are in the world... .....
It sucks how much this game emphasizes internet connection and currency compared to the previous iterations. Hopefully some of that gets fixed in the future because that will be the time that I buy this game lol. Finally putting some time into X recently and at this point, I really don't know if NRS will ever be capable of making a game like 9 or Deception again.
Man great to see an actual review talk about the progression system and how badly designed it is and deservedly criticize it Awesome Job Ben, sucks they had to bring down MK11 with this system
Yes! Games deserve to be be called out and given a lower score for their greedy tactics of intentionally frustrating players with tedious progression to encourage paying real money.
Wow, probably the first review I don’t agree with. All the things that were negative are optional. You don’t have to do the grind if you don’t want too. I personally enjoyed the story line a lot and the game itself in general. Never looked at it as a grind.
Gosh, "Mortal 11 Kombat" has a sense of violence and brutality that I have never witnessed in any other fighting game. Honestly, it's really gross and repulsive, but it sure as hell is punchy and raw. And I can assume that's what they are aiming for. So not bad NetherRealms.
Glad Ben did the review for this as I knew he would bring these issues up. Such a shame this trend of MTX and how it's affecting the design of the games. Also lol I'm truly disgusted by MK11s gore haha, probably the first time I felt that by a video game. Anyway great review Ben!
This is why I’m waiting for this game to be cracked on PC, I’m not wasting my money for bullshit forced micro transaction progression and reward systems
So I installed MK11 as NSP on my Switch, right ? Realized that they put Krypt on the server... and deleted this piece of trash off my system. Even pirating this shit makes me feel dirty.
Don't know why you guys release reviews so late, most of the time. You guys are not like a gry Joe reviews so I feel it would be beneficial for these to come out when the other reviews are up. Just my opinion
Great review. They really shot them self in the foot with the in game purchases. They should have just left those in the free mobile version of the game
Excellent score guys, though I'd definitely drop this one down to a 7 or 6.5. The fact that single player stuff REQUIRES an online connection to even give you the rewards you've earned for playing them is exceedingly suspect and makes playing this on the go a pain in the ass. Even at home a small loss of connection will lead to issues. Combine that with the ridiculous grind, insane koin prices for things in-game, the paltry coin you get from the Krypt/Klassic Towers, randomized crappy rewards in chests, and even more egregious things like hearts makes me harsher on the game overall. It feels a beautiful, lovingly crafted F2P trap.
As much as it's important to critique everything that's in the game, I feel like that would be too harsh for a game that is first and foremost a fighting game. If the gameplay is amazing and the story is strong, why should the extra stuff such as unlockables knock it down by almost half? That's not what the game is about. To make my point clearer, I've played Overwatch for hundreds of hours and the algorithm to unlock things makes it impossible to get everything for every character. It's still a 10 in my book, but not everything about it is perfect you know.
@@Ayoul Because when I'm paying $60 I'm paying for an excellent game and contents. With how awful and predatory the in-game economy is it makes MK11 seem like a wonderful movie shown only in the nastiest, most dangerous movie theaters on Earth. Games have, are, and will continue to be judged by ALL of their contents. Furthermore, like this must be judged harshly. Free to play monetization schemes have no place in $60 titles. None.
@@RicochetForce I also think price shouldn't be part of the discussion when reviewing a game or at least when scoring it (because it's good info to share). As much as I agree with most of your sentiments, your analogy is perfect for my argument. Are you really gonna judge a movie by the theater it's played in? Of course not. It will impact your appreciation for sure, but a reviewer wouldn't take it into account in his movie review. Know what I mean?
@@Ayoul Good point, the analogy I used was definitely flawed. It'd be more like a movie whose story and actors were great, but every other aspect from the direction, cinematography, sound mixing, score, etc... was severely lacking. You often see this with movies, reviewers will dock points for things people deem peripheral to the core experience but nonetheless matter. Just as the small, secondary things can elevate a work, they can also bring it low if executed poorly.
@@RicochetForce Sure, but the thing that people are complaining about are not instrumental to how good or bad the actual gameplay is compared to your analogy. I guess the towers are the closest thing to affecting the gameplay experience because it's poorly balanced even for top players. They're still not core aspects and an additional bonus IMO for this type of game which is why I feel like knocking it down to a less than mediocre score is just undeserved. Remove all the krypt stuff and unlockables and it's not a worse or better game fundamentally. The game itself has plenty of great aspects to counter balance some of the bad (but not all of it which is why I don't really disagree with the score given by Ben).
Hoooly hell, man. There's something seriously wrong with a fighting game when a review run for 5 minutes BEFORE mentioning the actual fighting. They really got too much greedy.
It's basically an awesome game that has had the legs cut out from under it thanks to a mobile game style of progression and therefore the not so subtle push to buy premium currencies. Because god forbid you enjoy the game you already paid full price for.
Most things you cannot unlock with real money. It just takes an unreasonable amount of time.
Not really. The "premium currency" can barely buy you anything. I think NRS did that on purpose as a compromise to whatever WB was trying to force into the game. The microtransactions are totally unappealing because they can't even get you what you want.
Uhhhhh you can't unlock 95% of things with premium currency, wtf are you talking about? Have you even played it?
And I have the premium addition, which is the price of almost 2 games. LOL. I'm NOT spending another nickel on this game. Hell no.
Lets not forget about all the wokeness it contains
Glad Rousey's performance was mentioned. Such a big deal was made about her and she's just not good.
thats what you get when you pick a fighter to do voiceacting.... ...... they fuck they where thinking
It must be a painful grind for stuff to make the Allies score it 7.5.
it is. when fighting games make it a chore for me to unlock items such as gear/skins, it really sours the experience for me.
It is AWFUL. Like Ben said, you get hearts for doing fatalities or brutalities at the end of matches. Yet you'd need to do 200+ to open certain Krypt chests, 95% of which have randomized contents (most of which are icons or avatrs or other minor nonsense). Sure you can get some hearts by interacting with certain bodies in the Krypt, but that's still 1 at a time. This type of game design is created to frustrate players into spending money on ways to accelerate the grinding process in MMOs/F2P games.
Koins are used to purchase things as well, but earning coin involves earning it at a glacial rate in some single player modes or spending even MORE time fighting absurdly high health, high power, random condition NPCs in the Towers of Time. All to earn some koin that vanishes very quickly because anything that requires coin (like opening most of the randmized content chests in the Krypt) requires a lot of koin. Even resetting chests in the Krypt requires it.
It is pervasive, abusive, and unapologetic. The game doesn't respect the player's time in any way, shape, or form.
RicochetForce Koins and Hearts aren’t that hard to earn. I have 689,000 Koins and 738 Hearts with only 3 and a half hours of play time. I can’t speak for how pricy the Krypt is, I haven’t touched it since I knew they were going to patch it to lower cost but people exaggerating about the time it takes to earn things.
@@LS-Lizzy The main way of getting hearts is through fatalities. Imaging watching the same animation dozens and dozens of times just to unlock a single chest which might even not have the shit you wanted in the first place.
txcforever It’s not the main way. I have over 700 hearts and I’ve only done around 100 fatalities. Seems to be misinformation that this is the main or only way to get hearts.
I have to applaud Ben's integrity on this one - sure, it's a cool game, but we don't support the grindy lootboxy BS publishers/developers try to shove down our throats - 7.5. EZA reviews are the best!
It's very strange, because it isn't in service of trying to sell you the stuff to skip the grind. You can't buy any of the Krypt currencies, etc. Feels like maybe at one point that WAS the design and they changed it after Middle-Earth Shadow of War. Just speculation.
You're right, EZA have the best reviews on the web, and Ben always has a sharp and unflinching tact for reviewing games with a sense for consumer desirability. His Fallout 76 review noticeably and especially catered to this philosophy-although Fallout 76 was designed with an online infrastructure in mind and isn't as bad when playing with others. As for MK it's sad that the franchise has to arouse an alarming level of controversy, makes you wonder why playing games these days is such a migraine.
JDINCINERATOR I was actually looking forward to MK11 since it looked super cool, but this kind of complex grindy design is just not something I look for in a fighting game - I just wanna quick and easy way to play some matches without being bothered. Oh well maybe they'll learn for the next one.
slatan slatanek You can still play the game that way. The grind is for people who want a reason to keep playing for the long term and personally I don’t think having a grind is inheritly bad. I think it’s just that the game is currently poorly balanced. After some tweaks I think it’ll be just fine, it’s really just the difficulty of the Towers that I think needs to be addressed the most because the actual rewards for completing them is much better than past NRS games. If this mess has set you off then I think checking in on the game later will still be worth it.
Tizzy13 Yeah maybe, but still the amount of variables (loadouts in a fighting game?! Get outta here!) and distractions in a genre that traditionally is a very focused one is just a bad design IMHO. I get story mode or crypt - it's fine. But going beyond that and making fighting games aking to MMO's is something I cannot digest. I miss the simplicity and immediacy of the more "traditional" aproach. I'll still probably get MK11 with discount.
EDIT: I'll say this: EVERY fighting game should have a "classic" mode where you're not being bothered by all the additional BS.
“There’s a lot to dig through here.”
_shows Kollector digging through someone’s chest cavity_
Nice one
Damn Ben no mention of P2 in local play not being able to access anything P1 has unlocked? Including the Variations created are locked from P2. I think 7.5 is too high honestly. This game is a 6 for me because of all the issues it has. The Devs should NOT be praised for "fixing" issues and they definitely shouldn't have any bearing on the score. As it stands now, they fixed 1 thing and have said to bring more fixes. A review should be of what the game is today not what it might be like later.
Love & Respect
Same as Shadow of War. A good game tainted by WB's endless greed for microtransactions.
I'm so tired of otherwise promising games to come out with horrible pacing, far too expensive MTX and insane grind. Then just like clockwork right after release they start to backpedal and make it less stingy claiming it was all completely "unintentional". Yeah right... who are you kidding?
Take 5 steps over the line, then move back 2... you're still 3 steps beyond what's remotely acceptable while trying to look like you've "listened to feedback". What a joke.
Great review Ben. One thing to have pointed out, however, is how even the single player towers are tied to the online service, which can make you lose all progression, rewards AND used items on a server or connection hicup, which is specially grueling on the longer towers.
And especially annoying for Switch players who if using the system as a portable can't be expected to have a solid online connection at all times.
I heard that story mode is fine but rewards only pop up when you get a connection again which is a compromise that should have been more common.
Can you explain exactly what you mean? I feel like that's a major issue. Do you mean that you start a tower and if you lose connection you lose everything or that randomly you'll lose stuff even when it all looks fine?
@@Ayoul so, towers, specially towers of time, are often 6,8,12+ long and usually very hard. A lot of the harder towers require significant use of augments and konsumables, which are lost upon use. The tower reward doesn't release until the tower is completed.
So, if you lose connection (or, more likely, they have a server issue, usually 3 or so per hour) it kicks you to the main screen and all progress in that tower is lost, yoy have to start from the bottom and all used consumables are gone. No reward based on points you had or anything.
@@Giru Geeeeeeeeeez. That's rough.
@@thelastgogeta this reminds me of how Need for Speed Rivals had this similar approach where it was so dependent on an internet connection. Last time I played it, my internet dropped and had to restart a race. If that race had been a more challenging one and that had happened then, I would have been beyond pissed. Quit playing it because of that. Really hope they fix it for mk 11.
I like how everyone likes to focus on the one part of mk games I never touch. Didn’t know TOT was so popular. It sucks that it’s grindy, but how many people does that affect? It doesn’t affect my online, local or story play. “Legs cut from under it”, nah it’s more like half an arm. Sad that one mode is poorly made, but the rest of the game is certainly still functional.
People be acting like this is Battlefront II.
Dang. That grind sounds brutal.
No. It’s not. Are you a fighting game fan or??
Nocta Eucta who ends a sentence with “or”...I swear youtube is full of donkeys
I like my vagina
Ilker D.
It wasn’t intended to be a sentence. People are typically casually talking on you tube, not writing their college capstone paper. You didn’t write a proper sentence in your pointless response, so I would have figured you would understand that.
Character preorder bonus, 7 currencies and unlocks that are based off a gatcha mobile game (in a 60$ game mind you) and 8 hour campaign (MKX and 9's story was 10+ hours) . And, as per usual, all the reviewers seem to forget to mention that the PC version of this game is B R O K E N. From inputs not registering to framerate drops on a FIGHTING GAME is disappointed to watch.
These practices shouldn't be waved away just because it's your favorite franchise.
??? You must be remembering worng MK X campaign was super short, like 5 hours long 6 at best, the first of the new Mortal Kombat that was around 8 hours and it is the longest campaing
It's wasn't 10 hours long, you probably just had more trouble finishing it. This is a tad longer than MKX but it was so easy (only lost on the final boss) that I almost wish it was only a 2.5-3 hour movie.
As for the port being broken, it's by no means as bad as the MKX port was (it was completely unplayable to the point that you could get the complete game for $10 a month after release), but it has issues. The story mode for my had the audio getting out of sync constantly and indeed some moves refuse to register at times ( the grappling combo with Jax only works when it wants to).
It's refreshing to see a reviewer TRULY score a game with its BS design decisions in mind.
I'm a simple man: whenever a new MK is released, I wait for the inevitable Komplete Edition to be on sale at $20, and then I buy it. It always works.
Wow that score the progression is killing this game
Fucking NRS, they REALLY shot themselves in the foot with this one. This could have SHOULD have been the one MK game that gets 9's across the board. Not gonna happen. What a way to ruin an incredible fighting game.
Thank you for being one of the few reviewers out there who actually point out these pay-or-grind methods as an actual issue.
The fatal blows look really strange in this game. You punch them in the face and they have no visible wounds at all, but their face just explodes with a really low-res spray of blood. MK9 handled the gore system way better strangely enough.
I wish they would bring back the damage system from mk 9.
Yesterday they made a Kombat Kast to ‘fix’ the currency issue. By the end of this week they said that what you gain in currency will increase. Let’s see how much we gain.
We should be gaining stuff for online fights. We shouldn't be forced to play a certain portion of the game. You should be rewarded for playing the game, no matter how you play it. Winning online matches should net you double what you'd normally get.
The thing i don't get is why they even had to make it a grind to begin with. It's ingame currency for ingame content. If you could also get all of it with real money i would get it, but pretty much all of it is tied to the ingame currency. I mean why make the singleplayer aspect a grind, it's not like they gain anything from it.
Also people need to stop screaming microtransactions when they clearly don't know anything.
The longer they keep you playing their game the more chance you'll buy mtx, dlc, etc. It's the whole games as a service bullshit that has no place in a fucking fighting game.
I've seen people saying you need an online connection for a lot of the single player stuff. Is that right? Got a friend who will never take his consoles online (Big tech wants his data and stuff) and he's a big MK fan.
It is true. Story mode is playable but only grants unlockable content when you connect to the internet again apparently (not sure if a full playthrough and connecting once would earn everything) and other modes like the Towers require an online connection to store progress though I believe the Time one is worse and actually unplayable without a connection.
Jeez. That's pretty terrible.
Great review, and congratulations for at least subtracting some points for the bullshit progression system (actually I would have subtracted more, it is truly outrageous and I can only hope that the backlash will be strong enough to make developers back off in the future... I know, I'm an optimist). So many reviews out there point out the same problems but still give the game an 8, 8.5 or even 9. Wtf, seriously. No matter how good the core gameplay/story is, as you rightly say the experience is tainted and the enjoyment of players lessened, and that should be reflected in the score.
Ive watched a lot of reviews for this and this one is the best so far. Good job in going into detail in what matters.
Finally the review I've been waiting for
About the Towers, I am on PC and they don't seem to be patched in any way to reduce difficulty. Some matches are insanely difficult to the point that the game is not fun anymore. I mean who wants to fight a match where the screen gets dark when you get near your enemy? It doesn't encourage you to learn the game better, it only forces you to be cheap and constantly defending because the AI can be brutal. The second tower had a flaming Liu Kang which caused damage when you got near him. Meaning no combos, no grapples, no nothing. Half of these challenges seem to have not been tested at all.
lol IGN gave this 9.5, wtf did they think? no rain, smoke, ermac etc
You think it deserves a lower score because you wanted a different character? You are an absolute moron.
WOW Easy Allies was brutal on this one I was expecting an 8.5 hehehehe / EDIT: I am editing this to add this Disclaimer: I am not saying Our guys are wrong or criticizing the score, specially Ben who I trust a lot, I am just pointing out my surprise, I guess the Grind is so bad that that it ends hurting the average a lot is just that in the game review it didn't sound SOOOO BAD, which obviosly by your comment it is. LOVE AND RESPECT :D
I am glad they did not ignore the grind.
@@bretttheillustrator Yeah I am not saying is wrong, but the review didn't sound that harsh so I was no expecting it bo that low, if the biggest problem is the grind, without it how much would the game have received? That seems to be the only flaw of the game for what they said, will it be an 8? a 9? from a gameplay perspective I mean
@@Hoytehablode gameplay probably 9.0 but then you throw in what they implemented. It is Micro transaction overkill. If this game was free, I could see it getting a 9.8
@@Hoytehablode Well, our disapproval of such tactics should be made clear so it's good that they removed more points for that. Why on earth do I need to keep track of three different currencies in the game? Why have important stuff like new moves and fatalities in random loot boxes instead of just saving money to get the ones I want?
@@Hoytehablode The game's graphics and gameplay are the best the series has ever been. This would've been an easy 9.5. But my god, the grind is absolutely disgusting. 6 different in-game currencies, an abysmal in-game economy, monstrously unfair AI opponents, always online for SINGLE PLAYER CONTENT, randomized chests in the Krypt, etc... All of that is intensely bad and it adds up. If the great aspects of the game weren't as polished as they are, this could easily have been a 5.
Great Review ben
4:47 lol +0 on all currencies, WTF?
As a someone who has never played fighting game, this game is overwhelming. I like it. Rly sad to see all the needless grinding.
I don't know when you guys started adding subtitles to your videos, but it's great. I really appreciate it!
People should watch the most recent video from the dev's before bashing the game any further in the comments. They are clearly listening and changing things. Doesn't make up for the release so the review's are valid but people in the comments should focus on the now instead. It's a amazing fighting game. And a shame to not get it because of what happened at launch.
Also for the Krypt, buy boxes that are 10k up. Those are the ones with skins in there 9/10 times. People complained way too much about this when it's not even that hard to figure all out.
Nah, no thanks. I have grown and matured. I think the devs will agree. Fighting games are for uncivilized little brain people who like women in bras and panties. We like our mature fighting simulators with bare chested men who do things cause we are society and society needs a good kick in the man-butt. WE the mature people have spoken. MK 11 is for us.
It might be too derivative but I think having a summary of the positives and negatives with the score would be really helpful. Maybe it’s just me.
A lot of reviewers used to do that, but then the conversation centers only around the recap rather than the review itself. That's how we ended up with memes such as "too much water".
Ayoul that’s more a problem with other people than the review.
@@noneofyourbusiness5745 It's both really. The review is made for people after all.
A summary kind of forces the opinion of the reviewer to the viewer on what should be a takeaway when in reality the viewer should make his own summary while listening.
Loved the review but can’t lie when I say that I thought it would be the n the low to high 8.0s. I know that’s mostly the grindy bs’s fault, but without a doubt this game looks incredible.
Great review as USUAL guys.
PS - I’m a loyal EZA Podcast listener! ^_^
Same here, I hate what they did with the unlockables and it deserves harsh criticism, but the score doesn't seem to really reflect the quality of the actual gameplay.
No babalities = no buy
You were able to concisely explain the grinding issue better than any post I've seen, and I was still confused. Thank you Ben, yall have the best reviews in the business
I'm glad I sold my copy today I don't like playing mobile games
So, should i take this to mean that the game would actually be really good if they do end up fixing the grinding parts like they say they're going to?
I am a casual gamer. How difficult is this game to learn compared to i.e. Tekken?
What were they thinking ?! this isn't a role playing game...
I feel the same with you on this one
I love fighting games, and MK11 has some of the highest highs and the lowest lows I've seen in the genre. I don't even believe the Krypt is fundamentally broken. If at launch currency rewards were higher, Towers were easier, and there was SOME way to pursue a specific desired item, this game would be getting 9s across the board.
Honestly, I'm sure they'll patch the grindy bits and it'll probably turn out fine. It's a fixable thing imo.
It definitely is, it's just a shame they had to ship it like this.
Didn't play MKX, so STORYWISE, what do I need to know before starting MK11?
Just watch the mkx cutscenes.
Guys do you get early copies of games or not? There are a lot of reviews that come out before release date from other channels. Yet, your reviews are coming out days after release date. Is there a reason why? PD: Your reviews are the best.
Easy Allies You guys made the right choice! Keep up the great work.
Fair score considering the tower and krypt nonsense. The game is still a blast to play and I really enjoyed the story mode. Hopefully they can get these towers sorted out sooner rather than later. The best addition coming off of injustice is the competitive mode toggle in casual matches. Now you can simply get matched up with other players with competitive mode turned on instead of relying on strangers to agree to turn it on during the character select screen. Injustice 2 REALLY needed this change considering all the gear that actually affected game balance.
They knew exactly what they were doing. And even if they do tweaks things slightly months will have passed and 90% of the playerbase will have moved on.
that's what happened when 2K got greedy with their NBA franchise. when you make your game unnecessary grindy just to coerce players into spending actual money for skins/gear it eventually becomes a problem that the player won't tolerate any longer
Trying to hold put for the inevitable MK11 Better Edition, on the PS5... but it just looks too gooooood...
And if the leaks about the DLC's are real, I'll want to hold off till then too.
Samsho will replace this
@Salty MK11's graphics are fucking unreal. The music is better than MKX and so are the stages and character designs.
There are plenty of other great fighters out there. Waiting for a complete version of this will be worth it. I got X last year for like $12 and am still having fun with it.
Maztuhmind same, I’ll wait until November for the komplete edition.
MTX in a full-priced game = INSAMITY ;)
Games are supposed to be fun. Grinding is the polar opposite of fun ;)
Getting the full picture yet?
I guess they didn't give you a copy of the switch version? Would've liked to hear your thoughts on how it compares.
If any Allies are thinking about getting it on PC, I would wait. It's not a very good port and for most people it cannot hold a steady frame rate, and crashes in the menus.
Hmm, watching this I still have no idea what exactly do you do in the krypt (or whatever it's called). The footage provided is just walking around opening chests.
Man... ever since they announced Rhonda Rousey. All i could think of is that Fast and Furious scene. "Im glad you showed up, this partys boring me to death".... the flattest way anyone could ever deliver. I didnt expect much more from her here.
Needless to say, i wasnt excited when they announced her as Sonya.
ruclips.net/video/2uRRExAY-8g/видео.html
It's such a weird decision to include her. I hope she wasn't payed more than the other VA's.
I bought this 9am the morning it was released in the UK. Full of excitement to get home and get it installed. I'm sad to say that my excitement diminished swiftly as I tried to get to grips with it. I honestly fell in love with xl straight away. But I felt like I was robbed with this game, the price, the hype etc. I played about 15 games and felt little along the line of excitement. So, honestly, my first impressions are not very good. It's far far too cartoon like. The blood and fatalities are not so awesome. I'm honestly considering trying to get my money back already. Dear MK develorers.. I'd advise you speed this game up and make it more life like or your franchise could have honestly just died overnight ..seriously.
I disagree with the grind part. People who like fighting games will do a lot of matches everyday and will play this for years until the next MK game, so it's good they have something extra to gain. I mean they play for the gameplay, this is not an MMO, and in the side the will get those rewards.
If I got this, I'll wait for a deep sale.
I wish Mortal Kombat 11 launches on June 12, 2019.
I get the grindy issues, but literally explaining that the devs are aware and working on it in the video and still giving it below an 8 is a goddamn travesty. This game is incredible and easily my favorite MK since MK Trilogy. Every character's design and personality is so well represented that I find myself wanting to try nearly every character. The story mode is absolutely stunning. The fighting is the best it's ever been (imo). And the Krypt is one of the coolest way to have a gallery, shop, and puzzle game all wrapped into one. Honestly the only real criticism I hear here is the overly difficult towers... Which have already been tweaked. There is nothing wrong with a grind though people need to chill.
@@EasyAllies hey thanks for the reply. I guess I just don't think the Towers, at launch are enough to lower it to that degree. I know it's your review, but I can't help but be frustrated with how much this game is getting panned wgeb aside from some minor optional things, the game is incredible. I just feel the lead is being buried here on these reviews. I obviously respect your opinion, it's why I'm here, I am just voicing my frustrations.
The reason I didn't get this game was because of the variation system. I didn't like it in MKX, and it seems even more annoying here. I think you should balance the game for fun. What do I mean by that? I mean, take Guilty Gear, for example. Every character is busted in that game, but none of them are overpowered because they're ALL busted. When everyone's busted, noone is. As a player, that's much more fun to play than something like the new MK games which severely limit you in name of balance.
Or take Super Street Fighter IV. Remember how Sagat was OP in vanilla SFIV? So for SSFIV, they didn't downgrade Sagat, they uplifted everyone else to make them as good as Sagat. Neather Realm desperately needs to adopt this mentality, IMO.
Would say one thing in regard to Crushing blows, by default its automatic but in the options you can set it so you need to hold the button down to activate it, it gives more control on when you do it
MK11 is great, but why we need microtransactions in fighting game?
This is stupid:(
This is not the first time this publisher, WB Games, has pumped fucked up microtransaction garbage into one of their games. Shadow of War and Injustice 2 had these issues too.
RicochetForce, yeah. Weird that gamers weren’t pissed off about Injustice 2, but about MK11, they are.
This game is absolutely amazing and the epitome of what a fighting game should be.
There is NO EXCESSIVE GRIND IN THIS GAME PEOPLE.
I get it.... Mortal Kombat is that one fighting game that has a large fan base that is from OUTSIDE of the fighting game community. So many people that are interested in MK don’t have an understanding of fighting games.
Here’s the thing, people.... fighting game are GRINDS BY THEIR VERY NATURE.
Grinding is exactly what a fighting game is designed to be. You grind everyday to get better at then.
Now... this game adds TONS of bonuses that you can unlock on your way to grinding to get better. It’s a bonus that gives you something else to look forward to while you try to get better.
AGAIN: There is NO EXTRA UNNECESSARY GRIND ADDED TO THIS GAME!!
Think about it this way... if everything was included from the beginning, wouldn’t you simply have less incentive to play the game??
Please people, if you are not fighting game fans just move on and enjoy games that you like. DO NOT come into our community and ruin the future of fighting games by pitching a fit like you do with all other games these days like little whiny brats.
Amazing review guys! Not gonna lie, the customization here is fck confusing. I just want to get kung lao's cosmetic but can't...Locked by stupid requirements.
It's the loot boxes & multiple real life money microtransactions that is also one of the biggest thorns in the side of modern gaming along with " Editions "
Its one thing to buy a Special/Gold/Ultimate et al Editions if it's a physical copy than a digital download as most of these Editions are tailored towards owning nice physical items bundled in with the game but online is another matter & it's just pointless buying these Editions online but then again the game's developers have been withholding in game content that we the Gamer's have to buy on top of the full price to get anywhere near something that resembles a full game, especially fighting & racing game's to name just 2...
Like millions of gamer's world wide I too am sick of having to buy character's for fighting game's & car's for racing game's (again as just 2 examples) as it's been happening in nearly every genre for too many year's & it needs to stop...
Regards the gameplay of newer versions of ongoing game's your always going to get a certain amount who are just not happy with how the newer version plays & developers should build & develop their game's so that they can upload patch updates so gamer's can tweak the game in such a way it best suits them but even then there's only so much that can be done this way...
What I find when.many complain about this is many of today's gamer's are forgetting how many version's of one specific game has been made & at some point there's nothing more that game's developer's can do to make these game's any better...
Honestly home many versions of 1 game do you want & to give you a perfect example of this nonsense has been the FIFA games as even bsck in the 16Bit era there were constant yearly versions & they have the temerity to do this with each new console that's released but even EA have been making it worse with Microtransactions in those games also...
Just like FIFA Mortal Kombat has been out as long as Street Fighter also from the 16Bit era & that's a lot of mileage between the year's & how many ways can a game be developed & try to put a new fresh spin on it... It's next to impossible & each year your just going to get very little in the way of bettering the game but also missing game content & the latter is the main problem gamers should be concentrating on getting game's developer's to stop doing this...
In light of the coronavirus outbreak stay safe and healthy where ever you are in the world...
.....
7.5 is not fair. The game is astonishing. The loot shit they are fixing.
Most honest review of this game I've seen
That Krypt makes me want a Konquest mode so bad...
It sucks how much this game emphasizes internet connection and currency compared to the previous iterations. Hopefully some of that gets fixed in the future because that will be the time that I buy this game lol. Finally putting some time into X recently and at this point, I really don't know if NRS will ever be capable of making a game like 9 or Deception again.
Don getting the MK edit seems right :)
These developers favor testing the micro transaction water rather than getting reviews that are 1-2 points higher.
Man great to see an actual review talk about the progression system and how badly designed it is and deservedly criticize it Awesome Job Ben, sucks they had to bring down MK11 with this system
Yes! Games deserve to be be called out and given a lower score for their greedy tactics of intentionally frustrating players with tedious progression to encourage paying real money.
Micro transaction ruin this game
This review actually makes me wanna play MK11. Usually idgaf about MK, but damn those Shady mobile transaction tactics tho ugh.
Wow, probably the first review I don’t agree with. All the things that were negative are optional. You don’t have to do the grind if you don’t want too. I personally enjoyed the story line a lot and the game itself in general. Never looked at it as a grind.
Gosh, "Mortal 11 Kombat" has a sense of violence and brutality that I have never witnessed in any other fighting game. Honestly, it's really gross and repulsive, but it sure as hell is punchy and raw. And I can assume that's what they are aiming for. So not bad NetherRealms.
Swimmin in 7s recently
Least Ed Boon said they’re updating the amount of coins you get and how cheap certain things will cost.
Yep, 2-5 more coins lol for a 6,000 coin chest.
Helpful MK11 review, thanks!
Glad Ben did the review for this as I knew he would bring these issues up. Such a shame this trend of MTX and how it's affecting the design of the games. Also lol I'm truly disgusted by MK11s gore haha, probably the first time I felt that by a video game. Anyway great review Ben!
The grind must be an optional task in a videogame, but not part of the main structure. Great review, thanks.
Microtransactions is Warner bros way to make back the money they lost on justice league, and removing cavils mustache.
This is why I’m waiting for this game to be cracked on PC, I’m not wasting my money for bullshit forced micro transaction progression and reward systems
So I installed MK11 as NSP on my Switch, right ? Realized that they put Krypt on the server... and deleted this piece of trash off my system. Even pirating this shit makes me feel dirty.
02:12 "Getting HANDS on these items" Nice editing, Don! I see what you did there haha
No Reptile or Rain :(
Very good review and completely agree... just upset reptile is not playable ☹
Been enjoying the game but I’d rather if I waited for next year’s Komplete edition with all additional characters and costumes unlocked.
Don't know why you guys release reviews so late, most of the time. You guys are not like a gry Joe reviews so I feel it would be beneficial for these to come out when the other reviews are up. Just my opinion
Don Casanova edited this? Cool! Is he a guest editor?
@@EasyAllies thanks for the reply! I actually checked out your Easy Allies lets play channel and saw him streaming there. Subbed to that one now, too!
It's backlog time
Transaction Kombat 11
A lot of AAA games as been recieving 7.5 ou medium rates... thats very sad...
Great review. They really shot them self in the foot with the in game purchases. They should have just left those in the free mobile version of the game
Excellent score guys, though I'd definitely drop this one down to a 7 or 6.5. The fact that single player stuff REQUIRES an online connection to even give you the rewards you've earned for playing them is exceedingly suspect and makes playing this on the go a pain in the ass. Even at home a small loss of connection will lead to issues. Combine that with the ridiculous grind, insane koin prices for things in-game, the paltry coin you get from the Krypt/Klassic Towers, randomized crappy rewards in chests, and even more egregious things like hearts makes me harsher on the game overall.
It feels a beautiful, lovingly crafted F2P trap.
As much as it's important to critique everything that's in the game, I feel like that would be too harsh for a game that is first and foremost a fighting game. If the gameplay is amazing and the story is strong, why should the extra stuff such as unlockables knock it down by almost half? That's not what the game is about.
To make my point clearer, I've played Overwatch for hundreds of hours and the algorithm to unlock things makes it impossible to get everything for every character. It's still a 10 in my book, but not everything about it is perfect you know.
@@Ayoul Because when I'm paying $60 I'm paying for an excellent game and contents. With how awful and predatory the in-game economy is it makes MK11 seem like a wonderful movie shown only in the nastiest, most dangerous movie theaters on Earth. Games have, are, and will continue to be judged by ALL of their contents.
Furthermore, like this must be judged harshly. Free to play monetization schemes have no place in $60 titles. None.
@@RicochetForce I also think price shouldn't be part of the discussion when reviewing a game or at least when scoring it (because it's good info to share).
As much as I agree with most of your sentiments, your analogy is perfect for my argument. Are you really gonna judge a movie by the theater it's played in? Of course not. It will impact your appreciation for sure, but a reviewer wouldn't take it into account in his movie review. Know what I mean?
@@Ayoul Good point, the analogy I used was definitely flawed. It'd be more like a movie whose story and actors were great, but every other aspect from the direction, cinematography, sound mixing, score, etc... was severely lacking. You often see this with movies, reviewers will dock points for things people deem peripheral to the core experience but nonetheless matter. Just as the small, secondary things can elevate a work, they can also bring it low if executed poorly.
@@RicochetForce Sure, but the thing that people are complaining about are not instrumental to how good or bad the actual gameplay is compared to your analogy. I guess the towers are the closest thing to affecting the gameplay experience because it's poorly balanced even for top players. They're still not core aspects and an additional bonus IMO for this type of game which is why I feel like knocking it down to a less than mediocre score is just undeserved. Remove all the krypt stuff and unlockables and it's not a worse or better game fundamentally.
The game itself has plenty of great aspects to counter balance some of the bad (but not all of it which is why I don't really disagree with the score given by Ben).
first netherrealm game i havent bought at launch. i could smell the stink coming off this one from a mile away
I just HAD to get the steel book so I sunk my money into it. And man, it was worth it! Best looking steel book I've seen.
Going to wait for the komplete edition next year. Spawn is in the code, so that's pretty hype.
How to undercut an amazing game.
Real respect for Allies
Just going to wait for Samurai Shodown, MK always looks exactly the same to me.
Hoooly hell, man. There's something seriously wrong with a fighting game when a review run for 5 minutes BEFORE mentioning the actual fighting. They really got too much greedy.
Sounds like a hell of a game.. need to check this out for sure. Never was much of a fighter game fan.. but this looks absolutely awesome