If you came up with this you’re a genius. Even if you got inspiration from other projects making something with that little code that can simulate these complex emergent properties is a huge achievement
Thanks for the compliment. This project was inspired by Ventrella's Clusters (the link is in the descriptions). Once I wrote the code, I spent the entire month trying to make the code as concise as possible and as educational as possible. Hopefully, this presentation inspires more work on investigating emergent patterns from very simple rules.
Guys, these things have existed for decades. Nearly every youtube coding series out there is drawing upon earlier research and isn't a breakthrough in of itself. The beauty here isn't "being original", it's presenting things in a simple and accessible way.
Currently studying computer science at university, and this dude is one of the reasons I love what I do and keeps getting inspired. Keep up the good work, you’re a legend!
@@estebanod the point is, the game of life shows very well, just like this demonstation that we see above, that a set of very simple rules can produce very complex and unpredictable behaviours(just like in real life)
@@Mushele This is far closer to representing emergent life coming from simple rules than Conway's Game Of Life. I absolutely love Game Of Life, but this looks like what one sees from microscopes. Cells consuming other cells, cells losing their cell wall and leaking their insides, cells that are highly active, other cells that are mostly stagnant, etc.
While Conway's Game of Life has been impressive for a long time, the striking part of this adaptation is the organic way the movement, shapes, and patterns appear. There are a number of ways to use this approach to visualize concepts about chaos, probability, prediction, and determinism in systems. The first-principles development approach to set it apart from similar programs is the cherry on top. It looks great!
I wonder how much more emerges if we make the rule coefficients a function of a common parameter (we can call it "temperature"), then have that variable go through a "day cycle" of sin(t). This might make some of the very unstable/twitchy patterns more stable for a bit, and vice-versa. Or make t itself a function of (x,y) and make warm/cool pockets with different stable patterns, swapping particles between them. Lots of neat stuff to play with here, thanks for sharing it!
Isn't "temperature" the "value" of how much particles moves? At a certain point, some measurements that we use at normal level doesn't apply to molecular level
@@AlissonNunes Not dumb, but I do think you're taking the model a little too literally (which his presentation kind of encouraged). This model is too simple to capture anything like that level of detail. It gives us big picture, super hand-wave-y patterns, which is neat, and helps guide one's thinking for more fine-grained problems. This is why I said "call it" temperature: it's a kinda-sorta analogue for temperature within the very coarse-grained model we're using. Honestly, my motivation is entirely to make it fun to watch for longer. It's a bummer that each model stabilizes to a static state, though. I'm mostly interested in finding ways to make it visually interesting for longer spans of time =)
I'm a python and coding beginner and such projects are an inspiration to continue learning and not give up. To me, this is a masterpiece even if I don't understand the code. Thank you.
Computers and code are the most accessible facsimile to a generic laboratory. Be it some finance stuff, physics, biology, quantum mechanics - whatever - if you take an interest and want to see how an idea pans out, coding is the way to go. Frankly, it even teaches respect to all those scientists before the computer age, who managed to produce useful insights without computers :) But today, anyone should be able to code a little, so they can use it as a tool of learning.
Dude, this was so, so well done! From the pacing, to the code walkthrough, open source, pop culture reference, music, video length. Superb. I love artificial life, and this is so exciting to see. You discovered some really dope paramaters
While looking at the thumbnail, it's complexity put me off from watching the video, thinking "I'm probably not going to understand a thing". But upon actually watching it, you showed that the rules are so simple that you could go through writing every line of code in a small portion of the video. Stunning.
This is not just perfect presentation of amazing simulation with source code, code walkthrough tutorial, but also metaphysical essay with humor and great images. I am really thankful for your work. Thank you. I will be pleased to try your program and to code my from your tutoring. Amazing
I don’t know whether I have enough experience to understand what might be complex for others, or whether it’s just that simple, but whatever it is I’m stunned by how simple the explanation is and how beautiful the results are. 10x points for starting from 0 with a single empty html file.
Wow. I've seen these kinds of simulations before, but what I was not expecting was this level of production and entertainment. Cool stuff, hope your channel gets the subs it deserves!
Very cool project! It's not really a life simulator. It's more like simulating chemistry from another dimension. If you add here not only particles, but also waves, you get a quantum physics simulator!
@@lemming7188 Divide the screen into a grid, and give each cell a vector, make the cells influence their neighbors, make them change color depending on the intensity of the vector. Some thing like that, thou I'm sure there are dozens of ways of implementing this, and probably all of them run faster than my idea.
@@lemming7188 wery good question. My suggestion about waves is more joke than offer. But i think waves could be a carrier's of powers like in real world. The simulation have a lot of powers. Every link between particles with different color is power. Every power would be an elastic plane and every particle would pertrub the plane. Waves move on plane and influence to other particles. Of course, it is very complicated. And it will be absolutely not same programm.
@@christhorne116 Adding stochasticity to maxwellian electrodynamics is enough to produce the results of QM in the linear regime. Adding non-local sources (wave-like rather than point-like) to that would probably be enough to capture at least some of the non-linear QM phenomena.
Thank you for this, amazing video, great explanation, I certainly did not expect to actually be shown the code let alone a full rundown from scratch. Please make more videos like these, the motivation it brings to open up a code editor is next level, these are the types of videos I wish I could find more of, perfect pacing, i like how you sped up most of the coding to match your explanation as you went. Other people would have turned this into a 3 hour tutorial including all their mistakes, fixes, overexplanation, etc. Very wonderfully produced. You sir have an amazing brain. Thanks again.
Sublime presentation, impressive on several fronts, well done. I've seen explorations of this concept from Conway, Hoftstadter, and Wolfram as you mentioned, but I don't think I've seen anything close to this level of elegance and complexity of emerging behaviour. I think the key differentiator is adding clean, physical laws with an emphasis on simplicity - and then allowing time to take over. You also make many astute comparisons and analogies in this video. Imagine how complex our simulations could be in decades to come!
Both the actual programming part and the philosophical part at the end were some of the most brilliantly simplistic yet clever stuff I've seen, good job.
I like how you made and explained the code part by part, i believe even a beginner can understand your video and with your explanation i can convert this concept to other languages and plataforms and apply my own ideas, thanks for helping. Someone already said, but you are a Genius, you have a lot of potential and you are using it for good. Keep the amazing work.
Oh man, this is truly amazing! First time ever I see code explained in such way with examples on the right. Really you deserve millions likes on this video
This is amazing and beautiful and I can't wait till I get mine fully up and running. I hope am am able to save people a few hours by suggesting to go right to github for finding the actual code to copy down and just use the video for what order to write everything up.
As I said in the video, this universe setup is against me! Edit: OK now the views have increased dramatically. The settings of this universe may not be against me 😅
This was... Mind-blowing !! 🤯 First introduction to code, and I understood mostly everything that matters, in order to give life to all that "matter"'. Impressive ! Thank you
Just wanted to stop by and say this is the coolest fucking thing I've seen as a programmer for a long time. Got me excited even. I want to make one of my own now! Thanks stranger!
The shakiness is purely becasue of the instability of explicit time stepping used in nemerical integration (an artifact). Also this is a perfect example to use webgl shaders to acceelrate (save particle position and velocity as rgba in a float texture, read them in vertex shader and update), render a quad with same amount of pixels mapping to the particles
I'm a little late to the party! Great work mate, I have been fascinated by this kind of emergent behaviour since hearing about boids and the simple rules applied to them, I will certainly be using your ideas as inspiration, thanks man. I will add.. Your code example was easy enough to follow and well explained cheers again, I've got weird little thing with wings flying about in my browser :D
Very beautiful project, I loved every part of it. Very interesting to see a Chladni Pattern emerge at 9:09 // these are known to be the nodal lines of a resonant body, and they literally plot Helmholtz equations solutions in function of frequency, the latter being quite omnipresent in any kind of physics, and even in neuroscience, structuring the causality within brain waves. Cheers
Very innovative. I’m a junior developer/Art & Designer. I would love to play with the code and make some nice visual elements. Imagine what you can come up with while using Zbrush, Maya, Blender and Unreal Engine.
just gotta say the music from death note being used as a backdrop to your quick coding made me laugh pretty hard, all it needed was an overly dramatic reading of the script and it'd be a true death note scene XD i'll take a canvas... AND DRAW IT!
Amazing work! It'd be a million times better if combine this with evolution-like process. What I can think of: 1. Add a new type of object, let's call it "nucleus" 2. Genetic information: Each nucleus stores the information of formation of particles in polar coordinates to it. e.g. red: [ [1, 90], [2, 45] ], blue: [ [2, 60] ] Each will be spawned surrounded by other particles arranged according to the gene. 3. Metabolism: Each time there's another type particle that is close enough to a nucleus, it will "eat" it and increment a counter of that particle inside it. e.g. red++. 4. Reproduction: When there's enough particles eaten to satisfy the number of particles of each type needed for the genetic code e.g. red == 2, blue == 1, another one of this nucleus will be spawned elsewhere 5. Mutation: For each reproduction process, there's a chance of a small change in the genetic code. 6. Death: Each time a particle that a nucleus "owns" is eaten or gone too far, the HP of that nucleus is reduced. If it's 0, the nucleus dies. 7. Growth: The genetic information can be split into stages and the nucleus will need to consume enough particles to go to its next stage. It means the consumed particles will be respawned around the nucleus based on the next stage's gene. Reproduction will be done after the last stage is reached.
@@jonrjeffrey I think it should, but it would require orders of magnitude more particles, and particle types. The synthetic nucleus there should act like a shortcut that represents a mechanism that would require tons and tons of particles to function.
1/d instead of 1/d^2 is actually more accurate for a 2D world. Force fields are observed to conserve a flux, (number of field lines does not change). Inverse square law is a byproduct of having 3 spatial dimensions, force fields disperse as a surface (e.g. a sphere) which scales quadratically with radius. In a 2D universe force fields disperse as a line (e.g. a circle) which increases linearly with radius.
no such thing as electron shells in an atom.... think it more like a magnetic & dielectric field emanating from the atom, with the field having certain properties that can be "measured as electrons, and the size of the field." As the great physicists JJ Thompson stated, an electron is simply 1 unit of dielectric induction.
Brilliant. I was searching for life simulations and found your video which goes very quickly from a simple dance between two yellow dots to the whole mega freakin universe thing with all its complexity. Well done! Now, me go programming. . . .
I deobfuscated Ventrella's code once a long time ago. I think it worked in a very similar way, with predicting the other particles positions, except I think in his the rules can be dynamically redefined for particles based on who they've encountered so far
This video is amazing and underrated. I've been following life simulations as a hobby for a couple of years now and this is one of the most interesting ones I've come across in a while! It seems like a more advanced Boids, the organicness of the patterns, simplicity of the code and presentation is amazing. My cell biology knowledge is a bit rusty, I think I remember polarity being an important factor in osmosis? I love the elegance of this simulation and would hate to ruin it, but I wonder if more complex mechanisms can be simulated by taking more inspiration like that from real life cells. Edit: maybe I'll try recreating this (Don't know C++ so I'll have to go from scratch) and somehow add in lifespan and evolution to get changing cells... somehow... I'll have to think on it
This is way cool! I’d love to see more stuff like this! It’d be interesting to see what kind of self-organizing patterns could emerge from more than 4 fundamental particles, and/or with additional dynamical interactions
This is cool! I typed in the js code, tweaked it a little*, and made a fish! :D (I wasn't setting out to make a fish, but that's what it looks like to me.) * added two parameters to rule(), one is the maximum distance for interaction (80 by default, as in your code), and the other is an option to do 1/d² instead of 1/d. Also a few other tweaks, but I think those are the most noteworthy. The rest was just playing with rules.
"Perhaps if the density here was slightly offset, I would have been a millionaire, but I knew; 'this universe is set up against me'" hahahaha I feel you brother Thanks a ton for offering the source code in C++, too. I'm definitely going to spend too much time tinkering with sliders now.
I came here to say that, taking a squareroot is a very expensive operation. But I also think that the behaviour will significantly change due to the distance being quadratic, which means that attraction over long distances will be way stronger.
@@mccvargues7792 Just in case anyone reading this doesn't fully understand what y'all are talking about, they mean you square the check distance instead of taking the square root of the computed distance. So.. instead of if (CheckDistance < sqrt(dx^2 + dy^2)) you use if (CheckDistance^2 < (dx^2 + dy^2)) then, you are within the tested distance without having to call the computationally expensive sqrt function. Good suggestion you two!!
@@mccvargues7792 I think yes but I think you said the opposite. he's using 1/d instead of 1/d^2 if he excluded the sqrt d would become d^2 and 1/d^2 would make the interaction between particles get weaker as distance increases than 1/d. So yes the behavior would change. But you'd be using the correct formula for gravity as he mentioned for less effort. And the interaction has become weaker for greater distances.
Off the top of my head, I think if you start with 1 particle/entity that can only attract or repel, you will end up with something more like the way the universe actually (is thought to have) emerged. But this is very exciting! Thx for the code; I will play around with it.
Some of the instabilities could be a result of simulating in discrete domain. Different sample time: if you multiply all the forces by 0.5, record the simulation and play it at 2x speed, the results with fast moving particles (e.g. instabilities) will be different. There are also continues domain solvers, but understandably that would make it not very approachable.
Super supervideo! I followed your instruction to write the script code. My browsers (Chrome, Firefox and Edge) don't like the "Let" inside the for instructions. Without the Let keyword it works good. The behavior is slightly different depending on the browser because Firefox it's very fast while Edge is the slowest and I slightly changed some parameter affecting velocity. Great great work!
Really great work! It would be amazing to put this into Unity 3D and also add the third dimension along with some smooth random camera interpolations to view everything.
This is incredibly cool and I love the walkthrough of the code. I have a question. You have some rules like rule(green, yellow, f1) and rule(yellow, green, f2). It looks to me that's equivalent to rule(green, yellow, f1+f2). Is that so?
Uh, no, looking closer at the code now I see that rule() only updates atoms in the first group. So you can have asymmetrical forces which is really "non newtonian" but is probably what allows the emerging patterns. Very cool.
@@OscarLazzarino Yes to make it symmetric f1 should be equal to f2. Asymmetrical forces don't exist at the atomic level but I guess it is abundant at the level of large compounds, proteins, and enzymes
@@brainxyz all forces are symmetrical in real life according to Neuton's 3rd law. But this asymmetry might be why your simulation makes such interesting results, so imo it is a good thing.
Yooo this is amazing! I've seen a couple simulations like this in the past (eg. by "Particle Life" by Code Parade) but this is far more complex than what I saw so far. Good job! I tried making a simulation like this myself in the Unity game engine but the performance sucked and I ran into some issues... Shameless self promotion: I made a 'slime' simulation inspired by one of Sebastion Lague's videos and uploaded a little showcase of that on my channel :P It brings me so much joy seeing complex behaviour emerging from simple rules :D
Kuwertzel, Unity is a "fourth" level programming language. Physical logic gates -> Machine language -> Programming languages (C, Fortran, etc) -> Fourth level languages (Unity, Mathematica, etc).. That is to say, Unity has something like C between it and the machine code. Generally, the more user-friendliness you have, the less efficient the physical machine (CPU) is given instructions. Maybe you already knew, but it's why your program will run (very) slow when coded in Unity.
@@zbnmth This is just plain wrong. I've written Particle Life in JS (fnky/particle-life on GitHub) and its performance is fine. This is without much optimisations (no WebGL shaders, just Canvas and purely running on the CPU). Unity is first of all, not a programming language, but an engine. Secondly, any language can be slow if you don't know about pitfalls that are usually general to every language; i.e. allocating within a deeply nested loop can be very slow if not cached or managed properly. Doesn't matter whether you write Rust, C++, C or even Assembly. The important part is to understand those pitfalls and how to use the language to avoid them. C#'s runtime (CLR) is fast and is used in many applications, more complex than this. Not only that but your C# code is also heavily optimized through Roslyn before being translated into MSIL/CIL and then to machine code by the JIT compiler.
I think by adding some random fluctuation in attractive and repulsive force and allowing interchangability of particle types based on some parameters might have given us very chaotic results at first but very much stable events after some time. Also I think it might have added thatbextra layer of physics which led to life.
Just a quick tip, I noticed an error in your physics calculations in the javascript version. You're calculating the gravitational force correctly, but then you're applying it to the components of the velocity vector wrong - you want to normalize the distance vector when multiplying it by the force. So something like vx += norm(dx) * f. And since normalizing a component of a vector is the component divided by the magnitude, you can actually simplify the square root out and have a calculation that looks something like this: let dx = other.x - this.x let dy = other.y - this.y let distsq = (dx*dx + dy*dy) if(distsq
Yeah, the longer I looked at the video the more things felt really weird and it took me a while to realize how "incorrect" all of the code really was. Ahaha!
It would be interesting to see what happens with a more sophisticated integration algorithm, such as Runge-Kutta for the force-acceleration-velocity-position.
@@FreeScience the dynamics will evolve differently, but only slowly as a divergence. The chaotic nature of the system will quickly override any predictability anyway.
one thing that bugs me is that the particles in this model seem to violate the conservation of momentum: some interactions are like between positive and negative mass, where you have one particle repelling another, while being attracted by the latter. So you can basically create motion from nothing. On a different note: how does the model change if you use 1/R^2 instead of 1/R?
If you came up with this you’re a genius. Even if you got inspiration from other projects making something with that little code that can simulate these complex emergent properties is a huge achievement
Thanks for the compliment. This project was inspired by Ventrella's Clusters (the link is in the descriptions). Once I wrote the code, I spent the entire month trying to make the code as concise as possible and as educational as possible. Hopefully, this presentation inspires more work on investigating emergent patterns from very simple rules.
ruclips.net/video/makaJpLvbow/видео.html
no, this isn't an original idea.
Code Parade did it first.
@@HardcoreMontages code parade was nowhere near the first
Guys, these things have existed for decades. Nearly every youtube coding series out there is drawing upon earlier research and isn't a breakthrough in of itself. The beauty here isn't "being original", it's presenting things in a simple and accessible way.
Currently studying computer science at university, and this dude is one of the reasons I love what I do and keeps getting inspired. Keep up the good work, you’re a legend!
I've never seen an algorithm of this simplicity granting such lifelike behavior. Truly Impressive
game of life
@@Mushele game of life is nowhere near a living cell simulation
@@estebanod neither is this
@@estebanod the point is, the game of life shows very well, just like this demonstation that we see above, that a set of very simple rules can produce very complex and unpredictable behaviours(just like in real life)
@@Mushele This is far closer to representing emergent life coming from simple rules than Conway's Game Of Life. I absolutely love Game Of Life, but this looks like what one sees from microscopes. Cells consuming other cells, cells losing their cell wall and leaking their insides, cells that are highly active, other cells that are mostly stagnant, etc.
While Conway's Game of Life has been impressive for a long time, the striking part of this adaptation is the organic way the movement, shapes, and patterns appear. There are a number of ways to use this approach to visualize concepts about chaos, probability, prediction, and determinism in systems. The first-principles development approach to set it apart from similar programs is the cherry on top. It looks great!
Oh hey
Amazing
I wonder how much more emerges if we make the rule coefficients a function of a common parameter (we can call it "temperature"), then have that variable go through a "day cycle" of sin(t). This might make some of the very unstable/twitchy patterns more stable for a bit, and vice-versa. Or make t itself a function of (x,y) and make warm/cool pockets with different stable patterns, swapping particles between them.
Lots of neat stuff to play with here, thanks for sharing it!
Thats a cool idea
slightly differences in the game rules with add exponentially more complex structures. Like in real life
Isn't "temperature" the "value" of how much particles moves? At a certain point, some measurements that we use at normal level doesn't apply to molecular level
The "temperature" increases by the sun that emits radiation (photons), which are more molecules... Or I'm just being dumb
@@AlissonNunes Not dumb, but I do think you're taking the model a little too literally (which his presentation kind of encouraged). This model is too simple to capture anything like that level of detail. It gives us big picture, super hand-wave-y patterns, which is neat, and helps guide one's thinking for more fine-grained problems.
This is why I said "call it" temperature: it's a kinda-sorta analogue for temperature within the very coarse-grained model we're using.
Honestly, my motivation is entirely to make it fun to watch for longer. It's a bummer that each model stabilizes to a static state, though. I'm mostly interested in finding ways to make it visually interesting for longer spans of time =)
I'm a python and coding beginner and such projects are an inspiration to continue learning and not give up. To me, this is a masterpiece even if I don't understand the code. Thank you.
As a person who has never coded before but is interested in biology this was really cool!
Computers and code are the most accessible facsimile to a generic laboratory. Be it some finance stuff, physics, biology, quantum mechanics - whatever - if you take an interest and want to see how an idea pans out, coding is the way to go. Frankly, it even teaches respect to all those scientists before the computer age, who managed to produce useful insights without computers :) But today, anyone should be able to code a little, so they can use it as a tool of learning.
Dude, this was so, so well done! From the pacing, to the code walkthrough, open source, pop culture reference, music, video length. Superb. I love artificial life, and this is so exciting to see. You discovered some really dope paramaters
While looking at the thumbnail, it's complexity put me off from watching the video, thinking "I'm probably not going to understand a thing". But upon actually watching it, you showed that the rules are so simple that you could go through writing every line of code in a small portion of the video. Stunning.
This is not just perfect presentation of amazing simulation with source code, code walkthrough tutorial, but also metaphysical essay with humor and great images. I am really thankful for your work. Thank you. I will be pleased to try your program and to code my from your tutoring. Amazing
I don’t know whether I have enough experience to understand what might be complex for others, or whether it’s just that simple, but whatever it is I’m stunned by how simple the explanation is and how beautiful the results are. 10x points for starting from 0 with a single empty html file.
I don't know what to say man, it just changes the way I look at the universe. Thank you for sharing this. Great job.
This is one of the coolest life like simulations I have ever seen
I really appreciate how you show step by step how to achieve it with plain vanilla js
Super interesting. In some of these simulations, there even were shapes ressembling cell division and macrophages phagocyting !
Wow. I've seen these kinds of simulations before, but what I was not expecting was this level of production and entertainment. Cool stuff, hope your channel gets the subs it deserves!
it's real amazing product I have seen. It demonstrates how complexity is emergent from simple rules. Thank you
Hihetetlen, milyen egyszerű csak maga a létezés, a kölcsönhatások elkerülhetetlenek.
Kiváló leképezése még ennek is, amit írtam..
Gratulálok!
Very cool project!
It's not really a life simulator. It's more like simulating chemistry from another dimension.
If you add here not only particles, but also waves, you get a quantum physics simulator!
How could one go about adding waves to a program like this?
@@lemming7188 Divide the screen into a grid, and give each cell a vector, make the cells influence their neighbors, make them change color depending on the intensity of the vector.
Some thing like that, thou I'm sure there are dozens of ways of implementing this, and probably all of them run faster than my idea.
@@lemming7188 wery good question. My suggestion about waves is more joke than offer. But i think waves could be a carrier's of powers like in real world. The simulation have a lot of powers. Every link between particles with different color is power. Every power would be an elastic plane and every particle would pertrub the plane. Waves move on plane and influence to other particles.
Of course, it is very complicated. And it will be absolutely not same programm.
Hmmm whoop whoop pump the brakes there sonny…just adding waves will NOT give you QM
@@christhorne116 Adding stochasticity to maxwellian electrodynamics is enough to produce the results of QM in the linear regime. Adding non-local sources (wave-like rather than point-like) to that would probably be enough to capture at least some of the non-linear QM phenomena.
Its a crime that this channel doesnt have wayy more subscribers.
I got a tell you. It was perfect. Perfect. Everything, down to the last a few detail.
WOW!!! I’m only halfway through the video but I’m already mindblown! It’s amazing how such a complex system can arise from so few rules!
Thank you for this, amazing video, great explanation, I certainly did not expect to actually be shown the code let alone a full rundown from scratch. Please make more videos like these, the motivation it brings to open up a code editor is next level, these are the types of videos I wish I could find more of, perfect pacing, i like how you sped up most of the coding to match your explanation as you went. Other people would have turned this into a 3 hour tutorial including all their mistakes, fixes, overexplanation, etc. Very wonderfully produced. You sir have an amazing brain. Thanks again.
You Sir have that special talent of not only making something very intersting but also explain it in a simple way.
Sublime presentation, impressive on several fronts, well done. I've seen explorations of this concept from Conway, Hoftstadter, and Wolfram as you mentioned, but I don't think I've seen anything close to this level of elegance and complexity of emerging behaviour. I think the key differentiator is adding clean, physical laws with an emphasis on simplicity - and then allowing time to take over. You also make many astute comparisons and analogies in this video. Imagine how complex our simulations could be in decades to come!
Both the actual programming part and the philosophical part at the end were some of the most brilliantly simplistic yet clever stuff I've seen, good job.
This is the best video i've seen on RUclips for a very, very long time
I came here to know about Particle Life and learned more philosophy. Tysm for the video, it looks absolutely splendid!
I like how you made and explained the code part by part, i believe even a beginner can understand your video and with your explanation i can convert this concept to other languages and plataforms and apply my own ideas, thanks for helping.
Someone already said, but you are a Genius, you have a lot of potential and you are using it for good. Keep the amazing work.
This is by far the best video I have ever seen explaining the idea of emergence. Kudos to you.
Oh man, this is truly amazing! First time ever I see code explained in such way with examples on the right. Really you deserve millions likes on this video
This is amazing and beautiful and I can't wait till I get mine fully up and running. I hope am am able to save people a few hours by suggesting to go right to github for finding the actual code to copy down and just use the video for what order to write everything up.
What a great piece of work! This is even more amazing than Game Of Life. You HAVE to do a 3D version.
"I know this universe is set up against me" - Had a solid chuckle 😂. Rock on brother, really nice work.
Wow. I’m really amazed of that little amount of views.. Your work is very cool, hope you get much more views and subs!
As I said in the video, this universe setup is against me!
Edit: OK now the views have increased dramatically. The settings of this universe may not be against me 😅
@@brainxyz Incredibly! xD
this is exactly what all programming tutorials should be. Simple, clean, fast, to the point, and showing how it works. Thank You!
Did it work for you? I followed along and it didn't work.
i cant get html to display in chrome bruh its blank
now i cant yellow particles to appear i give up
I am unsure if I have ever seen anything this amazing. Thank you so much for the open GitHub file man you’re a legend. I’m at my desk screaming.
This was... Mind-blowing !! 🤯
First introduction to code, and I understood mostly everything that matters,
in order to give life to all that "matter"'. Impressive !
Thank you
This is by far the most interesting cell simulation i have seen
This has kickstarted an amount of coding and phylosophical questions inside of me that are beyond comprehension. This is amazing.
This is friggin cool. A "randomize" button in the C app would be amazing
It might be a good first pull request to the repo
@@JB-fh1bb Its number 7 apprently.
@@waterpicker6879 🎉
Don't know why this is on my homepage but I'm glad it is!
I can see that your content quality is improving. Keep it going.
Just wanted to stop by and say this is the coolest fucking thing I've seen as a programmer for a long time. Got me excited even. I want to make one of my own now! Thanks stranger!
Wow I am impressed ! This is genius man. This is so meta and also shows how life actually is formed cause of different behaviour of particles!
Wow, you so clearly demonstrated how life emerged with this simulation
The shakiness is purely becasue of the instability of explicit time stepping used in nemerical integration (an artifact). Also this is a perfect example to use webgl shaders to acceelrate (save particle position and velocity as rgba in a float texture, read them in vertex shader and update), render a quad with same amount of pixels mapping to the particles
The online demo is great, thank you! It seems that every random rule-set has something interesting going on.
is this based on rule-set ?
Wow! That stuff around 12:28 really resembles mitosis, crazy!
I'm a little late to the party! Great work mate, I have been fascinated by this kind of emergent behaviour since hearing about boids and the simple rules applied to them, I will certainly be using your ideas as inspiration, thanks man.
I will add.. Your code example was easy enough to follow and well explained cheers again, I've got weird little thing with wings flying about in my browser :D
Very beautiful project, I loved every part of it. Very interesting to see a Chladni Pattern emerge at 9:09 // these are known to be the nodal lines of a resonant body, and they literally plot Helmholtz equations solutions in function of frequency, the latter being quite omnipresent in any kind of physics, and even in neuroscience, structuring the causality within brain waves. Cheers
This comment made me go down a delicious rabbit hole. Thanks
Chladni is goat
Mind blowing how little effort you put in it to generate this patterns. I think this is kind a proof of that life really apeard extendly
appeared what?
Very innovative. I’m a junior developer/Art & Designer. I would love to play with the code and make some nice visual elements. Imagine what you can come up with while using Zbrush, Maya, Blender and Unreal Engine.
do it
just gotta say the music from death note being used as a backdrop to your quick coding made me laugh pretty hard, all it needed was an overly dramatic reading of the script and it'd be a true death note scene XD
i'll take a canvas...
AND DRAW IT!
Now make it 3d
*human appears*
And then 4d
Yes please make it 4d too
@@Scuiidno 10D
@@EggEgg-c7x What about 40D?
This is a textbook example of Intelligent Design. Good work guys - you are helping prove, once and for all, that life requires a creator.
You have no idea what you are talking about, or how foolish your comment makes you look
Amazing work! It'd be a million times better if combine this with evolution-like process. What I can think of:
1. Add a new type of object, let's call it "nucleus"
2. Genetic information: Each nucleus stores the information of formation of particles in polar coordinates to it. e.g. red: [ [1, 90], [2, 45] ], blue: [ [2, 60] ]
Each will be spawned surrounded by other particles arranged according to the gene.
3. Metabolism: Each time there's another type particle that is close enough to a nucleus, it will "eat" it and increment a counter of that particle inside it. e.g. red++.
4. Reproduction: When there's enough particles eaten to satisfy the number of particles of each type needed for the genetic code e.g. red == 2, blue == 1, another one of this nucleus will be spawned elsewhere
5. Mutation: For each reproduction process, there's a chance of a small change in the genetic code.
6. Death: Each time a particle that a nucleus "owns" is eaten or gone too far, the HP of that nucleus is reduced. If it's 0, the nucleus dies.
7. Growth: The genetic information can be split into stages and the nucleus will need to consume enough particles to go to its next stage. It means the consumed particles will be respawned around the nucleus based on the next stage's gene. Reproduction will be done after the last stage is reached.
Technically shouldn't analogues of all of these sorts of processes (hopefully) emerge with the right fine tuning of parameters?
@@jonrjeffrey I think it should, but it would require orders of magnitude more particles, and particle types. The synthetic nucleus there should act like a shortcut that represents a mechanism that would require tons and tons of particles to function.
If there's one sentence I have to say about this channel to this man ... that sentence would be:
Don't never ever stop ...
Please!
Please do an hour long video of just this! It's so satsifying.
I havent left a comment on a utube video for years but this has to be one of the simplest-coolest things ive watched on the platform
This video is as much a lesson in biology, programming, math, astronomy, and physics as it is a lesson in literature.
1/d instead of 1/d^2 is actually more accurate for a 2D world.
Force fields are observed to conserve a flux, (number of field lines does not change). Inverse square law is a byproduct of having 3 spatial dimensions, force fields disperse as a surface (e.g. a sphere) which scales quadratically with radius. In a 2D universe force fields disperse as a line (e.g. a circle) which increases linearly with radius.
i'm no physicist but these remind me a lot of how I imagine electron shells in atoms.
several of them resembled ice crystals at times too
no such thing as electron shells in an atom.... think it more like a magnetic & dielectric field emanating from the atom, with the field having certain properties that can be "measured as electrons, and the size of the field." As the great physicists JJ Thompson stated, an electron is simply 1 unit of dielectric induction.
Wow. The video was not just a programming demo but a story in and of itself!
Because of the music, I kept waiting for him to say "And I will become the god of a new microworld"
Brilliant. I was searching for life simulations and found your video which goes very quickly from a simple dance between two yellow dots to the whole mega freakin universe thing with all its complexity. Well done! Now, me go programming. . . .
I deobfuscated Ventrella's code once a long time ago. I think it worked in a very similar way, with predicting the other particles positions, except I think in his the rules can be dynamically redefined for particles based on who they've encountered so far
this is something i found interesting about coding
This video is amazing and underrated. I've been following life simulations as a hobby for a couple of years now and this is one of the most interesting ones I've come across in a while! It seems like a more advanced Boids, the organicness of the patterns, simplicity of the code and presentation is amazing.
My cell biology knowledge is a bit rusty, I think I remember polarity being an important factor in osmosis? I love the elegance of this simulation and would hate to ruin it, but I wonder if more complex mechanisms can be simulated by taking more inspiration like that from real life cells.
Edit: maybe I'll try recreating this (Don't know C++ so I'll have to go from scratch) and somehow add in lifespan and evolution to get changing cells... somehow... I'll have to think on it
Glad to see complexity theory become more and more mainstream and well-explained
This is way cool! I’d love to see more stuff like this! It’d be interesting to see what kind of self-organizing patterns could emerge from more than 4 fundamental particles, and/or with additional dynamical interactions
best video i have watched in years very interesting
Feels magical, like cellular automata. This feels as if life would actually emerge in a similar way.
I very very much appreciate how u showed how it can be created with coding in realtime. Very good idea, presentation n explanation!
This is cool! I typed in the js code, tweaked it a little*, and made a fish! :D (I wasn't setting out to make a fish, but that's what it looks like to me.)
* added two parameters to rule(), one is the maximum distance for interaction (80 by default, as in your code), and the other is an option to do 1/d² instead of 1/d. Also a few other tweaks, but I think those are the most noteworthy. The rest was just playing with rules.
"Perhaps if the density here was slightly offset, I would have been a millionaire, but I knew; 'this universe is set up against me'" hahahaha I feel you brother
Thanks a ton for offering the source code in C++, too. I'm definitely going to spend too much time tinkering with sliders now.
4:50 if you just take out the sqrt you can correctly calculate it squared and it's actually removing code.
I came here to say that, taking a squareroot is a very expensive operation. But I also think that the behaviour will significantly change due to the distance being quadratic, which means that attraction over long distances will be way stronger.
@@mccvargues7792 Just in case anyone reading this doesn't fully understand what y'all are talking about, they mean you square the check distance instead of taking the square root of the computed distance. So.. instead of if (CheckDistance < sqrt(dx^2 + dy^2)) you use if (CheckDistance^2 < (dx^2 + dy^2)) then, you are within the tested distance without having to call the computationally expensive sqrt function. Good suggestion you two!!
@@mccvargues7792 I think yes but I think you said the opposite.
he's using 1/d instead of 1/d^2
if he excluded the sqrt d would become d^2
and 1/d^2 would make the interaction between particles get weaker as distance increases than 1/d.
So yes the behavior would change.
But you'd be using the correct formula for gravity as he mentioned for less effort.
And the interaction has become weaker for greater distances.
Off the top of my head, I think if you start with 1 particle/entity that can only attract or repel, you will end up with something more like the way the universe actually (is thought to have) emerged. But this is very exciting! Thx for the code; I will play around with it.
With your foundation, this will allow others create more complex simulations of life
This is just beautiful. I am amazed by your work. This is so pure , elegant.. i admire you!
Some of the instabilities could be a result of simulating in discrete domain. Different sample time: if you multiply all the forces by 0.5, record the simulation and play it at 2x speed, the results with fast moving particles (e.g. instabilities) will be different.
There are also continues domain solvers, but understandably that would make it not very approachable.
this is the coolest javascript I've seen in my 10 years of coding. Amazing, can't wait to try it!
0:55 reminds me a lot of a recent simulation of a proton model (quarks + gluons)
I saw it also, had to scroll and use ctrl+F to find the word Proton to find you :D
Spectacular. From core concept to implementation to presentation. This universe is stacked FOR you dude. You’ll be a yactillionaire before long.
"This cell has learned to teleport"
*Omae wa mo shindeiru*
*NANI?!*
You are a genius
Super supervideo! I followed your instruction to write the script code. My browsers (Chrome, Firefox and Edge) don't like the "Let" inside the for instructions. Without the Let keyword it works good. The behavior is slightly different depending on the browser because Firefox it's very fast while Edge is the slowest and I slightly changed some parameter affecting velocity. Great great work!
Really great work! It would be amazing to put this into Unity 3D and also add the third dimension along with some smooth random camera interpolations to view everything.
I’ve been looking for this exact type of simulation for years!! Thank you thank you
This is incredibly cool and I love the walkthrough of the code. I have a question. You have some rules like rule(green, yellow, f1) and rule(yellow, green, f2). It looks to me that's equivalent to rule(green, yellow, f1+f2). Is that so?
Uh, no, looking closer at the code now I see that rule() only updates atoms in the first group. So you can have asymmetrical forces which is really "non newtonian" but is probably what allows the emerging patterns. Very cool.
Nice observation! but I don't think so because these rules specify uni-directional relationships
@@OscarLazzarino Yes to make it symmetric f1 should be equal to f2.
Asymmetrical forces don't exist at the atomic level but I guess it is abundant at the level of large compounds, proteins, and enzymes
@@brainxyz all forces are symmetrical in real life according to Neuton's 3rd law. But this asymmetry might be why your simulation makes such interesting results, so imo it is a good thing.
@@brainxyz also there is no conservation of energy because of the asymetry. But again, I think it is cooler
I mean, really gives credit to the simulation theory. This is absolutely mind blowing.
Yooo this is amazing!
I've seen a couple simulations like this in the past (eg. by "Particle Life" by Code Parade) but this is far more complex than what I saw so far. Good job!
I tried making a simulation like this myself in the Unity game engine but the performance sucked and I ran into some issues...
Shameless self promotion: I made a 'slime' simulation inspired by one of Sebastion Lague's videos and uploaded a little showcase of that on my channel :P
It brings me so much joy seeing complex behaviour emerging from simple rules :D
Kuwertzel, Unity is a "fourth" level programming language. Physical logic gates -> Machine language -> Programming languages (C, Fortran, etc) -> Fourth level languages (Unity, Mathematica, etc).. That is to say, Unity has something like C between it and the machine code. Generally, the more user-friendliness you have, the less efficient the physical machine (CPU) is given instructions.
Maybe you already knew, but it's why your program will run (very) slow when coded in Unity.
@@zbnmth This is just plain wrong. I've written Particle Life in JS (fnky/particle-life on GitHub) and its performance is fine. This is without much optimisations (no WebGL shaders, just Canvas and purely running on the CPU).
Unity is first of all, not a programming language, but an engine. Secondly, any language can be slow if you don't know about pitfalls that are usually general to every language; i.e. allocating within a deeply nested loop can be very slow if not cached or managed properly. Doesn't matter whether you write Rust, C++, C or even Assembly.
The important part is to understand those pitfalls and how to use the language to avoid them. C#'s runtime (CLR) is fast and is used in many applications, more complex than this. Not only that but your C# code is also heavily optimized through Roslyn before being translated into MSIL/CIL and then to machine code by the JIT compiler.
I think by adding some random fluctuation in attractive and repulsive force and allowing interchangability of particle types based on some parameters might have given us very chaotic results at first but very much stable events after some time. Also I think it might have added thatbextra layer of physics which led to life.
Just a quick tip, I noticed an error in your physics calculations in the javascript version. You're calculating the gravitational force correctly, but then you're applying it to the components of the velocity vector wrong - you want to normalize the distance vector when multiplying it by the force. So something like vx += norm(dx) * f. And since normalizing a component of a vector is the component divided by the magnitude, you can actually simplify the square root out and have a calculation that looks something like this:
let dx = other.x - this.x
let dy = other.y - this.y
let distsq = (dx*dx + dy*dy)
if(distsq
Yeah, the longer I looked at the video the more things felt really weird and it took me a while to realize how "incorrect" all of the code really was. Ahaha!
This is amazing my friend.
I thought the cell like structures colliding resembled nuclear reactions releasing radiation. Pretty cool
It would be interesting to see what happens with a more sophisticated integration algorithm, such as Runge-Kutta for the force-acceleration-velocity-position.
smoother but slower motion
@@anywallsocket Sure, but I'm more I'm thinking things like preservation of momentum and energy.
@@FreeScience the dynamics will evolve differently, but only slowly as a divergence. The chaotic nature of the system will quickly override any predictability anyway.
His integration scheme is broken. He is isn’t accumulating forces and stepping, he is collecting forces and stepping at the same time.
Halo, Death Note, Veritasium... you're a man of culture, I see.
I wonder if you could also simulate some form of particle physics with a set of simple rules.
I was thinking about something similar. So cool someone did this! Great work 😊
one thing that bugs me is that the particles in this model seem to violate the conservation of momentum: some interactions are like between positive and negative mass, where you have one particle repelling another, while being attracted by the latter. So you can basically create motion from nothing.
On a different note: how does the model change if you use 1/R^2 instead of 1/R?
try it and see - why is everyone so lazy on here?