INCURSION 2.2 MUTANT RAID GUIDE: X-TREME X-MEN REQUIRED! PREPARE TO INVEST! | MARVEL Strike Force
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- Опубликовано: 29 сен 2024
- Incursion 2 Mystic Guide: • Incursion 2 Raid Guide...
Incursion 2 Tech Guide: • Incursion 2 Raid Guide...
Incursion 2 Mutant (w Horsemen) Guide: • Incursion 2 Raid Guide...
Incursion 2 Mutant (X-Treme) Guide: • INCURSION 2 MUTANT NOD...
Incursion 2 Bio Nodes 1 & 2 (Rebirth) Guide: • INCURSION 2 BIO NODES ...
INCURSION 2.2 MUTANT RAID GUIDE: X-TREME IS REQUIRED! PREPARE TO INVEST! | MARVEL Strike Force - MSF - Free to Play (F2P)
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I use Cyclops' ult right away, to remove revives.
Crazy that that big of Xtreme can't sim the first 2 nodes.
Yeah actually needing to understand and play the nodes! 💪
Thx Rayge... I so need this.
So it's QS not dying causing problems, I always need to double tap 1st mutant node @ 2.1
Even though I have g18 forge, lv98 Gambit & Nightcrawler.
stun QS right away
7:56 just a reminder that Sunspot grants ability energy on spawn based on charges. He usually has 8-10 by the end of node 1. So you’re guaranteed to start node 2 and 3 with full abilities. So you don’t have to save anything in node 2. Just Cyclops’s ult because his charge count would reset.
Get that red gear!
🫡🫡🫡
Mines are lvl 98s G18s and I can still fail the boss fight. I just auto sim mutants now by switching Nightclawer to Skirmisher and keep Forge a healer for now from striker. I'll switch them all back to their main roles when NC/Forge/Sunspot become farmable. I think the problem is the team is still 5 reds except for Gambit and Cyclops. (Sunspot is a striker iso 5)
I still cannot even do Bio nodes either. I can only wipe the first node but it takes me 2-3 attempts. I also heard Hive-Mind with G17s and T4s still cannot even auto sim. I suspect it due to lack of reds/yellows as they not farmable either.