Portal 2 Glitches and Tricks
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- Опубликовано: 24 авг 2024
- To save yourself some time use the next buttons that appear in the top right corner to jump to the next glitch or alternatively use the timestamps in this description.
Some of these glitches and tricks might already be known, but I found them myself without hearing about them elsewhere.
0:20 - 0:35 Cube boosted jump
0:53 - 2:00 Early intro dialogue to chapter 9
2:30 - 4:00 Multiple chapter 9 intro dialogues (Waiting around in the acid room until the dialogue finishes. Not really interesting)
4:15 - 5:00 Bringing a cube to the start of chapter 9
5:18 - 5:22 Gain horizontal speed from the reportal glitch and kepp it with bunny hops
5:47 - 6:30 Chapter 2 test chamber 7 without using any cubes
7:12 - 7:32 Useless portal bump
8:42 - 8:53 Laser reciever jump (Make sure to use this timestamp to save yourself a good minute of nothing)
9:00 - 9:15 Redirect lasers with a camera
9:30 - 10:08 Closed but unlocked door
10:35 - 11:00 Destroy cubes through doors
11:45 - 12:17 Get temporarily stuck
13:00 - 13:21
"hello, this is the part where i kill you"
you didnt kill me , you killed the frakencube D:
there is a way to save them
Instablaster
@@h-Films yes, if you place a portal near the Franken cube uqe is on the bridge at the beginning of the episode "the part where he kills you", if you can, throw it as far, without activating the bridge detonator trigger, can you save it
I have -two- THREE more glitches/tricks: *Possible spoilers!*
1. After you catch Wheatly, if you crouch on the second door that opers vertically rather than horizontally, you can get stuck
2. The first time you go into "Her" chanber, it is actually possible to escape her putting you into the incinerator, and if you actually manage to escape her doing that, she wouldn't really say anything about it, It would be epic of she did, though, but Valve doesn't really playtest for slight subtilties like that :P
3. When Wheatly comes in to your room at the beginning, you know how he goes up into the little box thing above you're bed, right? Well, if you stand under him when he comes out of there talking about you having brain damage, every other bot in the game faces the wrong way
Also on the very first chamber in Chapter 8 (was going to italicize but the formatting is being dumb atm) if you just sit there and do nothing and don't go through the door Whealy says "Alright, get moving". I literally just figured this out as of like 5 minutes with making this edit lol. After he says that, after a while he says "MOVE". Constantly updating this with info on this, lol! If you want more of what happens just check it out yourself, when you get to that chamber just stand on the button and wait for what he says. Try it with the Other wheatley chambers to, I tried it the one after the chamber I described and it was pretty funny
UPDATE: When you portal into Glados chamber, when Wheatly comes down the neurotoxin tube, don't pick him up. Just leave him there, and just listen to the dialog. LOL! Also, do this on the Stalemate Resolution Button!
Thx!
But what do you mean with: ''every other bot in the game faces the wrong way''?
Usually the bots look at you but my portal 2 is glitched I don't know how I did it actually, but they usually look towards you for me they look down or someplace else
Tommy Sandal Weird :P
Tommy Sandal how do you do the 2nd one?
I know I'm very late at this, but the 1st one happened when i wanted to crouch and it glitched. I didn't know how it happened. Let's just say that I was laughing for a while, stuck in the ground forever.
Good job Wheatley. Being the central core is fun. You changed the logo. Big deal.
Another glitch I saw, you SURVIVED the ACID!
You can survive acid if you leave quick enough. It isn't instant death in most cases.
"Humans can stay underwater. But not for very long." - Fact Core
That was a triumph
I’m making a note here, WHAT THE F**K!?
Medio Crack/Fail LANGUAGE
JoeJS fuck! I can’t fucking swear fuck man
This is just mostly one glitch with different outcomes, not different glitches
We need to grab Wheatley so he spends 1 year in the incinerator, 1 year in the refrigeration wing then 10 years in the chamber where all the robots scream at him, before GLaDOS kills him.
**Giggle**
Octo Nocto Screaming robot chamber is android hell
@@bbandthesvor just a room full of robot babies
Yeah, when I was playing the game, the logo was constantly changing for Aperture Science. So when I saw Wheatley Laboratories, I was like "WHAT THE HEEELLLLLL???" XD
Foreword: Although the early parts of this very LONG comment are largely negative, my reactions do get more positive to the end of the video. This constructive criticism, and is not meant to betaken as hatespam.
0:30 is not a glitch. All objects in game follow basic velocity impact and gravity laws.
If 2 fast moving objects hit each other in mid air, then they will react according to the laws of physics, and deflect eachother. Solutions that require more thinking than the intended solution are often left in the game because valve liked the fact that people could figure out things like that.
2:24: This one's misnamed. All you did was make the dialogue and title fall out of sync with what was happening. You aren't starting chapter 9 early.
2:40 This is basically the same glitch as last time.
4:23 That's not even a glitch. Not only that, it's jut part of the setup to the previous glitch.
5:24 Reportaling in any form is not a glitch, nor is any use of reportaling.
For those of you who don't know what reportaling is: Reportaling is exploiting the fact that when you are standing in a portal as it is closing, you are pushed back into the chamber. Going back to the first entry on the list, Portal uses a realistic physics engine, so any airspeed gained in any form can be conserved by bunny hopping.
5:50 Again, alternate solutions to tests aren't glitches. This is just reportaling.
7:30 Yep, this one's a glitch. Not very interesting though.
8:39 A-ha! now here's one that's actually good. This is actually a common glitch in the source engine where players and objects can surf along slopes to gain speed. You can find other videos of people using this in Tf2 to pull of acrobatic feats of rocket jumping.
9:18 I' don't have much to say about that, but Mapmakers would love it.
9:50 Mapmakers would love this one as well
10:53 I can actually explain how this one works. when you pick up an object, it is no longer rendered as being in the map. instead, it exists in the viewmodel, which has different collision detection so that you can carry a cube through a portal and not loose it. this altered collision detection means it can clip through doors easily.
12:11 This could have been it's own video titled "Wheatley grabbed me!"
13:00 I have no idea how that happens 0_0
Overall, you seem to have a loose definition of what a glitch is. A glitch is when something happens that wasn't intentionally coded into the game. Things like MissingNO, Goldeneye character spaz, and deformed character models. If it's something like Reportaling, where the developers are fully aware of it, and intentionally coded it that way, then it's not a glitch, nor are any of the uses for it.
First of all what people think of as a glitch is highly individual. People often use the definition you've used, "A glitch is when something happens that wasn't intentionally coded into the game.", however usually there is no information on whether or not something that you might find strange in a game was intentional or not. You would have to somehow find out if the developers intended it. Let's look at the reportal glitch. You say that a portal is supposed to push you out when it closes on you and therefore abusing this is not a glitch however you also state your definition of a glitch. With a quick google search I found multiple forum posts and youtube comments stating that reportaling had been patched. I haven't verified that myself, but if it was patched I can't imagine it being intended to be in the game in the first place.
About the chapter 9 stuff, I know that the description is a bit vague, but what I meant was that the intro dialogue started early relative to my progression through the game, just as you say desyncing it. I'll make some annotations to make that clearer.
Now for the most important thing. I don't really care whether something is a glitch or a trick as long as it's something interesting that you can do in the game that isn't usually done on a first casual playthrough. Therefore instead of naming the video something like "Portal 2 Glitches, Tricks , and Interesting Strange Things, and Interesting Stuff Made Possible by Using These" (last part refering to things like bringing the cube to the start of chapter 9), I went with the name I used hoping that if someone came across something they didn't consider a glitch, they would either relise this or relise that determining wether or not it should be considered a glitch is hard, because you would need to know what the developers of the game thought when the game was made, and that I as the creator of the video might not have the same idea of what was intended or not, as every person who would ever watch the video.
Now to try to put an end to all the nitpicking about whether x is a glitch or not (many people have made similar comments, not just you), I will change the title to "Portal 2 Glitches and Tricks" and switch out the word glitch with trick (using annotations) wherever I agree that it should be called a trick. Finally I don't intend to sound angry at you, I appreciate the constructive criticism even though I don't agree with all of it, I'm just tired of getting comments of the type "x is not a glitch" and having to decide whether to just ignore it, or use a good amount of time to reply and get my thoughts out (and then have to do it all over again because the next person either doesn't see my comment, or just ignores it).
*Glitches and Tricks
The title was edited after I posted the original comment, as is stated in the comment by the video's poster.
It s glitches and tricks...i know the title is hard to read.just like your comment...to many useless observations.
Yonis N
The title was changed After I made this comment, This is noted in the comment by ChristianF23, as well as the comment immediately above your own. good day.
In the final boss fight, when the conversion gel is washing off, I placed a portal and it just STAYED.
i cant believe, that after 8 years, im still playing this game, examining different things every play through. very nice replay value.
in the final boss battle if you spam the portal gun at the floor while the portal gel is being washed off, you can place a portal on the non-portalable floor
Camera glitch: You can do the same with the radio in the ... room with the easter egg.
Just wanna let you know with your route in laser intro I just uploaded 0 portals world record in challenge mode, thank you for uploading this, goes to show how influential some of these routes still are in the speed running community
3:19
Wheatley:Wait,where are they?
Ayden Burgess 3:19
8:09 yeah I found that one on my own too
I actually used that trick to put a portal behind a security camera to block a laser in a test where i couldn't figure out how to move the box.
was it chamber 17 chapter 3?
So thats where the voice for Phobos comes from "Critical Error"
Yeah. A lot of people don't know that.
"kritikul eror"
**ANGERY MUSIC**
Thanks! With the help in here I did some speed running :)
You forgot one.When you are facing the Wheatley boss and the roof sprinkler is washing away the white gel,shoot a portal at the washing away white gel and if you do it fast enough,the portal will stay on the black surface
2:00 and beyond, that's a good way to show how the music (which has its effects customized to match your movements) draws different cues than the voice lines do! While its good that the music will be spot on, it allows for the level of disjointed/very early lines you get here. Seems the titles (maybe achievements) are tied to the same cues as the voices.
I'm most impressed when you trapped yourself. I didn't think that was possible. I tried to it many times but every time you fizzle or trap a cube, you get another one.
Before Wheatley crushes a catwalk with his "Mashy Spike-Plates", a little franken-turret is waiting for you, chirping, jumping up and down, and squealing: "Take me with you!" in his little language. And Wheaters' is all like "HA! TAKE THAT!" and squashes the poor turret while I'm screaming: "FRANKY! NOOOOO!" That was one saddest days of life... I'll miss you Franky #9- or something.
apature science: breaking reality since 68
Elevator:Fuck youuuuuuuu(fades out)
Chell:
You:Come on bro...damn it
if you try doing the chamber before chapter 9 even if you put the cube on the button the door doesn't open
yea
I don't know what- but in the chapter "The part where he kills you"- I'm inclined to leave the frankencube on the platform and see what happens.
In the last one you were trying to strafejump, which has been known since CS. It's mostly used in surf.
my favorite is the funnel glitch you enter the funnel look crosswards to the wall where you are bumped to then hold B - hold A - release A - release B and you can fly out of the funnel
cubes dont hurt you in Portal 2...atleast, they've never hurt me, and I like standing right under the dispenser whenever possible
13:13 that is how exacly i solve that problem in the first place :D
He was still in chapter 8 areas when he was put in to chapter 9, as this is not normally possible to do, it is considered a glitch
@ChrisHew19 If you're talking about the room with Wheatley's trap, nothing happens when you press the button so you can't go through the door.
1:50 you can cause this also by moving inside of the funnel to the sides or up or down (but you must not move out of it of course)
hold a laser cube as high as you can and drop it
Walk forward and allow it to land on your head
Use your portals to make a laser hit the cube and then walk away and the cube will float
You can do this with as many cubes as y you want, just make sure they are reflecting a laser
My god dude... he said that the glitch is that the cube triggered the start of chapter 9, while the player was actually supposed to trigger it. That´s why the dialogue started when you were still in chapter 8.
i know a glitch at chapter 9 where weatley wants tries to kill you just simply crouch and when the crushers crush you you are unharmed but dont stand up crouch at all times if you stand up you die and it isnt patched ive done it a dosen of times its fun to do it
What a Nostalgic framerate, reminds me of my old computer.
You don't die right away, so if you get to the platform quick enough you can get out of the water again before you die.
I got a new computer just today!
now i can play portal 2 without BSODing!
***** my old laptop had 10 fps in portal 2's most basic chambers and 5 fps on tf2 with crishconfig on a server with 10 people :/ butnow i have a gaming computer :D
this crappy PC i have now can't even play half life 1 on lowest settings
k
My computer can run portal 2 really well. And it can barely run modded minecraft
Search for " Portal !! The Hidden Secret !! ( Save The Cube ) " to see what good those camera's are for in bending the lazers.
heres one:
On the way up one of the elevators in chapter 7, you can somehow block the elevator from moving by standing in a certain position in the elevator. (the elevator leads to the first test that introduces white gel)
its conversion gel
Omg, did he just say "your a douche because you don't know that you can spell your two ways" I don't wanna live on this planet anymore.
At 1:54 you can also just AD spam while in the funnel to get the glitch
i found a glich where you put a bunch of lasers together (like three) and the a laser cube thingy and it makes like 50 lasers come out
Theres a glitch where theres a square near the elevater and for some reason you bounce higher when you jump on it
The question is, Wheatley. What aren't we doing? XD
Hella late but 9:00 IS a semi-glitch but the camera isn't redirecting anything. That laser isn't exactly hitting the laser catcher but the auto-aim fixes it up. When the camera blocks the auto-aimed laser, auto-aim gives up and defaults the laser position. The laser should be blocked by the camera but instead, it is "redirected".
Holy crap, 5:58 you are a pro! Awesome!
The Glados camera bump isn't a glitch; if you try it in the early chambers, Glados will tell you to stop or something like that.
i was never really looking though, so that explains it...
i found all the Ratmann rooms though...
@chewymilkybar Agreed. I beat Portal under 10 minutes. I'm sure some of these tricks/glitches are only 15-30 seconds long. We didn't need all of the lead-up to them.
I found a glitch in chapter 8, test chamber 03 (i think that's right) that I dropped a cube in the funnel it drops down into the pit. I disint discover that today, it was a couple days ago.
For the redirect laser with a camera i used it in the story without knowing you weren't meant to XD
Some of these aren't glitches. The portal "glitch" is actually supposed to happen on the logic that portals are meant to push you out of them when they close. It's a safety on the portals to prevent any cutting of the player or objects within the portals. The portals are proposed to be the safest things in the game, which allows you to place your trust in them when you do difficult tests.
good work, I only did that with my friend we both solo completed some chambers without cubes and such in MP
It is called both grill and grid throughout the game and by the developers. Very confusing, actually.
Spike, you do it likeabaws.
I remember when this video came out.... I ca't believe its been 6 years...
Wheatley thought cell was the cube. And so did Glados. Twice.
Nice vid! Im leaving a like a big fat like!
this probably has been told already, but the bring a cube with you isn't really a glitch. it's just takng it with you.
When the camera "redirects" a laser, is the laser not snapping into the "laser taker" because it cant.
5:00 Chell: NOOO!! DON'T LEAVE ME, MY FRIEND DDD:!
epic video! im using them myself.... Really cool. Thank you, mate!
camera at 10:04 :I'M NOT A CUBE PUT ME DOWN!
On the intro to chapter 9 where you got the cube, I was able to get to the other side with the button. Sadly, the door doesn't open.
It did for me but I fell through the map
There was this one glitch I found all on my own, one the first time I played it, too. It was a little room, typically, there was abstract stuff all scribbled all over the wall. In a corner of the room, there was a radio playing Exile Vilify playing by the National (i think it's called) and I remember just sitting there like "...." Now I can't remember where this room is located. The song was really depressing. Maybe GLaDOS put it there for a reason.
on the 2nd one...HOW DID THE POTATO GET ON YOUR FRIKIN PORTAL GUN ?!?!?!?
I can't seem to get back to the Aerial Faith Plate at 1:17. I can get the cube, and go to the other side where the button is, but I can't seem to get back. :( I'll keep trying though.
yor uonivers is berokin
i like how you say in the intro where you go through chamber 7 without using the cube, but you did use the cube, anyone else notice this???
Thanks I needed some of these glitches your awesome!!!!!!!!
my favourite the chapter 9 glitch xD
This is just 1 glitch with different stuff that you could do with that glitch.
These games look so fun.
Are in this video any spoilers?
Actually, the game has 9. Chapter 9 is the boss fight. (Well, and getting there.) But those intro glitches were very good, I must say.
Hey How did u record this? capture dazzle card? plz reply
This is not a video of all the glitches I know, it's of all the glitches I found on my own.
on chapter 9 wow now I want to try
i tried its working!
Nothing. Its a dummy button. The door doesn't open for you because if you look closely, the wires are not connected...
There is a way to grab Wheatly when you're not supposed to :P
Wheatley*
It's not a glitch tho
Ye they just forgot to remove Wheatley's hitbox.
You can in test chamber 07 and I found a real glitch doing it, if you play through normally and take Wheatly through the door GLaDOS will fizzle the Companion Cube and play the dialogue for if you got you self trapped in the test she then give you a new cube but since your at the door nothing game breaking.
@@GeometryDashProgam3r It's definitely a glitch, as Valve certainly didn't intend for players to grab Wheatley in the chamber's he appears in.
The skip to chapter 9 is in the game you don't need the cube just jump into it it works I played the game
il forget my brain is not good at ANY thing so by the time i finally finish i will have forgotten
10:35 GLaDOS is trolling you. you locked yourself in, and she doesn't open the door.
For the glitch at 13:11 i was thnking it was the right and only way to make this test 0_O
I beat the game too, but the game thought he was in chapter 9 areas when he wasn't so I consider it a glitch
You must be thinking about Portal and this is Portal 2
But "The way to beat the chamber" contains the Reportal GLITCH which means that this "way to beat the chamber" a glitch is, too. O_o
8:56 I don't see how this could be useful....
10:04 look the door unlocked from redirecting the laser!!!
Indeed....
Nice video, it even inspired me to find my own glitches! I went to portal two and tried everything randomly, and found some glitches and things that don't work well.
Well, might as well tell them to you.
LIGHT BRIDGE WALL: when a light bridge hits part of a wall and part of it doesn't, all of it stops.
(You will do LIGHT BRIDGE WALL in chamber 12.)
TURRET EYE: when you are away from a dead turret, its eye will be on. When close it will be an off eye.
(You will do this in any place with a decent amount of space and turrets.)
BROKEN DOOR: with the broken door that glados goes to fix, you can go through the broken door and skip wheatly's talk. It can be very difficult though.
(you will do this with the broken door of chamber 12.)
WATER BOTTLE GLITCH: after getting into the easter egg turret vent rat den area, grab one of those water gallons. Now get the laser to the laser receiver and try to put the jug through the glass wall was. It can't go through.
(you will do this in chamber 16.)
DEFECTIVE CLIP: Grab a defective turret, then put it next to the master turret. The defective turret will go through it.
(you will do this in the turret acceptance room er whatever its called)
WHEATLY PIGGY BACK RIDE: when wheatly calls the elevator once he's taken over, jump on top of the lift. It
is a bit tricky. It will play as if you're inside the elevator. When he brings it up all the way, jump towards the massive white ring and try to land on top of him.
(you will do this where you replace glados with wheatly.)
I only use glitches in Portal 1
@ChristianF23 What happens if you put the turret on the button on the other side and go through?
What about being able to grab the cube in Chapter 9 where wheatly lays his first trap? Or placing a portal on the white gel in the boss fight in chapter 9,when the white gel washes away your portal is on a black surface,
I tried these they worked awsome
Jumping on the platform in level 2, chapter 8 is not a glitch. that was intended from the makers.
At the end weatly is like ohhh you cheated
There IS a delete button, you know. You see that little arrow thingy at the right side of the comment? click it, then click delete. There.
Theres a glitch I found myself where you fight wheatley and when the conversion gel washes of shoot a portal then the portal will stay there so you have 2 blue/orange portals
The console is there for "extra" features. Like flying or making it so you do extra damage with weapons(other source engine games). This is a cheat, so sv_cheats have to be turned on in the console. The console is merely there for enjoyment. Nothing else.
once the elevator left without me lol
Men very good video, but there is another glich that you don't found, when wheatley calls the elevator (when he take GladOS's body) there is a way to get on the elevator, not getting in, so you can leave it when wheatley start punching the elevator