Composure X - Real-Time Compositing Workflow in Unreal Engine ( Advanced Green Screen Chroma Key )

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  • Опубликовано: 16 янв 2025

Комментарии • 83

  • @IZSHOJ
    @IZSHOJ 3 года назад

    Thanks a lot brother u solved my big problem

    • @dpredie
      @dpredie  3 года назад

      Thanks for sharing, what was your problem?

  • @apixel.content
    @apixel.content 3 года назад +2

    Thank you for putting this together. Definitely have to find time to try it out!

  • @TerenceKearns
    @TerenceKearns 2 года назад

    Very informative. I will have to come back to this if/when I eventually get a studio.

  • @MooncakeVisuals
    @MooncakeVisuals 3 года назад +1

    man this is gold really cool stuff for unreal engine will make part of my workflow,

  • @UnrealPixelation22222
    @UnrealPixelation22222 Год назад

    Thanks alot for sharing! I'll give it a try asap.

    • @dpredie
      @dpredie  Год назад

      I suggest you check offworldlive

  • @onethingeverything
    @onethingeverything 3 года назад

    Great job on this Duncan!

  • @paolociccone4024
    @paolociccone4024 3 года назад +1

    Amazing work. Thank you very much for sharing it.

  • @DLVRYDRYVR
    @DLVRYDRYVR 3 года назад +1

    Great work as always 🙏

  • @nenor9109
    @nenor9109 3 года назад

    Awesome stuff. Thanks for sharing :)

  • @flashstudio7744
    @flashstudio7744 Год назад

    Great Works!!!

  • @FeodorDosumov
    @FeodorDosumov 3 года назад

    Thank you!

  • @Lahiru_D
    @Lahiru_D 3 года назад

    Woow its nice thanks for the sharing brother

  • @josesanjuan1513
    @josesanjuan1513 3 года назад

    Awesome, Thank you!!!

  • @bahribenyoussef4108
    @bahribenyoussef4108 2 месяца назад

    Thanks for this great content
    I have a question tho
    Is there a way to do this with a live camera feed instead of a video ?

    • @dpredie
      @dpredie  2 месяца назад

      yes, just use the camera capture card as media source

  • @ranisafa
    @ranisafa 3 года назад +1

    Great job!!!! Thank you. duncan

  • @sybexstudio
    @sybexstudio 11 месяцев назад

    Hi, for live keying in 5.3 do we still need the light wrap tutorial? I know plane inherits lights but it doesn't light wrap. only front and back lighting.

  • @พัณณ์ชิตาชุ่มแจ่ม

    Great 👍🏻

  • @giordanoshai
    @giordanoshai 3 года назад

    Thank u!

  • @themidstream
    @themidstream Год назад

    Wow.

  • @edstoica
    @edstoica 3 года назад +1

    Amazing results! Blows my mind right now.
    Question: is it possible to access the key-result output as a render target? I would like to use this for a material on a plane mesh in 3d space and nlt in composure.

    • @dpredie
      @dpredie  3 года назад +1

      Yes in any composure layer you can add render target output, you can feed the alpha channel to plane opacity

  • @12KINTERIORS
    @12KINTERIORS 3 года назад

    awesome broo

  • @ok3renutube
    @ok3renutube 2 года назад

    Might be a stupid question, but how do i take a screenshot for clean plate, in the unreal editor. Because if I take the picture using the camera, the color might not be identical shown in unreal

  • @narathipthisso4969
    @narathipthisso4969 3 года назад

    Hello
    duncan predie
    , thank you for this nice clip. I would like to ask how to use Green Screen, how to use Composure plugin.
    1. Can I move the Composure plugin to Plane StaticMesh Actor and want to test the method?
    2. I moved the camera on the track By Vivetracker, in the case of Green Screen, how to use Composure plugin in Plane StaticMesh Actor, how can the camera and Plane face each other at all angles? Thank you very much

    • @dpredie
      @dpredie  3 года назад +1

      1. You can select “render target output” in composure matte result, and use that render target as plane texture
      2. You can use composite plane/bp cinecameraproj

    • @narathipthisso4969
      @narathipthisso4969 3 года назад

      ​@@dpredie Thank you very much. Can you recommend some tutorial videos please? use composite plane/bp cinecameraproj

    • @dpredie
      @dpredie  3 года назад

      @@narathipthisso4969 i have a video with composite plane, jsfilmz also have one. Composite plane projects the video to a plane so the texture always faces the camera although the plane is not. Pixel prof have a video with blueprint and normal plane (not composite plane) to have the plane always facing camera.

    • @narathipthisso4969
      @narathipthisso4969 3 года назад

      @@dpredie Thank you so much 🙏

  • @honghaixie4264
    @honghaixie4264 2 года назад

    I used the first sample, but the graphiccard usage was up to 50%,how to optimize it.When i first opened,the CG layer doesn't work, then i deleted it and created a new CG layer named CG ,it works ,but it looks a little transparent on people(media layer)

  • @hungmox6834
    @hungmox6834 3 года назад

    Great job! Btw, I have a question: how can i transform (XYZ position, scale, rotation,...) the keyed media plate? Thanks so much.

    • @dpredie
      @dpredie  3 года назад +1

      2 options: 1. do UV manipulation (i might add CX nodes for this),
      2. Output the result to a Render Target and set it up on a plane in scene and have unreal renderer do it for you (but will be tonemapped)

    • @dpredie
      @dpredie  3 года назад

      You comments are disappearing. Edge correction you mean Erode? Just use Composure’s included Erode material. Works ok

    • @hungmox6834
      @hungmox6834 3 года назад

      @@dpredie Yeah, i've found it then i delete my comment. Thanks a lot mate!

    • @dpredie
      @dpredie  3 года назад +1

      @@hungmox6834 i added new UV manipulations ruclips.net/video/mEIhgLDDwzU/видео.html

    • @hungmox6834
      @hungmox6834 3 года назад

      @@dpredie Wonderful!

  • @arthemos4627
    @arthemos4627 Год назад

    @dpredie can you help solving the gi from the floor not emitting please? I can pay for the help, but it is very important for me...

    • @dpredie
      @dpredie  Год назад

      What UE version you at? Email uecomposurex at gmail with your issue and ill see if i can help

  • @jiyamwijaya
    @jiyamwijaya 3 года назад

    Hey.. thank you for this tutorial! can you make tutorial about how make this green screen footage affected by light in unreal engine? and maybe with creating shadow? thank you before..

    • @dpredie
      @dpredie  3 года назад

      Check the lightwrap sample in this video and check the other video about shadows

    • @jiyamwijaya
      @jiyamwijaya 3 года назад

      @@dpredie okay thank you so much!

    • @dpredie
      @dpredie  3 года назад

      @@jiyamwijaya sama2 ☺️

    • @jiyamwijaya
      @jiyamwijaya 3 года назад

      @@dpredie i have new question.. how to locate your sample lightwrap to green screen file? cause when i open, there is no foootage. thank you.

    • @dpredie
      @dpredie  3 года назад

      @@jiyamwijaya under cx lightwrap level

  • @samzamarron1789
    @samzamarron1789 3 года назад

    Thank you for this valuable tutorial, the resources and your detailed explanation. Can your different composure Github samples/resources be used freely in both personal and commercial work? Any restrictions/conditions? Or can they be purchased? Thanks again!

    • @dpredie
      @dpredie  3 года назад

      Go ahead, i believe i put up the github links’ license as MIT license, but would appreciate if you can give credits or support www.buymeacoffee.com/dpredie

    • @samzamarron1789
      @samzamarron1789 3 года назад

      @@dpredie Thank you for your quick reply! I have a follow up question regarding the license. Would it be possible to email you?

    • @dpredie
      @dpredie  3 года назад

      @@samzamarron1789 dpredie#8258 for discord or UEComposureX [at] gmail

  • @AmitBensangi
    @AmitBensangi Год назад

    This tool is amazing! but for some reason every time I try to copy the setup from the composure tab to another level it crashes... any idea on how to fix it? I'm using UE5.1 it also happened on UE5

    • @dpredie
      @dpredie  Год назад

      Empty out the media texture references. Also better to copy your level into the templates

    • @AmitBensangi
      @AmitBensangi Год назад

      @@dpredie can you explain how to empty out the media texture references? copy my levels to each template is also a bit tricky. thank you :)

  • @mistergiao2678
    @mistergiao2678 2 года назад

    This is great, but I have a problem that has been bothering me for a long time, and I really hope some help or advice can be given. When I output my real-time camera to a render target (mostly will use a plane), Unreal TAA antialiasing will let me try When the faces of the characters in the camera move, they leave very ugly ghosts and smears. If you change to FXAA anti-aliasing, it will be greatly improved, but other models in the world will have a lot of aliasing, and I don't know how to solve them. Hope to get your advice. thanks.

    • @dpredie
      @dpredie  2 года назад

      This is a long standing issue with UE. You can disable TAA in specific composure layers and comp them that way will work. Also try UE5 there is a setting to bypass TAA but it will also bypass depth test

  • @PhongNguyen-xi1dv
    @PhongNguyen-xi1dv 3 года назад

    Hello! i did it your way but when playing the object seems to be blurred when moving the camera can you help me to solve the problem?

    • @dpredie
      @dpredie  3 года назад

      Hi phong, can you explain what are you trying to do?

  • @Picicsavarkulcs
    @Picicsavarkulcs 3 года назад

    Thank You for putting this together! It's fantastic! I just downloaded for test it for live keying. Is it works with 4.26 and 4.27 as well?

    • @dpredie
      @dpredie  3 года назад

      I only tested 4.26 but there is nothing i use that has been deprecated in 4.27 or 5.00A, everything’s simple materials and custom node math.

    • @dpredie
      @dpredie  3 года назад

      Let me know how it goes

    • @edstoica
      @edstoica 3 года назад

      Beware: In current 4.27, the webcam input is broken.
      So you cannot work with live input. (Known bug)

    • @dpredie
      @dpredie  3 года назад

      @@edstoica 4.27 blackmagic decklink and aja card works, and if you are tracking camera you should use these as UE will framelock. (Webcam wont)

    • @edstoica
      @edstoica 3 года назад

      @@dpredie thanks for that tip. I am using a Canon R5 camera as input. this does not have genlock. Do you think this is still possible to framelock? I tested webcam (camlink 4k) and decklink input, and can't see any difference so far...

  • @pbubble.6197
    @pbubble.6197 2 года назад

    Some nodes do not appear on blue print(CX_Contrast[CheapContrast : CX_Contrast][, CX_Invert[1-x : CX_Invert], CX_levels[3PointLevels : CX_Levels]) The nodes between them missed(appeared as "Unspecified Function"). Could you let me know the nodes? ㅠㅠ

    • @dpredie
      @dpredie  2 года назад

      What UE version are you on..?

    • @pbubble.6197
      @pbubble.6197 2 года назад

      @@dpredieMy Version is 5.0.2 ^_^

    • @dpredie
      @dpredie  2 года назад

      @@pbubble.6197 do you have these materials under CX folders

    • @pbubble.6197
      @pbubble.6197 2 года назад

      @@dpredie Of course. I dragged CX_folders on Content Folder.

  • @sohrabhosseini981
    @sohrabhosseini981 3 года назад

    is it possible to add shadow or reflection for realtime keyed footage in composure?(just for wrapping the shadow or reflection on the ground)

    • @dpredie
      @dpredie  3 года назад

      Easiest way is to put the keyed output to render target and use it in plane in scene. If you want to approach it by UV transform you can too

    • @dpredie
      @dpredie  3 года назад

      I added simple UV manipulations: ruclips.net/video/mEIhgLDDwzU/видео.html but for more natural result we will need to output to plane and let UE scene light it. will cover in future video

    • @sohrabhosseini981
      @sohrabhosseini981 3 года назад

      @@dpredie tnx man.I look forward to it.i saw something about intel t265 on your github.do u have any plan to finish it and release as a final product?some guys have did it but that is so expensive.about 2000$ and if we buy other tracking system like antiltency is more cheaper than t265 and it's plugin :)

    • @dpredie
      @dpredie  3 года назад

      @@sohrabhosseini981 if you are on the facebook group, ask Zeke about it. he is the creator and did not make the exe public, so i cannot share to you.

  • @hansweber5397
    @hansweber5397 3 года назад

    How i can use your samples in a current project?

    • @dpredie
      @dpredie  3 года назад

      Open sample level, open composure tab, copy the top layer, open your level, paste to composure tab. Please backup your level often as if you go crazy with layers with multiple copy paste sometime it will trigger a composure bug. Ive done 20+ layers combining samples no problem but back up often

  • @sirvz
    @sirvz 2 года назад

    Does this work in UE5?

    • @dpredie
      @dpredie  2 года назад

      Yes

    • @mkolars
      @mkolars 2 года назад

      @@dpredie i tried in 5.0.2 and 5.1, always get "Unknown extension 'uasset' and 'umap' .....any ideas?

  • @汪凌云
    @汪凌云 2 года назад

    Hello, I tested your project, and I feel that the effect is far from the video, and your material has always been a problem with white clothes.

    • @dpredie
      @dpredie  2 года назад

      Every situation needs different keying technique, dont use the sample as is, need to build the layers depending on situation.