[Tut] Align Euler to Vector Node Explained - Blender Geometry Nodes 3.0 Field

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  • Опубликовано: 20 окт 2024

Комментарии • 89

  • @issac7787
    @issac7787 11 месяцев назад +1

    4:50 is so well explained thank you

  • @MicheleoTuTo
    @MicheleoTuTo 2 года назад +12

    This is amazing! I want to do more with geometry nodes, but so far it has been difficult cause there are not that many tutorials that actually explain what a node does, the specific mathematical terminology that's used, and so on. This video is amazing, very helpful, and I learned a lot! If you have time and desire to make more of them, I'm sure a lot of "almost beginner" would really love it!
    Thanks!

  • @PrinceWesterburg
    @PrinceWesterburg Год назад +1

    You cleared up a lot of points for me and thanks for putting Screen Keys on as I picked up a few new shortcuts too!

  • @florianhuber262
    @florianhuber262 2 года назад

    I'm beginning to see the light!!! 😵 Thank you!

  • @dolphininvestmentacademy8344
    @dolphininvestmentacademy8344 11 месяцев назад

    Unbelievable, so clear, crystal & gentleman is through tutor
    Best of its class tutorial

  • @spellofstyle
    @spellofstyle 2 года назад

    No one is explaining the stuff you do. You might not get as many views as others but those who do view it have another level of respect for it.

  • @CatalinPascaru
    @CatalinPascaru 2 года назад +2

    I have to say I had low expectations when getting into this video, because "it's just a rotation node, what's so complicated about that?!" that was going in my head.
    I am happy to say that as simple as it may look, I actually learned a lot from this video.
    It's very useful when you show these very simple examples that don't work as one might expect, and then you also show the solution and the reason behind it.
    Thanks for sharing!

    • @Cyber_Kriss
      @Cyber_Kriss 2 года назад

      Search for Erindale he has in depth geo nodes vids... in fact it's a real champ. This level is wayyyy above my head, but I still want to learn geo nodes anyway. Bit by bit.
      If you are already familiar with the shader editor, the thinking process is the same.

  • @daniellee6912
    @daniellee6912 Год назад

    thank you, I was stuck on a project for hours and this helped.

  • @ckat609
    @ckat609 8 месяцев назад

    Clear and concise... so good! Thank you!

  • @kevinramirez-rq8sy
    @kevinramirez-rq8sy 2 года назад

    Thank you so much. I have been searching for hours looking for this information after geometry nodes were updated

  • @ThadeousM
    @ThadeousM 2 года назад +1

    Really good work here friend, nice and thorough. I've managed to find the answers here which other tutorials haven't covered. Most specifically using 2 rotation eulers. Learning loads from you, thank you!

  • @grizlld9386
    @grizlld9386 2 года назад

    subscribed, exactly what i've been looking for

  • @JeraWolfe
    @JeraWolfe 2 года назад

    Bradely, you just saved me so much frustration.
    Liked, Subscribed, and please keep making these videos. Perfectly clear explanation of a subject that's been eluding me, and I thought I understood rotations and vectors. You were a godsend, B. My hero.
    Excellent tutorial.

  • @Chillerll
    @Chillerll 2 года назад

    Amazing tutorial. Really hard to find specific information like this for geo nodes at the moment. Especially for fields. Thank you.

  • @MaxPuliero
    @MaxPuliero Год назад

    best explanation EVER

  • @lurenno
    @lurenno 2 года назад

    Great tutorial,I love it!! It's the first time I understand this node :D

  • @CreepyMagicalBeing666
    @CreepyMagicalBeing666 2 года назад

    Exactly what I needed to unlock some Geometry Nodes features. I was trying to achieve the same result by using cross product and that way will be definitely more easy. Thank you very much.!!!!

  • @NathanWAdams
    @NathanWAdams 2 года назад

    Thank you for providing this tutorial! I’ve been looking for something like this to answer the question on how to align objects to faces, and this tutorial has exactly what I was looking for!

  • @patricenegros3982
    @patricenegros3982 2 года назад

    Very thorough explanation. Thank you.

  • @flavio8430
    @flavio8430 Год назад

    Nice explanation -- thanks for sharing!

  • @fxdojo
    @fxdojo 2 года назад

    Great breakdown of various situations/problems! Thank you! You have inspired me to start using math again...

  • @issac7787
    @issac7787 11 месяцев назад

    The subtraction with position node is crazy

  • @davidenardi
    @davidenardi Год назад

    Excellent explanation!! Thanks!! :)

  • @woodenfigurines
    @woodenfigurines 2 года назад

    This is... this is what I was waiting for! Thank you for this amazing explanation. I could understand about 20% of it just by fiddling with the nodes, but that missing 80% was a lot of room for improvement.
    Thank you!
    And subscribed!
    Merry Christmas! :)

  • @colinwheeler1972
    @colinwheeler1972 2 года назад

    Thank you, this was awesome! It really helped me with three of four challenging use cases that I want to achieve. The controller especially is really cool. Well done.

  • @RossOLeary
    @RossOLeary 2 года назад

    This is exactly the explaination i was looking for. Thank you!

  • @activemotionpictures
    @activemotionpictures 2 года назад

    Thank you for sharing this video!! Awesome!

  • @fatherworthington
    @fatherworthington 2 года назад

    Man you spitting some fire.

  • @logandoyle3222
    @logandoyle3222 2 года назад

    Thanks so much for making this video. Super helpful! Subscribed :) Keep it up

  • @rewwwand
    @rewwwand 2 года назад

    Thanks a lot for explanations! I just started play with geometry nodes, and spend three hours try to solve similar issue...to no avail.

  • @sndosc
    @sndosc 2 года назад

    wow, this was an eye opener! :)

  • @atriptoreality
    @atriptoreality 2 года назад

    thank you so much ! Saved my life !

  • @skrollexswampsared3742
    @skrollexswampsared3742 Год назад

    What a great video, this helps alot .

  • @RealGaryGibson
    @RealGaryGibson 2 года назад

    Great explanation! I just have one small suggestion for your future videos. Is there a way to move your mic away from your keyboard? It's very loud and distracting. Or perhaps use a quieter keyboard. Thank you!

  • @Newmediasupply
    @Newmediasupply 2 года назад

    Thanks Bradley, I like your explanations. Very useful.

  • @limarest761
    @limarest761 2 года назад

    Great, I've been looking for this explanation for a long time, especially since the name of the nodes leave me completely dumbfounded

  • @kikegg9590
    @kikegg9590 2 года назад

    Muy bien explicado. Gracias por molestarte en hacer estos ejemplos.

  • @fidodido3649
    @fidodido3649 2 года назад

    Really clearly! Thank you, I've learned much!

  • @opti12
    @opti12 2 года назад

    Really well explained, thank you for this!

  • @AdrianDrott
    @AdrianDrott 2 года назад

    thank you so much, this is so helpful!

  • @JanWischnat
    @JanWischnat 2 года назад

    Very interesting! Thank you for explaining!

  • @xaviervicens5217
    @xaviervicens5217 2 года назад

    Thank you for the explanation Bradley. Is this kind of thinks that I don't know that I don't now it. jeje.

  • @stephanema.6220
    @stephanema.6220 2 года назад

    Perfect thank you !

  • @muneer4k
    @muneer4k 2 года назад

    thanks for you , you are sharing with us fantastic knowledge

  • @MarkUseBlender00
    @MarkUseBlender00 2 года назад

    amazing tutorial more people should know that

  • @MartinNicolasGrasso
    @MartinNicolasGrasso 2 года назад

    Thanks Bradley for this video. I will share it on my videos as a good reference. (Because I'm not good in this stuff). I want to ask you how the subtraction position works?

    • @bradleyanimation120
      @bradleyanimation120  2 года назад

      normal is always referencing to world origin, so subtraction is to make any direction relative to world origin. if that's what you are asking

  • @mariuszmaterek4857
    @mariuszmaterek4857 Год назад

    Great explantation. Thank you. Is there a way to point all the cones in the direction of the empties Z axis and then moving up and down along that vector?

  • @vladimir-nodes_surfer
    @vladimir-nodes_surfer 2 года назад

    This was presented so well! Congrats!

  • @peiyihou8609
    @peiyihou8609 2 года назад

    extremely helpful thank you so much

  • @Karthikcharan_ks
    @Karthikcharan_ks 2 года назад

    Nice explanation

  • @controlr7490
    @controlr7490 Год назад

    thank you very much!!!

  • @StevenWilliamsHome
    @StevenWilliamsHome 2 года назад

    Brilliant!😀

  • @PIXandDOTS
    @PIXandDOTS Год назад

    Hi Bradley, these are some interesting manipulation of the vector/rotation. Do you have any examples on how to align instance geometry (instance on a point cloud) to the travel direction of each point?
    Best regards
    David

    • @bradleyanimation120
      @bradleyanimation120  Год назад

      I've done it with simulation nodes. but I don't have any tutorials for it. It should be pretty simple just subtract position with previous position and align euler to this subtraction in simulation nodes.

    • @PIXandDOTS
      @PIXandDOTS Год назад

      @@bradleyanimation120 Thank you for your comment :) In theory things make sense to me, but I can't figure it out in practice. Which nodes should be placed in the simulation area and how do I shift the previous position in time?

    • @bradleyanimation120
      @bradleyanimation120  Год назад

      it would be better if you can ask in the discord server following the link in the description. Or you may also watch tutorials about simulation nodes to see how you can get positions from the last frame.

  • @OAM1
    @OAM1 2 года назад

    sweet! instant sub

  • @0805slawek
    @0805slawek 2 года назад

    I know its different topic but I wanna ask. Do you know how separate seed by position? If I make rock generator using geonodes and want make field of thousend different looking rock how make this?

  • @MarkWarnerTV
    @MarkWarnerTV 2 года назад

    Many thanks, really useful. How would you go about aligning one instance to a single face? Like cars in a car park but I need to manually place the instances with a little rotation. As you mentioned, I can’t use normal as if I rotate the face around Z there’s no change.

    • @bradleyanimation120
      @bradleyanimation120  2 года назад

      not really sure your problem. You can still use normal without problem, although I assume car park is a plane there's no difference whether you align it or not. If you want to add rotation. use rotate euler node and add rotation on z-axis

    • @MarkWarnerTV
      @MarkWarnerTV 2 года назад

      @@bradleyanimation120 thanks - yes, I didn’t explain it well! Basically I want my instances to rotate on the many quads I have in an object. I started with Mesh to points which works great for placement but obviously the instances don’t know which way to point! Thanks again, I will try your suggestion :D

  • @Thealexcgart
    @Thealexcgart Год назад

    Is it possible to drive object rotation from cloth simulations..

  • @DanielMeurer
    @DanielMeurer 2 года назад

    Very nice

  • @BlendingEdge
    @BlendingEdge 8 месяцев назад

    How do you align an object/mesh along predefined XYZ axes .. e.g. if you generate a mesh .. and have orthogonal axes/vectors ABC arbitrarily oriented. I want the original mesh Z to be aligned along A, the Y along B and implicitely Z along C. Similar to copying a transform from one object to another. Is there a node that generates a transformation (rotation) from a set of orthogonal vectors ?

    • @bradleyanimation120
      @bradleyanimation120  8 месяцев назад

      you can find tutorials of instance on face, basically you need to find surface tangent to algin.

  • @s0up_dev
    @s0up_dev Год назад

    I need a tut like this but for Vector Rotate + Set Position nodes

  • @busyneuron
    @busyneuron 4 месяца назад

    Can someone please explain to me the last lesson?. Why does subtracting the location and the position does the trick?. That position is the position of what? the imported object or the instances?.
    This is my supposition, if the position node is for each instance then the instances origin have to be at the origin for the resulted vector of the subtraction to be perceived correctly

    • @bradleyanimation120
      @bradleyanimation120  4 месяца назад

      Actually you can find all answers from the tutorial.
      Align Euler to Vector doesn't take the "position" of your point into account. When they are asked to look at 0,0,1, they look straight upwards because the vector is counted only relative to "wolrd" origin.
      If you want the instances to look at a particular place, you need to do the offset/"subtraction" to make everything relative to the world origin.
      The position is the position of your points, and you are instance on these points.
      The position must not be the position of imported object, because you have your object info and location right there.

  • @Guest_1138
    @Guest_1138 2 года назад

    I'm having more trouble with random scale.. for example, you have cones going around a curve circle.. what if you wanted dozens of curved circles with cones around each circle... Then you wanted each circle to be random size.. so making the circle itself, random size and therefore the cones would shrink to accommodate the size of the circle.. we don't want to change the number of cones..
    Your discord invite in no longer valid.. are you still doing work? still have a channel? I need some assistance with a complex node structure.. can you assist me?..

    • @bradleyanimation120
      @bradleyanimation120  2 года назад

      the server link is permanent and is valid on my side, or you may try this temporary one: discord.gg/GRaxP3G7.
      the number of cone should stay persistent regardless of their size, since the instance number should be based on the amount of vertices each circle has.

    • @Guest_1138
      @Guest_1138 2 года назад

      @@bradleyanimation120 the link takes me to discord and says. "Invite Invalid" this invite may be expired or you may not have permission to join."
      Also.. not sure you answered my problem. I'm NOT worried about the amount of cones.. I'm trying to have random scale of the circles they are aligned to. is there some way to contact you? I need assistance with a job and can pay for your assistance.. I can't find any way to contact you other than comments.

    • @bradleyanimation120
      @bradleyanimation120  2 года назад

      @@Guest_1138 I assume your account may have not been verified with email or phone number. The invitation link should be available.

  • @trovr
    @trovr 2 года назад

    ive just seen the b e s t geometry nodes tutorial

  • @borisbresil3158
    @borisbresil3158 2 года назад

    It is pronounced [ˈɔɪələ] Oyleh like in oil, noise, boy, toy, joy

  • @josephrussell1419
    @josephrussell1419 Год назад

    Btw, "Euler" is pronounced "oiler"

  • @Kimera_Alternate_Realities
    @Kimera_Alternate_Realities 2 года назад

    Finally, the tutorial I was looking for, I watched so many other videos that did not explain this :(
    Thank you for this!