I'd love your thoughts and questions about this book, for further videos! Also, get it here if you don't have it yet: koboldpress.com/kpstore/product/tales-of-the-valiant-game-masters-guide-2/affiliate/mistertarrasque/
I've been GM'ing for 5 years and this is the most useful GM guide for a specific game I've seen. It makes sense since Kobold Press has a couple great, generic GM guides.
This gm guide looks absolutely fantastic. Being a GM is so rewarding, but it's so important to give newer ones the tools they need to develop their skills properly.
It has a lot of good stuff that the GM can use to make their game cooler. Other systems have NPCs that are handled as minions and now ToV also offers some rules to handle many low powered NPCs and still be a threat to higher level PCs.
So this is for those boss fights that are not that difficult and we want to make the combat feel more epic. So I would use the DOOM points as "legendary actions" between others turns. The idea allows us to make standard small CR creatures feel more like a boss for lower level play. Thanks for the video. Take care.
I’m currently running the Wolves of Langston group adventure for my friends and I plan to use Doom points on the BBEG for sure, and maybe for other combat encounters.
Im starting a 5e Midgard campaign with my siblings who don’t dnd soon. I really hope they enjoy it so we can continue playing. Any recommendations for adventure hooks would be appreciated. Another thing with dnd 2024 mostly out now which system would you say in your opinion is better TOV or DND 5.24?
I have also fully converted to ToV, but have yet yo use Doom. But with kobolds in the parties, i probably should find a way to low level introduce it so they get their abilities. I also was reslly impressed with the crafting mechanics in the GMG, and opened recent in person game with downtime including monster harvesting (also in gmg) before moving forward with the story.
@@MrTarrasque Sorry, not Kobold but Supplicant heritage which is default kobold I suppose, only kobolds in my parties have taken it. Pg 116 or 118 of the pdf, the supplicant ability, When a creature within 30 feet of you spends Doom, you have advantage on ability checks and saves until the beginning of your next turn.
Gaining Doom with failing checks by 5 or more, taking a critical hit, or taking massive damage makes narrative sense to me by the enemy gaining confidence and the PCs losing morale from these events. These are things that would put the party on the back foot and instill a growing feeling of DOOM! Narratively this builds tension and will make any heroic comeback or punishing defeat pack more umph.
@@MrBrianofarrell You are going to like it. The more I read it the more I see it's the best GM guide ever made. It's just FULL of stuff you can actually use, instead of that WOTC fluff.
I'd love your thoughts and questions about this book, for further videos! Also, get it here if you don't have it yet:
koboldpress.com/kpstore/product/tales-of-the-valiant-game-masters-guide-2/affiliate/mistertarrasque/
I've been GM'ing for 5 years and this is the most useful GM guide for a specific game I've seen. It makes sense since Kobold Press has a couple great, generic GM guides.
Fully agree. A lot of the stuff in here is also perfectly usable for other 5e games
This gm guide looks absolutely fantastic. Being a GM is so rewarding, but it's so important to give newer ones the tools they need to develop their skills properly.
I agree with your analysis, adding a narrative reason for Doom points to be added to villains pool makes sense.
The 2014 DMG has an injury table as well. I would only use it in certain campaign settings like Ravenloft or DarkSun
It has a lot of good stuff that the GM can use to make their game cooler. Other systems have NPCs that are handled as minions and now ToV also offers some rules to handle many low powered NPCs and still be a threat to higher level PCs.
The more I read into the GM guide the more it’s turning out to be an absolute beauty
In lieu of...
I love it
So this is for those boss fights that are not that difficult and we want to make the combat feel more epic. So I would use the DOOM points as "legendary actions" between others turns. The idea allows us to make standard small CR creatures feel more like a boss for lower level play. Thanks for the video. Take care.
Yeah, I have yet to really implement DOOM into my game. So I can’t give my proper opinion just yet.
I’m currently running the Wolves of Langston group adventure for my friends and I plan to use Doom points on the BBEG for sure, and maybe for other combat encounters.
I like the extra Action options for all players.
this is my favorite gm guide of any rpg, and edition
Great read but can it hold up to a family with toddlers and dogs... That's the real question.
Only Ptolus survives that
Im starting a 5e Midgard campaign with my siblings who don’t dnd soon. I really hope they enjoy it so we can continue playing. Any recommendations for adventure hooks would be appreciated. Another thing with dnd 2024 mostly out now which system would you say in your opinion is better TOV or DND 5.24?
I stopped looking at anything (official) DnD since the whole OGL thing. So TOV for sure, or regular old (non wotc) 5th edition.
I have also fully converted to ToV, but have yet yo use Doom. But with kobolds in the parties, i probably should find a way to low level introduce it so they get their abilities.
I also was reslly impressed with the crafting mechanics in the GMG, and opened recent in person game with downtime including monster harvesting (also in gmg) before moving forward with the story.
Wait, talk to me about Kobolds and Doom.
@@MrTarrasque Sorry, not Kobold but Supplicant heritage which is default kobold I suppose, only kobolds in my parties have taken it.
Pg 116 or 118 of the pdf, the supplicant ability, When a creature within 30 feet of you spends Doom, you have advantage on ability checks and saves until the beginning of your next turn.
@MrBrianofarrell thanks!
Gaining Doom with failing checks by 5 or more, taking a critical hit, or taking massive damage makes narrative sense to me by the enemy gaining confidence and the PCs losing morale from these events. These are things that would put the party on the back foot and instill a growing feeling of DOOM! Narratively this builds tension and will make any heroic comeback or punishing defeat pack more umph.
Agh, how did your copy get to Belgium before mine crossed the border into Canada! I am still waiting for Backerkit to tell me its shipping ...
You do know that Belgium is full of gnomes that help out with everything, right?
@@MrTarrasque hm, I think our beavers and moose are more of a hindrance.
I am in Ireland and got email yesterday from the fulfillment company yesterday confirming address. so should have my physical copy in next two weeks
@@MrBrianofarrell You are going to like it. The more I read it the more I see it's the best GM guide ever made. It's just FULL of stuff you can actually use, instead of that WOTC fluff.
@@MrTarrasque I am excited to get my grubby hands on it, I have had the pdf for a while now and not read much of it.