Create a Third-Person Camera System in Unity
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- Опубликовано: 21 янв 2023
- Let's Make a third-person camera in Unity using the Cinemachine package. This step-by-step tutorial will show you how to set up the basic camera controls and utilize advanced features to elevate your game and give players an immersive experience.
● Part 01: • UNIQUE Third Person Co...
● Part 02: • Third Person controlle...
● Cinemachine Tutorial: • 2D Camera in Unity - ...
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Thx for tutorial my friend.
● Part 01: ruclips.net/video/qRYrwx7LN9I/видео.html
● Part 02: ruclips.net/video/1dIo9lw9IEo/видео.html
♥ Don't Click This! : bit.ly/2Zi3vu9
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Thank you so much for this tutorial. You have saved the day. In subscirbed immediately after having watched the first have of the video... Best tutorial ..
Awesome, thank you!
Thank u for ur clear tutorial I got my problem solved😊❤❤❤❤
How is great!! Very understandable! Thank you so much for your tutorial! Keep it up!! ☺👍✨
THANK YOU
Could you explain how to control the camera in the environment just when clicking and dragging the mouse ? thanks for the tutorial you explain it well.
Hello Sir, please make a tutorial for "merge wood" game.
Hello sir, if you upload this game at playstore for android this game going viral
How to add a way to slow the camera movement?? it moves to fast when i turn around ? appreciate it thank you!
Can you help the camera speed is to fast
Vielleicht hast du die Funktion "look at" in der VirtualCamera genutzt.
Outstanding! Does it work for mobile? Can I add Touch for the camera 360? Thanks!
ruclips.net/video/wdsLDogAALI/видео.html
2:33
👍
Why didn't we use freelook camera instead of virtual camera? what are the differences and use cases?
It depend on design of your character controller system. There is no clear answer, just use what fit with your design the most.
why my code is not bugs, my code is same your code, but i can't rotation camera?
can you help me?
Write "OnLook", not "onlook" etc. because it takes from player input>behavior.
how to make invert 3rd person camera bro?
Easy instead of using xRotation+=
Use -=
this just does not work. I've copied every little thing you did. if you just barely move the mouse the camera moves way to fast and I cannot get the nice smooth results like you have