Not sure which one you are referring to but if it's in the intro it's definetely at some point in the video! I'm sorry this was the first video and I didn't put chapters or much editing, the next ones are more tidy
@@真岛太一 Hi mate, I checked out and in the end I didn't put the visual you are referring to in the tutorial (the one on the left at second 0.02 right?), cause it was extremely similar to others already showed, but I can give you directions here on how to achieve it. The idea there is to keep the noise and limit with really little contrast, so the limit and edge don't detect defined squares, but more gradient areas that give us lines. In the network you can skip the hsvadj node and the transform, won't need them. For the noise, starting from the standard node: period 2, harmonics 1, harmonic spread 0, exponent 1.3, amplitude 0.26, offset 0. And animate translate z. 16 bit float rgba. You will see it's really dark and with little contrast, cause we don't want clear edges. Limit: Value step 0.001, really small to keep a lot of gradient steps, position step 0.025, just for the distance of the lines. Edge: strength can stay 1, or to your taste, you can also use a little value for black level to help you achieve what you like. Obviously white color. Level in feedback: around 0.85 Composite: over. Level at the end: brightness 2, gamma 3, contrast 5. With these you should have a starting point really similar to the one in the intro that you can fit to your taste! Hope I helped you!
Top work!
Thank u so much mate! it's so truly appreciated
Good work!!! Expecting more like this...
Thank you so much for the appreciation, is truly cherished! New episode coming in a few days ;)
THANK YOU SO MUCH YOUR AMAZING
thank u too, so much appreciated! second episode is gonna be out soon
Thank you, this is very helpful.
truly glad you appreciated! a new episode is coming tomorrow
I don’t think I’ve seen any tutorials on white lines?
Not sure which one you are referring to but if it's in the intro it's definetely at some point in the video! I'm sorry this was the first video and I didn't put chapters or much editing, the next ones are more tidy
@@MechBullRodeo It's okay. Really? I'm looking forward to it.
@@真岛太一 yeah, 3 more episodes of the series are already out 😉
@@MechBullRodeo Sorry, I still don't see the 1-2 second tutorial in your video.
@@真岛太一 Hi mate, I checked out and in the end I didn't put the visual you are referring to in the tutorial (the one on the left at second 0.02 right?), cause it was extremely similar to others already showed, but I can give you directions here on how to achieve it. The idea there is to keep the noise and limit with really little contrast, so the limit and edge don't detect defined squares, but more gradient areas that give us lines.
In the network you can skip the hsvadj node and the transform, won't need them.
For the noise, starting from the standard node: period 2, harmonics 1, harmonic spread 0, exponent 1.3, amplitude 0.26, offset 0. And animate translate z. 16 bit float rgba. You will see it's really dark and with little contrast, cause we don't want clear edges.
Limit: Value step 0.001, really small to keep a lot of gradient steps, position step 0.025, just for the distance of the lines.
Edge: strength can stay 1, or to your taste, you can also use a little value for black level to help you achieve what you like. Obviously white color.
Level in feedback: around 0.85
Composite: over.
Level at the end: brightness 2, gamma 3, contrast 5.
With these you should have a starting point really similar to the one in the intro that you can fit to your taste! Hope I helped you!
TD hacked🤩😋👾
ahah thanks man!