Arma 3 Editor | NPC Voice Chat

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  • Опубликовано: 27 янв 2025

Комментарии • 103

  • @bitboydcs9825
    @bitboydcs9825 2 года назад +16

    Whew, that is some work for sure. I can see this type of stuff more in SP scenarios. It does add some nice immersion and or humor! But usually a Task with description gets the job done as well. Great job walking through this one.

    • @scumbaggo
      @scumbaggo Год назад

      Thats my exact use case. I want a few short but sweet "Hey my names Major Dickens and these are your orders" before each task in a multi mission series im working on. Just 15 seconds or so for each interaction, enough to add some atmosphere.

  • @ZBMod
    @ZBMod Год назад +9

    its actually not as bad as i thought itd be, great work

  • @Cayden1988
    @Cayden1988 2 года назад +6

    Just subscribed to you mate. Thank you for this simple, fluid, and easy to understand and track guide. I need this for a character who will sing in some scenes of my videos. Appreciate the work mate. Also good to see another aussie here in the ArmA community. Keep up the good work!

    • @AvidExpert
      @AvidExpert Год назад +1

      Glad to see you're still working on the Videos!

  • @shasys
    @shasys Год назад +2

    well , great job . i really wanted this one and found it . congrat sir you have 1 sub more . Thanks for your service . we need more like that please

  • @Adam-vl2nu
    @Adam-vl2nu 2 месяца назад

    Hey man, appreciate you for what you do. 3den without guidance is insanity, there is no floor lol. I'm sure someone has said this before, but the reason why this is important is because it adds to the story telling element. Some people play the game just to shoot big guns, but some people truly enjoy the immersion. even in multiplayer. I love history, I'm a history nerd and a half. I can't always get my 30 year old friends to play along with my WW2 fantasyland, but sometimes if it is injected into the game through NPC's, play a little well timed heroic WW2 brass music, and I find that it brings out the inner Lt. Spiers in everyone. It's like a direct adrenaline injection, if done correctly (WITH GOOD, CONVINCING, HUMAN VOICE ACTING).
    I would love to know if there is a more efficient way to do this for bulk... even if It's in the Arma 3 tools. Thanks again for what you do!

    • @OnlineCombatBN
      @OnlineCombatBN  2 месяца назад

      @@Adam-vl2nu I'm not aware of any other way to achieve these npc voice scripts. If you find one, I'd love to test it.

  • @danielt8018
    @danielt8018 2 года назад +5

    Thank you so much man!

    • @OnlineCombatBN
      @OnlineCombatBN  2 года назад +1

      No probs mate. I hope it's what you were wanting and I hope it wasn't too confusing.

  • @Takerai-Higgs
    @Takerai-Higgs Месяц назад

    imagine the pain the Arma 3 Devs went through for everything lol

  • @NathanBaker-z1f
    @NathanBaker-z1f 5 дней назад

    Great video as always. I am creating a mission and im using the intro to do a paradrop with some dialogue in the plane before the drop. This tutorial was great and helped me successfully create my into but now im on to making my scenario and I want to have a soldier on the ground give a quick briefing on the mission. I have made a new chat.sqf file (chat2.sqf) and a new brief.bikb file (brief1.bikb). I read you can put the new .ogg files in the same folder as the other .ogg files from the intro so that is where mine are. I believe my problem might lie in my description.ext file. I also read that you only need one description.ext file so I tried to add in a new class. Lets call it 'class ConversationAtBase' and made sure my file location was correct ( file = "brief1.bikb";). The error I get when I walk into the trigger is: [BIS_fnc_kbTopicConfig] Class 'ConversationAtBase' not found in CfgSentences. I would appreciate any guidance and support on this. Thank you!

  • @frederikebert1949
    @frederikebert1949 Год назад +2

    Hey the discord dosent work anymore.
    How do I add more Conversations?
    I am having trouble with that.
    So I can add more Dialog to one say Dialog1.
    But when I want other Npcs to chat a Diffrent Dialouge I don't know how to do that.

  • @bikerjoe8785
    @bikerjoe8785 3 месяца назад

    thank you so much, it took a bit of work but I got this going, just wondering if there's a way to adjust the volume in the scripting? Great work as always.

  • @armannikbakht1590
    @armannikbakht1590 9 месяцев назад

    Excellent tutorials 👌🏻

  • @DoDGamingCommunity
    @DoDGamingCommunity 6 месяцев назад +1

    getting "conner does not exist for converstaitionatbase /breifing"

  • @Fr3nchFrise
    @Fr3nchFrise Год назад +2

    Excellent video, thank you so much 🙏
    Can I create multiple audio files and have the AI ​​say different audio each time I approach / activate the trigger ?

  • @bloodeagle3559
    @bloodeagle3559 2 года назад +2

    Greetings, really like your tutorials.
    I have a question, and i would be really obliged if you could answer or make a video about it.
    I would like to create a grand scale battle between teams. I don't won't a ticket system like the usual TvT matches but the victory conditions should be based on the destruction of the enemy force as a whole. I would also like for capture points to exist in the map and be visible so the teams can see who's controlling what area. More specifically, i would like the capture points/sectors, belong to a specific team at start, so a dynamic battle can take place, where the teams fight over villages etc. The sectors should be located all across the map but with each team owning their own sectors, so they can constitute a team's "home area". After, that the teams should battle and end up in the enemy's base where they capture it, killing their last troops and achieving victory. Thanks

  • @julienfrisson9372
    @julienfrisson9372 2 года назад +2

    but how to create several? example in trigger 1 two characters speak and stop and in trigger 2 two other characters and stop?

    • @mrdabsgaming9000
      @mrdabsgaming9000 Год назад +2

      Hey man I been working on this and I figured it out you need multiple brief1-2 ect .bikb files and multiple chat1-2 ect .sqf files but only one description.ext file for them all and you can add your .ogg sound files into the same file as the other .ogg sound files

    • @buddylifeafterraw
      @buddylifeafterraw Год назад

      ​@@mrdabsgaming9000Hey bro. I did the same thing but when I tried to play it with 3 AI, only one had the sound. The rest are muted.

  • @tacticalgames2201
    @tacticalgames2201 5 месяцев назад

    This is great bro, what should I do to remove the text lines if I don't want them?
    My idea is that my other players only listen to the audio and that the script is not shown.

  • @gamecardoso
    @gamecardoso Год назад

    the audios with more running time the npc just stops moving his lips

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад

      That's an Arma thing. No fix for it that I'm aware of.

    • @gamecardoso
      @gamecardoso Год назад +2

      @@OnlineCombatBNthanks

  • @dunklik6089
    @dunklik6089 9 месяцев назад

    So i tried this for a c-47 paradrop mission. The ai's do talk but cannot hear them inside the cabin. Too bad. Thanks for the tutorial.

    • @dunklik6089
      @dunklik6089 9 месяцев назад +1

      So turns out the AI's need a radio in order for them to speak out those Audio files. It took me a day but I solved it.

    • @dunklik6089
      @dunklik6089 4 месяца назад +1

      I wanted to come back and thank you for this tutorial - you helped tremendously !

  • @niksonixs
    @niksonixs Год назад +1

    the third voic line dosnet work(just lips no sound).Can anyone HELP?

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад

      You probably have a sound file incorrectly named or incorrectly referenced in your code.
      Start again and check all the names match.

  • @renanbalmonte
    @renanbalmonte 2 года назад +1

    Love your tutorials man, thank you for this!
    Is there a way to make an object the trigger? Say, extraction scenario, where you pop a smoke THEN the helo comes/land. If there's no smoke, no helo. Is that possible?

  • @nagibatoor-sc6ye
    @nagibatoor-sc6ye 6 месяцев назад

    Thanks, but I have one question. How to set a delay between messages? "sleep" doesn't work.

    • @OnlineCombatBN
      @OnlineCombatBN  5 месяцев назад

      Did you add a number to 'sleep'? Like 'sleep 10';
      ?

  • @msmvne
    @msmvne Год назад

    um can I ask something, it seems the chat text isn't appear for me.. dunno why or how could this happen, can you help me??

  • @TheDudeAbides421
    @TheDudeAbides421 2 года назад +1

    Pestering works I see. How about that watch animation while using time acceleration?

    • @TheDudeAbides421
      @TheDudeAbides421 2 года назад

      createDialog "RscDisplaySOGWatch";

      (uiNamespace getVariable ["RscDisplaySOGWatch", displayNull]) closeDisplay 0;

      private _background = uiNamespace getVariable ["RscDisplaySOGWatch_background", controlNull];
      private _overlay = uiNamespace getVariable ["RscDisplaySOGWatch_overlay", controlNull];
      I was given this code by the guy that created the mission but no instruction on how to implement it in mission while time acceleration is happening. Maybe this can help you figure it out

    • @OnlineCombatBN
      @OnlineCombatBN  2 года назад

      Nope, that doesn't help. It looks like part of a function call, and I'm not sure how to make that work.

  • @advklebersilva
    @advklebersilva Год назад +1

    Excellent work and the video was very instructive. I have a question: does it work in Multiplayer?

  • @r0dr1gu3ztutors
    @r0dr1gu3ztutors Год назад

    Can you help me with how to talk to several NPCs? I've already done what the tutorial teaches but it's only in the first dialogue.

  • @UtfKorg
    @UtfKorg 10 месяцев назад

    what is the file name thing you are using?
    for description.ext???

  • @МихаилТатарников-с7ь

    There is an error:
    [bis_fnc_kbtopicconfig] class “conversationsatbase” not found in cfgsentences
    What to do??)

  • @americamtheantitankie4843
    @americamtheantitankie4843 8 месяцев назад

    I have it set to where the dialog starts when my character gets into a vehicle, problem is I can hear my character doing his lines but I cant hear the other guy in the car? how do I fix that?

    • @OnlineCombatBN
      @OnlineCombatBN  8 месяцев назад

      If one of them, or you, is in a vehicle, the sound will obviously change.

    • @americamtheantitankie4843
      @americamtheantitankie4843 8 месяцев назад

      @@OnlineCombatBNI figured it out... the other character just needed a radio... thank you for the video though! fantastic tutorial!

  • @mrdabsgaming9000
    @mrdabsgaming9000 Год назад

    All I get when I try to add a second set of conversation all with new variables is [BIS_fnc_kbTopicConfig] class ‘Crator’ not found in CfgSentences

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад

      Separate file?

    • @mrdabsgaming9000
      @mrdabsgaming9000 Год назад

      Yes should it be in same one

    • @dyconcz
      @dyconcz 8 месяцев назад

      @OnlineCombatBN I'd like to ask. I'm a newbie if I want to make a second dialog so I have to make a new folder in the mission folder e.g. dialog1 and dialog2 folder and in each folder make separate chat1 , description , etc... or I don't know how to split it . I tried to put it all in one description but it didn't work.

  • @marcelvanderschaar3446
    @marcelvanderschaar3446 Год назад

    Hey, I have a problem saying that "chat1.sqf" is not found. Although I have my folders extracted to Mission files and all the files are there including the chat one. Could you help me out here?

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад

      Check the full path to the file. Is it just in the mission folder, or is it in something like scripts/chat1.sqf ?

  • @maciejkomendant7549
    @maciejkomendant7549 9 месяцев назад

    Hey, how to volume up the sound? I can't find info about it in a video. Great tutorial btw

    • @OnlineCombatBN
      @OnlineCombatBN  8 месяцев назад +1

      That's a good question. There is nothing in those codes/scripts that deals with volume as far as I can see. Really not sure.

  • @bobmurphy2216
    @bobmurphy2216 2 года назад +2

    Do you know of a way to have a civilian interaction where the player can select a line to say and then the NPC will respond?
    For example a single player police mod where the officer questions civilians.
    Good video, very informative.

    • @OnlineCombatBN
      @OnlineCombatBN  2 года назад

      Sure. Instead of an area trigger, you could set up radio triggers which are selectable from the scroll menu and tie them to triggers for AI responses. It would be a lot of work to do but you could do it.

    • @bobmurphy2216
      @bobmurphy2216 2 года назад

      @@OnlineCombatBN thank you for the reply. I'm up for the challenge. I will look into that.

  • @lukyvary101
    @lukyvary101 2 месяца назад

    What should I do when you canot hear one of the NPC in my scenario ?

    • @OnlineCombatBN
      @OnlineCombatBN  2 месяца назад +1

      @@lukyvary101 check your sound files and script. You may have missed something.

    • @lukyvary101
      @lukyvary101 2 месяца назад

      @@OnlineCombatBN No he just need a radio in inventory

    • @lukyvary101
      @lukyvary101 2 месяца назад

      @@OnlineCombatBN but THX

  • @Gabriel-sq7by
    @Gabriel-sq7by Год назад

    Hi fela! i wanted to ask you, is it possible to sort of a way to hear a conversation in both in presence of the unit and also through the radio?
    To clarify, lets say im next to the unit that is talking, if for some reason i distance from him it would be awesome if i were still able to hear it talk through the radio of the side channel.
    I don't know if im clear enough, if you want me to specify more let me know.

  • @americamtheantitankie4843
    @americamtheantitankie4843 8 месяцев назад

    this is a great tutorial thank you, i'm wondering how do you make multiple separate chat sessions with the scripts? I have just one chat with one trigger right now but i'd like to have another trigger with another chat session in another location. how would I script that? do you use the same description.ext with more .bikb files? I feel like this would be a really huge help to ARMA 3 Creators if they knew how to do this...

    • @OnlineCombatBN
      @OnlineCombatBN  8 месяцев назад +1

      I think you can just create multiple instances just need to have different variable names. Never tested it.

  • @SketoThanos
    @SketoThanos Год назад

    What if I want to make another script for another part of the mission? For example brief and debrief?

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад

      Just repeat this process, using different variables

    • @SketoThanos
      @SketoThanos Год назад

      @@OnlineCombatBN thanks! Also where can I find the pbo app? I downloaded from somewhere but I'm not sure it's safe to install.

  • @chapzcoletz2217
    @chapzcoletz2217 Год назад

    I got an issue that ive been trying to figure out through watching tutorials online im trying to get a specific ai to not talk with a voice line but for a side chat bar to pop up once the player gets in the triggers boundry. When I use the hq enitiy and try doing that way that I saw in a tutorial i set up the code the same way he did it and everything making sure every detail of it is correct however the side chat doesnt pop up. Im wondering if it may be a mod issue or if theres another way to pop up a side chat message

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад

      Side chat bar? Like top right of the screen?

    • @chapzcoletz2217
      @chapzcoletz2217 Год назад

      @OnlineCombatBN yeah like a message that pops up to the left of the screen like how in this video the script that the voice line is saying pops up the the left

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад

      @chapzcoletz2217 ok, that's not hard, but on a different trigger or script. There is also a script that pops it up centre bottom of the screen. Would that help?

    • @chapzcoletz2217
      @chapzcoletz2217 Год назад

      @OnlineCombatBN yeah basically I want to know how can I get a ai character to talk to the player without doing that whole process of recording a line and doing all that I just want them to talk to me through a pop up message like you would see in old rpg games marrow wind.

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад

      ruclips.net/video/cFV0Ds_Iugo/видео.html

  • @golan4194
    @golan4194 2 года назад

    Thank you. Can you halp me how can i create another conversation with other npc? i want conversation at base and to do another in the mission but i another place.

    • @OnlineCombatBN
      @OnlineCombatBN  2 года назад

      Just do the same as you ha e done in this tutorial in another place. Simples.

    • @golan4194
      @golan4194 2 года назад

      @@OnlineCombatBN
      Thank you for your answer, I try to explain.
      I do the same like you and is work nice and easy.
      But I try to do one more coversation, I called her "conversationAfterBattle"in the same mission. and create chat2 put another classname in description. Do the same like the first put another trigger put the nul=" " chat2.
      this didnt work can you halp me?

    • @mrdabsgaming9000
      @mrdabsgaming9000 Год назад +1

      Hey man I been working on this and I figured it out you need multiple brief1-2 ect .bikb files and multiple chat1-2 ect .sqf files but only one description.ext file for them all and you can add your .ogg sound files into the same file as the other .ogg sound files

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад +1

      @@mrdabsgaming9000 sounds about right. When I was asking people if they had separate files, I was meaning all of the files required as separate sets.

    • @golan4194
      @golan4194 Год назад

      Thank a lot i try it out
      Bless you

  • @HACKRRMAN
    @HACKRRMAN 2 года назад

    Do you know how to change the color of the name next to the text? This happens in the campaign, but I'm not sure how to do it.

    • @OnlineCombatBN
      @OnlineCombatBN  2 года назад

      Try using the color codes as seen in the scripts in this video.
      ruclips.net/video/NK9tbrTFXms/видео.html

    • @HACKRRMAN
      @HACKRRMAN 2 года назад

      @@OnlineCombatBN I don't know where to put them, but i also don't know anything about arma 3 coding. Thank you anyway :)

  • @Moshoweu
    @Moshoweu Год назад

    Hey, when 2/3 players are in the trigger, AI repeat the briefing multiple time, do you have solution please ?

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад

      Sure, I'll do a super quick guide for you in the next hour or so.

    • @Moshoweu
      @Moshoweu Год назад

      @@OnlineCombatBN Thx you 😁!

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад +1

      @@Moshoweu uploading now. Shouldn't be too long.

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад +1

      This should do it. Some more general info on triggers as well. Hope this helps.
      ruclips.net/video/BlxT0dpm2Hc/видео.html

    • @Moshoweu
      @Moshoweu Год назад

      @@OnlineCombatBN Thanks a lot !! 😊

  • @fadedfather4958
    @fadedfather4958 2 года назад +1

    does it work in multiplayer?

  • @goodolboy9109
    @goodolboy9109 2 года назад

    Tnx Man.. Can u make the volume of the audiofiles louder in game or with scripting?

    • @OnlineCombatBN
      @OnlineCombatBN  2 года назад +1

      I did mention in the video how to adjust the volume.

    • @ch_arenas3
      @ch_arenas3 2 года назад

      @@OnlineCombatBN man, i have reviewed three times the video, but you don't mention it
      it would be so helpful if you could answer, great work btw!!

  • @cyberwar5579
    @cyberwar5579 2 года назад

    Just use side chats damn it

    • @OnlineCombatBN
      @OnlineCombatBN  2 года назад +5

      I had a request specifically for this, so I guess whoever asked for this doesn't want to just use side chat...