@@BoomstickGaming Can you please do a video about the BAD PC OPTIMIZATIONS seen in the Beta? The fact 30 series are hardly breaking 60 fps without need upscaling is already sending red flags and also the amount of low poly and low texture graphics seen. Can you please do a news video about that? We need more videos to talk about it to pile on capcom for them to address it and not repeat another Dragons Dogma 2 launch debacle
@@TrickyJebus during or even before the test on steam they addressed the low poly bug and frame interpolation after image bugs as well as performance. it's an older version of the game, older than for example the one shown at TGS. also a LOT of the discussion is dominated by people who *don't meet the recommended hardware specs*. a 3060 simply isn't gonna cut it and neither will the cheapest sata ssds be fast enough when the ps5 is ten times faster than the best sata ssds. most importantly it's very cpu heavy even on a 7800x3D which is the only real concern.
@DerRabenbarde they did not address it. Whats your source??? The only thing they said in their twitter is general troubleshooting and the frame generation bug. Nothing else
@DerRabenbarde are you serious? You expect a majority of pc players to easily just buy a better PC? thats terrible gatekeeping. I would understand if someone is running a pentium level pc from the 2000s but people who can reliably play other modern AAA games have trouble running this game. This game IS the problem and the Devs push for upscaling as the REQUIRED option to do to get proper stable 60 fps. Dont gatekeep. Be smart
i would really love an option that can turn of the monsters red laser when they are targeting you with a big attack, let me figure that out myself instead of being handheld
When you're in an area with multiple items you can gather/activate with your slinghook, you can hold L2 and press D-pad up/down to go between a list of them on the left on the screen and press circle to hook that item without even looking at it
About the HH: Yes, you keep the buffs. Echo Bubbles you are correct on. The Focus Strike you kinda just glanced over. It does let you queue in up to 5 Notes but you have to do it in Rythm. Per perfect Note you deal DMG and the Finisher deals extra DMG. The Flourish lets you input a Second Note on its second swing and now new in Wilds, the Overhead Smash also lets you input a second Note, when the Hunter smashes the HH down. And of course the Hiltstab still exists.
4:23 Perfect Guards are NOT required to do a Power Clash. Instead you just guard any attacks a certain number of times to build up an invisible meter, then you guard specific attacks when the meter is full to do the clash. Same thing applied to Offset attacks.
I never played a MH game so the Beta made me overwhelmed with the controls and pretty much everything. But I enjoyed my time even though I wasn't sure what I'm doing for most of the time. I'm sure to pick up Wilds, assuming optimization in the full release is better and at a sale!
It's one of those "the first one is the hardest" kind of games for sure. That said, it really appears Wilds has a lot more tutorials than usual and focus mode being 99% the same for all weapons makes Wilds look like a good entry point to the series.
@@Calekoflight On my own, without the time window of beta it'd be far easier to digest for sure. Even weapons got combos at the top right corner shown so a player can try the weapon out and learn it quite well.
You can give Monster Hunter World a try to get into the swing of things, it's always on sale and there's still a good 4 months before Wilds release. But ofc it doesn't have the QoLs Wilds introducing but I can assured it's a phenomenal game.
World was my first and yes, these games can be overwhelming even though these modern MonHuns are considered the easiest to get into. Wild's beta was the opening of the game and it felt easier to understand and more to the point than World, which had tutorials for hours, World's opening sequence was cool though, with you climbing a huge monster's back.
For the horn tip, its worthwhile to keep in mind that some songs get weakend when you switch to another weapon. The one im sure about is attack up but there are most likely other songs that are affected.
im pretty sure they dont get weakened but are just weaker in general so that the power of the HH is less focused on the team and more on the HH player. but to be sure we need to have the entire game
@@raptorxd2146 im not certain about wilds but the way buffs work in mh is that its called attack up small medium or large and these buffs give a multiplier. The multiplier is different for each weapon, hammer and hunting horn have some of the higher multipliers so if you switch weapons it will probably seem weaker but is essentially the same amount of attack relative to the new weapon.
@@LeetTron5000it seems HH buffs have changed for the better with Wilds so far in the beta. Self improvement gives the stronger buff(20%) and doesn't translate over to other weapons from what I've been hearing, attack Up is only 2 to 3% even tho it is attack up small. It's more beneficial to use demon shot ammo for attack buffs. The pocket horn stuff seems to be fix and blown the roof off HH weapon varieties. Check out Kplayshere maybe I messed up the explanation
@@LeetTron5000 I think you're referring to Bloat? Bloat, which is tied specifically to the type of weapon, is a modifier/multiplier applied to your final True Raw (the actual weapon damage number used for calculations of damage, alongside Motion Values and Hitzone Values). The purpose of this is simply to make your weapon's damage number look appropriate for the weapon type (Using Worldborne numbers: each GS hits are slow but very hard, so they get 4.8x modifier. Meanwhile, each of DBs hits are fast but weaker in comparision, so they get a 1.4x modifier).
You don't need to land a perfect guard to make a guard clash happen btw, it just fills your meter faster. I made these numbers up but think of it like, you need to block an attack 5 times to make the first clash happen (or instead 2 parries), and then it takes 25 blocks to make the second clash happen (or 12 parries)
Wow I didn't know half of this and I was looking for something similar to this. Specifically, the environment that you can interact (falling rocks, walls, etc.) and uses of the endemic life during a hunt. It would be great if you make a video of these when the game is live. These are the things that I always look for when a new MH game/dlc is released since they're always useful and knowing where they're located, the hunt will get easier.
in regards to hunting horn, friends and i tested it in pb, if you stay with hunting horn all stat increase are 20%, if you swap/other players it gets reduced to 5% (everything else stays how it is so still usefull for stuff like earplugs)
That menu one sounds super helpful! ^L^ I definitely went around collecting many living shock traps, and crafting many tranqs (despite only 1 sleep herb on the map). Some notes on the tranqs: Don't use the knives on the monster is asleep, use the bombs instead. This can be useful to pre-apply the first tranq before you set up your trap. Also, this means that you can now hold even more tranqs between these two forms, if you wish to do so for marathon expeditions.
I'm a hunting horn main and I'm not exactly thrilled about the trick you shared about dooting before switching off the horn. But I guess it's helpful for whoever wants to try it. Idk if this counts for this video, but since you've shown some stuff with the hunting horn I might as well mention it. In world/iceborne, the directional B move is a flourish and you could input a second note in the second half of the animation. In wilds, the superpound (directional Y+B) now also gained this feature allowing you to input a second note. I've watched a few speed runs for the beta and they all buff themselves with heavy bow gun's demon drug shot. I wonder if that will become a stable when the full game comes out.
8:31 if you time the input with the animation of the riff you do more damage and the finisher is animation is a little different. On his second try you can see the weapon glowing red 3x but he fails the last 2.
the Heavy Bowgun seems like a better secondary option if you are just looking for a quick boost, you can shoot the buff ammo on the floor from your seikret and run over it, all your teamates can benefit as well.
@@BoomstickGamingMost likely they're not going to change it. Besides, Lala Barina actually only has four legs, and so do the other large "spiders" in Monster Hunter.
2:00 OMG, that means I can do the attack boost horn swap and use a stamina/status effect negate one to hunt 8:45 You actually have to input the notes in the woundstrike, to get the explosion at the end
I found that on hunting horn, trying the dual input 8th notes during bubble and wound breaking often doubled an input, resulting in a bonus note, ruining the melody. Hope it's fixed in full release.
For nr 14 Thorngrass Pods, if you fight a monster in a prickly bush, then you can see the same damage numbers pop up as when you shot a Thorngrass Pod on them
Thanks for the forecast! I need some advice: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). Could you explain how to move them to Binance?
I really wish that destroying monster parts had a bigger impact on the fight. for example destroying rey dau's horns stopping it from using the railgun lightning attack but in turn using more aggressive physical attacks instead or something like that. judging from the beta, it seems to have no impact whatsoever. Glavenus in World would still use it's tail sharpening animation and tail slash long after you've already cut of the sharp blade end of its tail. wish they had more detailed change in monster behaviour depending on which parts you break.
The limit of movement in the older monster hunter added to the challenge because the game was built around it. I wouldn't call being able to scoot around during attacks a quality of life change but it does make sense that they are trying new things.
theyre amping up difficulty as well iirc with the added extra movement theyre just solving the clunkiness which adds to the frustration of a lot of players that are just casuals and want to enjoy the game plus its also a good showcase of the improvement of tech of the game the fluidity may seem to make it look easier but I think of it as being more in control that it rewards quick reaction time for a more satisfying gameplay
Boomstick ! i had all my setting to max, but my game didn't looked that good ! could u show us your setting once it'll be released ?please ! (especially the : brightness / saturation one, your colors looked way better and realistic than mine !) thnx !
Some good ones in here. Great video! I really hope they work on the Insect Glaive, it felt overly clunky, and the controls are really poorly mapped. I'm also on team bring back the 🚁
There's an option to toggle the focus mode versus hold. Really helped with the clunky feeling. The other part might just be the fact that they found the absolute slowest bug in the game.
On the hh buffing other weapons; self improvement WILL NOT carry over. The icon stayed during the beta but the effect did not work. I think I read somewhere else that they confirmed that it would not be passable
I've played the beta and had near zero knowledge of the franchise, I had fun but was clueless. Since I've now experienced the graphics of Wilds and the fluidity of the gameplay should I still try out MH World? There's still time until February, but maybe it will be a jarring experience? What do you guys think?
The lance back poke made me rethink my decision of skipping lance in wilds. When I tried it in the beta I always found myself "inside" the monster rather than close to its ugly dumb face.
Big world fan and after playing wilds I decided to kill the time until wilds comes out and play rise. Rise sucks lol I hate it so much, it feels terrible and I’m sad now that I don’t like it. Rampage quests are trash, the combat feels goofy and doesn’t match the monsters speed imo. Feb can’t come soon enough
I am going to sound like I am an old fart who is complaining and just hating on the hunters of today; but this new version of Monster Hunter is making things way too easy. I started with Monster Hunter Tri, and one major monster mechanic that was introduced that would change how we hunt, was "Monster Behavior". During your hunt, not only did you have to learn the monster's moves, but learn to look for signs that indicated what the monster would do next, like: steam coming the monster that indicated the monster was enraged; the monster begins to stagger and drool, which indicated it needed to eat for a recharge; and limping would indicate that the monster was close to death as it fled back to its nest or lair. If you didn't mark a monster with a paintball, you had to get to know its patterns and routes. MH World eliminated the need for this with scoutflies and being able to mark whatever you want on your map. Evasion and vulnerability depended on timing; that need has been eliminated thanks to MH Rise and the introduction of Wire Bugs. Now we have Wilds; this next generation of Monster Hunter has completely eliminated the need to prep for a hunt, the need to study and learn monster behaviors or your environment, and the need or desire to perfect one's experience with any one or more of the 14 weapons. In my opinion,if the introduction to the story is an omen as to the future of Monster Hunter gameplay and mechanics, pretty soon all a "Hunter" will have to do is follow a series of button cues/prompts, and if your timing is right, the monster is hunted in a series of captivating scenes.
I'm an Old World fan, MHGU is still my favorite MH game after all this time, I liked World but hated Iceborne, liked Rise, never got into Sunbreak, but I can't really get back into either of them. Wilds might be my new favorite MH game based on my time with the beta.
Sunbreak is literally GU and Frontier style combat. Which I preferred more than World's clunky repetition. I would suggest trying Sunbreak especially MR4 once the special monsters pop out to challenge you and with the better movesets on all weapons with the stance switching.
Also have you mentioned anything about the BAD PC OPTIMIZATIONS seen in the Beta? The fact 30 series are hardly breaking 60 fps without need upscaling is already sending red flags and also the amount of low poly and low texture graphics seen. Can you please do a news video about that?
The video talks about ingame mechanics and hidden features in the game, not pc technicalities. That would need a different video. Honestly, a lot of youtuber already made that cause that is probably easier to make than this kind of guide video.
@standheaykic66 would be appreciated if he adds another video to talk about it. We need yo make it a bigger deal cause this issue is really bad. Youre telling me you dont want other PC players to have a comfortable time playing this game and would rather force em to buy a better PC when even the good midrange pcs cant handle the optimization? We need more influential people to pile on the complaint to make Capcom address it
*Thoughts on Wilds?! New things you would like to see? Tweaks to be made?* -BoomstickAlex
@@BoomstickGaming Can you please do a video about the BAD PC OPTIMIZATIONS seen in the Beta? The fact 30 series are hardly breaking 60 fps without need upscaling is already sending red flags and also the amount of low poly and low texture graphics seen. Can you please do a news video about that?
We need more videos to talk about it to pile on capcom for them to address it and not repeat another Dragons Dogma 2 launch debacle
@@TrickyJebus during or even before the test on steam they addressed the low poly bug and frame interpolation after image bugs as well as performance. it's an older version of the game, older than for example the one shown at TGS. also a LOT of the discussion is dominated by people who *don't meet the recommended hardware specs*. a 3060 simply isn't gonna cut it and neither will the cheapest sata ssds be fast enough when the ps5 is ten times faster than the best sata ssds. most importantly it's very cpu heavy even on a 7800x3D which is the only real concern.
@DerRabenbarde they did not address it. Whats your source???
The only thing they said in their twitter is general troubleshooting and the frame generation bug. Nothing else
@DerRabenbarde are you serious? You expect a majority of pc players to easily just buy a better PC? thats terrible gatekeeping. I would understand if someone is running a pentium level pc from the 2000s but people who can reliably play other modern AAA games have trouble running this game. This game IS the problem and the Devs push for upscaling as the REQUIRED option to do to get proper stable 60 fps. Dont gatekeep. Be smart
i would really love an option that can turn of the monsters red laser when they are targeting you with a big attack, let me figure that out myself instead of being handheld
February cant come soon enough
Gaming love
Let it take its time, man... I dont wanna get older faster.
Agreed
Nah it can take it's time, I need to save up for either a new console or PC.
I guess they need the 4 month to improve performance
When you're in an area with multiple items you can gather/activate with your slinghook, you can hold L2 and press D-pad up/down to go between a list of them on the left on the screen and press circle to hook that item without even looking at it
About the HH:
Yes, you keep the buffs.
Echo Bubbles you are correct on.
The Focus Strike you kinda just glanced over. It does let you queue in up to 5 Notes but you have to do it in Rythm. Per perfect Note you deal DMG and the Finisher deals extra DMG.
The Flourish lets you input a Second Note on its second swing and now new in Wilds, the Overhead Smash also lets you input a second Note, when the Hunter smashes the HH down. And of course the Hiltstab still exists.
Honestly, Doshagumas belly looks extremely tempting to pet
4:23
Perfect Guards are NOT required to do a Power Clash. Instead you just guard any attacks a certain number of times to build up an invisible meter, then you guard specific attacks when the meter is full to do the clash.
Same thing applied to Offset attacks.
February is the month I will:
- take a week off from work
- buy RTX 4070 Super
- send my wife with kids to Alaska.
bears gotta eat, mans gotta game.
dude the favorites menu is a HUGE feature, thank you for highlighting that!
Damn, some of these, like the menu options, are extremely helpful. Hate that I can't keep playing the demo haha
That menu one was insane. Had no idea about that one.
I never played a MH game so the Beta made me overwhelmed with the controls and pretty much everything. But I enjoyed my time even though I wasn't sure what I'm doing for most of the time. I'm sure to pick up Wilds, assuming optimization in the full release is better and at a sale!
It's one of those "the first one is the hardest" kind of games for sure. That said, it really appears Wilds has a lot more tutorials than usual and focus mode being 99% the same for all weapons makes Wilds look like a good entry point to the series.
@@Calekoflight On my own, without the time window of beta it'd be far easier to digest for sure. Even weapons got combos at the top right corner shown so a player can try the weapon out and learn it quite well.
You can give Monster Hunter World a try to get into the swing of things, it's always on sale and there's still a good 4 months before Wilds release. But ofc it doesn't have the QoLs Wilds introducing but I can assured it's a phenomenal game.
World was my first and yes, these games can be overwhelming even though these modern MonHuns are considered the easiest to get into. Wild's beta was the opening of the game and it felt easier to understand and more to the point than World, which had tutorials for hours, World's opening sequence was cool though, with you climbing a huge monster's back.
@@cyco7229 Well that brings back memories of spending way way too long on that Monster's back never finding the other one......
For the horn tip, its worthwhile to keep in mind that some songs get weakend when you switch to another weapon. The one im sure about is attack up but there are most likely other songs that are affected.
im pretty sure they dont get weakened but are just weaker in general so that the power of the HH is less focused on the team and more on the HH player. but to be sure we need to have the entire game
@@raptorxd2146 im not certain about wilds but the way buffs work in mh is that its called attack up small medium or large and these buffs give a multiplier. The multiplier is different for each weapon, hammer and hunting horn have some of the higher multipliers so if you switch weapons it will probably seem weaker but is essentially the same amount of attack relative to the new weapon.
@@LeetTron5000it seems HH buffs have changed for the better with Wilds so far in the beta. Self improvement gives the stronger buff(20%) and doesn't translate over to other weapons from what I've been hearing, attack Up is only 2 to 3% even tho it is attack up small. It's more beneficial to use demon shot ammo for attack buffs. The pocket horn stuff seems to be fix and blown the roof off HH weapon varieties. Check out Kplayshere maybe I messed up the explanation
@@LeetTron5000 I think you're referring to Bloat? Bloat, which is tied specifically to the type of weapon, is a modifier/multiplier applied to your final True Raw (the actual weapon damage number used for calculations of damage, alongside Motion Values and Hitzone Values). The purpose of this is simply to make your weapon's damage number look appropriate for the weapon type (Using Worldborne numbers: each GS hits are slow but very hard, so they get 4.8x modifier. Meanwhile, each of DBs hits are fast but weaker in comparision, so they get a 1.4x modifier).
@@badtiming2208 yes this is exactly what I'm talking about.
Instead of hunting horn you should instead equip a light bowgun for recover ammo and heavy bowgun demon ammo to buff yourself before a fight.
Why do that when saxabonk tho
Currently working on my Charge Bglade, Longsword and bow fundimentals to main them in Wilds, going to be so awesome
I need it, I NEED IT NOW! The beta only made me want it more!
Wasn’t familiar with your channel, but there were quite a few things on that list I hadn’t encountered before. Thanks!
You don't need to land a perfect guard to make a guard clash happen btw, it just fills your meter faster. I made these numbers up but think of it like, you need to block an attack 5 times to make the first clash happen (or instead 2 parries), and then it takes 25 blocks to make the second clash happen (or 12 parries)
Wow I didn't know half of this and I was looking for something similar to this. Specifically, the environment that you can interact (falling rocks, walls, etc.) and uses of the endemic life during a hunt.
It would be great if you make a video of these when the game is live. These are the things that I always look for when a new MH game/dlc is released since they're always useful and knowing where they're located, the hunt will get easier.
in regards to hunting horn, friends and i tested it in pb, if you stay with hunting horn all stat increase are 20%, if you swap/other players it gets reduced to 5% (everything else stays how it is so still usefull for stuff like earplugs)
Can't for your weapon tips for specific builds ---- twin blades 😁
Oh wow I didn't know that about the horn lol
That menu one sounds super helpful! ^L^
I definitely went around collecting many living shock traps, and crafting many tranqs (despite only 1 sleep herb on the map).
Some notes on the tranqs: Don't use the knives on the monster is asleep, use the bombs instead. This can be useful to pre-apply the first tranq before you set up your trap. Also, this means that you can now hold even more tranqs between these two forms, if you wish to do so for marathon expeditions.
I'm a hunting horn main and I'm not exactly thrilled about the trick you shared about dooting before switching off the horn. But I guess it's helpful for whoever wants to try it.
Idk if this counts for this video, but since you've shown some stuff with the hunting horn I might as well mention it. In world/iceborne, the directional B move is a flourish and you could input a second note in the second half of the animation. In wilds, the superpound (directional Y+B) now also gained this feature allowing you to input a second note.
I've watched a few speed runs for the beta and they all buff themselves with heavy bow gun's demon drug shot. I wonder if that will become a stable when the full game comes out.
Fantastic info! Hell HELLA HELLLLLLLLLLLLLLLLLA excited for Wilds!
very good video, many things i didn't hear about until now!
first game i preordered since maybe elden ring and im not sure i even preordered elden ring
Didn't expect i'd learn this many stuff 😮❤
Nice video ! 🤌
Great audio man 👌🏼 Your voice is sounding CRISPY
8:31 if you time the input with the animation of the riff you do more damage and the finisher is animation is a little different. On his second try you can see the weapon glowing red 3x but he fails the last 2.
Nice tips and good vid. thank you.
With those new movements while attacking, a group of 4 can start a mob dance.
the Heavy Bowgun seems like a better secondary option if you are just looking for a quick boost, you can shoot the buff ammo on the floor from your seikret and run over it, all your teamates can benefit as well.
wait whats the arachnophobia verision of the white and red spider gonna be? will it still be a greet slime? or will it be a white slime?
lol i thought of that! How do you change that entire huge model?!
@@BoomstickGamingMost likely they're not going to change it. Besides, Lala Barina actually only has four legs, and so do the other large "spiders" in Monster Hunter.
BRUHHHHHHH, that hunting horn one is SOOOO INSANE. crazy af
Another cool thing to note about bleeding pods is that you can use em to make wounds go from the white scar to the punishable red wound!
i heard alma is throwing stuff into the sekriets pouch >.< i love new handler
5:04 You can sneak attack a monster during their turf wars too
2:00 OMG, that means I can do the attack boost horn swap and use a stamina/status effect negate one to hunt
8:45 You actually have to input the notes in the woundstrike, to get the explosion at the end
I found that on hunting horn, trying the dual input 8th notes during bubble and wound breaking often doubled an input, resulting in a bonus note, ruining the melody. Hope it's fixed in full release.
for the HH secondary, self improvement only applies to HH but the rest of the buffs do work
For nr 14 Thorngrass Pods, if you fight a monster in a prickly bush, then you can see the same damage numbers pop up as when you shot a Thorngrass Pod on them
You can also use bleeding pods to open wounds when they are close to opening (have a white exposed mark)
Played on the xsx and pc (3070), hope they fix the performance, everything was excellent 👌
I used focus mode 95% of the time because I find repositioning attacks feel weird in this beta compared to World. So I saw a lot of these.
0:01 "is that Levi?"
Thanks for the forecast! I need some advice: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). Could you explain how to move them to Binance?
I really wish that destroying monster parts had a bigger impact on the fight. for example destroying rey dau's horns stopping it from using the railgun lightning attack but in turn using more aggressive physical attacks instead or something like that. judging from the beta, it seems to have no impact whatsoever.
Glavenus in World would still use it's tail sharpening animation and tail slash long after you've already cut of the sharp blade end of its tail.
wish they had more detailed change in monster behaviour depending on which parts you break.
Wow this game is insane
The limit of movement in the older monster hunter added to the challenge because the game was built around it.
I wouldn't call being able to scoot around during attacks a quality of life change but it does make sense that they are trying new things.
theyre amping up difficulty as well iirc with the added extra movement
theyre just solving the clunkiness which adds to the frustration of a lot of players that are just casuals and want to enjoy the game
plus its also a good showcase of the improvement of tech of the game
the fluidity may seem to make it look easier but I think of it as being more in control that it rewards quick reaction time for a more satisfying gameplay
I neeeeeeeeeeeed it
Boomstick ! i had all my setting to max, but my game didn't looked that good ! could u show us your setting once it'll be released ?please ! (especially the : brightness / saturation one, your colors looked way better and realistic than mine !) thnx !
This is in 4k, everything max. I didn't make any other adjustments
@@BoomstickGaming well then it's just my brightness and saturation that where kinda off i guess, was HDR on too ?
Does self-improvement work on other weapons?
Whats system are you playing on and what system will you be playing on?
Some good ones in here. Great video! I really hope they work on the Insect Glaive, it felt overly clunky, and the controls are really poorly mapped. I'm also on team bring back the 🚁
There's an option to toggle the focus mode versus hold. Really helped with the clunky feeling. The other part might just be the fact that they found the absolute slowest bug in the game.
Do you have a video on your graphic settings? I tried to make it look good but it doesn't look as good as your vid.
On the hh buffing other weapons; self improvement WILL NOT carry over. The icon stayed during the beta but the effect did not work. I think I read somewhere else that they confirmed that it would not be passable
I've played the beta and had near zero knowledge of the franchise, I had fun but was clueless. Since I've now experienced the graphics of Wilds and the fluidity of the gameplay should I still try out MH World? There's still time until February, but maybe it will be a jarring experience? What do you guys think?
You're asking like World is ancient. If you think World looks fun, then play it. Simple as that.
Wilds seens to have even more changes than Rise to make hunters life easier
Looking forward to MHWilds in Feb!
The lance back poke made me rethink my decision of skipping lance in wilds. When I tried it in the beta I always found myself "inside" the monster rather than close to its ugly dumb face.
What's hidden about playing hunting horn songs for yourself?
This is the first time you can apply them to yourself BUT use another weapon
There are really no hitstops?
There is no need for adv. for this game. This game Sells it self.(or imma MH fan)
🏹
Big world fan and after playing wilds I decided to kill the time until wilds comes out and play rise. Rise sucks lol I hate it so much, it feels terrible and I’m sad now that I don’t like it. Rampage quests are trash, the combat feels goofy and doesn’t match the monsters speed imo. Feb can’t come soon enough
Hunting horn as a secondary weapon shouldn’t be important. I don’t want it to be a necessity.
Nothing is a necessity. It's not a pvp game. There are no leaderboards. You have no reason to be the most optimal hunter ever.
it's not, HH buffs are mostly to the HH itself, other support songs can be helpful though
Buff the hit stop. Only thing I care about. The performance can be patched after for all I care.
I am going to sound like I am an old fart who is complaining and just hating on the hunters of today; but this new version of Monster Hunter is making things way too easy.
I started with Monster Hunter Tri, and one major monster mechanic that was introduced that would change how we hunt, was "Monster Behavior". During your hunt, not only did you have to learn the monster's moves, but learn to look for signs that indicated what the monster would do next, like:
steam coming the monster that indicated the monster was enraged; the monster begins to stagger and drool, which indicated it needed to eat for a recharge; and limping would indicate that the monster was close to death as it fled back to its nest or lair.
If you didn't mark a monster with a paintball, you had to get to know its patterns and routes. MH World eliminated the need for this with scoutflies and being able to mark whatever you want on your map.
Evasion and vulnerability depended on timing; that need has been eliminated thanks to MH Rise and the introduction of Wire Bugs.
Now we have Wilds; this next generation of Monster Hunter has completely eliminated the need to prep for a hunt, the need to study and learn monster behaviors or your environment, and the need or desire to perfect one's experience with any one or more of the 14 weapons.
In my opinion,if the introduction to the story is an omen as to the future of Monster Hunter gameplay and mechanics, pretty soon all a "Hunter" will have to do is follow a series of button cues/prompts, and if your timing is right, the monster is hunted in a series of captivating scenes.
I'm an Old World fan, MHGU is still my favorite MH game after all this time, I liked World but hated Iceborne, liked Rise, never got into Sunbreak, but I can't really get back into either of them.
Wilds might be my new favorite MH game based on my time with the beta.
Sunbreak is literally GU and Frontier style combat. Which I preferred more than World's clunky repetition. I would suggest trying Sunbreak especially MR4 once the special monsters pop out to challenge you and with the better movesets on all weapons with the stance switching.
i highly recommend sunbreak if you liked rise
Bring 2 hunting horns for 6 buffs 😂
Gonna play the demo everyday till February ❤
I still wish the Magnet Spike would return
Focus mode low-key is kinda broken.
In my opinion if you use the arachnophobia filter then you are a wimp. Face your fears
Also have you mentioned anything about the BAD PC OPTIMIZATIONS seen in the Beta? The fact 30 series are hardly breaking 60 fps without need upscaling is already sending red flags and also the amount of low poly and low texture graphics seen. Can you please do a news video about that?
You clearly already know...
@wavemasterxyra1630 does it matter that I myself know? Im asking him cause he needs to put it out there as news for other people to know.
The video talks about ingame mechanics and hidden features in the game, not pc technicalities. That would need a different video.
Honestly, a lot of youtuber already made that cause that is probably easier to make than this kind of guide video.
@standheaykic66 would be appreciated if he adds another video to talk about it. We need yo make it a bigger deal cause this issue is really bad. Youre telling me you dont want other PC players to have a comfortable time playing this game and would rather force em to buy a better PC when even the good midrange pcs cant handle the optimization? We need more influential people to pile on the complaint to make Capcom address it
@TrickyJebus you're bit late raising your pitchfork. Capcom already addressed that issue days ago.
Nothing is IMpressive in this title... old content setup again.. for casual idiots...