LEARNING ABOUT ALIENS, AND MAKING NEW GEAR! - Exogate Initiative 1.0 Gameplay - 08

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  • Опубликовано: 7 фев 2025
  • EXOGATE INITIATIVE GAMEPLAY - Build and manage mankind’s first mission across the universe! Create a sprawling facility underground, and explore mysterious new worlds through the Exogate.
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Комментарии • 34

  • @CharliePryor
    @CharliePryor  21 час назад +4

    My new motto should have something to do with being “incompetence free” experiences. ;)

    • @尚恩戴
      @尚恩戴 20 часов назад +1

      @CharliePryor you could aim for increasing the team size research, that way every team can have a soldier and a medic with 2 of the specialty, for example 2 engineers or two scientists

    • @尚恩戴
      @尚恩戴 20 часов назад

      As you did notice it two episodes ago..(if i remember correctly)

    • @CharliePryor
      @CharliePryor  19 часов назад

      @@尚恩戴 it also means that very team is 33% more expensive as I have to staff more people. There are certainly instances where having more people would be good. The question is, are the science points better spent now someplace else

    • @Robert-pl1gd
      @Robert-pl1gd 13 часов назад

      @@CharliePryor You have the money coming in to afford bigger teams, and enough patents to sustain it. as someone said above, diversify your teams (engineers, troops, and scholars) and people will level up faster. especially your lvl1 troops

    • @CharliePryor
      @CharliePryor  13 часов назад

      @@Robert-pl1gd patents will not last forever. Eventually, we’ll run out of science. Having a solid bank of millions protects against that later as we transition to the later game where patents don’t really do as much for me anymore, but expenses still rise

  • @welluhwhatdoyouwantm
    @welluhwhatdoyouwantm 15 часов назад +2

    I think the icon on the gater that is persistently on top is that of a bed. I don't think you have enough beds.

  • @austinwhite5850
    @austinwhite5850 21 час назад

    This is making me go back to your evil genius series. Can't get enough

  • @RCktz01
    @RCktz01 11 часов назад

    Another great installment, Cheers Charlie!

  • @Robert-pl1gd
    @Robert-pl1gd 13 часов назад

    seems like the mind pods could be sensory deprivation chambers. calm and quiet

  • @JasemCatrall
    @JasemCatrall 18 часов назад

    It's Doctors without Borders!

  • @kirbyk1148
    @kirbyk1148 16 часов назад

    My OCD is spiking watching you dig out your rooms 🤣

  • @Nemosan01
    @Nemosan01 21 час назад +2

    What about the snowball effect of having more people pr squad… and all can carry all materials… more science… minerals… money, suits etc..

  • @ssWinni
    @ssWinni Час назад

    Really need the bigger team research lol @22:40

  • @DeathByRabbit
    @DeathByRabbit 18 часов назад

    The turrets seemed to be pretty useful if you find you just don't have enough soldiers for defense. Also, since your blast door got breached last raid, it may not be a bad idea to put another blast door going towards your power room for the extra padding. Some of them just go straight for the power generators it feels like. :\

  • @Nemosan01
    @Nemosan01 21 час назад

    Yes man❤

  • @Nemosan01
    @Nemosan01 21 час назад

    Placement of armoured guard may not be optimal for enemies not targeting the energy

  • @cenzo_rex
    @cenzo_rex 10 часов назад

    The mind pod probably just gets pumped full of DMT🎉

  • @khatziOG
    @khatziOG 7 часов назад

    The reason why i keep "home" teams is because eventually you will have all the amenities to gain experience indoors. Training rooms are op if you plan it right

    • @khatziOG
      @khatziOG 7 часов назад

      Also please look up what these icons mean. those red ones are important and could clog your progress. you did a great job running the profits so early.

    • @CharliePryor
      @CharliePryor  7 часов назад +1

      The icons are fine. They have them when they want something, but they are also on their way to get that something anyways. I'm not deficient in anything, it's just an annoying element of the game's UI. For example, they'll pop a thought bubble about food, and then walk over to get food, etc. The only ones I 'care' about are the ones talking about nowhere to store ore. That gets addressed very soon

  • @ClemFamdango
    @ClemFamdango 18 часов назад

    The only reason you shouldn’t build things you’re not using is the maintenance still needs to be run.

  • @Zeupeorvk
    @Zeupeorvk 9 часов назад

    I think u should get 4th team slot research done

  • @Slyder_Gaming
    @Slyder_Gaming 19 часов назад

    By the way the gear like head lamp etc.. isnt locked behind research? Seems you cannot make it yet.

    • @CharliePryor
      @CharliePryor  18 часов назад +1

      It’s just an upgrade to existing suits. Need to make the suits

  • @austinwhite5850
    @austinwhite5850 20 часов назад

    I'm not sure how far ahead you are but maybe stockpile more asteril. Looks like all the equipment uses it

    • @CharliePryor
      @CharliePryor  20 часов назад

      None of the equipment uses it

    • @austinwhite5850
      @austinwhite5850 19 часов назад

      @CharliePryor I mean the exosuits and craftables.

    • @CharliePryor
      @CharliePryor  18 часов назад

      @@austinwhite5850 correct. None of these requires asteril

  • @JayzenFreeze
    @JayzenFreeze 18 часов назад

    Why dont you have bedrock all over the place? I got a lot messing with my building design.

    • @CharliePryor
      @CharliePryor  17 часов назад

      Luck of the draw maybe. Haven’t needed to worry about it yet

  • @thehairz
    @thehairz 9 часов назад

    Why are you still running around with 3 person teams? The higher difficulty planets are much easier with 4 or even 5 person teams.