Celest Dash - Clickteam Fusion 2.5

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  • Опубликовано: 14 ноя 2024

Комментарии • 22

  • @the0Q9232
    @the0Q9232 2 года назад +2

    I'm trying to make a game with the movements of Celeste in clickteam fusion, can you prepare a tutorial for it?

  • @artoke84
    @artoke84 Год назад

    man this is so cool! thank you

  • @clust3rpepis
    @clust3rpepis Год назад

    Thanks a bunch for the tutorial!! I've got a problem though,
    Whenever I dash, the player goes through walls. Do you know how to fix this?

  • @rocketspace
    @rocketspace 2 года назад +1

    thanks, your tutorial was of great help

  • @kyle2876
    @kyle2876 2 года назад

    new subs epiko tutorial

  • @itsepic11_
    @itsepic11_ 2 года назад +2

    when you dash to the walls, you can get through them

    • @OhJr
      @OhJr 2 года назад

      That's cuz he's using normal X coords, but I made a better dash, the only thing I used from this tutorial is the string.
      If you're still interessed tell me

    • @itsepic11_
      @itsepic11_ 2 года назад

      @@OhJrSo how can I make a better dash

    • @OhJr
      @OhJr 2 года назад

      @@itsepic11_ I am still here and I'm gonna finally tell you the code lmao

    • @OhJr
      @OhJr 2 года назад +1

      @@itsepic11_ HERE WE GO!
      First make 2 variables in the player object(or the PMO(platform moving object)), direction(set it to -1) and dashcooldown(set to whatever you want, 200 recomended(5 seconds).
      And also make that state string and set it to move by default.
      Now, I'll assume you have the PMO momevent(yes like in the video with the string and everything) done and on the line that moves to the left i want you to make so that it sets the direction variable to 1 and on the right one to set it to -1.
      Now make a new comment or gorup called dash and here we go.
      1: dashcooldown of [player] = 200, Upon pressing "shift" -> set state of [player] to dash, set dashcooldown to one(all on player object)
      2: state of [player] = "dash" -> Set Y Velocity to 0, Set Maximum Y Velocity to 0(On the PMO)
      3: State of [player] "dash", direction of [player] = -1 -> Set additional X velocity to (on the PMO)
      OBS: you can also set the x velocity to the player's max for smooth momentum)
      4: State of [player] "dash", direction of [player] = 1 -> Set additional X velocity to -(on the PMO)
      OBS: same applies here but remember to make it negative.
      5: State of [player] = "dash", every (22 miloseconds) -> set state of [player] move
      6: dashcooldown < , state of [player] = "move" -> add 1 to dashcooldown(on the player)
      7: state of [player] = "move" -> Set Maximum Y Velocity to (On the PMO)

    • @OhJr
      @OhJr 2 года назад

      @@itsepic11_ If you've done everything correctly you should be good, btw means that you can edit these

  • @omerreyiz14
    @omerreyiz14 2 года назад

    i pressed ctrl a and i can't revert please help me my project can go

  • @martired
    @martired 2 года назад

    thanks bro :D

  • @easygamemaker
    @easygamemaker 2 года назад

    Hi. I see you create tutorials for game engines. I am the creator of EasyGameMaker and would like if you can create tutorials for my engine also. Thanks.

    • @kidderclicks7859
      @kidderclicks7859  2 года назад +1

      Wow yeah definitely. I'll take a look at it and see what I can come up with!

    • @easygamemaker
      @easygamemaker 2 года назад

      @@kidderclicks7859 Ok, thanks!