That's cuz he's using normal X coords, but I made a better dash, the only thing I used from this tutorial is the string. If you're still interessed tell me
@@itsepic11_ HERE WE GO! First make 2 variables in the player object(or the PMO(platform moving object)), direction(set it to -1) and dashcooldown(set to whatever you want, 200 recomended(5 seconds). And also make that state string and set it to move by default. Now, I'll assume you have the PMO momevent(yes like in the video with the string and everything) done and on the line that moves to the left i want you to make so that it sets the direction variable to 1 and on the right one to set it to -1. Now make a new comment or gorup called dash and here we go. 1: dashcooldown of [player] = 200, Upon pressing "shift" -> set state of [player] to dash, set dashcooldown to one(all on player object) 2: state of [player] = "dash" -> Set Y Velocity to 0, Set Maximum Y Velocity to 0(On the PMO) 3: State of [player] "dash", direction of [player] = -1 -> Set additional X velocity to (on the PMO) OBS: you can also set the x velocity to the player's max for smooth momentum) 4: State of [player] "dash", direction of [player] = 1 -> Set additional X velocity to -(on the PMO) OBS: same applies here but remember to make it negative. 5: State of [player] = "dash", every (22 miloseconds) -> set state of [player] move 6: dashcooldown < , state of [player] = "move" -> add 1 to dashcooldown(on the player) 7: state of [player] = "move" -> Set Maximum Y Velocity to (On the PMO)
Hi. I see you create tutorials for game engines. I am the creator of EasyGameMaker and would like if you can create tutorials for my engine also. Thanks.
I'm trying to make a game with the movements of Celeste in clickteam fusion, can you prepare a tutorial for it?
Actually I have been. It will all be released soon.
ok thx
man this is so cool! thank you
Thanks a bunch for the tutorial!! I've got a problem though,
Whenever I dash, the player goes through walls. Do you know how to fix this?
thanks, your tutorial was of great help
new subs epiko tutorial
when you dash to the walls, you can get through them
That's cuz he's using normal X coords, but I made a better dash, the only thing I used from this tutorial is the string.
If you're still interessed tell me
@@OhJrSo how can I make a better dash
@@itsepic11_ I am still here and I'm gonna finally tell you the code lmao
@@itsepic11_ HERE WE GO!
First make 2 variables in the player object(or the PMO(platform moving object)), direction(set it to -1) and dashcooldown(set to whatever you want, 200 recomended(5 seconds).
And also make that state string and set it to move by default.
Now, I'll assume you have the PMO momevent(yes like in the video with the string and everything) done and on the line that moves to the left i want you to make so that it sets the direction variable to 1 and on the right one to set it to -1.
Now make a new comment or gorup called dash and here we go.
1: dashcooldown of [player] = 200, Upon pressing "shift" -> set state of [player] to dash, set dashcooldown to one(all on player object)
2: state of [player] = "dash" -> Set Y Velocity to 0, Set Maximum Y Velocity to 0(On the PMO)
3: State of [player] "dash", direction of [player] = -1 -> Set additional X velocity to (on the PMO)
OBS: you can also set the x velocity to the player's max for smooth momentum)
4: State of [player] "dash", direction of [player] = 1 -> Set additional X velocity to -(on the PMO)
OBS: same applies here but remember to make it negative.
5: State of [player] = "dash", every (22 miloseconds) -> set state of [player] move
6: dashcooldown < , state of [player] = "move" -> add 1 to dashcooldown(on the player)
7: state of [player] = "move" -> Set Maximum Y Velocity to (On the PMO)
@@itsepic11_ If you've done everything correctly you should be good, btw means that you can edit these
i pressed ctrl a and i can't revert please help me my project can go
thanks bro :D
Hi. I see you create tutorials for game engines. I am the creator of EasyGameMaker and would like if you can create tutorials for my engine also. Thanks.
Wow yeah definitely. I'll take a look at it and see what I can come up with!
@@kidderclicks7859 Ok, thanks!