Thank you for playing my map! I've just found out a day after publishing that the map had some bugs. I've fixed it and also my previous map had some floating medkits and torches: confcat.
Nice work Kurtis, but i need to inform one error: ""On RTCW mapping, entities placed on top of breakable objects will remain suspended when the object is destroyed". I think this is a flaw in the creation of this game, because it would be interesting to destroy objects, walls, fences, etc. and have the entity fall towards the ground. Therefore, we creators of custom maps will be able to hide things on the ceilings of the maps out of the player's reach, but allowing him to get them.
@@vicpas1 It might be possible to fix this. There's an entity that can destroy other entities. In the original game you can push those boxes, tables and lockers and also destroy them.
@@vicpas1 I've managed to make the clip drop to the ground, it took me about 1 hour. It's not pretty, but it works. I've also added 4 missing enemies from higher difficulty levels, changed the sky to night.
Show 👏 vicpas
RtCW forever, great map, and excellent video.
Thank you for playing my map! I've just found out a day after publishing that the map had some bugs. I've fixed it and also my previous map had some floating medkits and torches: confcat.
Nice work Kurtis, but i need to inform one error:
""On RTCW mapping, entities placed on top of breakable objects will remain suspended when the object is destroyed".
I think this is a flaw in the creation of this game, because it would be interesting to destroy objects, walls, fences, etc. and have the entity fall towards the ground.
Therefore, we creators of custom maps will be able to hide things on the ceilings of the maps out of the player's reach, but allowing him to get them.
@@vicpas1 It might be possible to fix this. There's an entity that can destroy other entities. In the original game you can push those boxes, tables and lockers and also destroy them.
@@vicpas1 I've managed to make the clip drop to the ground, it took me about 1 hour. It's not pretty, but it works.
I've also added 4 missing enemies from higher difficulty levels, changed the sky to night.
Nice, you got.
Vicpas = rtcw value