This is the first time for me and my wife watching a non-NRB BotCT, I wasn't sure how not hearing everyone's conversations would affect the experience. However, it's genuinly brilliant. So good to see a group of high level players showcasing the game as the masterpiece that it is. Great stuff everyone. Love the alchemist mechanic, would be interested in seeing more of these experimental roles in a NRB-style format.
This is definetly my favourite game of clocktower I've watched! From the Puzzlemaster getting it right, to Hossip pretty much solving the game night 2, and then Edd, just Edd! Wow xD
Great game. Obviously scandalously overpowered ability for the carry here, but you still have to have the balls to commit to it and get the required info for the coup de grace. Thoroughly entertaining.
21:00 A couple notes on your Fresher Flu: we call first year university students freshmen, sometimes referred to as fish (jokingly derogatory). So freshmen year sickness is called Fish Flu. A similar one is for students in a fraternity or sorority which we call Frat Flu bc the frat guys tend to have horrible hygiene. Sophomores are second year university students, and we skip the second "o" when pronouncing it. Last thing, we will generally refer to university as college, but we do have more technical uses for the word. A university will normally have multiple colleges within it separating departments--e.g. the college of engineering.
So I'm assuming having spy or widow on script with a pit hag alchemist would be a bad idea seeing how they could turn a good player in to one of them and the good spy/widow would just see who the demon is. Lol or even turning themselves into the spy or widow
I would say so, yes. You could always stack the script with six Minions or something, but the ST would need to keep in mind that only some of the Minions are suitable for the Alchemist.
If you really want to go overboard I think you could have an alchemist spy in a Vortox game? But you'd probably need a second copy of the game so you can keep a purposefully wrong town square for the purpose of showing the alchemist spy wrong information.
@@SheezyBites So this is some real "erm actually" bs, but even though the Alchemist is a townsfolk, one could easily argue that the ability they gain is a minion ability, and the Alchemist ability is just getting to use it. This means that it is the minion ability which yields info, so the Vortox would not make it give false info, since it isn't a townsfolk ability.
Most Minion abilities aren't info (in fact it's only Spy and Godfather, and Godfather is the more balanced one), hence why I'd rule it as townsfolk for that specific reason. I can totally see the other side though. But it's very avoidable because giving Good the Grimoire in any game including Vortox is too unbalanced in either direction(Because Good Spy in Vortox tells the Alch that it is Vortox). In terms of the Pithag though I'd totally Jinx the Alch Hag if they didn't already do that into if they try to make a proper Pit Hag, the ST decides who becomes the Pit Hag and the Alchemist's Ability changes.
@@alchemicpink2392 still not a good jinx id say - a good pithag is insanely powerful, and if the ST would have to choose who to make a pithag... it would mean that the alchemist either just handed evil the most powerful ability they can have or that good continues to have that ability and they get to reroll into something else i would go so far to say the jinx should be that it turns the ability into a once per game that cant make a new pithag but realistically... just dont make alchemist pithags XD
This was such an exciting game to watch! I love the alchemist, and the script overall looks really interesting. I would absolutely watch another game with this script.
I would have liked to see the good assassin killing the king and then learning the choirboy knows nothing adding to the doubt that a king/choirboy even existed at all.
@@benjaminmatt253 Yep. You probably shouldn't though, coz your alchemist might find that a little bit annoying. If you're putting an Alchemist on your script, you really need to tailor the Minions to work with it.
Alchemist Pithag is too OP. Like you turn yourself into a demon and win the game for good. Maybe alchemist could change alignments if decides to turn people into townsfolk roles.
I'm confused, how would that make you win the game for good? There's now two Demons that need to be killed and you've also just allowed the ST to have arbitrary kills that night, so they could just kill you if they feel it's necessary. - Ben
Could anyone answer my question regarding the ability of the Vigormortis? "Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]" My question is: if the player killed is not a minion, does the Vigormortis still poison 1 Townsfolk neighbor? In other words, can the rule be understood as "Each night*, choose a player: they die. Poison 1 Townsfolk neighbor & Minions you kill keep their ability" ?
Ben: An alchemist-pithag might be too powerful but we can always kill them with gossip.
Edd: Step one, I make myself unkillable.
"Because reasons. Excellent reasons.'" Edd just stringing his own teammates along lol
This is the first time for me and my wife watching a non-NRB BotCT, I wasn't sure how not hearing everyone's conversations would affect the experience. However, it's genuinly brilliant. So good to see a group of high level players showcasing the game as the masterpiece that it is. Great stuff everyone. Love the alchemist mechanic, would be interested in seeing more of these experimental roles in a NRB-style format.
1:29:20 the absolute fear in Navean in Wildstar's "ah" after learning the info Eevee told.
1:26:21 the moment when it dawns on them just how far out of evil's grasp this game has drifted without them even knowing... I love that lmfao
I wish you visited Richie the no longer poisoned king to give him true information, probably that an Acrobat is in play.
This is definetly my favourite game of clocktower I've watched! From the Puzzlemaster getting it right, to Hossip pretty much solving the game night 2, and then Edd, just Edd! Wow xD
This was an all timer of a game
Great game. Obviously scandalously overpowered ability for the carry here, but you still have to have the balls to commit to it and get the required info for the coup de grace. Thoroughly entertaining.
21:00 A couple notes on your Fresher Flu: we call first year university students freshmen, sometimes referred to as fish (jokingly derogatory). So freshmen year sickness is called Fish Flu. A similar one is for students in a fraternity or sorority which we call Frat Flu bc the frat guys tend to have horrible hygiene. Sophomores are second year university students, and we skip the second "o" when pronouncing it. Last thing, we will generally refer to university as college, but we do have more technical uses for the word. A university will normally have multiple colleges within it separating departments--e.g. the college of engineering.
I'm hearting this comment because of how delightfully informative it is. - Ben
Saw the final board at the end of the stream and I am glad this one got onto RUclips so I could see all of that chaos unfold
Yeah this BOTC game was cinematic levels of good. Each day like a TV episode with its own plot twists and turns. Suspense too!
This was beyond classic, loved watching it live. Pit Hag Power
This is one of the best games I've watched, and a true showcase of expert gameplay. Love Edd.
This was the game which inspired my entry into the NRB script comp.
So I'm assuming having spy or widow on script with a pit hag alchemist would be a bad idea seeing how they could turn a good player in to one of them and the good spy/widow would just see who the demon is. Lol or even turning themselves into the spy or widow
I would say so, yes. You could always stack the script with six Minions or something, but the ST would need to keep in mind that only some of the Minions are suitable for the Alchemist.
If you really want to go overboard I think you could have an alchemist spy in a Vortox game? But you'd probably need a second copy of the game so you can keep a purposefully wrong town square for the purpose of showing the alchemist spy wrong information.
@@SheezyBites So this is some real "erm actually" bs, but even though the Alchemist is a townsfolk, one could easily argue that the ability they gain is a minion ability, and the Alchemist ability is just getting to use it. This means that it is the minion ability which yields info, so the Vortox would not make it give false info, since it isn't a townsfolk ability.
Most Minion abilities aren't info (in fact it's only Spy and Godfather, and Godfather is the more balanced one), hence why I'd rule it as townsfolk for that specific reason. I can totally see the other side though.
But it's very avoidable because giving Good the Grimoire in any game including Vortox is too unbalanced in either direction(Because Good Spy in Vortox tells the Alch that it is Vortox).
In terms of the Pithag though I'd totally Jinx the Alch Hag if they didn't already do that into if they try to make a proper Pit Hag, the ST decides who becomes the Pit Hag and the Alchemist's Ability changes.
@@alchemicpink2392 still not a good jinx id say - a good pithag is insanely powerful, and if the ST would have to choose who to make a pithag... it would mean that the alchemist either just handed evil the most powerful ability they can have or that good continues to have that ability and they get to reroll into something else
i would go so far to say the jinx should be that it turns the ability into a once per game that cant make a new pithag
but realistically... just dont make alchemist pithags XD
The best clocktower game i have seen till date
Nicky v Daddy Ben, even as storytellers working together
Well.. probably my favourite game so far !
That game was great.
This was such an exciting game to watch! I love the alchemist, and the script overall looks really interesting. I would absolutely watch another game with this script.
Can an (Alchemist) Pit Hag create good minions, then have a Vigor kill them to proc the Vigor Ability
Yep, absolutely. - Ben
Outstanding game
This whole episode was just. "#nerfedd" the musical
BRILLIANT!!!!!!!!!!!!!!!!!!!!
What an absolute belter of a game!
I am unsurprised to hear Jack's internet is shit at uni because my internet is also shit at uni
funnily enough, my uni wifi cut out immediately after posting this
Help me please! Does Alchemist save his „not-in-play-minion ability“ if in the middle of game somebody will become this minion? Great thanks!
No. The ability always has to be not-in-play. If the Minion is created mid-game then the Alchemist must get a new ability. - Ben
@@BloodontheClocktower Thanks a lot!
This is one of the best BotC games I've ever seen
I would have liked to see the good assassin killing the king and then learning the choirboy knows nothing adding to the doubt that a king/choirboy even existed at all.
This was a helluva game
Interesting game
This game was amazing 🤩
Freshman, Sophomore, Junior, Senior, Graduate, (Master), Doctor.
If you give the alchemist the godfather ability, does it change the outsider count?
No. The stuff in brackets happens only during the set-up phase.
@@bennburns So you could, theoretically, give the alchemist the ability of the Baron and it would do nothing.
@@benjaminmatt253 Yep. You probably shouldn't though, coz your alchemist might find that a little bit annoying. If you're putting an Alchemist on your script, you really need to tailor the Minions to work with it.
1:11:40 whaaaaaat a coldcall
Alchemist Pithag is too OP. Like you turn yourself into a demon and win the game for good. Maybe alchemist could change alignments if decides to turn people into townsfolk roles.
I'm confused, how would that make you win the game for good? There's now two Demons that need to be killed and you've also just allowed the ST to have arbitrary kills that night, so they could just kill you if they feel it's necessary. - Ben
Could anyone answer my question regarding the ability of the Vigormortis?
"Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]"
My question is: if the player killed is not a minion, does the Vigormortis still poison 1 Townsfolk neighbor?
In other words, can the rule be understood as "Each night*, choose a player: they die. Poison 1 Townsfolk neighbor & Minions you kill keep their ability" ?
Poison only happens if a minion is killed
Idk maybe if someone somehow registers as minion but as far as I know that's not possible except for recluse I think