I liked those agents concept, but I’d focus on something else with the agents that we already have. For example: I’d love to see more passive/hidden skills. Just like Jett has her gliding while holding the space bar, or Phoenix who can heal himself with his fire. I was thinking on something like: Sova/Cypher has extra zoom with ADS, since he has a robotic eye. Or Sage doesn’t get slowed by her own ice. Something like that.
@@luxuplays_ yeah, but I’m thinking more of minor buffs that wont break the game. For example: I’d never suggest Kay/o to be immune to his own flash bang, just because he has no eyes. That would be broken. Get it?
jett is (somehow) the only character with a named passive ability, for some reason people like pheonix and healers where they can see hp below teamates characters dont have it, but yes, that would be cool
There's already an Audio Block ability in the game, Omen's flash not only blocks your vision, but also deafens you, this is why Blinding an enemy and TPing behind them works
You can tp behind enemies quietly because omen's teleports make sound only from the point you start teleporting , so you don't need to use the flash to tp behind enemies quietly
Deafening/Audio nerfing abilities would be op...my earphones malfunctioned once and noises on right side came from the left and it cost my team 2-3 rounds as I roamed around like a csgo bot🤣
Maybe there could be like a magic themed agent (cards, top hat and a bunny, suit, that stuff yknow?) and also maybe a thief based agent and their ult could be that they could steal the enemies’ ults (so that the enemies ults aren’t charged) or they could switch guns with one of the enemy’s without the enemy knowing? Idk
Queen's Secret: Throw a queen card in a straight line and explodes upon contact on any surface, fuming out smokes from an upward direction. Jack-in-a-box: Fire to lob a jack-in-a-box that allied agents could activate, wherein after 4 seconds, they would be teleported to another anchor. Alt fire to lob an anchor. King's Protection: Fire to throw a king card, creating a triangular force field upon contact on any ground surface that blocks any projectiles(including bullets) for a short duration. Passive: Four of a Kind You can only possess 4 cards, except Joker cards. Using cards have no limits nor cooldown except their quantity. (Like astra) Joker's Stage: Fire to throw a joker card, turning every agents within a wide radius into black silhouettes for the enemy agents, blocking their ability to ping and hides whatever they may be holding.
Random agent ideas: - Dagger: Sentinel: Time Bender Main ability: BackLoop: one use: recharges: doesn't need to be bought Places a green ring on the ground which will stay there for 15-20 seconds before closing (comparable to Yuro's gateway). Upon activation the user will do everything they did after placing the ring in reverse but twice as fast (this includes shooting which would still do damage). They're also invincible while reversing. Can be shot out. 2nd ability: Clock Trap: three uses: don't recharge: can be picked up: User places tosses clock on the ground (invisible to enemies). Upon activation will give the choice of either creating a radius that slows enemies (comparable to Sage's slow orb) or speeds up anyone who walks on it (either to help teammates or make enemies move uncontrollably fast). It will stay there for a few seconds before vanishing. Can be shot out. 3rd ability: Time Bomb: one use: don't recharge: Upon use will let the user choose where they want to place their grenade (comparable to Omen's smokes). Once activated, the grenade will teleport to that spot instantly and detonate after two seconds. Any enemies or enemy utility caught in it's radius will be completely frozen in time for three seconds. Can be shot out before detonation. ULT: (insert name): (insert amount of points): Upon use will prompt the user to begin charging an attack that affects the entire map. Once fully charged, will send out a single pulse that slows enemy speed (similar to stun) and utility and increase teammate speed (similar to strim beacon) for around five seconds or if user is killed. - Ocean: Controller: Water Bender Main ability: H20 Bubble: two uses: will start each round with one: need one kill to gain back Toss a bubble of water whilst having control of where it goes and having it turn into a huge smoke-like sphere that will stay in place without falling (basically Jett's smokes but water). It would be transparent but it will decrease the movement speed and gun accuracy of enemies who walk through it. 2nd ability: Waterfall: one use: don't recharge User can send out wall (very similar to Phoenix's blaze wall) that looks like a small, stationary waterfall. It has the same water effects as the bubbles and is less transparent. 3rd ability: Leviathan Wave CDFB: one use: don't recharge: User throws a very powerful flashbang disk along with some water. The water will splash against a surface before going off, similar to Yuro's flashes. The difference between this and Yuro's flashes are that 1) these flashes take almost twice as long to detonate after splashing and 2) if the enemy is looking at so much as a droplet of water from this ability, they will be flashed. However, the flashbang itself doesn't completely blind people but rather gives them teleidoscope vision. Finally, the disk will send out a slow moving pulse after detonation. If enemies are caught exposed to the pulse, they will be stunned for a short time. Unspoken ability (like how Jett has the unspoken ability to glide in the air): (insert name): constant usage in water: never needs to be bought: Whilst in their own waters, the user can swim in all directions at very high speeds. The user can basically move where ever they want while inside their water. They will have falling accuracy if they do this though. ULT: You Were a Lake: (insert amount of points) Creates large body of water in areas around the user (similar to Viper's Pit) that starts from the ground and rises up. Once fully risen, water will stay there for around 20 seconds or until user is killed (regardless of if the user stays in the water or not). - Jackie: Duelist: Uses tech to freeze things and steal other radient abilities. Main ability: Ice Wall (insert better name): one use: don't recharge: don't need to buy: User creates an ice wall out of 5 to 8 sections (similar to Sage walls) that rise out of the ground based on where the user is looking. They are too thin to stand on and have very little durability (can be shot through more easily than Sage walls). However, if the ability key is activated a second time, the wall will instantly grow icicle-like spikes before destroying itself. This would instantly kill enemies standing next to it. 2nd ability: Strom Cloud: three uses: don't recharge: User tosses a smoke bomb trap that detonates after landing. The smoke itself is small and doesn't last long. The reason it's referred to as a trap is while the smoke is still up, it will have a visual activation mark over it the user can see on their screen (like a KJ swarm grenade or Cypher cage). If the user activates this, it will instantly freeze up, killing enemies inside. The smoke then vanishes after this. 3rd ability: Cone Blaster: one use: needs two kills to recharge: Prompts user to pull out a blaster which shoots a "cone orb" that upon landing, will take three seconds to charge up and detonate. Any enemies caught in the cone's radius will have their main ability stolen by the user (if the stolen ability in question simply doesn't function, it will steal an ability that does. Also, "stolen" as in, the user will have the ability, it won't disable or take away the enemy's abilities). If multiple enemies are caught in the radius, the user will get to choose which ability they want. This can also be used for intel. ULT: Kill Aura: (insert amount of points): Upon use, user will choose from a list of people they've killed that round (need to get a kill to use the ult). After choosing, the user will completely steal that enemy's abilities and ultimate to use for them self. This will last around 15 seconds or until the user disbands it. Then, their usual abilities will be restored. - Z3T2: Initiator: Uses space tech to create shields Main ability: Armor up: two use: recharges: can't be used on players who haven't bought any armor (including yourself dumby): Doesn't need to be bought: User pulls out a sheet of some kind of shield material that they can give to themselves or teammates to repair armor over time (like Sage's healing orbs). 2nd ability: Model 77 SC Shield: one use: doesn't recharge: Gives user the ability to place a point down where their standing and another point either much farther away or until it connects with a wall/surface, where the user's currently looking (straight ahead). These points will rise up and create a transparent, bullet-proof wall in between, that people can walk and use abilities through. The wall will go down after around 20 seconds or if an enemy shoots both the end points. 3rd ability: 2056 Net Grenade: two use: doesn't recharge: User throws a grenade that will detonate a second after landing on the ground. Once detonated, it will stun enemies who're caught in its radius. ULT: Our Super Suit: (insert amount of points): Temporarily boosts user's armor to 300 whilst simultaneously making it so their armor take 90% of all incoming damage (instead of the usual 66%). This will last 10 seconds before going back to normal, or the duration will vary due to it going down faster the more the user is hit during the ult, or if all the user's armor is taken out. Also, the user will not slow when shot during their ult.
I got more. - eye: Initiator: Enhanced eyes, skilled scrapper Main ability: Dark Sight: use over charge meter (like Skye's healing), doesn't recharge, doesn't need to be bought Upon activation, will give user tunnel vision and deafened hearing but will allow them to see through flashbangs and paranoia. Along side that, any enemy seen by the user during this ability will be tagged for the whole team to see. However, during this abilities usage, enemies will be able to see your line of sight as an outlined cylinder that goes through the map (like how Sova's ult is viable before he fires) Second ability: True Sight: use over charge meter: must be bought Upon activation will allow user to see through any utility with 2D textures (that means smokes and walls excluding Sage's walls). They will still be visible but only as coloured, transparent shapes. You will be able to see anyone through them. It can also be used with Dark Sight. However, this ability has an "overheating" function that disables the ability for around 5 seconds if the user uses it for too long in one go. Third ability: Weapon Pouch: active through out round: must be bought each round, technically one use: hella expensive on credits: user must buy weapon to go in the extra slot as well This ability enables the user to have a third weapon slot for a gun. That's it, it's crazy. Ult: Bird's Eye View: (insert amount of points) Upon use, Eye will take out one of it's eyes and deploy it in the air as a drone. From there it will fly straight up and after a few seconds will tag all the enemies in a radius (similar to KJ's ult) 5 times (unlike Cypher's one time). This radius will be visible to enemies (again similar to KJ's ult) and if the eye ball drone is seen, it can be shot down by enemies before reaching the sky. It will tag enemies in its radius regardless of where they are. I'm just throwing out ideas for the fun of it.
the main ability for time bender reminds me of LoL's Ekko ult, but since Riot is the developer for both LoL and Valorant, I guess its allowed. also, i think the instant kill for Jackie's main ability is too op so i think its better to decrease the damage a bit. but other than that, these are great ideas
@@vinaayagamkarunagaran3439 Yeah, Jackie was the one I wasn't sure about. pretty much all of his abilities break the basic rules of Valorant abilities.
I feel like vices signature would be cool if it were a trap that if an enemy steps over it, it teleports them to a pre placed talisman within a specific radius, however it can be destroyed within 0.75 seconds (doesn’t go through walls).
I also created a fanmade agent but i dont have the skills to draw it digitally. LITE is a time buyer and place locker SENTINEL that can make the spike explode. Lock a site with bombs and cages, and paralyze enemies giving you an easy kill. Bombpack (C) 2 slots - EQUIP a bombpack. FIRE to throw the bomb. Upon landing, the bombpack becomes invisible. ACTIVATE the bombpack for it to explode. (Note: the explosion is like the boombot or sova's shock dart, but it can be controlled like kj's molly. Damage: -80) Barrier Cage (Q) 2 slots - EQUIP a barrier cage. FIRE to place the cage. It will instantly lock enemies that will walk inside its range for 8 seconds or it can be activated. Bullets and players cannot pass through it. (Note: cypher cage but you can see through it, players can't go inside or out nor walk through, and shot through. Duration: 8 Placing: alarmbot like when planting a cage, you can see the range) Can be used as a shield but it is open above so mollies and grenades can be thrown there. Stopbot (E) rechargable after 40 seconds - EQUIP a covert stopbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes, making the enemy paralyzed for 3 seconds. HOLD EQUIP to recall a deployed bot. (Kj's alarmbot but it detains while alarmbot makes you vulnerable Duration: 3) Jail Booth (X) 7 ult orbs - EQUIP the jail booth gadget. FIRE to deploy the device. After 5 seconds, the device will lock the place for 10 seconds. No allies or enemies can go in or out the cage. It will show how many enemies are inside the range. It will also slow them. (Note: Not really kj's ult but close. It will lock a place and slow enemies inside like sage's slow orb. Enemies can still use skills and guns. Time of activation: 5 Time Activated: 10).
God I love character concepts! I actually had two, currently working on a third. An Icelandic Stone-themed radiant sentinel called Geo, who can give shields, create singing stones that make your screen shake, and see footsteps through walls for a short time. His ultimate is covering himself in thick stone, making him slow & nearsighted but giving him masses of health so he can resist a push until his team arrives. The other is a polish sound-themed controller named Hush. Shes got sage-wall smokes, holographic decoys that reveal enemies who fall for them, and concussion grenades that can be placed as mines, or thrown as grenades. Her ultimate would give the paranoia debuff from spike rush for a fairly long time. And I'm currently working on Apollo, the sun themed Greek radiant.
Normally I don’t look at agent ideas in a good light since a lot of them are overly complicated, too overpowered or just don’t make sense but Those are actually brilliant. Riot need to hire you
All those ideas sound cool, though they would need enormous balance uptades to be actually implemented on the game. I don't blame their designers though, even Riot itself can struggle a lot with agent balance
Merino, how about instead of a portal (which would cause a shit ton of map bugs) It's something you can shoot through but not walk through. and the ult would make you shoot with a stim through it
i love merino because i just love support characters in games, i gravitate to skye, sage and killjoy because they all have means to support the team through buffs, debuffs or healing. id honestly really lik an agent who can give overshields or even mend current shields since we only have health healers and not shield healers
overshields would be too OP. Imagine getting a headshot with a vandal and the enemy is still alive, RIOT definitely getting hate for that one. And although mend shield sounds unique, health healers are gonna be 100% better than shield healers.
@Doug Yee mamoru feels like enemy. And vice may most likely be a rival to yoru. Mamoru gives me yoshimitsu vibes like he was from way from the past when he fought with yoru ancestors and his one purpose is to kill all of yoru’s ancestor and their descendants
Mamoru in my own lore is a Yoru ancestor, and Yoru take his oni mask. But Kingdom testing some radiant experiments, and Mamuro destroy many researchers in Icebox. But Mamuro remember all. He take what's his own.
A few ultimates that I think would be fun: For like 10 seconds, your team will no longer have visible red outlines to your enemies. You can select one agent from the enemy team who you can spectate first person for 3 seconds With about a 2 second warning, every enemy in a chosen area will be launched about 5 feet off the ground Enemy team loses their hud for 15 seconds. No minimap. No utility outlines. No ammo count. But enemies still have red outlines A gun that shoot either a smoke or a flash every 5 seconds. Flashes can still blind teammates and smokes last 5 seconds. This utility gun replaces your primary until you dequip and pick a gun up off the ground A trap that destroys the victims primary gun. Only effects one person in the trap one time. Trap cannot be destroyed but is very detectable visually and audibly. (Or trap can be more discreet but can also be shot out). Trap does not give indicator when set off And lastly my favorite: You can switch positions with anyone on the enemy team you choose
Here I got a new idea for an agent. Agent Name: Mac Agent Class: Duelist Agent Ability: Have more bullets in a magazine than other agents Signature Ability (E): Switches to the other gun in the same section (For Example, If you have a vandal switches to phantom and etc.) Cool down is 30 seconds. Light Ability (C): 2 uses: Instantly reload the selected gun. Credit Cost: 150 Heavy Ability (Q): Switch to a grenade launcher dealing 30 damage per grenade. Having 6 grenades. Credit Cost: 300 Ultimate Ability (X): Equipping more 2 guns holding one in each hand but doing 25% less damage per bullet. Voicelines Signature Ability (E): Let's switch it up a bit eh? Light Ability (C): I'm just built diff. Heavy Ability (Q): Explode! Ultimate Ability (X): You got 1 I got 2!
Here's a concept of mine: An agent that forces you to fight with knives Gender: Male Type: Sentinel Personality: Crazy C; 2 charges/fixed once put down (Unless in buying phase) - Puts down a mine that will explode upon being stepped on (Deals 50 damage) Planting: "Wait until you try this" Q; 1 charges/fixed once put down (Unless in buying phase) - Puts down a different type of mine that upon explosion, will create a field that slows down firing rate (Deals no damage) Planting: "Hehehehe, they'll mald hard on this one" E; 1 charges/can be picked up - Throws a rod that will create a magnetic field that will increase bullet spread (Deals no damage) Throwing: "Where are you aiming at?" Ultimate - Creates a 50m radius of a field where everyone is forced to use only knives, no abilities, no guns just pure fun of fighting with knives. You cannot go out/in unless the caster cancels it or gets killed Catchphrase: "Let's dance!"
Riot will never really add this, but the concept is awesome, an agent that doesn't suppress your radianite abilities but instead manipulate your weapons is awesome and surprisingly balanced if it also affects allies, all in all a great agent.
@@ojaskalra4863 I really wish Riot would add an agent like this. Like, haters gonna hate but adding this kind of agent will prove that Riot still knows how to make their games fun.
Look st my concept Valorant Time Agent : Vortex Signature Ability: You can set a time back and teleport to wherever you were that many seconds ago, but you can't set it anywhere like Yoru or Chamber can, so you can set a time back and teleport to anywhere you were that many seconds ago. The maximum amount of time back you can choose is 30 seconds. You can also specify when your time begins, allowing you to also in a way plan your teleportation to a certain location. This teleportation is a bit slower than Chambers teleportation but faster than Yorus. After this ability is used once it will recharge in 30 seconds and you can repeat the ability for the round. Primary Ability: This ability costs 400 credits and is extremely useful if you're the last one alive in your team. It creates a small jet smoke area that only you and your team can see, and whenever a chosen enemy team member passes through it, they'll be teleported back to where they were 7 seconds ago. It only works once, but you can have a maximum of two of these in your ability section. This ability works even if you are dead and can buy you some time so they can't defuse the spike, but there is a way to counter it: the enemy can't see or hear it, but if they saw you place it or have a hunch that it's there, they can go back to where they were 7 seconds ago or are and look up and if they see a green cube in the sky, they know one of these is being used, but the green cube will keep moving since it tracks your last 7 seconds so you will have to break it before it keep moving it has the same health as a reyna leer. Another thing to remember while utilizing this ability is that when you position it wherever you wish, you must choose one enemy team member to target, and this ability will only operate on that person. Secondary Ability: This ability is bought for 800 credits and can only be used once, this ability allows you to “Stop” time and steal whatever gun one of the person on the other team has that you can pick, but you can only use this ability if the person you are targeting is in a vulnerable situation; They are planting or defusing spike, they are flashed or blinded, they’re health is lower than 30, if they are stuck in a mully,and if they are in a smoke. So if one of the people in the enemy team has a vandal and you have a specter you are going to switch weapons. If you use this ability and the enemy is not vulnerable then you are going to be flashed for 1 second and drop whatever gun you had where the enemy was and leave you with a classic. Main Ability: This ability costs 7 ULT points and can restore the entire alive team's health to where it was before the round began, giving you the exact health and shield you had before the round began. This ULT can be used anywhere and will still heal the entire team, even if they are on the opposite side of the map. When you use this ability, you won't be able to move or see until you click all of your team members on the custom map provided for the agent. After you've clicked on all of the agents or the agents you chose, you can play as usual; however, each time you click on a person in the custom map, it will take 2 seconds longer to click on another; when you click one person, they will instantly heal to their previous state; additionally, if there are three people alive in your team and you choose to heal only two of them, you'll save one ULT point; you'd use this to only reverse the health of those whose health is lower than before. When you go to the custom map for the agent you will automatically heal yourself so no need to click yourself on the map.
Imagine an ultimate ability were u can swap positions with any enemy player of your choosing, but it gives the enemy player a set duration before hand that they are about to be swapped
Would be to op bc then he could say where the enemies are maybe when he would swap with a player who is alone and when no one is alone then he cant swap
Mamuro's ult can be a "Plasma Slash" or "Rift Slice" where a huge cone area in front of you will be marked purple for 2 seconds and he pulls out his blade charged by the souls of the enemies he has killed and slashes the highlited area dealing 75 damage and makes enemies vulnerable for 1-3 seconds. It really fits him ngl
I made a concept with just an ability and character design in my head named “Shimmer” She basically is crystal inside and has the same as sage 1st ability: She says “Blind them” and casts a floating crystal that acts like cypher’s camera but it can see everything around it (not like cypher’s camera can only see the front) once activated it will be visible but if not it will go invisible (again like cypher) once it hits something by aiming like cypher’s it’ll blind the enemy. 2nd ability: She says “Light up!” and cast a crystal built behind her back that emits light that can attack enemies behind once and show their location after it hits them. (like cypher’s camera one where when you aim an enemy but this one actually locks-hit an enemy) 3rd ability: She says “Be still!” as she throws a crystal diamond-shaped formed from her body and acts like a molly not to damage the enemy but to stun them and make their feet stuck on the ground. ULT: She screams “Don’t look at me!” as she finally show her true crystal self form and make a single wave (like Kay/o ult’s wave) and reveal surrounding enemies. If Reyna is an empress, shes actually crystalized and causes her to gain another 50 shield, it lasts long for 15 seconds
I have a concept too about an Indonesian agent and his name is Pitung. Pitung is a real legendary bandit who knew as Indonesian Robin Hood, he stoles rich people's wealth to help poor people in the Dutch colonial era. Pitung name means in Sundanese is a helper or in Javanese means Seventh Group. I think in the Valorant universe, his grandchild gets radianited and inherits him, and his grandchild is named Ali Marzuki. He was invited by Jett to join Valorant Protocol and codenamed Pitung with Duelist role. his appearance is handsome with a curtain side hairstyle, a little muscled arm, wearing a small red tied bandana, a white t-shirt, and red shirt on it, green jawara belt on his hips, black short cargo pants, and brown leathered sandals. He had a strong Pencak Silat ability. ability: C-Indra: Pitung throw his radiant amulet necklace made to reveal enemies location, this works like KAY/O dagger but the radius is not huge. Q-Saru: this ability work like Jett smoke but shaped red cylinder and when the enemy enter in it everything is silence, cant hear steps and gunshots. E-Slam: Pitung punches the ground under him and makes biome to push back all enemies in short range. X(ultimate)-Hajar: Pitung wears his magic great-grandfather amulet necklace to add extra 100 armor in 25 seconds and beat down each of one enemy in three punches.
My agent concept: Name: Jones Code Name: Spy 1st Ability: -Invisibility Invisibility can make you invisible for at least 10 or 5 seconds ( ..you guys decide at how long it should be.. ) when you bump right next to an enemy it will show a transparent figure of your character. And when shot at or knifed you will be revealed as a transparent figure also. 2nd Ability: -Sapper The sapper can be used to deactivate any tech in 20 seconds, so this will be bad for boombots, tripwires, turrets, alarmbots, swamp grenades, cypher's cage, vipers wall and orb, sova's bird, etc. The sapper can also make guns stop shooting every 5 seconds and you will not be able to use the ads. This ability can either be thrown at the ground to slide or thrown like a kayo knife you guys decide. The discharge of this ability will have a radius the same as a kayo knife. Main ability: -Disguise Disguise will give you the ability to disguise as an ally to the enemy side you can disguise as any agent but you won't be able to use weapons while in disguise but you can select the weapon you are holding such as primary secondary or melee. This ability will have a 30 second recharge and you can only use it 2 times. Ult Ability: -??? I don't know what to name this but. I was thinking of making it so that when you ult you will get a compass that points to any enemies near you. The ult will also disable all tech and will stun the enemy team every 3 seconds. It will also make the damage of the guns that the enemies are using a little weaker and slower, And they can't use the ads. This ability will only last as long as a kayo ult. Yes the ult is very op. I didn't know what ult I wanted for this agent since I was only referencing spy from tf2. I just wanted an agent that could disguise have the power to disable tech without disabiling the abilities of the enemy team, and the power to be invisible as a normal ability that you can buy that doesn't need you to kill someone.
@@kryptosuper1789 you can't get damaged in yoru's ult tho. In here you can still kill the him when invisible. You also cant you any weapons while invisible you can only select the weapon you are holding. When going invisible there will also be a loud sound. The sound will be spy's cloaking sound effect from tf2
For anyone wondering mamoru (守る)means protect, and yoru(夜) everybody knows means night, both from japanese, and i would love to see them intereact because they are the descendents of the samurai
Before Kay/o was realise, I predicted that a new hero will have silent abilities, right now my prediction is that we have a Agent that can kill enemy with one bullet, well, I think that is his ult. Do you remember the golden pistol in spikerush? Something like that
slashing projectiles is actually cool though, a direct counter to post-plant molly lineup meta. But other than that the ability is useless, so probably need another thing to make it more viable.
I want a new necromancer type initiator agent First skill: Death Grips - which pulls an enemy towards you. You will be locked in place and the duration of the animation will depend on the distance. Both will be unable to use weapons during casting. (2 charges) Second skill: Bone Prison - an AoE skill that entraps or slows players, method of casting could be the same as omen's smoke (2 charges) Skill with Cooldown: Detect Life - shows where the enemies are around you. Distance will be smaller than Sova's arrow and behaves like Skye's healing skill meaning you can move around the map and use it whenever. But it will also have a meter like Skye and the cooldown for the meter would be 35 seconds. Enemies would still be able to know they're being detected just like any similar skills from other agents. Ultimate: Army of the Dead - Behaves like Skye's ult which seeks out enemy players and gnaws on them damaging and stunning them. But with a twist, you will need a corpse to do the summoning ritual and pull out a map like in omen's ult where you can summon them by placing summoning summoning circles around the map like how brimstone calls smokes (It will take 7 ult points and summons 4 undead minions)
Can we re-create Vice's concept like he can maybe enter an enemys body for some time like 10 sec? And like he can manipulate enemies in a limited area to stop like freeze as his ult?
I have an insane agent concept. Name: Reaper Abilities: 1. Summoner - Summons 2 identical clones to distract enemies for 5 seconds, clones can be shot 2. Shadows - Creates a tunneling affect narrowing enemies vision for 5 seconds 3. Paralyzed Party - Completely stuns any enemy in a certain radius for 3 seconds Ultimate - Turns invulnerable/invisible for 15 seconds, blinding any enemy you run past for as long as you are near them
If I were to make a character this is what it would look like: Ability 1:sacrifice health by stabbing your hand to go invisible you will lose 2 health every second you are invisible allowing for 10 seconds of use and a max of 20 damage taken (mutes footsteps) Ability 2:Throws a dagger that can be used once a round when the dagger lands press the ability key again to tp to it triggering a sound where you tpd from Ability 3: takes out a sword clicking left mouse makes a horizontal slash that can go through walls in a cone projectile to flash right clicking will make a vertical slash of the same kind Ult:not sure ☠️
I was thinking about an agent concept while watching this. And the concept that I thought that's like an assassin or a ninja. You can wall jump and/or stick to walls. Also, one his abilities is that if you manage to sneak behind an enemy, you can put your knife infront of the enemy neck to either kill said enemy, or take him hostage and use as a shield.
Edit: Originally I only had made changes to the "soulfire" ability, but now I think I have an entire re-imaginination for vice, so woohoo. The entire talisman mechanic will change so that a talisman will be placed on every corpse, allies included. This talisman can then be used for each of his following abilities. Once an ability is used on a certain corpse, that corpse cant be used for any more abilities. "Soulfire" (Bought Ability 1) (3 Charges): Activating the talisman on a corpse would have the same affect as sovas recon but would only scan once after, say, like a one second timer. Any enemies hit by the scan become "marked" being revealed the same way they are in ciphers ult and being slowed for a time (not that long though). Or you could just completely scrap the slowing mechanic as the info capability already seems pretty good. No explosion or blinding or anything, just marked. Enemies would still be able to see it the same way described in the video and can destroy the body (the body would have like 100 health but no headshot multiplier or anything like that). You guys can let me know about any tweaks you would further make to the ability. Just a cherry on top would be renaming the signature to something like "Death Sentence" or "Inheritance". "Dreaded Pathway" (Bought Ability 2) (2 Charges): Absolutely perfect the way it is. Perhaps there should be some minor tweaking with the range of usage to make it more balanced like what has been done with chamber. "Intonjutsu" (Signature): So I searched up what this is, and essentially the word "intonjutsu" translates to "the art of disappearing". So I then I had this idea: vice puts on his mask and goes into "stalker" mode. This state makes him undetectable to anything intel-gathering mechanic in the game. For example: -a sova drone would not be able to see him (though the drone could still technically fire the bolt and hit him- that would mark him), nor would sovas recon dart mark him. -cipher cam would not be able to see him, nor would the cage make noise, nor would the trip wire mark him ( he would still be caught and slowed ) - killjoy's ult would detain him, but it would not be displayed when it shows how many people were detained, the turret would not be able to target him. - razes boom bot would not detect him - etc. The stalker mode would only last 10-20 seconds after activated. The ability would have around a 25 ish second cooldown. New Passive Ability: Annihilation This ability makes it so that any corpse killed by vice can not be revived, and enemies damaged by vice receive less healing. (This one might be a little busted, so I'll leave it up for you guys to decide whether this one is a keeper or not) New Ultimate Ability: "Penance" Simple, yet powerful - refresh the talisman on every corpse and refresh the charges on your abilities (these refreshed abilities don't go into the next round) I really love the design of this character, and really hope to play him in game one day. If not his kit, his background, appearance, and uniqueness make him more than worth putting in the game.
I was thinking about what if an agent could have the ability to see what your enemy's are seeing, kind of like a sova dart. And the ultimate could be, controlling any enemies, but you have to see them in your range, this could be for like 5 seconds and would be pretty cool.
controlling someone in a multiplayer game is just too op and just straight up unfair. Imagine you walk up A short on Heaven and an enemy sees you and now you cant control your agent
Idk where to post idea since im still lost using reddit. I think they need a new role and place reyna and chamber there since they clearly do not belong on those roles and this one: Similar to reyna that spawns “orb” or smth that spawns with each kills. Instead of absorb and dismiss, change it to [e] leap - dashes towards the position of killed enemy and [Q]rearm - provides 50 armor but not hp. Instead of 2 charges of lear/blind - [C] armor lock (yes similar to halo) the agent punches the floor(super hero pose) for 3 seconds making the agent invulnerable but wont be able to move nor shoot. It also push back any utilities such as mollies away from armorlock and works like raze’s satchel on enemies that might be waiting for you to stand up upon finishing its duration. [x]Overheat - unli version of e and q like reyna with additional firerate. Now lets talk about how this f*cker can change the game. We all see similarities from halo in this game. From jetpack, dash, bubble shield(harbor), yoru clone, and etc. its about time we see armorlock!!! finally a counter for lineup nerds!! Imagine blocking your defuser with armorlock to protect? Or surviving on brim ult on deadspots in map like u-hall in bind (u insta die there doesnt matter which agent u use. Or dodging raze ult with it. Leap ability could also be a menace with judge!! Lots of plays i can think of but still relies on your aim and not so op skills. Lemme know what you guys think
Merino seems the most likely to exist in the game. And considering the first design resembles skye so much in design, although with a modified kit, it doesn't seem unlikely that riot wouldn't borrow ideas from popular community designs
chinao : skye look alike mamuro : yoru look alike mourinho : if jett was a guy and was freaking aquaman powers (would have gone great with new aqua looking map) summit : If raze was egyptain vice : another yoru look alike but while mamuro look like full mode version of yoru vice look like post full mode basically current yoru's ult look
I think a good ability would be like something like a shockwave that goes out around u in a like in a 20m distance that kinda disarms enemy utility,like it makes cypher cameras visible and it disarms it for 10 sec.
Im actually making a agent fan concept rn with abilities i am currently in the process of drawing his concept art but i dont know where to post it because i really would like this agent to be added :(
I speak Spanish and I do not understand more than the names but I adore that it puts effects so that it also understands a minimum, if it comes out merino I will do my best to get it
I Have the idea of an agent that would be called shapeshifter that it’s último would turn you on the agent that you kill and you would have all his abilities charged (without the ulti)
like viego from LoL or echo from OW? could work if it had a timer like those characters and would honestly be really interesting, turn into a skye to full heal the team, turn into a killjoy to protect the point, turn into a controller to deny a push etc. would need nerfs though like all deployables disappear after ult ends and deployables are clearly made by the shapeshifter
My idea is simple... a puppeteer. The base concept for the ult is simple. Place a body with rightclick that can protect itself if not used If you die, you return to that body at full health.. or switch to it when you want to approach from another angle that may be safer. But: You can also leftclick on an ally corpse to revive that player instead... with the difference to sage's ult... that you have no abilities except your gun and melee So no revival for an ult after revival... naaa... it's only shooting skill here so you either choose between solo ... or team strats to get a clutch :) E ability: Jam an enemy's gun after 2 seconds of them being in your line of sight at a distance of less than 10 meters.. The gun being jammed means you need to reload it... no matter how many bullets are left in the magazine. You regain this ability after 2 kills Oh and ... if the hit enemy somehow moves out of your line of sight... aka.. behind a wall or moves more than 10 meters away from you... the strings snap.. and the ability is used up C ability: Curtains, that can either wall off an exit, hide you while you walk past an exit or reveal the feet of characters standing behind the curtains... depending on the height you place this curtain at (it can be broken like cypher's tripwires... and is placed in the same way) Q: Proximity spider Attach a spider gadget to a wall... and wait for it to catch its prey When enemies are nearby, it activates like chamber's gadget... only that it actually activates an effect like Fade's seize ability, holding you trapped in the radius of the spider... you don't have decay or such... but you are caught and can't escape for 3 seconds..
valorant should make an agent called copycat where he starts with 1 power called "power steal" or something and when he kills an enemy agent he takes his power and he can do it to every agent 2 times every round or something
It would be nice if there was a counter ability to kayo so instead suppressing it could make any tech ability invincible for a couple seconds - recharges after 3 kills Other abilities maybe can be Mend shields Weapon upgrade (faster shooting, more bullets, better accuracy) Ultimate: disables enemy guns for 4 seconds (side arms would still work in that duration) Ik this is similar to kayo but that was kinda my intention; a counter agent to kayo
I have an idea for an agent: ability one is a blind a bit like breaches flash, but it doesn’t blind the agent, and only blinds the closest enemy (she has three of these) the blind animation is a bit like a kaleidoscopic. Second Is a flash you can put on the ground (it looks a bit like a Astra star) it cannot be destroyed and you can activate it from anywhere. The animation is like a boom bot jumping up. Her signature ability is a fake one of her that you can send out that can be killed one shot (it is holding whatever you’re holding at the moment) it is very similar to a Skye flash and lasts the same amount of time before dispersing. It can be guided if you hold the ability key. It has the same amount of health you have. The ultimate is like Phoenix’ ultimate but you cannot be killed and you cannot kill anyone. It lasts as long as you want but your body is still visible and can be killed, and you cannot use any abilities in this form. The agent’s name is Mirage. Edit: the second ability can only be seen by enemies when they are close enough. Also, you can move when send out your clone but you cannot guide it while moving just like skye’s flash.
For the morino hole ability, I think changing it to where its like a yoru teleport mixed with omen and a portal(game) type of way. Like have a pre placed destination and place the portal anywhere and go to the destination. Also to balance it out you could make it to where you can't hop in and out of the portals, can"t shoot through it, and only get the number of opponents in a small radius.
Vice's signature could be redesigned to create a corpse anywhere he wants to, thus making him actually viable, cus needing someone to die to be useful is just breaking logic
They can add agent called Loid he is the light caster of the team his first ability light shield 🛡️ spawning a big shield that can cancel and repel bullets and ability second ability double flash can blind enemy in but can't blind allies and his signature ability light cutlass a big light sword slashes the ground it's like putting a brim smoke and when it slashes the ground it unleashes a big light wall like a viper and omen smoke the ult is still in progress
my concept : an agent that controls time , i ability can incerase the time on attacking side and reduce the time on defending side , a flash , and its ultimate lasts 45 - 50 secs and during that time all of opponents tech works slow : for example - kj turret will fire slowly , brim and viper molly will travel slowly through air
I liked those agents concept, but I’d focus on something else with the agents that we already have.
For example: I’d love to see more passive/hidden skills. Just like Jett has her gliding while holding the space bar, or Phoenix who can heal himself with his fire.
I was thinking on something like: Sova/Cypher has extra zoom with ADS, since he has a robotic eye. Or Sage doesn’t get slowed by her own ice. Something like that.
ADS is useless tho
@@luxuplays_ yeah, but I’m thinking more of minor buffs that wont break the game. For example: I’d never suggest Kay/o to be immune to his own flash bang, just because he has no eyes. That would be broken. Get it?
jett is (somehow) the only character with a named passive ability, for some reason people like pheonix and healers where they can see hp below teamates characters dont have it, but yes, that would be cool
i agree
I like these ideas
i love how you tried to re-create the abilities. the effort is appreciated.
Yessir
Nice profile picture 😑
There's already an Audio Block ability in the game, Omen's flash not only blocks your vision, but also deafens you, this is why Blinding an enemy and TPing behind them works
Reyna's leer does that too
@@cZk75137 yeah but it can be shot easily and also u have to be looking at it, also reyna doesn't get a benefit from it, whereas omen can tp quietly
shit im s3 and i didnt even know that
Same as breach alt or signature ability
You can tp behind enemies quietly because omen's teleports make sound only from the point you start teleporting , so you don't need to use the flash to tp behind enemies quietly
Deafening/Audio nerfing abilities would be op...my earphones malfunctioned once and noises on right side came from the left and it cost my team 2-3 rounds as I roamed around like a csgo bot🤣
Yeah but it would be useless in upper ranks
Some people don't even play with sound, i think if the defeaning abilities were swapped to making the victim vunerable then it would be more useful.
@@Disablednerd Maybe an ability that makes them paranoid? Like in the spike rush? :p
@@itemboy6814 I think it should be slightly blind vulnerable and deaf but the vulnerable isn't double damage its 1.5
@@Disablednerd Me, I don't play with sound, I play better without sound.
Maybe there could be like a magic themed agent (cards, top hat and a bunny, suit, that stuff yknow?) and also maybe a thief based agent and their ult could be that they could steal the enemies’ ults (so that the enemies ults aren’t charged) or they could switch guns with one of the enemy’s without the enemy knowing? Idk
Drops gun before ult hits
Queen's Secret:
Throw a queen card in a straight line and explodes upon contact on any surface, fuming out smokes from an upward direction.
Jack-in-a-box:
Fire to lob a jack-in-a-box that allied agents could activate, wherein after 4 seconds, they would be teleported to another anchor. Alt fire to lob an anchor.
King's Protection:
Fire to throw a king card, creating a triangular force field upon contact on any ground surface that blocks any projectiles(including bullets) for a short duration.
Passive: Four of a Kind
You can only possess 4 cards, except Joker cards. Using cards have no limits nor cooldown except their quantity. (Like astra)
Joker's Stage:
Fire to throw a joker card, turning every agents within a wide radius into black silhouettes for the enemy agents, blocking their ability to ping and hides whatever they may be holding.
@@simpleton8785 you. are. a. genius
The guy who made Mamuro really just wanted to play Genji on Valorant.
Riot can add these agents with nerfs or some changes. That would be great. Many of them are very creative and interesting.
Şu portal açma yeni ajanda olabilecek bi özellik.
one year and we have fade
The concept art for the agents is fire, and I can see these agents being implemented, tho a lot weaker cause they are a little too op
Random agent ideas:
- Dagger: Sentinel: Time Bender
Main ability: BackLoop: one use: recharges: doesn't need to be bought
Places a green ring on the ground which will stay there for 15-20 seconds before closing (comparable to Yuro's gateway). Upon activation the user will do everything they did after placing the ring in reverse but twice as fast (this includes shooting which would still do damage). They're also invincible while reversing. Can be shot out.
2nd ability: Clock Trap: three uses: don't recharge: can be picked up:
User places tosses clock on the ground (invisible to enemies). Upon activation will give the choice of either creating a radius that slows enemies (comparable to Sage's slow orb) or speeds up anyone who walks on it (either to help teammates or make enemies move uncontrollably fast). It will stay there for a few seconds before vanishing. Can be shot out.
3rd ability: Time Bomb: one use: don't recharge:
Upon use will let the user choose where they want to place their grenade (comparable to Omen's smokes). Once activated, the grenade will teleport to that spot instantly and detonate after two seconds. Any enemies or enemy utility caught in it's radius will be completely frozen in time for three seconds. Can be shot out before detonation.
ULT: (insert name): (insert amount of points):
Upon use will prompt the user to begin charging an attack that affects the entire map. Once fully charged, will send out a single pulse that slows enemy speed (similar to stun) and utility and increase teammate speed (similar to strim beacon) for around five seconds or if user is killed.
- Ocean: Controller: Water Bender
Main ability: H20 Bubble: two uses: will start each round with one: need one kill to gain back
Toss a bubble of water whilst having control of where it goes and having it turn into a huge smoke-like sphere that will stay in place without falling (basically Jett's smokes but water). It would be transparent but it will decrease the movement speed and gun accuracy of enemies who walk through it.
2nd ability: Waterfall: one use: don't recharge
User can send out wall (very similar to Phoenix's blaze wall) that looks like a small, stationary waterfall. It has the same water effects as the bubbles and is less transparent.
3rd ability: Leviathan Wave CDFB: one use: don't recharge:
User throws a very powerful flashbang disk along with some water. The water will splash against a surface before going off, similar to Yuro's flashes. The difference between this and Yuro's flashes are that 1) these flashes take almost twice as long to detonate after splashing and 2) if the enemy is looking at so much as a droplet of water from this ability, they will be flashed. However, the flashbang itself doesn't completely blind people but rather gives them teleidoscope vision. Finally, the disk will send out a slow moving pulse after detonation. If enemies are caught exposed to the pulse, they will be stunned for a short time.
Unspoken ability (like how Jett has the unspoken ability to glide in the air): (insert name): constant usage in water: never needs to be bought:
Whilst in their own waters, the user can swim in all directions at very high speeds. The user can basically move where ever they want while inside their water. They will have falling accuracy if they do this though.
ULT: You Were a Lake: (insert amount of points)
Creates large body of water in areas around the user (similar to Viper's Pit) that starts from the ground and rises up. Once fully risen, water will stay there for around 20 seconds or until user is killed (regardless of if the user stays in the water or not).
- Jackie: Duelist: Uses tech to freeze things and steal other radient abilities.
Main ability: Ice Wall (insert better name): one use: don't recharge: don't need to buy:
User creates an ice wall out of 5 to 8 sections (similar to Sage walls) that rise out of the ground based on where the user is looking. They are too thin to stand on and have very little durability (can be shot through more easily than Sage walls). However, if the ability key is activated a second time, the wall will instantly grow icicle-like spikes before destroying itself. This would instantly kill enemies standing next to it.
2nd ability: Strom Cloud: three uses: don't recharge:
User tosses a smoke bomb trap that detonates after landing. The smoke itself is small and doesn't last long. The reason it's referred to as a trap is while the smoke is still up, it will have a visual activation mark over it the user can see on their screen (like a KJ swarm grenade or Cypher cage). If the user activates this, it will instantly freeze up, killing enemies inside. The smoke then vanishes after this.
3rd ability: Cone Blaster: one use: needs two kills to recharge:
Prompts user to pull out a blaster which shoots a "cone orb" that upon landing, will take three seconds to charge up and detonate. Any enemies caught in the cone's radius will have their main ability stolen by the user (if the stolen ability in question simply doesn't function, it will steal an ability that does. Also, "stolen" as in, the user will have the ability, it won't disable or take away the enemy's abilities). If multiple enemies are caught in the radius, the user will get to choose which ability they want. This can also be used for intel.
ULT: Kill Aura: (insert amount of points):
Upon use, user will choose from a list of people they've killed that round (need to get a kill to use the ult). After choosing, the user will completely steal that enemy's abilities and ultimate to use for them self. This will last around 15 seconds or until the user disbands it. Then, their usual abilities will be restored.
- Z3T2: Initiator: Uses space tech to create shields
Main ability: Armor up: two use: recharges: can't be used on players who haven't bought any armor (including yourself dumby): Doesn't need to be bought:
User pulls out a sheet of some kind of shield material that they can give to themselves or teammates to repair armor over time (like Sage's healing orbs).
2nd ability: Model 77 SC Shield: one use: doesn't recharge:
Gives user the ability to place a point down where their standing and another point either much farther away or until it connects with a wall/surface, where the user's currently looking (straight ahead). These points will rise up and create a transparent, bullet-proof wall in between, that people can walk and use abilities through. The wall will go down after around 20 seconds or if an enemy shoots both the end points.
3rd ability: 2056 Net Grenade: two use: doesn't recharge:
User throws a grenade that will detonate a second after landing on the ground. Once detonated, it will stun enemies who're caught in its radius.
ULT: Our Super Suit: (insert amount of points):
Temporarily boosts user's armor to 300 whilst simultaneously making it so their armor take 90% of all incoming damage (instead of the usual 66%). This will last 10 seconds before going back to normal, or the duration will vary due to it going down faster the more the user is hit during the ult, or if all the user's armor is taken out. Also, the user will not slow when shot during their ult.
Nice work bro 👌🏿
I got more.
- eye: Initiator: Enhanced eyes, skilled scrapper
Main ability: Dark Sight: use over charge meter (like Skye's healing), doesn't recharge, doesn't need to be bought
Upon activation, will give user tunnel vision and deafened hearing but will allow them to see through flashbangs and paranoia. Along side that, any enemy seen by the user during this ability will be tagged for the whole team to see. However, during this abilities usage, enemies will be able to see your line of sight as an outlined cylinder that goes through the map (like how Sova's ult is viable before he fires)
Second ability: True Sight: use over charge meter: must be bought
Upon activation will allow user to see through any utility with 2D textures (that means smokes and walls excluding Sage's walls). They will still be visible but only as coloured, transparent shapes. You will be able to see anyone through them. It can also be used with Dark Sight. However, this ability has an "overheating" function that disables the ability for around 5 seconds if the user uses it for too long in one go.
Third ability: Weapon Pouch: active through out round: must be bought each round, technically one use: hella expensive on credits: user must buy weapon to go in the extra slot as well
This ability enables the user to have a third weapon slot for a gun. That's it, it's crazy.
Ult: Bird's Eye View: (insert amount of points)
Upon use, Eye will take out one of it's eyes and deploy it in the air as a drone. From there it will fly straight up and after a few seconds will tag all the enemies in a radius (similar to KJ's ult) 5 times (unlike Cypher's one time). This radius will be visible to enemies (again similar to KJ's ult) and if the eye ball drone is seen, it can be shot down by enemies before reaching the sky. It will tag enemies in its radius regardless of where they are.
I'm just throwing out ideas for the fun of it.
the main ability for time bender reminds me of LoL's Ekko ult, but since Riot is the developer for both LoL and Valorant, I guess its allowed. also, i think the instant kill for Jackie's main ability is too op so i think its better to decrease the damage a bit. but other than that, these are great ideas
@@vinaayagamkarunagaran3439 Yeah, Jackie was the one I wasn't sure about. pretty much all of his abilities break the basic rules of Valorant abilities.
I feel like vices signature would be cool if it were a trap that if an enemy steps over it, it teleports them to a pre placed talisman within a specific radius, however it can be destroyed within 0.75 seconds (doesn’t go through walls).
U just named chamber
i just realized mourinho looks and is like the newest valorant agent, harbor
I literally love how people are so creative like this and it’s so interesting
I also created a fanmade agent but i dont have the skills to draw it digitally.
LITE is a time buyer and place locker SENTINEL that can make the spike explode. Lock a site with bombs and cages, and paralyze enemies giving you an easy kill.
Bombpack (C) 2 slots - EQUIP a bombpack. FIRE to throw the bomb. Upon landing, the bombpack becomes invisible. ACTIVATE the bombpack for it to explode. (Note: the explosion is like the boombot or sova's shock dart, but it can be controlled like kj's molly. Damage: -80)
Barrier Cage (Q) 2 slots - EQUIP a barrier cage. FIRE to place the cage. It will instantly lock enemies that will walk inside its range for 8 seconds or it can be activated. Bullets and players cannot pass through it. (Note: cypher cage but you can see through it, players can't go inside or out nor walk through, and shot through. Duration: 8 Placing: alarmbot like when planting a cage, you can see the range) Can be used as a shield but it is open above so mollies and grenades can be thrown there.
Stopbot (E) rechargable after 40 seconds - EQUIP a covert stopbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes, making the enemy paralyzed for 3 seconds. HOLD EQUIP to recall a deployed bot. (Kj's alarmbot but it detains while alarmbot makes you vulnerable Duration: 3)
Jail Booth (X) 7 ult orbs - EQUIP the jail booth gadget. FIRE to deploy the device. After 5 seconds, the device will lock the place for 10 seconds. No allies or enemies can go in or out the cage. It will show how many enemies are inside the range. It will also slow them. (Note: Not really kj's ult but close. It will lock a place and slow enemies inside like sage's slow orb. Enemies can still use skills and guns. Time of activation: 5 Time Activated: 10).
“Imagine taking volume away instead of vision”
They did that with fade :D
God I love character concepts! I actually had two, currently working on a third. An Icelandic Stone-themed radiant sentinel called Geo, who can give shields, create singing stones that make your screen shake, and see footsteps through walls for a short time. His ultimate is covering himself in thick stone, making him slow & nearsighted but giving him masses of health so he can resist a push until his team arrives.
The other is a polish sound-themed controller named Hush. Shes got sage-wall smokes, holographic decoys that reveal enemies who fall for them, and concussion grenades that can be placed as mines, or thrown as grenades. Her ultimate would give the paranoia debuff from spike rush for a fairly long time.
And I'm currently working on Apollo, the sun themed Greek radiant.
Normally I don’t look at agent ideas in a good light since a lot of them are overly complicated, too overpowered or just don’t make sense but
Those are actually brilliant. Riot need to hire you
It's too bad Valorant only plans to have only one geo agent, I think
Finally someone mentions a Greek agent, I hope they will ad one in the future🙏
merino is already in the game as harbor nice :D
All those ideas sound cool, though they would need enormous balance uptades to be actually implemented on the game. I don't blame their designers though, even Riot itself can struggle a lot with agent balance
The concepts are really cool. And kudos to you for such a nice visual explanation!
I really love the thought of silencing sound I feel like that would make for some great gameplay
5:10 would could be quet good to breack the postplant or linup meta
3:00 I think her ult would be like a revive except you can’t shoot but can go through walls that can be shoot through. And you can get kileld
chinoa would be so fun 😭😭 i would personally change the ult so like maybe the owl just scouted out enemies like a seeker
I can think of a funny comment being so early ... so i'll just say: Have a good day reader!
Thanks ?(。ヘ°)
Can't*
Grammar Nazi
@@tommywise3882 it's not a grammar mistake
@@sameerbhatia99 Ok then straight Nazi
12:13 in lower elos the deafening won't work because most people play without sound and without comms.
If that was the case yoru would be absolutely busted in lower elo
2:38 it would be like cyphercam but on you from behind
Merino, how about instead of a portal (which would cause a shit ton of map bugs)
It's something you can shoot through but not walk through. and the ult would make you shoot with a stim through it
Or maybe not even shoot through but see through from one side while the other side only knows that there's an open window...
i love merino because i just love support characters in games, i gravitate to skye, sage and killjoy because they all have means to support the team through buffs, debuffs or healing. id honestly really lik an agent who can give overshields or even mend current shields since we only have health healers and not shield healers
overshields would be too OP. Imagine getting a headshot with a vandal and the enemy is still alive, RIOT definitely getting hate for that one. And although mend shield sounds unique, health healers are gonna be 100% better than shield healers.
If momoru or vice were to come into val. I would love to see their interaction with yoru
@Doug Yee mamoru feels like enemy. And vice may most likely be a rival to yoru. Mamoru gives me yoshimitsu vibes like he was from way from the past when he fought with yoru ancestors and his one purpose is to kill all of yoru’s ancestor and their descendants
Mamoru in my own lore is a Yoru ancestor, and Yoru take his oni mask. But Kingdom testing some radiant experiments, and Mamuro destroy many researchers in Icebox. But Mamuro remember all. He take what's his own.
@@fukuro2147 thats a gud one
Imagine a molly sized zone which you can place somewhere and once detonated you can hear the enemies in the zone (if theyre here)
That’s like cypher's cage
@@joshuawesley9461 yeah but bigger
Now Marinho is now harbour and being added to valorant!
A few ultimates that I think would be fun:
For like 10 seconds, your team will no longer have visible red outlines to your enemies.
You can select one agent from the enemy team who you can spectate first person for 3 seconds
With about a 2 second warning, every enemy in a chosen area will be launched about 5 feet off the ground
Enemy team loses their hud for 15 seconds. No minimap. No utility outlines. No ammo count. But enemies still have red outlines
A gun that shoot either a smoke or a flash every 5 seconds. Flashes can still blind teammates and smokes last 5 seconds. This utility gun replaces your primary until you dequip and pick a gun up off the ground
A trap that destroys the victims primary gun. Only effects one person in the trap one time. Trap cannot be destroyed but is very detectable visually and audibly. (Or trap can be more discreet but can also be shot out). Trap does not give indicator when set off
And lastly my favorite: You can switch positions with anyone on the enemy team you choose
Last dude is on the edge of tmrw juices
Here I got a new idea for an agent.
Agent Name: Mac
Agent Class: Duelist
Agent Ability: Have more bullets in a magazine than other agents
Signature Ability (E): Switches to the other gun in the same section (For Example, If you have a vandal switches to phantom and etc.) Cool down is 30 seconds.
Light Ability (C): 2 uses: Instantly reload the selected gun. Credit Cost: 150
Heavy Ability (Q): Switch to a grenade launcher dealing 30 damage per grenade. Having 6 grenades. Credit Cost: 300
Ultimate Ability (X): Equipping more 2 guns holding one in each hand but doing 25% less damage per bullet.
Voicelines
Signature Ability (E): Let's switch it up a bit eh?
Light Ability (C): I'm just built diff.
Heavy Ability (Q): Explode!
Ultimate Ability (X): You got 1 I got 2!
This sounds really cool,maybe next time when they do a players question survey you solid ask if this can be added to the game
11:55 but you can still hear the defusing of the spike because if no it would be op
Here's a concept of mine:
An agent that forces you to fight with knives
Gender: Male
Type: Sentinel
Personality: Crazy
C; 2 charges/fixed once put down (Unless in buying phase) - Puts down a mine that will explode upon being stepped on (Deals 50 damage)
Planting: "Wait until you try this"
Q; 1 charges/fixed once put down (Unless in buying phase) - Puts down a different type of mine that upon explosion, will create a field that slows down firing rate (Deals no damage)
Planting: "Hehehehe, they'll mald hard on this one"
E; 1 charges/can be picked up - Throws a rod that will create a magnetic field that will increase bullet spread (Deals no damage)
Throwing: "Where are you aiming at?"
Ultimate - Creates a 50m radius of a field where everyone is forced to use only knives, no abilities, no guns just pure fun of fighting with knives. You cannot go out/in unless the caster cancels it or gets killed
Catchphrase: "Let's dance!"
Riot will never really add this, but the concept is awesome, an agent that doesn't suppress your radianite abilities but instead manipulate your weapons is awesome and surprisingly balanced if it also affects allies, all in all a great agent.
@@ojaskalra4863 I really wish Riot would add an agent like this. Like, haters gonna hate but adding this kind of agent will prove that Riot still knows how to make their games fun.
Merino Speed thing+Brimstone Steam+Neon run = Speedhacks
No way riot is gonna name an agent "mamuro". People don't notice this but all the current agents name are only 2 or 1 syllables
Brimstone: am I a joke to u
Jkjk
@@shuyongfan3284 thats 2 o-o
Kay o but I u say the / would be kay slash o 😳😳
i never noticed this, always wondered how all the agents and maps sound snappy
1:43 now we have Fade with this ability. I think a lot of things will implemented in the future and we just have to wait.
NICE, I thought of a time adjusting agent probably to OP though
Look st my concept
Valorant Time Agent : Vortex
Signature Ability: You can set a time back and teleport to wherever you were that many seconds ago, but you can't set it anywhere like Yoru or Chamber can, so you can set a time back and teleport to anywhere you were that many seconds ago. The maximum amount of time back you can choose is 30 seconds. You can also specify when your time begins, allowing you to also in a way plan your teleportation to a certain location. This teleportation is a bit slower than Chambers teleportation but faster than Yorus. After this ability is used once it will recharge in 30 seconds and you can repeat the ability for the round.
Primary Ability: This ability costs 400 credits and is extremely useful if you're the last one alive in your team. It creates a small jet smoke area that only you and your team can see, and whenever a chosen enemy team member passes through it, they'll be teleported back to where they were 7 seconds ago. It only works once, but you can have a maximum of two of these in your ability section. This ability works even if you are dead and can buy you some time so they can't defuse the spike, but there is a way to counter it: the enemy can't see or hear it, but if they saw you place it or have a hunch that it's there, they can go back to where they were 7 seconds ago or are and look up and if they see a green cube in the sky, they know one of these is being used, but the green cube will keep moving since it tracks your last 7 seconds so you will have to break it before it keep moving it has the same health as a reyna leer. Another thing to remember while utilizing this ability is that when you position it wherever you wish, you must choose one enemy team member to target, and this ability will only operate on that person.
Secondary Ability: This ability is bought for 800 credits and can only be used once, this ability allows you to “Stop” time and steal whatever gun one of the person on the other team has that you can pick, but you can only use this ability if the person you are targeting is in a vulnerable situation; They are planting or defusing spike, they are flashed or blinded, they’re health is lower than 30, if they are stuck in a mully,and if they are in a smoke. So if one of the people in the enemy team has a vandal and you have a specter you are going to switch weapons. If you use this ability and the enemy is not vulnerable then you are going to be flashed for 1 second and drop whatever gun you had where the enemy was and leave you with a classic.
Main Ability: This ability costs 7 ULT points and can restore the entire alive team's health to where it was before the round began, giving you the exact health and shield you had before the round began. This ULT can be used anywhere and will still heal the entire team, even if they are on the opposite side of the map. When you use this ability, you won't be able to move or see until you click all of your team members on the custom map provided for the agent. After you've clicked on all of the agents or the agents you chose, you can play as usual; however, each time you click on a person in the custom map, it will take 2 seconds longer to click on another; when you click one person, they will instantly heal to their previous state; additionally, if there are three people alive in your team and you choose to heal only two of them, you'll save one ULT point; you'd use this to only reverse the health of those whose health is lower than before. When you go to the custom map for the agent you will automatically heal yourself so no need to click yourself on the map.
there should be an ult where if the user dies, the body explodes dealing a bit of damage and concussing for a short time; like breachs ult
then it would have to be kind of like kayo ult
Thats a good agent for people that always die like me
Imagine if they added spike skins and spike defuse device skins
That would be epic
No pls i want my money
The deafen thing is useless when you're playing with friends while using discord.
Imagine an ultimate ability were u can swap positions with any enemy player of your choosing, but it gives the enemy player a set duration before hand that they are about to be swapped
Would be to op bc then he could say where the enemies are maybe when he would swap with a player who is alone and when no one is alone then he cant swap
Mamuro's ult can be a "Plasma Slash" or "Rift Slice" where a huge cone area in front of you will be marked purple for 2 seconds and he pulls out his blade charged by the souls of the enemies he has killed and slashes the highlited area dealing 75 damage and makes enemies vulnerable for 1-3 seconds. It really fits him ngl
I guess Samat's first ability, the gun mimicking thingy, would be like paranoia in spike rush but without the tunnel vision
I made a concept with just an ability and character design in my head named “Shimmer”
She basically is crystal inside and has the same as sage
1st ability: She says “Blind them” and casts a floating crystal that acts like cypher’s camera but it can see everything around it (not like cypher’s camera can only see the front) once activated it will be visible but if not it will go invisible (again like cypher) once it hits something by aiming like cypher’s it’ll blind the enemy.
2nd ability: She says “Light up!” and cast a crystal built behind her back that emits light that can attack enemies behind once and show their location after it hits them. (like cypher’s camera one where when you aim an enemy but this one actually locks-hit an enemy)
3rd ability: She says “Be still!” as she throws a crystal diamond-shaped formed from her body and acts like a molly not to damage the enemy but to stun them and make their feet stuck on the ground.
ULT: She screams “Don’t look at me!” as she finally show her true crystal self form and make a single wave (like Kay/o ult’s wave) and reveal surrounding enemies. If Reyna is an empress, shes actually crystalized and causes her to gain another 50 shield, it lasts long for 15 seconds
I have a concept too about an Indonesian agent and his name is Pitung.
Pitung is a real legendary bandit who knew as Indonesian Robin Hood, he stoles rich people's wealth to help poor people in the Dutch colonial era. Pitung name means in Sundanese is a helper or in Javanese means Seventh Group. I think in the Valorant universe, his grandchild gets radianited and inherits him, and his grandchild is named Ali Marzuki. He was invited by Jett to join Valorant Protocol and codenamed Pitung with Duelist role. his appearance is handsome with a curtain side hairstyle, a little muscled arm, wearing a small red tied bandana, a white t-shirt, and red shirt on it, green jawara belt on his hips, black short cargo pants, and brown leathered sandals. He had a strong Pencak Silat ability.
ability:
C-Indra: Pitung throw his radiant amulet necklace made to reveal enemies location, this works like KAY/O dagger but the radius is not huge.
Q-Saru: this ability work like Jett smoke but shaped red cylinder and when the enemy enter in it everything is silence, cant hear steps and gunshots.
E-Slam: Pitung punches the ground under him and makes biome to push back all enemies in short range.
X(ultimate)-Hajar: Pitung wears his magic great-grandfather amulet necklace to add extra 100 armor in 25 seconds and beat down each of one enemy in three punches.
I've been waiting for a water themed/aquatic themed agent for a while, and the water slide ability makes so much sense!!
My agent concept:
Name: Jones
Code Name: Spy
1st Ability:
-Invisibility
Invisibility can make you invisible for at least 10 or 5 seconds ( ..you guys decide at how long it should be.. ) when you bump right next to an enemy it will show a transparent figure of your character. And when shot at or knifed you will be revealed as a transparent figure also.
2nd Ability:
-Sapper
The sapper can be used to deactivate any tech in 20 seconds, so this will be bad for boombots, tripwires, turrets, alarmbots, swamp grenades, cypher's cage, vipers wall and orb, sova's bird, etc. The sapper can also make guns stop shooting every 5 seconds and you will not be able to use the ads.
This ability can either be thrown at the ground to slide or thrown like a kayo knife you guys decide. The discharge of this ability will have a radius the same as a kayo knife.
Main ability:
-Disguise
Disguise will give you the ability to disguise as an ally to the enemy side you can disguise as any agent but you won't be able to use weapons while in disguise but you can select the weapon you are holding such as primary secondary or melee. This ability will have a 30 second recharge and you can only use it 2 times.
Ult Ability:
-???
I don't know what to name this but. I was thinking of making it so that when you ult you will get a compass that points to any enemies near you. The ult will also disable all tech and will stun the enemy team every 3 seconds. It will also make the damage of the guns that the enemies are using a little weaker and slower, And they can't use the ads. This ability will only last as long as a kayo ult.
Yes the ult is very op. I didn't know what ult I wanted for this agent since I was only referencing spy from tf2. I just wanted an agent that could disguise have the power to disable tech without disabiling the abilities of the enemy team, and the power to be invisible as a normal ability that you can buy that doesn't need you to kill someone.
NIce concept
invisibility is basically yorus ult lol, but nice concept nonetheless.
@@kryptosuper1789 you can't get damaged in yoru's ult tho. In here you can still kill the him when invisible. You also cant you any weapons while invisible you can only select the weapon you are holding. When going invisible there will also be a loud sound. The sound will be spy's cloaking sound effect from tf2
I want an ability that can be set up as a cypher camera except it’s a trap activated by sound. Meaning if it hears something it will notify you.
Now wait a minute... Doesn't Merino's look kind of remind anyone of "Harbor"? Anyone? Just me? Okay.
10:40 "It goes 'convert.'"
I'm so glad the grenade finally converted, I've been praying for this for so long ;,,,) XD
For anyone wondering mamoru (守る)means protect, and yoru(夜) everybody knows means night, both from japanese, and i would love to see them intereact because they are the descendents of the samurai
Before Kay/o was realise, I predicted that a new hero will have silent abilities, right now my prediction is that we have a Agent that can kill enemy with one bullet, well, I think that is his ult. Do you remember the golden pistol in spikerush? Something like that
slashing projectiles is actually cool though, a direct counter to post-plant molly lineup meta. But other than that the ability is useless, so probably need another thing to make it more viable.
I want a new necromancer type initiator agent
First skill: Death Grips - which pulls an enemy towards you. You will be locked in place and the duration of the animation will depend on the distance. Both will be unable to use weapons during casting. (2 charges)
Second skill: Bone Prison - an AoE skill that entraps or slows players, method of casting could be the same as omen's smoke (2 charges)
Skill with Cooldown: Detect Life - shows where the enemies are around you. Distance will be smaller than Sova's arrow and behaves like Skye's healing skill meaning you can move around the map and use it whenever. But it will also have a meter like Skye and the cooldown for the meter would be 35 seconds. Enemies would still be able to know they're being detected just like any similar skills from other agents.
Ultimate: Army of the Dead - Behaves like Skye's ult which seeks out enemy players and gnaws on them damaging and stunning them. But with a twist, you will need a corpse to do the summoning ritual and pull out a map like in omen's ult where you can summon them by placing summoning summoning circles around the map like how brimstone calls smokes (It will take 7 ult points and summons 4 undead minions)
Can we re-create Vice's concept like he can maybe enter an enemys body for some time like 10 sec? And like he can manipulate enemies in a limited area to stop like freeze as his ult?
The first one lacks a core concept. The design is all over the place.
imagine a signature ability where theres a charge kinda like neons and it gives the agent an immunity orb that bursts for like a couple seconds
Now now, the concept of an ult being able to restore skills points is a good concept if youre going to think of it.
I think Vice is a great concept, especially the second ability. The first and third could be tweaked, but otherwise sounds very fun :)
The thumbnail is basically just yoru, the first is his mask, the second would be his abilities and his third is basically his backstoty
Imagine adding agent skins well no one would use them as much but it will be cool either way
Banshee - sonic wave powers. You can't hear the footsteps, the spike and others. Sound is really important to the game.
Who is here after they announced Harbor, Looks exactly like Mourinho.
I have an insane agent concept.
Name: Reaper
Abilities:
1. Summoner - Summons 2 identical clones to distract enemies for 5 seconds, clones can be shot
2. Shadows - Creates a tunneling affect narrowing enemies vision for 5 seconds
3. Paralyzed Party - Completely stuns any enemy in a certain radius for 3 seconds
Ultimate - Turns invulnerable/invisible for 15 seconds, blinding any enemy you run past for as long as you are near them
yep insanely shit
THE ONE IN THE MIDDLE IS LITERALLY HARBOR
If I were to make a character this is what it would look like:
Ability 1:sacrifice health by stabbing your hand to go invisible you will lose 2 health every second you are invisible allowing for 10 seconds of use and a max of 20 damage taken (mutes footsteps)
Ability 2:Throws a dagger that can be used once a round when the dagger lands press the ability key again to tp to it triggering a sound where you tpd from
Ability 3: takes out a sword clicking left mouse makes a horizontal slash that can go through walls in a cone projectile to flash right clicking will make a vertical slash of the same kind
Ult:not sure ☠️
I was thinking about an agent concept while watching this. And the concept that I thought that's like an assassin or a ninja. You can wall jump and/or stick to walls. Also, one his abilities is that if you manage to sneak behind an enemy, you can put your knife infront of the enemy neck to either kill said enemy, or take him hostage and use as a shield.
Edit: Originally I only had made changes to the "soulfire" ability, but now I think I have an entire re-imaginination for vice, so woohoo.
The entire talisman mechanic will change so that a talisman will be placed on every corpse, allies included. This talisman can then be used for each of his following abilities. Once an ability is used on a certain corpse, that corpse cant be used for any more abilities.
"Soulfire" (Bought Ability 1) (3 Charges):
Activating the talisman on a corpse would have the same affect as sovas recon but would only scan once after, say, like a one second timer. Any enemies hit by the scan become "marked" being revealed the same way they are in ciphers ult and being slowed for a time (not that long though). Or you could just completely scrap the slowing mechanic as the info capability already seems pretty good. No explosion or blinding or anything, just marked. Enemies would still be able to see it the same way described in the video and can destroy the body (the body would have like 100 health but no headshot multiplier or anything like that). You guys can let me know about any tweaks you would further make to the ability.
Just a cherry on top would be renaming the signature to something like "Death Sentence" or "Inheritance".
"Dreaded Pathway" (Bought Ability 2) (2 Charges): Absolutely perfect the way it is. Perhaps there should be some minor tweaking with the range of usage to make it more balanced like what has been done with chamber.
"Intonjutsu" (Signature): So I searched up what this is, and essentially the word "intonjutsu" translates to "the art of disappearing". So I then I had this idea: vice puts on his mask and goes into "stalker" mode. This state makes him undetectable to anything intel-gathering mechanic in the game. For example:
-a sova drone would not be able to see him (though the drone could still technically fire the bolt and hit him- that would mark him), nor would sovas recon dart mark him.
-cipher cam would not be able to see him, nor would the cage make noise, nor would the trip wire mark him ( he would still be caught and slowed )
- killjoy's ult would detain him, but it would not be displayed when it shows how many people were detained, the turret would not be able to target him.
- razes boom bot would not detect him
- etc.
The stalker mode would only last 10-20 seconds after activated. The ability would have around a 25 ish second cooldown.
New Passive Ability: Annihilation
This ability makes it so that any corpse killed by vice can not be revived, and enemies damaged by vice receive less healing. (This one might be a little busted, so I'll leave it up for you guys to decide whether this one is a keeper or not)
New Ultimate Ability: "Penance"
Simple, yet powerful - refresh the talisman on every corpse and refresh the charges on your abilities (these refreshed abilities don't go into the next round)
I really love the design of this character, and really hope to play him in game one day. If not his kit, his background, appearance, and uniqueness make him more than worth putting in the game.
Marino reminds me a lot of harbor
maybe it was his early version
the first thing i think when i see the thumbnail is like ''Hanzo And Genji brothership in Valorant''
I was thinking about what if an agent could have the ability to see what your enemy's are seeing, kind of like a sova dart. And the ultimate could be, controlling any enemies, but you have to see them in your range, this could be for like 5 seconds and would be pretty cool.
That's too op. Would be unfair
not contrlloing the ult should be just seeign enemy sight
controlling someone in a multiplayer game is just too op and just straight up unfair. Imagine you walk up A short on Heaven and an enemy sees you and now you cant control your agent
Idk where to post idea since im still lost using reddit. I think they need a new role and place reyna and chamber there since they clearly do not belong on those roles and this one:
Similar to reyna that spawns “orb” or smth that spawns with each kills. Instead of absorb and dismiss, change it to [e] leap - dashes towards the position of killed enemy and [Q]rearm - provides 50 armor but not hp.
Instead of 2 charges of lear/blind - [C] armor lock (yes similar to halo) the agent punches the floor(super hero pose) for 3 seconds making the agent invulnerable but wont be able to move nor shoot. It also push back any utilities such as mollies away from armorlock and works like raze’s satchel on enemies that might be waiting for you to stand up upon finishing its duration.
[x]Overheat - unli version of e and q like reyna with additional firerate.
Now lets talk about how this f*cker can change the game. We all see similarities from halo in this game. From jetpack, dash, bubble shield(harbor), yoru clone, and etc. its about time we see armorlock!!! finally a counter for lineup nerds!! Imagine blocking your defuser with armorlock to protect? Or surviving on brim ult on deadspots in map like u-hall in bind (u insta die there doesnt matter which agent u use. Or dodging raze ult with it.
Leap ability could also be a menace with judge!! Lots of plays i can think of but still relies on your aim and not so op skills. Lemme know what you guys think
13:38 you could kill someone and the same way you eat a soul orb you flash if theres more people
Merino seems the most likely to exist in the game. And considering the first design resembles skye so much in design, although with a modified kit, it doesn't seem unlikely that riot wouldn't borrow ideas from popular community designs
If he was in game I would be a Merino main.
chinao : skye look alike
mamuro : yoru look alike
mourinho : if jett was a guy and was freaking aquaman powers (would have gone great with new aqua looking map)
summit : If raze was egyptain
vice : another yoru look alike but while mamuro look like full mode version of yoru vice look like post full mode basically current yoru's ult look
Another thing about vices corpse switch, if you Jett wants to be rez’d you could switch so she could be Rez’d
I think a good ability would be like something like a shockwave that goes out around u in a like in a 20m distance that kinda disarms enemy utility,like it makes cypher cameras visible and it disarms it for 10 sec.
Im actually making a agent fan concept rn with abilities i am currently in the process of drawing his concept art but i dont know where to post it because i really would like this agent to be added :(
I speak Spanish and I do not understand more than the names but I adore that it puts effects so that it also understands a minimum, if it comes out merino I will do my best to get it
14:56 i feel like they could make the teleport be almost instant, so its kind a like a bit worse version of chambers tp
11:43
Riot has done deafening with astra's ult
most of these were made before it started gaining more popularity, which is why most of these are very op
I Have the idea of an agent that would be called shapeshifter that it’s último would turn you on the agent that you kill and you would have all his abilities charged (without the ulti)
like viego from LoL or echo from OW?
could work if it had a timer like those characters and would honestly be really interesting, turn into a skye to full heal the team, turn into a killjoy to protect the point, turn into a controller to deny a push etc.
would need nerfs though like all deployables disappear after ult ends and deployables are clearly made by the shapeshifter
@@welkin7321 i dint play ow or lol but I think this would be a great idea and wouldn’t be game breaking
My idea is simple...
a puppeteer.
The base concept for the ult is simple.
Place a body with rightclick that can protect itself if not used
If you die, you return to that body at full health..
or switch to it when you want to approach from another angle that may be safer.
But: You can also leftclick on an ally corpse to revive that player instead... with the difference to sage's ult... that you have no abilities except your gun and melee
So no revival for an ult after revival... naaa... it's only shooting skill here
so you either choose between solo ... or team strats to get a clutch :)
E ability: Jam an enemy's gun after 2 seconds of them being in your line of sight at a distance of less than 10 meters..
The gun being jammed means you need to reload it... no matter how many bullets are left in the magazine.
You regain this ability after 2 kills
Oh and ... if the hit enemy somehow moves out of your line of sight... aka.. behind a wall or moves more than 10 meters away from you...
the strings snap.. and the ability is used up
C ability: Curtains, that can either wall off an exit, hide you while you walk past an exit or reveal the feet of characters standing behind the curtains... depending on the height you place this curtain at (it can be broken like cypher's tripwires... and is placed in the same way)
Q: Proximity spider
Attach a spider gadget to a wall... and wait for it to catch its prey
When enemies are nearby, it activates like chamber's gadget... only that it actually activates an effect like Fade's seize ability, holding you trapped in the radius of the spider... you don't have decay or such... but you are caught and can't escape for 3 seconds..
valorant should make an agent called copycat where he starts with 1 power called "power steal" or something and when he kills an enemy agent he takes his power and he can do it to every agent 2 times every round or something
It would be nice if there was a counter ability to kayo so instead suppressing it could make any tech ability invincible for a couple seconds - recharges after 3 kills
Other abilities maybe can be
Mend shields
Weapon upgrade (faster shooting, more bullets, better accuracy)
Ultimate: disables enemy guns for 4 seconds (side arms would still work in that duration)
Ik this is similar to kayo but that was kinda my intention; a counter agent to kayo
I have an idea for an agent: ability one is a blind a bit like breaches flash, but it doesn’t blind the agent, and only blinds the closest enemy (she has three of these) the blind animation is a bit like a kaleidoscopic. Second Is a flash you can put on the ground (it looks a bit like a Astra star) it cannot be destroyed and you can activate it from anywhere. The animation is like a boom bot jumping up. Her signature ability is a fake one of her that you can send out that can be killed one shot (it is holding whatever you’re holding at the moment) it is very similar to a Skye flash and lasts the same amount of time before dispersing. It can be guided if you hold the ability key. It has the same amount of health you have. The ultimate is like Phoenix’ ultimate but you cannot be killed and you cannot kill anyone. It lasts as long as you want but your body is still visible and can be killed, and you cannot use any abilities in this form. The agent’s name is Mirage.
Edit: the second ability can only be seen by enemies when they are close enough. Also, you can move when send out your clone but you cannot guide it while moving just like skye’s flash.
the last one's signature would be really good for peeking
For the morino hole ability, I think changing it to where its like a yoru teleport mixed with omen and a portal(game) type of way. Like have a pre placed destination and place the portal anywhere and go to the destination. Also to balance it out you could make it to where you can't hop in and out of the portals, can"t shoot through it, and only get the number of opponents in a small radius.
watching after fade was released, the first agent (chenoa) footsteps and deafening abilities sound super similiar to fades stuff
Amaizing video I hope Riot Add some this concept agent It will be nice.BTW hi from Malaysia
Vice's signature could be redesigned to create a corpse anywhere he wants to, thus making him actually viable, cus needing someone to die to be useful is just breaking logic
They can add agent called Loid he is the light caster of the team his first ability light shield 🛡️ spawning a big shield that can cancel and repel bullets and ability second ability double flash can blind enemy in but can't blind allies and his signature ability light cutlass a big light sword slashes the ground it's like putting a brim smoke and when it slashes the ground it unleashes a big light wall like a viper and omen smoke the ult is still in progress
my concept : an agent that controls time , i ability can incerase the time on attacking side and reduce the time on defending side , a flash , and its ultimate lasts 45 - 50 secs and during that time all of opponents tech works slow : for example - kj turret will fire slowly , brim and viper molly will travel slowly through air
I think that's too OP especially adding extra seconds to plant
Fade is now out and has multiple deafening abilities!
I genuinely thought Hanzo was on the thumbnail