So I was in the bathroom at work taking a leak and, before I could engage failsafes that filter what comes out of my brain and exits my mouth, I loudly blurted out “Hullo, it’s Scott Manly here.” I felt pretty stupid at that point because someone was in a stall taking a dump and heard it. So I zipped up, washed my hands, and was exiting the bathroom when I heard the person in the stall say “...fly safe!”
Hahahahahaha, this takes me back. So, two summers ago, I got to go to Kennedy Space Center while Buzz Aldrin was there to sign his autobiography. I had read his autobiography a few weeks prior, and I was very interested in the cycles concept. So I did some research, made some KSP models, etcetera. So by the time I got to meet Buzz, I was fairly familiar with the concept. I got to meet him for no more than ten seconds. I commented, “Dr. Aldrin, your work on the Mars Cycler is amazing,” to which he responded, “Yeah, I know.”
Cyclers feel more feasible today since the ISS has driven modular tech a long way and the introduction of relatively efficient solar and ion engines, some of the neat new autopilots could even handle the course corrections in real time, minimizing the need for emergency burns.
Love it! Using the USI LS mod and I thought it was unrealistic that you can gain a bunch of habitat time just by docking with a space station for a moment, but was preplexed thinking about how you could realistically take your habitat with you everywhere you go. This totally works for that mod and real-life issue!
Thanks.. I use USI LS too.. and this is a perfect solution, as you said.. I plan on sticking a few years of food on Kerbin-Mun and Kerbin-Minmus cyclers, so that I can send a bunch of missions with only emergency supplies on board.
Amazing how much easier it is to grasp the cycler concept when you see it demonstrated in KSP. So basically, you're trading slightly more DeltaV for a LOT more comfort :).
Hey Scott. Longtime fan and current developer of Astronomer's Visual Pack here. As of version 3.63, there are no experience-ruining bugs I'm aware of in AVP; many call the lightning flashes on various atmospheric planets "bugs". It is quite discouraging when people label this product of more than a year of work "buggy" or "broken"... I hope you're enjoying it as much as I enjoyed developing it for 1.3! Thanks, and another great video :)
such an awesome concept. you can essentially gut out oxygen systems, food, toilets, crew quarters, and just about every crew accommodation besides a chair to sit in. this save TONS from a ground launch crewed rocket. IMO, this type of design will be near mandatory for future manned space missions.
Not quite. You always have to accelerate all of the required consumables in order to rendezvous with the cycler (remember, the point of the cycler is to NOT spend all that delta V accelerating and decelerating on infrastructure). But your shuttles can be stripped down of most creature comforts since the cycler can have nice large accommodations to make the trip in comfort. But as said, the actual consumables will have to be accelerated to match the cycler. So bulk oxygen, water, food, fuel, etc all have to be accelerated to match.
I wasn't aware of this concept. It seems that it could make more sense than gateway if you want to explore lunar environment. Lots of time through the van allen belts though
I’ve just learned about cyclers and I now want to make stories about them. The idea of floating cities drifting between planets sounds so cool. It reminds me of Freedom Ship, a giant planned ship that would never stop and continuously go round the world, where people would arrive by plane or boat.
"Encounter with Tiber" was the first time it was mentioned in fiction, I think. And since Buzz Aldrin was the co-author, that's probably not very surprising :).
That spinning section would be a great place to go if you wanted to empty your stomach. That being said i think that a cycler would be a far better second major station than some thing like the Lunar gate way it could be used to return fuel to earth orbit and people and supplies to the moon.
Man.. I so wanna do this.. I Have a long series of Munar missions coming up, and for Minmus as well. This would work well as a solution for providing life-support. Instead of having to lug large quantities of supplies for each mission, I can just stick stick a few years worth of supplies on a cycler station, and mission vessels would only need a small emergency supply. Way to go, Buzz! A Moon-Earth cycler could include it's own greenhouses, which could then provide an ongoing supply of fresh food to crews on Lunar missions.
From some of these early comments, it sounds like you need to emphasize the mass multiplying benefit of this type of space infrastructure. I.e. a cycler turns a cramped 3 person capsule to Mars into a luxury cruse line to Mars. Maybe when you do your Kerbin/Duna cycler, you should make it space-station sized to really emphasize the difference?
You could also show the crew time spent in the various conditions, and compare the difference a cycler makes to driving cross country in a 4 door sedan on the highway vs riding on a train with sleeper cars and dining cars.
Thanks for the video Scott. Always informative and entertaining. I'd don't comment often but you asked for clicks for the Duna cycler and I think that'd be great to see.
If you had 2 ships plus the station, this might save cost. The launch vehicle would take off from Kerbin and rendezvous with the station. All the passengers would then transfer to the landing ship, which was already docked with the station, to land on the Mun. The lander would refuel on the Mun then take off and rendezvous back with the station, transfer the passengers back to the original ship which would then return to Kerbin. This would save having to launch all the equipment and fuel for landing from Kerbin and save cost. The landing ship could also be reused for multiple missions.
Thanks for the video! I'd never heard of a cycler, but it makes perfect sense. A Kerbin/Duna cycler video would be AMAZING... just adding to the chorus :)
I'm but a humble humanities major, and I'm trying to wrap my mind around why the cycler system doesn't save on fuel. I think I more or less have it: because the 'taxi' spacecraft would have to accelerate to match the orbit of the cycler, yes? So it's basically exerting the same thrust as if it were getting into a regular Munar orbit, because it is--it just happens to be latching onto another spaceship as part of the process. This does, of course, raise the question of utility in a real-life scenario. It seems like there may not be much use for a lunar cycler, if all you get is a bit more free space (and, admittedly, radiation shielding) on the trip over, since the trip to the Moon is relatively short. It doesn't sound like the cyclers would necessarily be useful for hauling freight via robots, either. But the 'amenities' of the cycler (a larger craft for radiation shielding and the ability to have a rotating habitation module) may make a crewed trip to Mars survivable. Are there other major use-cases for a cycler in theoretical space exploration (crewed or otherwise)?
i can see one problem with the Cycler straight away: what happens if you miss the rendezvous? for a standard LKO rendezvous you have plenty of opportunity for phasing orbits, lots of time for a gentle approach, and if everything goes south you have a relatively low-speed reentry. for a Cycler rendezvous you get one shot, and if you miss you are committed to a long elliptical orbit (hope you brought snacks!) and an eventual risky high speed-reentry
Good point.. something I'll have to think about.. Maybe pre-deploy one or two well-supplied emergency shelters (with ISRU) down on the surface, to allow a crew to winter over and refuel while they await the next window? Landers would need to be overbuilt enough that they were capable of a cycler rendezvous attempt *and* an emergency abort to the nearest shelter.
I've always liked the idea of the high-mass delta-v-sink cycler with solar/laser sails/ion drives, and launch/tether transfer systems. The idea being that you invest the energy into building up a high enough mass for your cycler-city that transfer crafts to and from become a minimal factor on momentum. Transfer craft make a low energy approach, where they tether and are dragged along to make up the change in delta-v to match the cycler orbit. Then while en route, the cycler will slowly make up the difference in energy change till it uses a long linear drive rail to transfer payload into its new orbit for reasonable areobraking.
that is actually quite interesting but It would require some enormous ion drivers/laser sails, and that makes me wonder if it is a tackle-able engineering challenge at all.
Far from a trivial project, but the US interstate highway wasn't a trivial engineering problem either. For things like that to really be practical you're probably going to be doing orbital mining and fabrication for the bulk of such a thing, (And using likely relatively high thrust 'tugs' to bring small chunks of the project onto the cycle's orbit path over time) which renders much of your 'costs' for such things down to time rather than money.
Super cool!! Try Alt+F12'ing a Vacation Duna Cycler Hotel chain and fire off a series of Kerbals to go on the trip of a lifetime! Maybe I'll try it, too.
Have you read Artemis, by Andy Weir? He uses a cycler for people traveling to and from the moon, complete with a centrifuge that varies in speed to allow people to gradually adapt between lunar and earth gravity during the trip.
Wow. I mistakenly thought a cycler used a free return or Hoffman trajectory. Cool to see how it really works (pictures on Wiki' always fail to actual animations and voiceovers!).
Try using as litte time as possible to go around Kerbin! An active orbit, so to speak. ^^ Also thanks for the video. I didn't know about cyclers. Super interesting!
Perhaps as a stepping stone you could create a cycler between the Joolian moons. Once you get it figured out, you could even move on to cyclers with life support mods or RO cyclers.
So its akin to driving your cheap non-luxury car to the harbor, jumping on a nice luxary cruise-liner for a 3 month long cruise out to Mars. Its pretty brilliant imo
Id love to see an updated tutorial guide on progression past minmus alot of guides stop there and alot of kerbals are missing out on everything beyond minmus.
Too hard? Too precise? That doesn't sound like the Scott Manley we have come to know and love! SSO version incoming? How about monopropellant only? No capsule challenge? We believe in you!
One of the biggest advantage of using a cycler is that you can take advantage of ISRU and use the cycler as a fuel refinery. For example, in an Earth-Mars cycler, you could carry the raw materials up and use the solar arrays to refine the fuel. Craft that dock from Earth can then use the cycler as a refueling site. The best known example is the Hermes craft featured in The Martian, which was based on an actual concept using an Earth-Mars cycler. How did you build the circular section in the VAB? Because the VAB does not permit any nodes to be connected cyclically.
That will allow you to build a circle but you'd never be able to close the loop, and you're left with two nodes that overlap but never attach to each other.
The only problem that I have with a rotating ring station is the sort of seal that would be used on the bearing to prevent air loss between the rotating and non rotating sections. Wouldn't it be much MUCH safer to simply rotate the entire station? This would also prevent any liquid fuel from floating about in the tanks.
There's no need to have an air tight bearing between the rotating and non-rotating portions of the station. Just have the non-rotating portion in vacuum and have the airlocks on the rotating portion of the station. And you want that non-rotating porting to make docking easier and safer.
Hey Scott if you could, I would love to see a Cycler station (probably more than 3) from Kerbin to Duna! Love ur explanations!!!!! Also if you could, I have been having trouble rendezvousing with my other space crafts and how to optimize deltaV, could you do a video explaining these in KSP thanks!
What about a cycler between two jovian moons? It'd be fun to see a constellation of cyclers going between Io, Europa and Ganymede, which are all in an orbital resonance with one another.
Than you'd need people specifically on/around those moons.. But I love the idea of this, Sci-Fi stories could use this an an analog for a luxury yatche trip,
I liked the technical part more then the actual story. I mean in the first part humanity acts unbelievably (literal) calm, serious and selfless. In the second part, with the same people involved, unbelievably stupid. That part felt very forced and constructed away from the technical section. Only that was interesting. So having a low story profile in the 3rd is ok. But l like that humans are still basically the same. That's more reasonable than esp the second part. Not a perfect book but a very interesting one.
Great stuff! I wonder if one could, instead of cheating to get your craft in orbit, cheat to get a contract that asks you to put a satellite in the orbit... Hrm. Perhaps not, as the precision the contract will settle for probably isn't precise enough. Udunno. Maybe that's editable too? Certainly you could use inspection of the save file or maybe Kerbal Engineer would give you enough feedback to tweak the orbit perfectly...
BostonGamingBox not really. It doesnt help you move. Like Scott said, you dont save delta V doing this. Its more like walking to school with a friend, if your friend is a preprogrammed robot. Your friend path is already determined, maybe he leaves home to school at exactly 7:13am every morning. If you leave your home at the right time, you can walk with him, and get benefits like chitchatting, chewing gums or homework answers. The same for going back home. But you still have to use your own energy to walk. The cycler in this case provides extra space, gravity wheel which helps prevent bone decay, maybe more comfortable sleeping quarter etc. while travelling to long duration towards the destination.
A cycler could be equipped with air & water reprocessors and a growing space for food. So when you're on a long trip to Mars the only mass you need to get up to speed is yourself and enough consumables to last until you get to the cycler. On arriving near Mars you need to reverse the steps and only transfer yourself and enough consumables to get to the Mars colony. The eight or nine months of the bulk of the journey can be spent in the luxury of spun gravity, fresh food and room to stretch your legs.
Yes, in essence, all the really big, heavy stuff involved in keeping people alive and healthy over long periods only has to be launched from Earth's surface once, rather than sent up and then discarded every single time somebody wants to go to the moon.
So in the last bit when you started talking about stuff, my mind just went blank>.< Semi-major thingy and Aldrin Cycler with a 7 something integer or whatever lol^^ Now I remember why I'm not a rocket scientist
Here was i thinking i could easily pull a duna cycler off. And Scott Manley just comes and says that is too hard for him. I can barely put my head around the maths to do it. I'll still try it though.
Hey Scott, Speaking of Cyclers, how would you orbit a Cycler that would be transport between two space stations? I have a low Kerbin 70k orbit station and one that's at the edge of the sphere of Kerbin influence. I tried to develop some sort of shuttle between the two.
Do you have any videos on how to design a (Vanilla) station or craft that doesn't wobble to pieces when moved, but is constructed in multiple pieces? Also, one for (Vanilla) movable parts if that is possible?
Now that sounds like a legal defense, "No, you honour, I did not run the cyclist off of the road, I performed an extremely aggressive rendezvous maneuver", I don't know that it would hold up in court but ok. O.o
A bit off topic, but I do like the look of Kerbin and even the oceans in the visual mod. I know you said this one is buggy, but would this be the more reliable one of all there are? If so, do you have a link?
Wouldnt this system not save on fuel and such due to having all ships that dock with it to tag along not requiring to be larger for the amenities the cycler offers? Because if all ships had to have all, then surely it would get more expensive than to hop on this cycler, right? Or is the rendezvous with it that bad it kills any savings and this is more for centralizing travel to use these 'ferries'?
Hello Scott, nicely explained (as always...) thing. To make this become somewhat more useful / meaningful in KSP, wouldn't it be a good Idea to attach a Lander to the station? So you end up flying to the station with just the transfer shuttle, land on the moon with the station lander and back vice versa. Thus, you would only need to bring the fuel for the landing Operation to the station, but not the whole lander. Also, the lander would not need re-entry abilitys... Maybe this would make sense even in this weird scenario known as "real life" ...
That's exactly the way I intend to use it for an upcoming series of Mun & Minmus missions. I use USI Life Support, so this will let me keep a couple of years of supplies on the station, while the shuttle carries no supplies, and the lander just emergency supplies.
Does this really work between Earth and Mars? If you fix one focus on the Sun, you have 3 parameters to play with, let's say sum of distances, distance to the other focus, direction of the other focus. You can pick other ones it doesn't matter. You want your eclipse to touch both Earth's and Mars' orbit, and for that you use the first two parameters. The third one just rotates the eclipse so it doesn't really matter. How do you make sure it's timed right? Get out of the plane of orbits maybe?
So what you're saying is that Buzz Aldrin on his trip to the moon was like "This is all nice and all, but... where is the bar?"
I wish I could thumbs up this more than once!
For the record, Aldrin had a sip of wine in his pocket, so he came prepared.
So what youre saying is were all lobsters?
@ayy lmao I hope you are aware that my original comment was me dabbling in this "humor" thing you hoomons seem so fond about, right?
Buzz needed to get his buzz on
So I was in the bathroom at work taking a leak and, before I could engage failsafes that filter what comes out of my brain and exits my mouth, I loudly blurted out “Hullo, it’s Scott Manly here.” I felt pretty stupid at that point because someone was in a stall taking a dump and heard it. So I zipped up, washed my hands, and was exiting the bathroom when I heard the person in the stall say “...fly safe!”
I want to believe!
amazing
True broskies
Lol!
And then you all got ice cream
That sign off was so inspiring. "Things seem harder than they actually are," said by one already so accomplished. Keep pushing forward!
Sprinkles Sundae Due to that. I think I'll go make my own liquid rocket😀
P
Hahahahahaha, this takes me back. So, two summers ago, I got to go to Kennedy Space Center while Buzz Aldrin was there to sign his autobiography. I had read his autobiography a few weeks prior, and I was very interested in the cycles concept. So I did some research, made some KSP models, etcetera. So by the time I got to meet Buzz, I was fairly familiar with the concept. I got to meet him for no more than ten seconds. I commented, “Dr. Aldrin, your work on the Mars Cycler is amazing,” to which he responded, “Yeah, I know.”
Cyclers feel more feasible today since the ISS has driven modular tech a long way and the introduction of relatively efficient solar and ion engines, some of the neat new autopilots could even handle the course corrections in real time, minimizing the need for emergency burns.
Love it!
Using the USI LS mod and I thought it was unrealistic that you can gain a bunch of habitat time just by docking with a space station for a moment, but was preplexed thinking about how you could realistically take your habitat with you everywhere you go. This totally works for that mod and real-life issue!
Thanks.. I use USI LS too.. and this is a perfect solution, as you said.. I plan on sticking a few years of food on Kerbin-Mun and Kerbin-Minmus cyclers, so that I can send a bunch of missions with only emergency supplies on board.
Amazing how much easier it is to grasp the cycler concept when you see it demonstrated in KSP. So basically, you're trading slightly more DeltaV for a LOT more comfort :).
I'd love to see a Duna cycler like the Mars cyclers in Semper Mars. Two running simultaneously
www.reddit.com/r/KerbalSpaceProgram/comments/610pts/duna_cycler_orbit/ We learned how to do this in my astronautics class at university.
Hey Scott. Longtime fan and current developer of Astronomer's Visual Pack here. As of version 3.63, there are no experience-ruining bugs I'm aware of in AVP; many call the lightning flashes on various atmospheric planets "bugs". It is quite discouraging when people label this product of more than a year of work "buggy" or "broken"... I hope you're enjoying it as much as I enjoyed developing it for 1.3! Thanks, and another great video :)
Indeed, those flashes are clearly just a glitch. An awesome glitch whose mechanism should be isolated and corralled into a proper feature. XD
aahhh so you are the mastermind behind that mod i use... well done mate its amazing
You do some great work with the mod my friend, keep up the good work.
What the heck is wrong with Kerbin at 9:08 though? Way too blue.
busted! lol
I swear I'm gonna start my own space agency soon, I can't handle KSP lag anymore.
This is the way.
such an awesome concept. you can essentially gut out oxygen systems, food, toilets, crew quarters, and just about every crew accommodation besides a chair to sit in. this save TONS from a ground launch crewed rocket.
IMO, this type of design will be near mandatory for future manned space missions.
Not quite. You always have to accelerate all of the required consumables in order to rendezvous with the cycler (remember, the point of the cycler is to NOT spend all that delta V accelerating and decelerating on infrastructure). But your shuttles can be stripped down of most creature comforts since the cycler can have nice large accommodations to make the trip in comfort. But as said, the actual consumables will have to be accelerated to match the cycler. So bulk oxygen, water, food, fuel, etc all have to be accelerated to match.
I'm probably not the only one that would like to see the Kerbin/Duna Cycler...
check yo staging... never gets old
I like how his rocket did an atomic booty drop and wrecked the launchpad before zooming off.
The Uphoff/Crouch Lunar Cycler is referenced in Andy Weir's new book, Artemis.
_Permanence_ by Karl Schroeder is a great sci-fi book that includes cyclers as a major plot device.
Awesome video. I read about the cycler concept in Dr. Aldrin's book: "Mission To Mars"
I wasn't aware of this concept. It seems that it could make more sense than gateway if you want to explore lunar environment. Lots of time through the van allen belts though
I’ve just learned about cyclers and I now want to make stories about them. The idea of floating cities drifting between planets sounds so cool. It reminds me of Freedom Ship, a giant planned ship that would never stop and continuously go round the world, where people would arrive by plane or boat.
"Artemis" by Endy Weir? There was a spacecraft like this there (but, of course, on the trajectory in 3 body's system)
I was going to mention this too
Meatship. I forget how many there were, and what their names were.
"Encounter with Tiber" was the first time it was mentioned in fiction, I think. And since Buzz Aldrin was the co-author, that's probably not very surprising :).
edtun They have Lunar cycler's in Ian McDonald's Luna series. Between McDonald's moon books and Weir's Artemis, I prefer the former
Yes! I love Artemis. If something like Artemis was built in real life that would be incredible...wait a minute, idea. MAKE ARTEMIS IN KSP
Nice job explaining the situation. Thanks.
That spinning section would be a great place to go if you wanted to empty your stomach. That being said i think that a cycler would be a far better second major station than some thing like the Lunar gate way it could be used to return fuel to earth orbit and people and supplies to the moon.
Man.. I so wanna do this.. I Have a long series of Munar missions coming up, and for Minmus as well. This would work well as a solution for providing life-support. Instead of having to lug large quantities of supplies for each mission, I can just stick stick a few years worth of supplies on a cycler station, and mission vessels would only need a small emergency supply.
Way to go, Buzz! A Moon-Earth cycler could include it's own greenhouses, which could then provide an ongoing supply of fresh food to crews on Lunar missions.
First comment, long-time fan: Build the multiple Duna cyclers, and launch those things! THAT is a challenge worthy of you.
From some of these early comments, it sounds like you need to emphasize the mass multiplying benefit of this type of space infrastructure. I.e. a cycler turns a cramped 3 person capsule to Mars into a luxury cruse line to Mars. Maybe when you do your Kerbin/Duna cycler, you should make it space-station sized to really emphasize the difference?
You could also show the crew time spent in the various conditions, and compare the difference a cycler makes to driving cross country in a 4 door sedan on the highway vs riding on a train with sleeper cars and dining cars.
Thanks for the video Scott. Always informative and entertaining. I'd don't comment often but you asked for clicks for the Duna cycler and I think that'd be great to see.
If you had 2 ships plus the station, this might save cost. The launch vehicle would take off from Kerbin and rendezvous with the station. All the passengers would then transfer to the landing ship, which was already docked with the station, to land on the Mun. The lander would refuel on the Mun then take off and rendezvous back with the station, transfer the passengers back to the original ship which would then return to Kerbin. This would save having to launch all the equipment and fuel for landing from Kerbin and save cost. The landing ship could also be reused for multiple missions.
Thanks for the video! I'd never heard of a cycler, but it makes perfect sense. A Kerbin/Duna cycler video would be AMAZING... just adding to the chorus :)
I'm but a humble humanities major, and I'm trying to wrap my mind around why the cycler system doesn't save on fuel. I think I more or less have it: because the 'taxi' spacecraft would have to accelerate to match the orbit of the cycler, yes? So it's basically exerting the same thrust as if it were getting into a regular Munar orbit, because it is--it just happens to be latching onto another spaceship as part of the process.
This does, of course, raise the question of utility in a real-life scenario. It seems like there may not be much use for a lunar cycler, if all you get is a bit more free space (and, admittedly, radiation shielding) on the trip over, since the trip to the Moon is relatively short. It doesn't sound like the cyclers would necessarily be useful for hauling freight via robots, either. But the 'amenities' of the cycler (a larger craft for radiation shielding and the ability to have a rotating habitation module) may make a crewed trip to Mars survivable. Are there other major use-cases for a cycler in theoretical space exploration (crewed or otherwise)?
"Check yo Staging" cracked me up, im still laughing.
You're still the man Scott!
The windows in the spinning section would be in the floor and ceiling. Shouldn't they be on the walls?
Yep, I wanna see multiple Aldrin cyclers in KSP. Could you please do it?
i can see one problem with the Cycler straight away: what happens if you miss the rendezvous? for a standard LKO rendezvous you have plenty of opportunity for phasing orbits, lots of time for a gentle approach, and if everything goes south you have a relatively low-speed reentry. for a Cycler rendezvous you get one shot, and if you miss you are committed to a long elliptical orbit (hope you brought snacks!) and an eventual risky high speed-reentry
Good point.. something I'll have to think about.. Maybe pre-deploy one or two well-supplied emergency shelters (with ISRU) down on the surface, to allow a crew to winter over and refuel while they await the next window? Landers would need to be overbuilt enough that they were capable of a cycler rendezvous attempt *and* an emergency abort to the nearest shelter.
I've always liked the idea of the high-mass delta-v-sink cycler with solar/laser sails/ion drives, and launch/tether transfer systems. The idea being that you invest the energy into building up a high enough mass for your cycler-city that transfer crafts to and from become a minimal factor on momentum. Transfer craft make a low energy approach, where they tether and are dragged along to make up the change in delta-v to match the cycler orbit. Then while en route, the cycler will slowly make up the difference in energy change till it uses a long linear drive rail to transfer payload into its new orbit for reasonable areobraking.
that is actually quite interesting but It would require some enormous ion drivers/laser sails, and that makes me wonder if it is a tackle-able engineering challenge at all.
Far from a trivial project, but the US interstate highway wasn't a trivial engineering problem either. For things like that to really be practical you're probably going to be doing orbital mining and fabrication for the bulk of such a thing, (And using likely relatively high thrust 'tugs' to bring small chunks of the project onto the cycle's orbit path over time) which renders much of your 'costs' for such things down to time rather than money.
Scott Love your Vids!
Duna Cyclers! I think 42 should be enough, since it is the answer to everything you know...
They've found out how many proteins there are in a cell, guess how many millions it is?
Just one range violation to scrub a launch and now you gotta wait for the cycler to come around again.
Did you realize you put windows on the floor and ceiling of the ring section, instead of the walls?
I know when I cross the void between worlds I want a glass floor
If I build a bicycle factory on my Aldrin Cycler how important is it to recycle my cycles on my cycler?
Super cool!! Try Alt+F12'ing a Vacation Duna Cycler Hotel chain and fire off a series of Kerbals to go on the trip of a lifetime! Maybe I'll try it, too.
Apologies if Scott has already answered this in another video, but what has happened to Galileo conquest?
Loved this video.
Have you read Artemis, by Andy Weir? He uses a cycler for people traveling to and from the moon, complete with a centrifuge that varies in speed to allow people to gradually adapt between lunar and earth gravity during the trip.
Why does the ring section have windows on the floor?
Fascinating.
Wow. I mistakenly thought a cycler used a free return or Hoffman trajectory. Cool to see how it really works (pictures on Wiki' always fail to actual animations and voiceovers!).
HA! learned something new today! I didn't know about resonances in planetary bodies.
Have you attached the waffle sprocket to the flange modulator?
Did you remember to properly calibrate the samophlange and engage the self-sealing stem bolts?
Try using as litte time as possible to go around Kerbin! An active orbit, so to speak. ^^
Also thanks for the video. I didn't know about cyclers. Super interesting!
Perhaps as a stepping stone you could create a cycler between the Joolian moons. Once you get it figured out, you could even move on to cyclers with life support mods or RO cyclers.
So its akin to driving your cheap non-luxury car to the harbor, jumping on a nice luxary cruise-liner for a 3 month long cruise out to Mars. Its pretty brilliant imo
Is anyone else's audio messed up? Mine was sped up for a while then sent me back to the start of the video and was completely normal.
could you make a Video exploring the Possibilities of a Earth - Mars Cycler, and resacrch that was done about it, seems extremly interesting-
Please try the Kerbin - Duna cycler! It would be really interesting how that works in detail.
Id love to see an updated tutorial guide on progression past minmus alot of guides stop there and alot of kerbals are missing out on everything beyond minmus.
That was cool. I'd like to see a Duna Cycler eventually.
9:09 do you need some trickery to place rcs tanks inside the decoupler? Or how to do it?
Too hard? Too precise? That doesn't sound like the Scott Manley we have come to know and love! SSO version incoming? How about monopropellant only? No capsule challenge?
We believe in you!
Scott. Sorry for the off-topic comment. But sometime in the future, could you show us some tricks on how to use gravity assist transfers in KSP?
Pretty sure the "spinny wheel thing" isn't there for fun but because the concept uses centrifugal force to simulate gravity.
One of the biggest advantage of using a cycler is that you can take advantage of ISRU and use the cycler as a fuel refinery. For example, in an Earth-Mars cycler, you could carry the raw materials up and use the solar arrays to refine the fuel. Craft that dock from Earth can then use the cycler as a refueling site.
The best known example is the Hermes craft featured in The Martian, which was based on an actual concept using an Earth-Mars cycler.
How did you build the circular section in the VAB? Because the VAB does not permit any nodes to be connected cyclically.
Stoney3K Lots of tweaking will the rotate tool in the VAB.
That will allow you to build a circle but you'd never be able to close the loop, and you're left with two nodes that overlap but never attach to each other.
Pretty sure the circular module is a mod. I've seen it inflate and rotate in other KSP video. Probably not Scott Manley's video, I forgot
Farisrulez There are rotating ring mods, but the one in this video appears to be made from Mrk 1 and Mrk 2 passenger parts.
Stoney3K That doesn't matter with the physics of the game, it would still rotate as if it was connected.
Rather than a cycler, SpaceX is making the Big Falcon Rocket!
More about cyclers please!
Can you do a video on the stuff in Artemis the Andy Weir Book
The only problem that I have with a rotating ring station is the sort of seal that would be used on the bearing to prevent air loss between the rotating and non rotating sections. Wouldn't it be much MUCH safer to simply rotate the entire station? This would also prevent any liquid fuel from floating about in the tanks.
There's no need to have an air tight bearing between the rotating and non-rotating portions of the station. Just have the non-rotating portion in vacuum and have the airlocks on the rotating portion of the station. And you want that non-rotating porting to make docking easier and safer.
so if i use this, refuel on the mun the suggested one to duna, am i then bi-Cycling ?
Can you talk about Australia’s new space agency?
Can you make a Kerbin-Duna cycler? Also, what uses could this theoretically have in KSP?
Hey Scott if you could, I would love to see a Cycler station (probably more than 3) from Kerbin to Duna! Love ur explanations!!!!! Also if you could, I have been having trouble rendezvousing with my other space crafts and how to optimize deltaV, could you do a video explaining these in KSP thanks!
What about a cycler between two jovian moons? It'd be fun to see a constellation of cyclers going between Io, Europa and Ganymede, which are all in an orbital resonance with one another.
Than you'd need people specifically on/around those moons..
But I love the idea of this, Sci-Fi stories could use this an an analog for a luxury yatche trip,
great idea!
Ever read seveneves? Some interesting orbital mechanics in the 3rd part.
It felt like he got too caught up in explaining the technology in that final part and as a result the story kind of ended on a dud note for me.
I liked the technical part more then the actual story. I mean in the first part humanity acts unbelievably (literal) calm, serious and selfless. In the second part, with the same people involved, unbelievably stupid. That part felt very forced and constructed away from the technical section. Only that was interesting. So having a low story profile in the 3rd is ok. But l like that humans are still basically the same. That's more reasonable than esp the second part.
Not a perfect book but a very interesting one.
Scott, could you do a video showing why US would want (or not) to have a Mars cycler in real life?
Great stuff! I wonder if one could, instead of cheating to get your craft in orbit, cheat to get a contract that asks you to put a satellite in the orbit... Hrm. Perhaps not, as the precision the contract will settle for probably isn't precise enough. Udunno. Maybe that's editable too? Certainly you could use inspection of the save file or maybe Kerbal Engineer would give you enough feedback to tweak the orbit perfectly...
Multiple Kerbin/Duna cyclers!
So this is kind of like those moving walkways at the airport?
BostonGamingBox not really. It doesnt help you move. Like Scott said, you dont save delta V doing this. Its more like walking to school with a friend, if your friend is a preprogrammed robot. Your friend path is already determined, maybe he leaves home to school at exactly 7:13am every morning. If you leave your home at the right time, you can walk with him, and get benefits like chitchatting, chewing gums or homework answers. The same for going back home. But you still have to use your own energy to walk. The cycler in this case provides extra space, gravity wheel which helps prevent bone decay, maybe more comfortable sleeping quarter etc. while travelling to long duration towards the destination.
A cycler could be equipped with air & water reprocessors and a growing space for food. So when you're on a long trip to Mars the only mass you need to get up to speed is yourself and enough consumables to last until you get to the cycler. On arriving near Mars you need to reverse the steps and only transfer yourself and enough consumables to get to the Mars colony. The eight or nine months of the bulk of the journey can be spent in the luxury of spun gravity, fresh food and room to stretch your legs.
It’d be more like someone walking next to you carrying your stuff
Yes, in essence, all the really big, heavy stuff involved in keeping people alive and healthy over long periods only has to be launched from Earth's surface once, rather than sent up and then discarded every single time somebody wants to go to the moon.
It's more like having a train that doesn't stop and you have to run and jump onto and off.
I wonder would DIY controller board help vechicular control on KSP or would it have any use saw one in instructables.
So in the last bit when you started talking about stuff, my mind just went blank>.< Semi-major thingy and Aldrin Cycler with a 7 something integer or whatever lol^^ Now I remember why I'm not a rocket scientist
Anyone mention that all the kerbals would be walking on the windows in his artificial gravity ring?
Here was i thinking i could easily pull a duna cycler off. And Scott Manley just comes and says that is too hard for him.
I can barely put my head around the maths to do it.
I'll still try it though.
Hey Scott,
Speaking of Cyclers, how would you orbit a Cycler that would be transport between two space stations? I have a low Kerbin 70k orbit station and one that's at the edge of the sphere of Kerbin influence. I tried to develop some sort of shuttle between the two.
nice video. I saw your basketball video yesterday and I have a challenge. Kerbal darts. make a dart which hits a target. good luck
Do you have any videos on how to design a (Vanilla) station or craft that doesn't wobble to pieces when moved, but is constructed in multiple pieces?
Also, one for (Vanilla) movable parts if that is possible?
1:52 least Rocket Lab didnt end up with that slight error
Now that sounds like a legal defense, "No, you honour, I did not run the cyclist off of the road, I performed an extremely aggressive rendezvous maneuver", I don't know that it would hold up in court but ok. O.o
can we get a copy of that aldrin cycler craft file? purty please
A bit off topic, but I do like the look of Kerbin and even the oceans in the visual mod. I know you said this one is buggy, but would this be the more reliable one of all there are? If so, do you have a link?
4:24 is that the Windows XP startup noise?
Wouldnt this system not save on fuel and such due to having all ships that dock with it to tag along not requiring to be larger for the amenities the cycler offers?
Because if all ships had to have all, then surely it would get more expensive than to hop on this cycler, right?
Or is the rendezvous with it that bad it kills any savings and this is more for centralizing travel to use these 'ferries'?
He said it does not save delta-v for the rendesvous, but it saves having to boost a habitat with you every trip.
Please do A Duna/Kerbin Cycler, that would be awesome. And could you talk about what you would put on one in real life?
Hello Scott, nicely explained (as always...) thing.
To make this become somewhat more useful / meaningful in KSP, wouldn't it be a good Idea to attach a Lander to the station? So you end up flying to the station with just the transfer shuttle, land on the moon with the station lander and back vice versa. Thus, you would only need to bring the fuel for the landing Operation to the station, but not the whole lander. Also, the lander would not need re-entry abilitys...
Maybe this would make sense even in this weird scenario known as "real life" ...
That's exactly the way I intend to use it for an upcoming series of Mun & Minmus missions. I use USI Life Support, so this will let me keep a couple of years of supplies on the station, while the shuttle carries no supplies, and the lander just emergency supplies.
I'm not sure to get it: to encounter the space station, you basically burn fuel to reach the same weird orbit. That's a lot of burning
But I get the argument to live in spacestation if you're playing with food mods
I've been waiting for someone to do this in KSP. Haha.
Hey Scott, your game looks gorgeous! I'm just starting out with modding, is there a list of the mods you have available?
Are the skyhooks possible in KSP?
Does this really work between Earth and Mars? If you fix one focus on the Sun, you have 3 parameters to play with, let's say sum of distances, distance to the other focus, direction of the other focus. You can pick other ones it doesn't matter. You want your eclipse to touch both Earth's and Mars' orbit, and for that you use the first two parameters. The third one just rotates the eclipse so it doesn't really matter. How do you make sure it's timed right? Get out of the plane of orbits maybe?
Love to see this with rss and ro
since landing is so easy for you... we had to get you to do something outside your comfort zone.
why cant the nuclear engine in ksp use oxidiser aswell? just a game mechanic or would it be to corrosive for the engine? o7
Damn it looks good.
Guys, which mod are not broken now in 2018? I'm having some problem to make KSP running..
Most of them are up to date and working.. the KSP forums are where you should be looking to know what's having problems.