WHAT are these DM's thinking?!

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  • Опубликовано: 5 июн 2024
  • All of these come from r/dndhorrorstories
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Комментарии • 2,1 тыс.

  • @XPtoLevel3
    @XPtoLevel3  19 дней назад +135

    Go to buyraycon.com/fireballs for 15% off your order, plus free shipping! Brought to you by Raycon.

    • @LucyBean42
      @LucyBean42 19 дней назад +5

      Your link tree discord invite is presently invalid. Love the video though n_n

    • @RayAkuma
      @RayAkuma 19 дней назад +3

      The product placement "half the price of other brands" is a misleading, lol
      My bluetooth Headphones share a lot of similarities to what raycon advertises and i just paid 9,99€ for them.😂

    • @DawsonVonDarkcastle
      @DawsonVonDarkcastle 19 дней назад

      Did you finish the 44 rules yet?

    • @danielessex2162
      @danielessex2162 19 дней назад

      Vampire the masquerade is all about secrets. Backstabbing other players and not getting caught is the game.

    • @LucyBean42
      @LucyBean42 19 дней назад +1

      Is there a reason there's a cryptobot as verification? I'm not even remotely comfortable with that.

  • @crystallxix1493
    @crystallxix1493 19 дней назад +4544

    I love when people go on Reddit for validation but forget to leave out the parts of the story where they are red flags and then get clowned for it lmao

    • @genericname2747
      @genericname2747 19 дней назад +254

      Love to see a problem player get called out for being the problem

    • @Nikkidafox
      @Nikkidafox 19 дней назад +239

      "Hey reddit. So I (does clearly asshole thing)
      AITA?"

    • @BS-gk2cb
      @BS-gk2cb 19 дней назад +219

      Just as funny is the inverse too. “I have literally never done anything wrong ever and our DM is Hitler, should I just quit this campaign???”. Embellishment is fine but sometimes Reddit do be getting a little too much theatre kid writing in their stories.

    • @irontarkus190
      @irontarkus190 19 дней назад +33

      Happens all the time on Reddit, the site is just full of toxic ppl like that lmao 😂

    • @Wintermute909
      @Wintermute909 19 дней назад +126

      ​@@irontarkus190luckily we're here on youtube, which is a bastion of civility and reason!

  • @lucaveneziano8447
    @lucaveneziano8447 19 дней назад +3657

    For context for Jacob and those who're also unfamiliar, in VtM vampires get paralyzed by getting staked through the heart, so the reveal of a PC getting stabbed through the chest and it just doing nothing is a really big deal.

    • @ardynizunia9709
      @ardynizunia9709 19 дней назад +488

      I didn't think that context was needed, but still interesting. Because normally you'd expect the stab through the heart to just KILL someone so the displaced heart is a big deal either way as you wouldn't expect them to be able to move either way :'D

    • @jansteinhaus5821
      @jansteinhaus5821 19 дней назад +170

      @@ardynizunia9709 When stabbing someone in the chest you are pretty likely to hit a lung, which are important for breathing and should not be filled with blood, so even if the heart is not pierced, staying alive after taking a stab to the chest is pretty difficult.

    • @humanbeanbroth88
      @humanbeanbroth88 19 дней назад +370

      @@jansteinhaus5821 theyre vampires

    • @sorathebastionmain485
      @sorathebastionmain485 19 дней назад +214

      Yeah Its essentially (in a meta sense) revealing this guys got quite a high level of power (Think moving the heart around the body or even just out of the body entirely is like one of the top level disciplines (powers) one can have, so revealing it's something far less worrying is kind of a kick in the teeth.

    • @ardynizunia9709
      @ardynizunia9709 19 дней назад +39

      @@jansteinhaus5821
      I mean, I agree yeah. But either way it results in players EXPECTING someone to be incapacitated, but then if the DM says it hit the heart(which isn't there) and missed the lungs, then them not being incapacitaed would be a big surprise moment.
      Soooo, it works either way I think.

  • @AutoReroll
    @AutoReroll 19 дней назад +86

    If you ever don't like a campaign ending you can just headcannon a Monty Python epilogue where a bunch of modern cops show up to arrest everyone.

  • @ZakuInATopHat
    @ZakuInATopHat 19 дней назад +176

    Usually I hate dnd horror stories, because the channel reading them takes it at face value or just reads it all the way through & doesn’t really add anything.
    But I really like how you do it. It feels more personal & real

    • @sourwitch2340
      @sourwitch2340 15 дней назад +4

      Which, I think, is very inspired by how Smosh does Reddit stories, so since he mentioned our boy Shayne as his usual source for Reddit content... it figures.
      But it genuinely is great, more Reddit story shows should go about it like that tbh

    • @MrMrtvozornik
      @MrMrtvozornik 5 дней назад

      Worse yet, they started with AI voices and just read them out loud, letting you actually read the story (listen to it) WITHOUT their stupid comments. But then YT hammered down on AI voice overs and they had to read it themselves, but have nothing to add of value so they're stopping the reading every paragraph and saying utterly pointless things, only disrupting the flow of the story.
      Jacob at least adds his own personal experience, saying "this happened to me one time" or "this player also sounds like a problem, here's why" but those channels like CritCrab literally do none of that. All they do is stop video every 30 seconds to say equivalent of "Damn man, that sucks, I'd run away from the table" over and over again. Zero analysis, zero context, zero personal experience, literally just honing in so they can call it a video and post it, then repeat that EVERY DAY.
      I genuinely liked AI era of reddit stories, because at least who ever I was watching was making money off it and I got highly curated content by human, not an algorithm, without having to actually go onto the cesspit of what we call Reddit. The moment they started adding their worthless opinions I tuned out, then later learned it was because YT forced them.

  • @nitrogames1435
    @nitrogames1435 19 дней назад +1688

    I'm getting surgery tomorrow. That being said, I promise not to enslave someone's D&D party while I'm there.

    • @killgaet6253
      @killgaet6253 19 дней назад +73

      tell me if you enslaved them anyways.

    • @chloeligma3883
      @chloeligma3883 19 дней назад +131

      Got to make your son promise too though otherwise he might kill tywin Lannister while you're getting surgery

    • @user-go4vz2ir6r
      @user-go4vz2ir6r 19 дней назад +32

      I will scoff! And stay near an exit!

    • @easy-tu9fp
      @easy-tu9fp 19 дней назад +2

      thanks bro

    • @Generic_Man
      @Generic_Man 19 дней назад +3

      Good luck... on both counts!

  • @nicholaskaplan3802
    @nicholaskaplan3802 19 дней назад +1635

    You know, sometimes I forget bro has a whole Kid

    • @bimbendorf5166
      @bimbendorf5166 19 дней назад +165

      My man have undergone mitosis

    • @novashy7119
      @novashy7119 19 дней назад +90

      Mans got lucky. I was a 3/4ths kid

    • @BaldianOfIbelin
      @BaldianOfIbelin 19 дней назад +54

      It would be worrying if it was only half of one.

    • @linkholder
      @linkholder 19 дней назад +2

      Goku

    • @vinceb8123
      @vinceb8123 19 дней назад +16

      Bro out here straight duplicatin

  • @medes4026
    @medes4026 19 дней назад +59

    "another party member betrayed me" "the moment I was waiting for" yup, sounds legit for a VtM game

    • @Geothesponge111
      @Geothesponge111 19 дней назад +8

      "Ahh, but what he doesn't know is that I know that he knows that I've been expecting him to betray me, and so he's prepared for me to be prepared for him to betray me, but he doesn't know that I'm prepared for him to be prepared for me to be prepared for him to betray me!"

    • @crazagres1839
      @crazagres1839 13 дней назад +1

      @@Geothesponge111 That's why I play Brujah half the time ngl, the rest can scheme lmao.

    • @kasane1337
      @kasane1337 2 дня назад

      @@crazagres1839 Gangrel be like "Anyway, so I started biting"

  • @SillySyrup
    @SillySyrup 19 дней назад +84

    "Yeah, I've heard of Raycon. Raycon these leaves outta my yard."

  • @kevlar427
    @kevlar427 19 дней назад +790

    for the unfamiliar: interparty conflict is very very common and outright encouraged in many VtM games. You are vampires fighting your inner beast which is your overwhelming drive to conquer and kill and feast. losing your humanity and succumbing to your beast is a core struggle every player has to deal with every night as a vampire. betrayal and ambition and selfish behavior is part of the game generally

    • @iota-09
      @iota-09 19 дней назад +23

      as someone who's most expeeirences with dnd were videos, videogames and 1-on-1s, the blac and white dychotomy of seeing vtm players stab each other in the back like it's just monday and even moreso the attitude of your average dnd player and dm going like "WTF?! WHYT WOULD YOU DO THAT?!" is appalling, is it possible that both type of players just like the synapses to connect that depending on context one can do either in either game if things happen that lead to them...?

    • @15PaperSpearsProtectTheWise
      @15PaperSpearsProtectTheWise 19 дней назад +73

      @@iota-09 Eh, it's half setting expectations and half mechanics. Though I haven't played VtM, I have played TTRPGs that encourage PvP, and they have built in systems to balance these exchanges. Also, there's an expectation for these things to happen: of course my partner would think to betray me, this is Blades in the Dark, everyone is a rat bastard.
      In D&D however, not only is there an expectation of unflinching cooperation, of not separating the party, of playing in a functional group where everyone has a tactical role they must fulfill; the mechanics don't really support PvP. It *could* exist, in the sense that you could theoretically declare that you attack your friend, but it's not balanced around that situation and people would rightfully think that it's a breach of the social contract.

    • @iota-09
      @iota-09 19 дней назад

      @@15PaperSpearsProtectTheWise what social contract? and why "rightful"? i must have not seen this contract cause i don't remember signing anything?
      and i know this sounds like a joke but i'm perefectly serious, like,r oleplay exists it's not like, i dunno, in cod an ally forcing you to die for no reason other than to have a laugh at you dying, if there's a roleplaay reason why would someone take it badly in that case? as in, think that the person i rl had something against you.
      i get that some people... far far more than i thought, can't distinguish reality and game, but surely not those can too right?

    • @kevlar427
      @kevlar427 19 дней назад +29

      @@iota-09 when designing a tabletop game, you make the rules and mechanics and systems with the idea to produce specific gameplay outcomes. I think it's really neat that there's a game out there for every kind of itch a table could have! it's also super valid tho if you love one system and adapt it to the story you want to tell. as long as you keep the focus on fun and communicate what story you're trying to tell with each other, then it's all good :)

    • @iota-09
      @iota-09 18 дней назад +2

      wait, did my comment asking "what social contract? what's that?" get deleted? i didn't think it had anything wrong in it...

  • @CrizzyEyes
    @CrizzyEyes 19 дней назад +1391

    Ah yes Tywin Lannister, very well known for not dying anticlimactically.

    • @Axetwin
      @Axetwin 19 дней назад +71

      Villains dying anticlimactically is the overall theme for A Game of Thrones.

    • @CrizzyEyes
      @CrizzyEyes 19 дней назад +122

      @@Axetwin I just think it's funny that the poster described his character as Tywin Lannister then went on to describe how it was lame that he died anticlimactically.

    • @casteanpreswyn7528
      @casteanpreswyn7528 19 дней назад +64

      ​@@Axetwin nah, the overall theme is "everyone and everything sucks, also nobody loves you. With incest."

    • @blockhead134
      @blockhead134 19 дней назад +38

      I thought his death was very climactic. That whole night was probably the biggest turning point for Tyrion.

    • @Axetwin
      @Axetwin 19 дней назад +4

      @@CrizzyEyes Yeah, that's fair.

  • @joshpatton757
    @joshpatton757 15 дней назад +7

    I've only ever seen two DMs work well once, and that was because they were a married couple who communicated well, put a lot of effort into it, and separated duties during game - one of them focuses on plot, storytelling, and role-play, while the other handled running combat/skill checks, mechanical decisions, and maintained notes and records.
    Essentially, with one running The Story and the other in charge of keeping the game flowing mechanically, it led to a smooth game with a good pace.

  • @totallyrealname6376
    @totallyrealname6376 19 дней назад +26

    Based Jacob for realizing the player was the issue in the first story

    • @sourwitch2340
      @sourwitch2340 15 дней назад +3

      mhm
      I was kinda appalled by how the comments he read all went "he didn't even allow you to run?" and "he forced you to play?"
      like, bish, with an attitude like that for what you know will be the final session, they're lucky they GOT to play
      would've been entirely understandable if the DM just paused and went "do you wanna play this game or not? cause if you don't want to play, I'm not gonna keep you here. But if you are, this is what's happening, and I get you're tryna play up to your character, but can you show at least a little cooperation? Name_1 and Name_2 are leaving our group today, let them have some spotlight here! instead of wrapping it all up in this brooding darkness you're bringing, man"

    • @crazagres1839
      @crazagres1839 13 дней назад +3

      @@sourwitch2340 They'd have been luckier not to play lmao. The DM was very much the issue. The twist in the story was that This player was ALSO the issue. The DM isn't magically good now that one of his players sucked, he was still the worst person in that group.(Which - as we found out - is a major achievement frankly.)

  • @LucyBean42
    @LucyBean42 19 дней назад +662

    The VTM mechanic is called Staking: a stake to the heart paralyzes the vampire. The displaced heart allows you to pretend to be paralyzed to sneak attack your attacker or escape when someone assumes you're paralyzed.

    • @migueeeelet
      @migueeeelet 19 дней назад +13

      Reminds me of those people who have their organs mirrored horizontally

    • @The666opal111
      @The666opal111 17 дней назад

      @@migueeeelet Or maybe verticaly you meant? how the fuck a MaN can function if he has ass instead of heart. LULE

    • @YoYoBobbyJoe
      @YoYoBobbyJoe 14 дней назад +1

      @@migueeeelet Situs inversus!

    • @Maladjester
      @Maladjester 8 дней назад +2

      I never thought of Displaced Heart as a great perk tbh. I seem to recall the rules make it super hard to stake any vampire in melee to begin with. It should be easy for any vampire who gets punctured in the chest but not through the heart to fall down and pretend it worked when it actually didn't, then attack/escape at the opportune moment.

    • @lek1223
      @lek1223 8 дней назад +2

      @@Maladjester Its not the best use of the points i agree, however consider; if someone is trying to stake you, they want you alive (well... vampire... undead i guess) which means, without the merit or similiar power, you are at their mercy if they succeed, with it, you can either keep fighting, or pretend it worked and then flee when given an opportune time

  • @jodymorgan2805
    @jodymorgan2805 19 дней назад +342

    Misplaced Heart for a Vampire is important, cause a stake in the heart is not QUITE technically lethal.
    It just paralyzes you until the stake is removed. And PvP isn't uncommon, especially since there's a mechanic that makes you "lose control" and just attack stuff.

    • @crazagres1839
      @crazagres1839 13 дней назад +1

      Can be lethal with stake bait lmao.(Though like nobody picks that for obvious reasons.)

    • @Neutral_Tired
      @Neutral_Tired 12 дней назад

      @@crazagres1839 it's just kind of a shit flaw, tbh. Your character wouldn't have any way to know they have that flaw until they get staked so either it never comes up or it kills your character.

    • @crazagres1839
      @crazagres1839 12 дней назад

      @@Neutral_Tired Yeah it's not like you yourself know without trial and error, and trial and error for this Includes dying.
      Hell, it's perfectly in line to stake someone for most vampires to disable them for a moment as the need arises. You'd die the Moment it happened.
      I never had anyone run it in my games and I'd legit ask them to reconsider if they did lmao.
      I'd prop house rule it to just do x agg damage or something because losing a pc for this is beyond what I'm cool with.

  • @aaroncrg2936
    @aaroncrg2936 19 дней назад +30

    Had a DM that was a creep and a power gamer.
    - Once stated in the middle of a game out of nowhere that he and our druid player had slept together. In which she clarified that they had fallen asleep late one night but didn't do anything.
    - Also, he played a goblin that had become a part of our party. He was clearly fudging the dice rolls on the goblin's character abilities. The goblin was stronger than the paladin & the fighter, wiser than the druid, and more charismatic than the bard (basically only rolling 17s and 18s). Feats include the goblin persuading a merchant to sell him a halfling full plate armor set for one gold piece and the goblin casually killing all the bandits in our encounters before we had a chance to do anything.
    - Also, he never planned/wrote things out ahead of time so things were always improvised and lacking on top of being a creepy power gamer.

    • @0MissPhoenix
      @0MissPhoenix 15 дней назад

      Major creep, should probably not be around women

    • @sourwitch2340
      @sourwitch2340 15 дней назад +8

      "YAAAYYY, I AM THE MOST POWERFUL!"
      "Karl, you make the rules..."
      Like how you gon' be the a power gamer AND the DM?? 😂
      half the fun of real, non-asshole power gamers is that the DM can set them challenges they'll need the party's help to overcome. Can't do that if you're the mofo behind the DM screen.

  • @bradyharms6613
    @bradyharms6613 19 дней назад +20

    I had a character who was a sorcerer who wanted to keep it a secret. I front lined with a short sword all level one. When I got meta magic I used subtle spell for touch spells etc. But litterally the first time the DM addressed my character he was like " you there! In the sorcerer robes." Lol

    • @Jordan-kq3qw
      @Jordan-kq3qw 10 дней назад +6

      Well, if you were wearing robes, that's kind of funny, Noone noticed you were wearing robes instead of armor.

  • @richcapybara4728
    @richcapybara4728 19 дней назад +667

    Playing vampire the masquerade with people you don’t know that well can go very weird because the way the game is written allows for many… questionable courses of action that may not be even considered in other games.

    • @CrizzyEyes
      @CrizzyEyes 19 дней назад +54

      It's uhh, very teen melodrama in many ways, for lack of a better way to put it.

    • @bogdanlevi
      @bogdanlevi 19 дней назад +20

      So it's a PvP kind of game where betrayal is normal?

    • @greatclubsandwich5612
      @greatclubsandwich5612 19 дней назад +144

      @@bogdanlevi Kinda. You play vampires, almost universally evil. At best usually self centered and caring more for personal survival than group empathy. Its not as bad as Shadowrun where betrayal is expected and encouraged, but its common... Like a mafia kinda deal. Sometimes you come out on top, other times you end up staked through the heart and left on a roof for sunrise.

    • @J05TI
      @J05TI 19 дней назад +1

      Like what?

    • @bogdanlevi
      @bogdanlevi 19 дней назад +20

      @@greatclubsandwich5612 yeah, this sounds a bit difficult to pull off successfully. Mafia's good because it has clearly defined rules, but with TTRPG rules I think most people will end up whining and getting offended.

  • @extrakrispy81
    @extrakrispy81 19 дней назад +346

    I did a game with 2 DMs and 2 players once. It was years ago and didnt have a system really.
    The players made a detective duo in the 1940s with a world similar to real life but with demon summoning as the only form of magic. My friend was the "plot" DM and I was the "combat" DM. At one point the detectives split up, one to chase a gorilla demon who kidnapped their client and the other stayed behind to interrogate the summoners. I DM'd the chase scene on the other side of the room and after both scenes were over we met back up in the middle and exchanged what happened. It was honestly pretty fun.

    • @ShrimpEmporium
      @ShrimpEmporium 19 дней назад +28

      That sounds awesome!

    • @smolmoon9254
      @smolmoon9254 19 дней назад +5

      i'm sorry, you mean a shin megami tensei ttrpg? that's actually awesome

    • @extrakrispy81
      @extrakrispy81 19 дней назад +15

      @smolmoon9254 It was inspired by Raidous games yeah. It was super fun even though we made our own rules

    • @purpleblah2
      @purpleblah2 19 дней назад

      Call of Cthulhu?

    • @extrakrispy81
      @extrakrispy81 19 дней назад +2

      @purpleblah2 Nah. That games gameplay is really not liked at all among most of my friends. Also you can cast spells other than demon summoning in that game.

  • @carlossantana4108
    @carlossantana4108 19 дней назад +15

    I added a HR to my table where, if you play a wizard, each time you gain a level in Wizard, in addition to adding the 2 free spells per level, you also add 1 spell whose school of magic matches your arcane tradition (only applies for the 8 core subclasses). That spell is auto-prepared and does not count against your preparation limit.

    • @thatguy5391
      @thatguy5391 14 дней назад

      Idk man that sounds kinda based.

    • @Taenarius
      @Taenarius 12 дней назад +4

      Why buff one of the most powerful and versatile classes by making it more versatile? It's not like Wizard is a weak class option.

  • @Tristan-2016
    @Tristan-2016 19 дней назад +542

    8:00 Normally when I run a game and we are about to hit a point where the players will be unable to do anything else other than the story I will give them a “You have a bad feeling you won’t be able to go back once you continue…” like some games do before you start the final mission.

    • @rhaeven
      @rhaeven 19 дней назад +101

      "Several cutscenes will now play in sequence"

    • @avancarr8690
      @avancarr8690 19 дней назад +62

      Perception check succession: "Something goes off in your heads, an ominous feeling creeps up your spines as you realize moving forwards may mean never coming back."
      Perception check failure: "I think there's free candy down there guys."

    • @MyHeadHz
      @MyHeadHz 19 дней назад

      Lol ​@@avancarr8690

    • @WillyCoyott
      @WillyCoyott 19 дней назад +39

      About giving this games alerts. I tried an open-world style game, and the players rushed to the main objective. They were almost finishing it and hadn't explored the other things I had planned. At one point, I said, "Proceeding this way will have a significant impact on the scenario; other areas may become inaccessible." They immediately started going to other places.

    • @singledad1313
      @singledad1313 19 дней назад +14

      When I'm running a game and there is an unskippable situation that is going occur I tell them "once a decision has been made there is no going back"

  • @kamilee4123
    @kamilee4123 19 дней назад +177

    I had a secret vampire in my party for 15 sessions of Curse of Strahd. Me and his player (who is my best friend, was my roommate at the time, and shares many storytelling sensibilities and philosophies with me) spent SO MUCH time trying to work out codes, stealthily texting to make sure the character was getting blood in game, etc. We even went so far as to have a designated set of dice she’d roll if she ever did a “persuasion check” that was actually a stealth use of charm (it only ever happened once and she rolled a nat 20 so it was all good). I even came up with a plan for what I’d do if he went down in a fight and failed his death saves. It helped that one other player (who was also our roommate at the time) knew, so she helped cover for some things with the other two players and knew not to accidentally say anything if she got suspicious (because she knows us and kinda knew this character already).
    It ended up that he got revealed in Argynvostholt, and it turned out really cool and good and the party loved it. But I could easily see it going the “secret assassin” route if we hadn’t planned stuff out so much.

    • @bogdanlevi
      @bogdanlevi 16 дней назад +10

      The lesson from the assassin story is that such secrets require a lot of planning. You thought it through in advance and it turned out great. Good job, that's amazing!

    • @sabatorgaming8354
      @sabatorgaming8354 15 дней назад +6

      Imagine doing this only for another party member to be a paladin and use Divine Sense

    • @kamilee4123
      @kamilee4123 15 дней назад +4

      @@sabatorgaming8354 I was ridiculously lucky no one else picked paladin, especially given that you basically have to have cleric and/or paladin in the party for Curse of Strahd. The other party members are a nature cleric, a draconic sorcerer, and an eloquence bard. There was one incident where the Turn Undead feature was used on some vampire spawn and the vampire PC failed the secret Wisdom save, so he had to stealthily move away from the cleric lol. I’m also really lucky his player is a person I trust implicitly not to cheat at DnD and also someone who knows the rules well enough to know when and what saves to make. TL;DR we got so lucky all around.

    • @sabatorgaming8354
      @sabatorgaming8354 15 дней назад

      @@kamilee4123 was the vampire playing paladin?

    • @kamilee4123
      @kamilee4123 15 дней назад

      @@sabatorgaming8354 Vampire is a battle master fighter. Sorry, phrasing was a bit weird lol.

  • @terminatormik
    @terminatormik 19 дней назад +5

    *reads a 6 paragraph description of issues with a DM* "Aww i wish i had more details"

  • @topbakka5531
    @topbakka5531 19 дней назад +8

    Oh a VtM post! I am a DM for a few VtM games and love the system so much! Ok so as others have pointed out, staking a vampire in the heart causes paralysis in the victim so revealing they have a displaced heart instead of letting the players have the moment of "huh, they didn't get stopped by a stake" is criminal! Its up there with unbondable for amazing traits and lets you get crazy with the drama. As for the betrayal in game, thats actually the least shocking thing in the whole video. Vampires (they call themselves kindred btw) are power hungry, loners, and overall asshats to most people who aren't stronger than them in some way. They are untrustworthy on a good day so yeah. VtM is usually about the stuggle of kindred finding their place in the night life and is full of dramatic crap (the kindred literally cry blood if they get emotional and start crying) so games usually focus entirely on the groups strifes of trying not to lose themselves in the blood and hunger of their undead lives.

    • @comyuse9103
      @comyuse9103 2 дня назад

      tbf VTM is the kind of game where i'd expect players to be mature enough to be able to do the thing their character would do even if they know it isn't actually a good idea, at least for big stuff like this.

  • @ZheinPasRoux
    @ZheinPasRoux 19 дней назад +199

    Vampire The Masquerade is... Let's say "pvp friendly". Depending on the group and the DM (mostly, the DM) players could have varying and conflicting objectives. So it's not "common" but if the premise of the game is "light pvp and opposing objectives" it's perfectly normal. And seing the rest of the story, it was exactly this kind of game.
    And the heart thing, being stabbed in the heart puts the vampire in some sort of shock. So the heart thing is a "nice" move, an ace up your sleeve. Expecting betrayal, when you're betrayed, you're not vulnerable. She would have been acting, and maybe starting a fight or something.
    A nice ace up her sleeve that the DM just screwed her over for no reason.

    • @scrapbotcommander
      @scrapbotcommander 19 дней назад +49

      Would it be the D&D equivalent of a DM just revealing the full spell list of a wizard because he used magic in the middle of a PvP duel?

    • @flufficornss
      @flufficornss 19 дней назад +23

      @@scrapbotcommander yeah lol

    • @MultiKbarry
      @MultiKbarry 19 дней назад +5

      It’s only PvP friendly if you play the Camirilla. Other Sects generally look down upon fighting within a pack or gang.

    • @ZheinPasRoux
      @ZheinPasRoux 19 дней назад +25

      @@scrapbotcommander That, and imagine the wizard being secretly a lich.
      And the DM : "Oh, btw, she's a lich, and her phylactery is in the second drawer in her desk in a secret compartment."

    • @crazagres1839
      @crazagres1839 13 дней назад +4

      @@MultiKbarry Also conflict in Vtm is also very often Social conflict. It's not DND where at the end of the day you Will have to kill or at least beat the BBEG or x of his minions to progress. Betrayal and scheming are much more the "strength"' and "preference" of vamps than swinging their fists.(Though they can and do that as well.)

  • @adelew5483
    @adelew5483 19 дней назад +460

    ohmygod is marcie walking already?? time really flies woah

    • @desert0fox
      @desert0fox 19 дней назад +23

      Any day now he'll be helping her roll up her first Fighter.

    • @ClockworkOuroborous
      @ClockworkOuroborous 19 дней назад +14

      She's talking too! I need to go lie down, because damn, I'm old.

    • @nobody5333
      @nobody5333 19 дней назад +2

      I read walking as working and thought I entered a time warp

    • @akdele5
      @akdele5 19 дней назад

      @@desert0fox Fighter ftw

  • @ikeillue8385
    @ikeillue8385 19 дней назад +17

    I had a fairly similar situation happen to me, as the VTM thing. We were playing DND, and I had come up with a character design that was pretty out there, which I did clear with the DM first. In a very short version, my character's design was that he was cursed with immortality (and I mean cursed, in the fact that he was constantly watching everyone he cared about die, and wanted nothing more than to be reunited with them in death.), but not in the traditional sense of just not dying. He could, and did die, but every time he died, his soul was forcibly transferred into the body of the next thing that died (what ever it was that killed the person would be immediately healed, so that my character wouldn't immediately die again.). Again, I cleared it with the DM, and the thought process was that we would have fun with the DM choosing the body that I would inhabit after each death (maybe I would end up in a strapping young soldier, who was killed in combat, or maybe I would end up as the 90 year old grandma who died of old age.), and if they felt like my character should have a more "true" death, then he could just say that I came back on the other side of the world or something, effectively writing the character out of the story (which I was ok with, because I know this is a very out there concept.). It was also supposed to be a fun later game reveal to the other party members, showing that the bunch of random oddballs that they had been coming across throughout the campaign, were all actually the same person.
    The problem then came in, when myself the DM and one of the other players (there were 5 of us all together, 4 players and the DM) got together in voice chat before the first session just to clear up a couple of things. The other player left to go do something, and while they were gone I wanted to get some last minute clarification on my character, which required talking about my character's concept. What we didn't know, is that the other player ended up returning very quickly after he left, didn't make any mention that they came back, or any sound, until after I finished my inquiry (at which point they pretended like they had just gotten back.). Now, this wouldn't be a big deal, even though I would have liked to have the reveal later, but its not a huge thing. Just because the player knew my character's concept doesn't mean the character does. The real problem happened when, session 1, within the first 20 minutes of the session, I make one allusion to being older than I seem, and that player proceeds to "figure out" my character's concept, and straight up spells it out for all the other players. Like, we were literally in the starting tavern. The extent of the interactions that my character had, were waking up in his room, making his way to the tavern, and having a quick interaction with the bar keeper, which is where he hinted that he is older than he seems, and that player apparently figured out that my character was an ancient immortal, who's soul inhabits the recently deceased every time his body dies.

    • @charleszp938
      @charleszp938 8 дней назад

      So you just took it standing?
      How did your character react? Did he just say "yeah lol"?
      You could have gotten out of that one, assuming the player didn't spell it out OOC.

    • @ikeillue8385
      @ikeillue8385 7 дней назад +2

      @@charleszp938 Well, I attempted to play it off as someone in a universe would. Its a ridiculous concept, even in a Dnd setting. So I played it off as such. Its just a ridiculous story. However, since he knew out of character, his in character knew that it wasn't just a ridiculous story. Realistically, based on the back story I created, and the fact that they barely knew each other, the most accurate event would have been that he would have killed that character to protect his secret (he was tortured for over a decade when someone he thought he could trust sold him out to a noble who was desperate to find a means of immortality for himself.). However, I didn't want to be "that guy" to the DM, and throw his entire campaign for a loop because "its what my character would do." That said, I should have just asked the DM if I could make a new character then and there. But Hindsight and all that.
      He essentially did spell it out. He was "in character" but he legitimately spelled out the exact details of my character's concept. No one could have been at that table, and thought for even a second, that what he said was just a theory that he came up with.

    • @crazydragy4233
      @crazydragy4233 4 часа назад

      ​@@ikeillue8385 Sounds like an asshole ngl

  • @Zedrinbot
    @Zedrinbot 19 дней назад +7

    20:40 god
    sometimes this kinda thing isn't even malicious, but the DM will just casually reveal a major character twist or backstory bit that you had been saving for a big reveal. This one just has the extra sting of *actually* being malicious / retributive.

  • @Taygon45
    @Taygon45 19 дней назад +393

    Jacob, did you forget the whole staking a vampire in the heart? Having your heart in an unknown location is actually a pretty big deal when one of the only ways to kill you is stabbing you blindly like a pincushion. Or as the player was going to do, play dead and make the rest of the party think they were dead. Only to slink away due to their only weak spot safely unknown

    • @Volvary
      @Volvary 17 дней назад +13

      VtM doesn't work that way. Stabbing a Vampire only paralyzes them, doesn't exactly kill them.

    • @Taygon45
      @Taygon45 17 дней назад +38

      @@Volvary Still. It's a massive weakness that the player planned around.

    • @SupaFly-gx1zo
      @SupaFly-gx1zo 16 дней назад +4

      I mean, the alternative is to stab in every single other part of the body and randomly hope you can actually affect the other player. That sounds like a really abusable trait, regardless of whatever flaw they had to take to get it. You essentially become immune to paralysis in a setting where guaranteed paralysis is expected.
      That just doesn't sound fun to deal with as a player, maybe I'm weird but idk. Hypovolemic shock should still be setting in if you get staked to the heart, unless vampires in VtM just don't follow human physiology but at that point why is a stake to the heart going to do anything anyway.

    • @thatguy5391
      @thatguy5391 15 дней назад +3

      ​@@Volvarydepends on the vampire actually!
      Some will just out right die.

    • @thatguy5391
      @thatguy5391 15 дней назад +2

      ​@@SupaFly-gx1zono Vampires do not follow that at all. You could shoot a vampire in the chest and they would treat it as a scrape in the knee.
      The only way to kill a vampire is to make their heart stop beating.
      My sabbat brujah fought a i think they're called tziminche they can move their heart around. So instead of ripping the heart out of his chest to kill him (because it wasnt there)
      He tore his head off which instantly killed him.
      My hunter character met another vampire who had like a high fortitude ability and dodged bullets. So he essentially out a Molotov down his throat and burned him from the inside.
      There's tons of ways to kill a vampire in vtm. But moving the heart is not a big deal. If you want it alive alot of dynamite does the trick. Well... He may die by yknow.

  • @connoraltier7081
    @connoraltier7081 19 дней назад +152

    As a frequent redditor, your one consistent trait being that you know reddit sucks is so relatable

    • @fomme397
      @fomme397 18 дней назад +8

      As a frequent redditor, I find that's a misconception people have about reddit based on certain subs. Like, reddit has tons of shitty communities, and the larger the sub the more likely it is to be bad. But there are so many well curated and great subs for niche hobbies and other interests that generalizing reddit like that just seems dumb to me. If you curate your experience reddit can be a great place. Certainly no worse than Twitter or Tiktok or whatever.

    • @NimerCarneiro
      @NimerCarneiro 18 дней назад +1

      ​@@fomme397bro can't take a joke

  • @Specter_1125
    @Specter_1125 19 дней назад +8

    Anti magic works well in one major type location: prisons.

    • @bogdanlevi
      @bogdanlevi 19 дней назад +3

      There's no need for anti-magic in prison. Restrain the mage, put a gag in the mouth, confiscate all belongings. No components - no spells.
      Maybe add to it some restricted anti-magic: teleportation ward and advantage on wisdom saves against spells for guards.
      This way, it can potentially be played around, which is fun.

  • @_Narc
    @_Narc 19 дней назад +62

    Its so refreshing watching someone react to reddit with the amount of disrespect that reddit users deserve.

  • @flaskhjertako
    @flaskhjertako 19 дней назад +155

    Jacob unironically having his "Nononono, Wait wait Wait WAIT!!" Moment and I'm sitting here having the exact same moment cause oh no.

    • @PandorasFolly
      @PandorasFolly 19 дней назад +12

      I was just thinking at that moment
      "Jacob has had such an idyllic ttrpg experience. You can tell because he is shocked by this. This is Bad DM 101 level stuff. He is such a summer child."

  • @Ignisrex
    @Ignisrex 19 дней назад +137

    With the first story, it sounded kinda like the fighter was dragging out the setup and then the session ended

    • @vaderwalks
      @vaderwalks 19 дней назад +75

      Not only that, but he KNEW it would be the last session of a campaign that, apparently, he had lost interest in anyway. So instead of just going with the flow, he dragged his feet on principle, refused to engage with any fun presented, got overly precious about the safety of a character he was NEVER GOING TO PLAY AGAIN, and ensured his last session was miserable...which is probably what he wanted.

    • @ozatu13
      @ozatu13 19 дней назад +24

      Also when the fighter said they were told last minute, makes me think they were trying to end the game to get ride of the fighter, probably for the same behavior being shown at the end.

    • @spicysalad3013
      @spicysalad3013 19 дней назад +2

      @@vaderwalks I mean, nothing stopping him from playing the character again anyway

    • @McCheese-xc9ig
      @McCheese-xc9ig 18 дней назад +10

      @@ozatu13 A pretty common way to get rid of trash players is to pull a "rocks fall everyone dies", then when the player in question storms out in huff, retcon the falling rocks and continue the game with everyone else except the problem player. This is handy for dealing with people who other players have to have contact with outside of the game, because they might cause problems for the other player IRL if you just straight up kick them out.

    • @crazagres1839
      @crazagres1839 13 дней назад

      @@McCheese-xc9ig I mean, you're only fucking over the entire party and not solving the problem(they'll literally just be shitty next game again, but now also have legitimate reasons to complain about your dming because you are actually a shit dm. They are correct.) but sure, that's very smart. Do not - I repeat do not - actually open your mouth and talk to them - like two adults would and Resolve the situation. Try to Ruin Everyone's time in an attempt to ruin his. That is definitely the right way to handle that situation.

  • @abaren730
    @abaren730 19 дней назад +6

    The ending of that first one seems like a “rocks fall, everyone dies” moment.
    As though the poster conveniently left out the many moments where they refused to cooperate throughout the session/campaign, and this (likely just as bad) DM got fed up and gave them a lazy bad ending that wasn’t even planned. You can see plenty of hints that the DM had unrealistic expectations, but mostly this player is just INCREDIBLY immature.

  • @stanleyjosten
    @stanleyjosten 10 дней назад +5

    "This happened to me when I was dming"
    Jacob about to explain the time he asked out a vampire whose gallbladder was in their butt.

  • @CactusJackter
    @CactusJackter 19 дней назад +129

    Ive done anti-magic twice in 3 years. Once was a temple where a ranger needed to prove his toughness and ability to be worthy of the legendary bow at the end of it, and the other time was an anti-magic boat that they needed in order to pass through a magic barrier in the ocean that surrounded the continent they were on.

    • @CrizzyEyes
      @CrizzyEyes 19 дней назад +53

      My favorite anti-magic flavor was in the game Wizardry 8 where there's a library room in the first dungeon with a ghostly chorus of monks that aggressively shushes you if you try to cast a spell.

    • @VidelxSpopovich
      @VidelxSpopovich 19 дней назад +3

      I’ve always really liked Van Richten’s Tower in Curse Of Strahd. It’s just the area of tower with the anti magic effect and it can cause some very interesting rule interactions.

    • @uberculex
      @uberculex 19 дней назад +13

      I've only ever used anti-magic runes to stop players from flying over puzzles. They tend to glow and be very obvious so they know what they are there for.

    • @TheGary108
      @TheGary108 19 дней назад +10

      I had one campaign where there was a Pub run by a retired hero that was a uber-powerful Wizard that hated violence, so he casted a powerful barrier that prevented the guests from fighting. This made the Pub a Neutral Ground for alot of NPC’s that would normally be enemies. I remember the look on one of the players when he tried to cast an illusion spell to steal a quest item only for the spell to fizzle out and the Bartender turned to face him, citing “This is Neutral Ground, Crime is prohibited here.”

    • @darienb1127
      @darienb1127 19 дней назад +1

      I usually do the opposite where areas are filled with Wild Magic so everyone's spells have a small chance to surge. Also, I can see anti-magic being fun as an arena hazard. Like maybe there's a circle that can be turned on and off and you can get the enemy into the circle and turn off their magic as well.

  • @AgentParsec
    @AgentParsec 19 дней назад +170

    When I was first playing D&D, I had a DM that would constantly have stuff happen in the game specifically to ruin my character concept. JUST me, not anyone else in the group. It's hard to list examples since it was so long ago, but the one that really stands out in my head was when I made a character who had inherited a demon-slaying weapon and decided to follow in their ancestor's footsteps as a demon hunter (I took a massive deficit in my starting gear just so that I could start with this weapon and backstory). First session, a random NPC disarmed me, causing the weapon to fall into a basically bottomless pit and be lost, and since we were in the middle of retreating through a portal to a different plane, it was impossible to go back and find it. This was done on purpose; he flat out told me that this was to teach me a lesson about building my whole character concept around a single item. If it was that big of a problem, why not just veto it from the start? I'd have been willing to make something different. I'm not exaggerating when I say he did this kind of stuff to me all the time.

    • @Eagledude131
      @Eagledude131 19 дней назад +66

      Feels like a missed opportunity from the DM, tbh. Having a character who's whole thing is their weapon is very She-Ra/He-Man coded and very fun for storytelling. It's an item that can be taken away from you (with a heads up and confirmation you're cool with it) to push your character to learn to do other things than rely on a big sword all the time, ultimately giving you a fun challenge, the group needs to strategize a bit better, and makes your character more well-rounded
      The "hero is disarmed and has to fight without their gimmick" episode is a common trope for a reason, after all

    • @jacksonhoiland2664
      @jacksonhoiland2664 19 дней назад +19

      ​@@Eagledude131yeah, but they should get it back. Which you likely already know.

    • @hugofontes5708
      @hugofontes5708 19 дней назад +16

      Wow, that DM deserves a medal for being so freaking terrible, wtf

    • @asilnorahc8910
      @asilnorahc8910 19 дней назад +12

      That's infuriatingly patronizing on his part. Adults playing play-pretend with actual rules to make it fun should be able to talk things out at character creation - if he had a problem with your character concept, he shoulda brought it up. And even so, I get a DM having an issue with specifics of a character if it doesn't fit the setting, if it's too minmaxed, but then just- communicate. If a DM has an issue with a character CONCEPT it's just saying 'hey i don't like your WHOLE character, on principle'. Which, could be okay, if there are actual reasons for it and it be discussed - and even if it's just a quirk or personal taste, there are ways to compromise and make it okay for both parties.
      And if he did that all the time to you, my guess is he never had any actual problem with your characters. He had a problem with YOU and he felt entitled to teach you lessons like some sort of manipulative narcissist patronizing asshat.

    • @1Peasant
      @1Peasant 19 дней назад +4

      That's funny as hell except the part where your entire game is ruined.

  • @T1J
    @T1J 19 дней назад +10

    ive been dming for only a few years, but in my first years I read/watched a lot of DM horror stories, and its a blessing and a curse because i am now hyper self-conscious about avoiding this type of behavior

  • @ZenlossSurvivor
    @ZenlossSurvivor 19 дней назад +3

    Whenever Jacob mentions railroading, all I can think of is the skit where the King rises out of the bathhouse pool 😅

  • @ShrimpEmporium
    @ShrimpEmporium 19 дней назад +491

    Y'all don't know a bad dm till they've tried to make you drink piss. Don't even ask.

    • @kb7633
      @kb7633 19 дней назад +163

      I'm asking???????

    • @ieatpeopleand
      @ieatpeopleand 19 дней назад

      So, uhh, what *did* happen?
      🚬😎

    • @felixamari157
      @felixamari157 19 дней назад +85

      RP goes hard I guess? O.o

    • @DankGas-
      @DankGas- 19 дней назад +8

      @@felixamari157 what

    • @Shadow-the-scribbler
      @Shadow-the-scribbler 19 дней назад +136

      Bro, you can't just say something like that and not elaborate, just what layer of hell have you been to?

  • @gunnervi
    @gunnervi 19 дней назад +118

    Limiting wizards to their school is a cool idea in principle (obviously only with player buy-in) but the problem is that the spell lists aren't remotely balanced for that. Like, there are 18 divination spells total on the wizard list. Abjuration only has 1 2nd level spell, Arcane Lock. They're my top 2 favorite wizard subclasses but that has everything to do with their class features and very little to do with their spells.

    • @cinderlord4950
      @cinderlord4950 19 дней назад +10

      I really feel like you are missing the most powerful thing a level one-5 has its called a barbarian to murder other wizards for you mine is named ARRRRRRRRAHAHAHAHAHG. and that all he says. He has an intelligence of 18. I think he just likes yelling.

    • @darienb1127
      @darienb1127 19 дней назад +12

      I had an idea for an all Wizard campign that's basically the opposite. Basically everyone would have a preferred school of magic where they would get bonuses to that school, and then one school they can't use because their character just sucks ass at it.

    • @666Myh666
      @666Myh666 19 дней назад +3

      That was exactly my first thought. My 8-lvl wizard can have 17 spells prepared at the moment, and her max. spell slot available is 4. So I checked the number of spells available for 1-4 slots and here are the numbers. There are:
      - 16 necromancy spells
      - 20 abjuration spells
      - 38 conjuration spells
      - 13 divination spells
      - 19 enchantment spells
      - 36 evocation spells
      - 21 illusion spells
      - 34 transmutation spells
      So screw necromancy and divination magic I guess. Dumb rule

    • @xolotltolox7626
      @xolotltolox7626 19 дней назад

      ​@@666Myh666it would be a great rule that actually outs limits.on wizards so they don't get to do everything, but the spell lists need to be built around it, also, allow a few off-school spells

    • @tomykong2915
      @tomykong2915 18 дней назад +3

      It's much better in a system where this is a part of it to begin with, like pathfinder1e, but even in pf1e, you're getting a benefit to one school, while 2 of them, you're greatly diminished in your ability to use, but not completely unable to, unless you pick the archetype that does that

  • @lo-keyloki9986
    @lo-keyloki9986 19 дней назад +11

    There aren't even enough official Divination spells for that to be the only thing a wizard takes. Absolutely heinous DMing.

    • @amberspark9434
      @amberspark9434 7 дней назад

      As an ex divination wizard- you could get away with it. It wouldn’t be fun, but you have mind spike for attacking and a fair number of out of combat rp spells. The lack of cantrips is the real issue.

    • @lo-keyloki9986
      @lo-keyloki9986 6 дней назад

      @@amberspark9434 You also wouldn't be getting your two learned spells every level.

  • @Fantasmaa9
    @Fantasmaa9 19 дней назад +3

    We've got a 2 GM game coming up and they're a coupe (also the two people that have been GMs for our friend group previous/are our friends) and they're having a really fun time writing a world/characters/story together and are going to be voicing different NPCs for different voices so it'll be fun! Especially with how hyped they both are working on d&d together and the amount of work they get done is a lot more than they'd get completed if they were doing it by themselves.

  • @e-mon239
    @e-mon239 18 дней назад +1

    I would totally love to see more of this. Super fun!

  • @walterbunn280
    @walterbunn280 19 дней назад +47

    For context, Vampire the masquerade kinda has "Damn your inevitable betrayal!" vibe to it. party members aren't necessarily friends, and the game doesn't exactly discourage backstabbing.
    Also the game was one of the most popular Table top games when "Interview With A Vampire" came out, so.. the associated pride rush got caught up by White Wolf Publishing and they ran with it pretty well. It was sort of the game that catered to that sort of thing before table top games catered to that sort of thing.

  • @CrizzyEyes
    @CrizzyEyes 19 дней назад +51

    I haven't played a _proper_ V:tM campaign either, but from what I've heard (I have a close friend who played it a ton and relayed a lot of stories about it) backstabbing is more common in those circles than D&D. It's very themey for the vampires in that setting.

    • @Some_Average_Joe
      @Some_Average_Joe 19 дней назад +9

      I was part of a gaming club in college and someone ran a VtM campaign. I couldn't participate due to class loads, but did sit in on the last session. One guy messed up, things snowballed, and they almost broke the masquarade. It devolved into everyone trying to screw each other over to save their own skins lol.

    • @insertname3977
      @insertname3977 19 дней назад +6

      There's also a mechanic in the game called "frenzying" where the vampire loses control and goes into a berserker rage. This can be caused by something as simple as someone lighting a safe fire in the same room as the vampire, so pvp doesn't even have to be intended.

    • @comyuse9103
      @comyuse9103 2 дня назад +1

      @@Some_Average_Joe that happened in my last session! our lasombra (evil shadow vampires that everyone hates) went into a frenzy and absolutely broke the masquerade, we had to kill every bystander we could find, check for cameras, and beat him until he went into torpor (not-quite-death, but he will be unconscious for a literal decade). two of us ran into the sewers, our professional killer took the lasombra's body home, and i am hiding in an alleyway with a bunch of dead humans to stop them from being found. we have no idea how the next few sessions are going to go now.

  • @chrs-wltrs
    @chrs-wltrs 3 дня назад +1

    > Spells cause opportunity
    // sweats in 3.5 and PF

  • @canolathra6865
    @canolathra6865 16 дней назад +2

    I could see spellcasting granting opportunity attacks in specific scenarios. Something like "if you cast a spell with a target other than self and a range other than touch/line/cone, any enemy within 5 feet can use their reaction to attack you". That way spell casters can still use something like thunderwave on melee threats, or escape with misty step, but they can't just ignore them and cast fireball at the opposing back line units. It would need to be carefully balanced, but it would put more emphasis on protecting your back line units and preventing enemies from getting close to them.

    • @bogdanlevi
      @bogdanlevi 15 дней назад +1

      My version of the rule after discussing it with PF2 players here in the comments:
      1. Casting a spell with somatic or material components triggers an opportunity attack. This attack is made at disadvantage.
      2. The mage slayer feat makes any spell trigger your opportunity attack and removes disadvantage. If this attack hits, the caster makes a concentration check. On a fail, the spell is countered.
      3. The war caster feat makes it so that your spells don't trigger attacks of opportunity.
      4. If a mage slayer attacks a war caster, they counter each other, and the opportunity attack is resolved using rule 1.

    • @comyuse9103
      @comyuse9103 2 дня назад

      nope, all opportunity attacks on magic casting is a good rule, paired with the partner rule that you can make defensive casting rolls to avoid the aoo of course. basically everything from pathfinder 1e is how a game like that (as in, dnd style fantasy games) should be run tbh.

  • @EpicoLirico
    @EpicoLirico 19 дней назад +109

    The "Casting provokes attacks of opportunity" is an old rule that encourages tactical combat over spell spamming. Considering that magic was formerly much more powerful and limited, and that taking damage usually causes you to automatically lose your spell, if one wanted to apply that rule to 5e, one would have to modify the magic system considerably. It is not a bad rule per se, just a bad rule if you use it to punish your players.

    • @matthewlaird5235
      @matthewlaird5235 19 дней назад +18

      You are right, that rule is an oldie but goodie. If you are a DM running a 5E game needs to bring up this house rule at session zero. It really doesn’t punish players too much, because the players I played with use this rule to great effect against enemies. Also the rule is very realistic. A raging barbarian is right in front of you in melee range and when your turn comes up you reach into your components pouch and wave your hands around for 6 seconds, seems like a lifetime supply of bad ideas.

    • @Zorae42
      @Zorae42 19 дней назад +9

      I mean, in 3.5/pathfinder you could at least make a concentration check to not provoke in melee. And if you failed the check your spell doesn't go off. It's still better to stay away from melee while casting, but you could risk it in a pinch. Making it so you always provoke seems overly punishing. Especially for gish builds.

    • @StoryMode180
      @StoryMode180 19 дней назад +8

      Just a thumbs up and a corroboration on this for Jacob to see; in Pathfinder 1st Edition and D&D 3.5 casting within melee would provoke; because you had to make gestures and spent however long not focusing on the combat.
      Firing a bow within melee range of someone else ALSO provoked attacks of opportunity; this meant that the front line had more incentive to keep melee from the ranged members of the party.
      I don't know about 4th, but to my understanding 5e is meant to be less crunchy and grid tactics, so a DM bringing in those old rules is a little shaky; a good DM of course would inform players of rules they wished to alter prior to a game of course.

    • @theredeft5319
      @theredeft5319 19 дней назад +13

      As someone who played Pathfinder 1E for a long time it definitely makes you think more critically about your spell casting and positioning. Honestly DND5e is sometimes too kind with it’s mechanics, but I like playing both games. DND5e is better suited for more casual play, I know it can even get a bit tedious when you need a spreadsheet for attack modifiers and damage like my lv15 brawler/bloodrager/paladin did. But boy does it give you such variety.

    • @notrod5341
      @notrod5341 19 дней назад +3

      You really wouldn't have to modify it at all.
      Prior editions had you make a concentration check to have the spell go off when you get hit. That's fine.
      Give Eldritch Knight and similar (sub)classes immunity to this and problem solved. Spellcasters literally have everything already, they can have one thing to deal with.

  • @rainycake
    @rainycake 19 дней назад +59

    "Man, I don't know! Door magic!"
    Very relatable.

    • @darienb1127
      @darienb1127 19 дней назад +2

      The worst part is when you spitball and answer, and then everyone just fucking runs wild with it. NEVER say it's Evocation unless you know for sure it is becuase your players WILL think it's gonna explode.

    • @peleg6748
      @peleg6748 19 дней назад

      This! Came here to find this comment!

    • @webbowser8834
      @webbowser8834 19 дней назад +2

      "Abjuration" is a decent enough fallback answer because that can mean anything from magically reinforced wood to make it harder to break down to preservation magic to prevent the lock from rusting to an honest to goodness barrier preventing folks from making physical contact with the door.
      And yes, don't say "evocation" unless you want your players to immediately assume the door will explode.

    • @darienb1127
      @darienb1127 19 дней назад +2

      @@webbowser8834 Although, you can say something like divination and really confuse your players.

    • @webbowser8834
      @webbowser8834 18 дней назад +1

      @@darienb1127 Oh if you have a specific spell in mind for the door then by all means ignore my post. This is more of a "Oh shoot I made this door magical but I didn't think far enough ahead to make this door enchanted with any specific spell, I just wanted to say the place is magical! How do I respond to this in the next 10 seconds!?!"
      Just say Abjuration and nobody will question it.

  • @MegaChibirobo
    @MegaChibirobo 19 дней назад +1

    YEEEEESSS I love D&D horror stories! I also love your humor! Put those two together? Well, yeah I have a very good time on my hands.

  • @fascizio
    @fascizio 5 дней назад

    I was involved in a campaign once with 2 gm's that was actually really good. One was a very analytical minded, numbers guy. He could put together a fight and hit all the rules like nobody's business. The other was a super creative artist. He handled the narrative. It legitimately went really well. It helped that neither of them were big ego guys so they had no problem sharing the game.

  • @dribrom
    @dribrom 19 дней назад +37

    Like any game developer for video games you as a DM create a game where the players wins and you loose without the players realizing you planed to loose form the start.

  • @urssoz
    @urssoz 19 дней назад +26

    I once had a campaign where I relied heavily on anti-magic force fields... It was an entire barbaric demonic race that was weak against magic so they created huge mobile tanks with anti magic fields. It was A LOT of fun for the mage and the group, they pretty much fought to bring the tank down, the mage being a coordinator / support until the tank went down and after that there was this HUGE fireball that blew pretty much the entire opposition to smithereens.
    I made it this way because the group would rest at every corner so that they could cast Fireball at the beginning of each combat, the mage was a huge rulebook nerd and made an OP sheet that removed all the fun in combat for the group. So now you have to rely on the group until you can cast, but when you can the group will cheer at the mighty wizard they have available!

    • @hugofontes5708
      @hugofontes5708 19 дней назад +6

      I really like solutions like that to this sort of problem! Doesn't take the shine of the OP character, keeps everybody else engaged and relevant, 10/10

    • @oweri1419
      @oweri1419 15 дней назад +1

      in a nutshell, anti-*Bomb* un-*Planted*

    • @urssoz
      @urssoz 15 дней назад +1

      @@oweri1419 Absolutely no fire in the hole until that tank is down!

  • @Fastwinstondoom
    @Fastwinstondoom 18 дней назад +1

    This format IS fun! Give us more!

  • @deipneus_
    @deipneus_ 19 дней назад

    i love how you speak about similar experiences and tell your little stories in these :)

  • @XanceMRevola
    @XanceMRevola 19 дней назад +23

    Take 3.5 shots whenever Jacob mentions the assassin story

  • @jeremieguichard2467
    @jeremieguichard2467 19 дней назад +31

    As a Masquarade GM, This is wild to me. revealing a secret always sucks but in Masq? Secrets are kind of the whole damn point. Imagine going to your whole caracter creation taking big flaws to get this one little thing that could maybe not even come up at all just cuz it's fun and could lead to an amazing moment. Not only of gameplay but of suprise and just all out chaos at the table when you reaveal your master move. I would love if one of my players had the guts and the brains to make a move like that work and making sure to help them get that moment of BIG Brained Gamer Time would me so exiting and really up there in my priorities for that campain. Getting robbed of that moment when that was one of your goals the whole time is cruel and would turn me off the game so bad for a while. My condolescences... That's fucking rough. (sry for bad spelling I'm quebecois)

  • @luno_edge
    @luno_edge 19 дней назад

    Love this format please keep making these ❤

  • @TheChessicfayth
    @TheChessicfayth 19 дней назад

    More of these please!!! It was a blast.

  • @envymordecai4429
    @envymordecai4429 19 дней назад +30

    Was not expecting the Smosh Pit shoutout 😂 Love Shayne. Super happy for him and Courtney 🥰

  • @baileykeller288
    @baileykeller288 19 дней назад +40

    On the first one, maybe the dm wanted them to win, but someone just stood in a corner, not helping.

    • @crazagres1839
      @crazagres1839 13 дней назад +6

      That one was def an "everyone's an issue here" kinda story.

  • @das_gruuben
    @das_gruuben 18 дней назад

    The format is fun. Thanks for the video. Communication is key.

  • @eventhorizon492
    @eventhorizon492 19 дней назад

    Love that your bringing back dnd horror stories!

  • @toolittletoolate
    @toolittletoolate 19 дней назад +25

    20:00 Cus they're vampires and probably not in the same clan. Depending if they're using old or new rules, Old rules where really draconic about clans and their interactions. This actually wouldn't be too uncommon. In the new set of rules you're not so bound by clans so it makes more sense for different clans of vampires to actually work together instead of being so tribal about it.
    Edit: Yeah "20 years later." They where playing the old system. Kill vampires that aren't in your clan is half the game. Even killing vampires in your own clan is sometimes part of the game depending on the clan.

    • @hugofontes5708
      @hugofontes5708 19 дней назад +1

      With the way the system works, plus all the stories I've heard about both larp and regular table play, I sometimes wonder how this game made as far as it did

    • @hyche_-6790
      @hyche_-6790 18 дней назад +2

      ​@@hugofontes5708 its actually a very interesting setting that caters to people who enjoy urban fantasy and brooding dark "woe is me" characters and vibes (its me, im people) but its themes of personal conflict and drama + politicking can just go awfully wrong in groups that arent on the same page or know each other very well. Its also a game about terrible people who do terrible things, and sometimes players take that too far. But its honestly a great rpg, its just not as accessible as DnD

    • @hugofontes5708
      @hugofontes5708 18 дней назад

      @@hyche_-6790 I am aware, I read the book of some version a bit a while back. The question is more how the game survived both itself and its environment enough to get as far as it did

    • @hyche_-6790
      @hyche_-6790 18 дней назад +3

      @@hugofontes5708 honestly? I think it came out at the right time lol, that must be a big part of it imo. It starting to be popilar in the early-mid 90s where a lot of gen x was clammoring for darker art and stories, I suppose, which can be seen reflected in a lot of the music at the time that was popular with grunge and hardcore bands. Just spitballing really though lol! I'm pretty sure they made a documentary about white wolf that goes further into detail about it :3

    • @theunluckybard7517
      @theunluckybard7517 17 дней назад +2

      @@hyche_-6790 I completely agree with this. I would be fine with being stabbed in the back by another player if it meant their character got closer to their in-game goals; it's a great storytelling moment and I'd happily roll with it. But another guy in my group wouldn't be able to handle it at all without getting IRL-mad at everyone. He's a great guy, but the power fantasy he plays D&D to live out is one where he's a badass paragon-of-goodness who is entirely in control of his fate. An unexpected, DM-supported PC betrayal would break his brain.

  • @Thejigholeman
    @Thejigholeman 19 дней назад +31

    one fishy thing about the first story is that we get no information about the other players in this group.
    Dm = bad
    OP = only smart one
    everyone else = don't worry about them, im the important one here.
    Was the campaign being railroaded? according the the angelic op with a character that can be summed up with the "it's goofy time! NO DAD, NO!" meme it was.
    Was there proper communication? maybe, maybe not. for all we know, OP just didn't want to bother listening.
    Was the DM doing this so they could have a new story sometime down the road that starts with the players escaping from the slavers, like a vermintide thing? beats me; all we know is that the dm is a railroading poopyhead.

    • @charleszp938
      @charleszp938 8 дней назад +1

      Also, railroading isn't that big a deal. Not all Dms have the improv skills and game knowledge required to allow their players a free style of play, and there are moments that play out better in a "cutscene" format.
      The slavery ending definitely sucks, though.

    • @kasane1337
      @kasane1337 2 дня назад +2

      @@charleszp938 Once again - as long as it's communicated well, it's not a problem. If you're expecting a sandbox-type of RPG or something along the lines of "Choose your adventure", a railroaded campaign or even a single session might be really off-putting.

  • @BevIsGuilty
    @BevIsGuilty 19 дней назад

    I really enjoy this format for your videos! I avoid subreddits like this like the plague, but I also really enjoy seeing people roast stories from them and you're someone who has a lot of good insight into what it means to be both a DM and a player. It feels like having an outsider voice from my own (very well meshed, lovely to play with) group's occasional exploration into the wild horror stories out there on the internet within the tabletop sphere. It also seems like it's a fairly quick and easy type of video for you to film and put out in between your larger projects and scripted videos (sort of like your try not to laugh videos are) so if it's something you have further interest in doing, I would gladly watch you do many of these. I always have a lot of fun with them! All three of us in my party watch your videos fairly often and we really enjoy the silly casual ones just as much as the insightful and/or scripted sketch ones!

  • @Grumblethump
    @Grumblethump 16 дней назад

    Great format, would love to see more videos like this

  • @dumpsterbread
    @dumpsterbread 19 дней назад +13

    Mad respect on the Shayne Topp appreciation

  • @Blinky_Dorf
    @Blinky_Dorf 19 дней назад +45

    When I was in high school, I brought my girlfriend to my D&D 3.5e game so she could try out the hobby, and my DM at the time immediately killed her character via orc sniper. She was his ex. She also never touched TTRPGs ever again, and I am still angry that he robbed her of the hobby like that.

    • @clothar23
      @clothar23 16 дней назад +20

      Did you know He was her ex ? If so that was pretty stupid on your part.

    • @0MissPhoenix
      @0MissPhoenix 15 дней назад

      Petty men are the worst.

    • @sourwitch2340
      @sourwitch2340 15 дней назад

      ​@@clothar23 I mean tbf it was only stupid if Blinky_Dorf didn't explicitly go to the DM and warn them ahead of time, asking if it was chill. If the DM heard that and went "oh, it's chill" and plotted revenge, then I'm glad she's his ex cause that's a motherfucker who can't accept any losses

    • @charleszp938
      @charleszp938 8 дней назад

      Lol. That one is on you.

    • @stevefilms1997
      @stevefilms1997 5 дней назад +1

      Bros probably angry that you brought his ex that you are now dating to his dnd game.

  • @gwendolynflamme6986
    @gwendolynflamme6986 19 дней назад

    this was a lovely video, XP to Level 3 never fails to entertain!

  • @Toatony
    @Toatony 19 дней назад

    Love the videos!
    I wanna say as an anecdote, I've DMd 3 different campaigns where I was part of a 2-DM team. All three of those campaigns went really well but I can easily see the problems that can arise from something like that.
    But what's important is having a shared vision and debriefing after every session.
    One huge benefit is having one person DJ and run numbers and stuff during combat while the other person narrates the fight.

  • @rand0mtopg62
    @rand0mtopg62 19 дней назад +404

    This is the first comment, and these stories are googledebunkers

  • @Remora_7
    @Remora_7 19 дней назад +8

    I love these videos because you are like, forcefully a normal functional person. It really puts in perspective just how reddit reddit is, as well as how goofy some of these stories are.

  • @justinmargerum2559
    @justinmargerum2559 19 дней назад +2

    14:35--So the DM basically gave all enemies the Mage Slayer feat for free.

  • @absolutescotsman9597
    @absolutescotsman9597 19 дней назад

    The child interruption in the sponsor segment was adorable. Crazy to think the kiddo is talking already. You must be Doing something right as a dad.

  • @chemistry_vihta8573
    @chemistry_vihta8573 19 дней назад +27

    as a severely dyslexic, dyscalculate and dysgraphic person, not having an online character sheet would instantly kill me

    • @Delunkleus
      @Delunkleus 19 дней назад +1

      I just learned that dysgraphia exists. Thanks.

    • @prophetedubaroque5136
      @prophetedubaroque5136 19 дней назад

      Yeah it's often something you have alongside your "main" dys-trouble.

  • @ryanoutram7059
    @ryanoutram7059 19 дней назад +13

    For the first one, the player admits to not participating in the combat at all? And is then upset when this has a negative outcome for the party??? I'm 100% convinced that the DM wanted this to end differently, but has been told off for "railroading" in the past so didn't want to just hand them the ending without any participation in the FINAL BOSS FIGHT from one of the players. DM probably hit the "fuck it and fuck you, then" stage and just let them lose, given that's WHAT THIS PLAYER WAS TRYING TO DO!?
    Also the title of the post mentions characters dying but they're not mentioned in the end, only that the party was enslaved; makes me think that some characters died in the boss fight while Tywin Lannister just stood by some nearby door.
    Guaranteed that the two players leaving did not play with this player again lmao

    • @Croach193
      @Croach193 19 дней назад +4

      I just don’t understand why they’re upset. Sure, they were told it’d be their last session last minute, but what does it really matter how it ended? They already said that they didn’t really like playing with the DM in the first place since they were kinda railroady and it was going to be the last session. Who cares if you get railroaded into a bad boss fight and then get enslaved if you’re never going to be playing this campaign again?
      They definitely seem like the kind of person who just doesn’t want to go along with whatever someone else wants them to do, so they “don’t trust anyone or anything” so they can always have a reason to say no to whatever’s going on. And whenever it doesn’t go their way, they cry about how they’re being railroaded into things. That’s why I don’t fully buy their story. They were “kinda forced to enter this building” suggests that they weren’t really railroaded into it, but the OP is just trying their best to make it sound like it.

    • @bradleybarnett1469
      @bradleybarnett1469 15 дней назад +1

      @@Croach193 they also were saying that they only ever played this one character and every single one of their campaigns. Thats not a good sign.

    • @charleszp938
      @charleszp938 8 дней назад +1

      Once I had my character not participate in a fight.
      So. The entire party were wanted "criminals" and we were newcomers in a big city, doing shady stuff.
      Now, my character is characterized as "respecting authority" and being a coward.
      As we're moving through alleyways, we get detected by a squad of patrolling city guards.
      While my generally murderhobo party members just get to fighting, my character decides to sneak/flee up a fire escape. (weird setting, don't ask)
      Anyway, it turned out the guards were vampire thralls, and their unfortunate passing didn't really amount to anything.
      But that incident definitely became a point of contention for my fellow party members, and they kept bringing it up for a few sessions after.

  • @GlawiousAldredMarci
    @GlawiousAldredMarci 19 дней назад +1

    5:50 Now that is what we do with our group... 4 oneshots and 1 campaign going out with a ... BIG BOOM! From blowing up (ourselves included) a tank to a space station of the enemy. Last week we just blew up a nuclear silo's control room as we were surrounded and failed to cast the teleport scroll 3x, so we were like: Guess we unalive! XD

  • @keonprs5800
    @keonprs5800 14 дней назад

    this was great, definitely will watch more of this format if you make more videos like this

  • @thenumberoneprincessesinth4950
    @thenumberoneprincessesinth4950 19 дней назад +58

    The cameo of your kiddo 🥺

    • @mod4rchive
      @mod4rchive 19 дней назад +6

      - i sleep...
      - no! die!

  • @theimperviousfirecracker7934
    @theimperviousfirecracker7934 19 дней назад +15

    if I had a quarter for every time Jacob brought up that story about the DnD 3.5 game with the assassin player, I'd have 75 cents.
    Which isn't a lot, but it's funny that it's happened three times.

  • @lesvegetables6709
    @lesvegetables6709 18 дней назад

    I love this style please make more like this, also thanks for mentioning critcrab i just found his channel and am already loving it

  • @wulfywulfynrir1296
    @wulfywulfynrir1296 19 дней назад +1

    16:00
    I agree, but also one of my favourite stories comes from the best use of antimagic I've ever written
    This was a 3.5 campaign, and the party had just hit level 15 and they knew this meant they were in for a huge boss fight. The party was a cleric dmpc, a blind monk with a blindvision amulet and a shadowspell sorcerer both controlled by the same player, and a homebrewed werebear barbarian
    They enter a circular chamber and see a massive orc covered in scars and missing an eye enter from the other side (i used gestalt rules to make a barbarian/fighter 10, frenzied berserker/eye of gruumsh 5) and when the monk and werebear charged they found out the orc had a field of antimagic around him that could extend from the center of the room to one square shy of the walls. So the monk is fighting blind, the werebear is fighting in human form, and the cleric and sorc are staying in a blacklight around the edge of the room finding opportunities to shift the battle
    After a few rounds, the front-liners are looking pretty rough, so the cleric casts comprehend language on the sorcerer, who uses an illusory sound to shout insults in orcish from the far side of the room, causing the insanely angry orc to charge to that wall. The cleric quickly patches up our frontliners, then goes to hide again while they finish off the battle 😂
    Its been twelve years now and we still tell that story to the new players lol

  • @AlexPBenton
    @AlexPBenton 19 дней назад +28

    The weirdest thing to me about the first story is that this sounds like a Oneshot. Why would you start a whole new adventure in the final session??

  • @PatPeez
    @PatPeez 19 дней назад +23

    Lol, I love Jacob tearing someone apart for basing their character on Tywin Lannister. My favorite character I've ever played played was a Dragonborn Paladin/Rogue largely inspired by Claude Frollo and the bishop of Gresit from Castlevania. He was the fucking worst it was great.

    • @tehesprite502
      @tehesprite502 19 дней назад +2

      Thing is, the player didn't even do that. They were describing the personality of their character and that was what they thought of to do so.

  • @Ralnakor
    @Ralnakor 19 дней назад

    Loved this! Another fun idea would be to have people submit funny D&D stories too!

  • @TrixterTheFemboy
    @TrixterTheFemboy 19 дней назад

    Definitely like this format, holy hell that last one was just insane though

  • @togotfury
    @togotfury 19 дней назад +61

    Had a dm rule that scrolls take 2 turns to cast, and if a wizard learns a spell from a scroll it still takes 2 turns to cast

    • @passingbycommentor
      @passingbycommentor 19 дней назад +18

      Casting resurrection in 2 turns sounds fun.

    • @CrizzyEyes
      @CrizzyEyes 19 дней назад +20

      That's uh, weird to say the least, might as well say that all that gold and time spent copying the spell to your book was for nothing. The whole point of that process is the wizard translates the spell from whatever other wizard wrote it down to their own personal format/formula so they fully understand it. It's like translating someone else's programming code from a different language to one you are familiar with.

    • @Eagledude131
      @Eagledude131 19 дней назад +23

      That's such an odd houserule. At that point, just bite the bullet and ban scrolls

    • @Jermbot15
      @Jermbot15 19 дней назад +1

      Huh, that's weird but not terrible. Your wizard can still cast at normal speed the spells he learned at creation and the two he picks up on level up.
      So it sort of creates specialization.

    • @MonkeyJedi99
      @MonkeyJedi99 19 дней назад +2

      @@Jermbot15 We're assuming there wasn't a house rule that you didn't automatically learn new spells on leveling up, but had to either pay someone to copy from their spellbook, or use off-board time to go to study.

  • @Liquid.Lucidity
    @Liquid.Lucidity 19 дней назад +7

    "Welcome to the friend zone" was kinda crazy since she was the one that friend zoned the guy, not the other way around 😭

    • @hugofontes5708
      @hugofontes5708 19 дней назад +2

      Yeah, the guy there was being a dick because he thinks friend zone is an actual thing, and that she did it to a guy she just didn't want to be involved with. Basically a "fuck you, you don't get to choose". Crazy indeed

    • @Finckelstein
      @Finckelstein 19 дней назад +9

      She didn't "friend zone" him. There is no friend zone. People are allowed to not be attracted to you while still enjoying your company. Grow up.

    • @adamnielson42
      @adamnielson42 14 дней назад +1

      Do I not know what people mean when they say friend zone? Cuz what I thought it was was exactly what you said. ​@@Finckelstein

    • @charleszp938
      @charleszp938 8 дней назад +1

      ​@@Finckelsteinyou're literally describing the friendzone.

    • @Finckelstein
      @Finckelstein 8 дней назад

      @@charleszp938 No, what I'm describing is friendship. The "friend zone" is a construct made up by "nice guys" who think a girl/woman is obligated to show sexual gratification for them acting like a friend to her.
      I have several female friends. Am I in the friend zone with all my female friends just because I only have sex with my wife?

  • @charlesyoung9009
    @charlesyoung9009 19 дней назад

    I got recommended this channel, I presume, because I've been talking a lot about being worried about my own behavior in my upcoming first dungeoning group. And these videos have given me some comfort, because my reaction is always something along the lines of, "wow, at least I'll never be THAT bad." So I appreciate this content and would love to see more.

  • @darklord161
    @darklord161 19 дней назад +1

    This format indeed is very fun

  • @uramireichress9167
    @uramireichress9167 19 дней назад +7

    ok to clarify your confusion with vampire the masquerade. basically you play as a vampire, some vamp rules dropped, others amped up, some exclusive to certain vampire clans. basically the displaced heart trait was probably an advantage because only vampire hunters, vampire servants or "Ghouls", and vampires themselves will know if you get hit in the heart, you are immobilized and can have your head cut off safely. The displaced heart is an advantage because the stab in the chest they take, which is basically instakill, renders it irrelevant till they luck out with a good stab somewhere else.

  • @bradcraig6676
    @bradcraig6676 19 дней назад

    I enjoy horror stories like these, as it makes me feel more appreciative of the group I do have, and more forgiving of its foibles.

  • @JesterC88
    @JesterC88 19 дней назад

    I know there are a lot of people that do these responding to horror stories videos. But what makes it really good with you doing it, we see how you are as a DM, and can see you putting into practice what you might talk about in these kinds of videos. Other response video people don't show themselves as a DM doing the hard thing and talking to players during the game. I like your insight here, please do more.

  • @Strider3579
    @Strider3579 19 дней назад +22

    "Incels strike again!"
    Adding that one to the book lmao 🤣

  • @thod-thod
    @thod-thod 19 дней назад +10

    15:54 anti magic in prison cells but not corridors

    • @theuncalledfor
      @theuncalledfor 19 дней назад +4

      Antimagic Field is an 8th level spell with a tiny radius. To even have a permanent Antimagic Field AT ALL should only be feasible in a very high magic setting, or in an extremely high security prison.

    • @llewelynshingler2173
      @llewelynshingler2173 19 дней назад +1

      ​@@theuncalledfor Mercifully, Antimagic cells only need to be built in a very High magic setting

    • @xolotltolox7626
      @xolotltolox7626 19 дней назад

      ​@@llewelynshingler2173soooo...DnD

  • @chrisjacobs4716
    @chrisjacobs4716 19 дней назад

    Yes, this format is fun. More of this please.

  • @kylemartin7871
    @kylemartin7871 17 дней назад

    I love my Saturday morning stories with Uncle Shayne too, but happy to see this as well