Definitely down for some more Battle Network content. 3 is my favorite in the series, despite definitely dragging at times. It just did so much so well, and felt so surprisingly grand (best story moments of the series) that it looms larger in my memory than all the rest.
You think team Colonel is easier and Protoman requires setup? I'd say Magnet/Knight are equivalent, Knight is more situational though. Napalm/Tomahawk, Napalm is just flat out better, racking up damage without even trying, but Tomahawk's soul is probably slightly better. Napalmman's chip is also good and should be a war crime vs Tomahawk soul in PVP. Shadow/Gyro, Shadowman is definitely better. Number/Search, everything about Searchman is broken. Bro can hit enemies anywhere and force out PAs or devastating combos. Number Man there's too much luck for him to be any good. Toad/Meddy are both pretty trash, but at least ChaosMeddy is a free full heal, but Toadman's charge shot can be useful when it doesn't move him into damage. Proto/Colonel are pretty equal, if you really set things up Colonel Soul can be broken, but so can Proto Soul. Also Protoman is always one of the best megas.
Team Colonel just seemed to click a lot more with my playstyle, though I'm hoping to learn some of the tech when I eventually get back to Team Protoman. Also, I really love Shadow and Tomahawk.
Definitely down for some more Battle Network content. 3 is my favorite in the series, despite definitely dragging at times. It just did so much so well, and felt so surprisingly grand (best story moments of the series) that it looms larger in my memory than all the rest.
You think team Colonel is easier and Protoman requires setup?
I'd say Magnet/Knight are equivalent, Knight is more situational though.
Napalm/Tomahawk, Napalm is just flat out better, racking up damage without even trying, but Tomahawk's soul is probably slightly better. Napalmman's chip is also good and should be a war crime vs Tomahawk soul in PVP.
Shadow/Gyro, Shadowman is definitely better.
Number/Search, everything about Searchman is broken. Bro can hit enemies anywhere and force out PAs or devastating combos. Number Man there's too much luck for him to be any good.
Toad/Meddy are both pretty trash, but at least ChaosMeddy is a free full heal, but Toadman's charge shot can be useful when it doesn't move him into damage.
Proto/Colonel are pretty equal, if you really set things up Colonel Soul can be broken, but so can Proto Soul. Also Protoman is always one of the best megas.
Team Colonel just seemed to click a lot more with my playstyle, though I'm hoping to learn some of the tech when I eventually get back to Team Protoman. Also, I really love Shadow and Tomahawk.