okay guys let's settle this shit. if the deck functions as intended in battle as it did in deck builder, then its not rng. sure a deck can have variance in performance, but ultimately if you intend to win by getting big with lurk or high rolling with yetis that's not rng. If your deck has high varience you're probably just a f2p dude who doesn't have all the cards and is high on hopium to carry you to a win. Now the best examples of rng in runeterra, in my opinion, are howling abyss and piltover university. your entire win condition is the idea that you will GENERATE at RANDOM a card that will automatically win you the game. pure rng at its finest in runeterra edit: thank god for lord eldred for changing the topic in chat. yall were getting mad annoying with semantics.
@@foxinabox5103 If your deck's wincon is Reggie, such as having your whole tactic constantly Recalling him to get more random spells, the deck is RNG. Reggie himself is an RNG card, but for a DECK to be considered RNG, the way the DECK is made to work needs to be.
It would help though, to acknowledge that this definition of what an RNG deck is is based on pretty undefined semantics as well. I would agree that the chosen definition of RNG is helpful, but I still understand that people disagree with or are confused by the random restrictions to what is considered RNG heavy. Also becomes weird when your reliance on RNG is such that it evens out to a consistent deck again. Like "Concurrent timelines" decks are heavy on RNG mechanics, but the variance of the RNG is not that crazy actually.
I've been using Khahiri the Returned, since the changes. Since we now have like 5 careful preps which is insane for him. Since u find him more, get 1 and draw one next turn.
WAIT I JUST REALIZED. If you would add 1 or 2 copies of stress-testing to this deck you could remove fleeting from all the cards in your hand meaning Zil will make more copies of them! GENIUS IN ACTION!
Generally if you have a leveled zil up and and have already managed to play a enough cards for that to be valuable then you've already won and need more mana/hand size instead of going for further value. And taking out 1-2other cards either weakens your consistency to getting to that point or your survivability
Hey Sunny! I've been playing exclusively this deck since the expansion dropped and absolutely adored it - I think at least 2x Ruinous Path is really, really good. It gives the extra reach you often need to close the game while also gaining you life and drawing whatever you Predict for, and it's stupidly easy to activate its condition, either with time bombs or even just killing your own unit with Rite of Calling. It's also an excellent card to copy with Evil Imperfectionist if you think you don't need to clear their board any more and want to transition into killing them/gaining life. I also run one copy of Glorious Evolution - it's not always necessary, but it's pretty easy to just dump it with Careful Prep or just not pick it in Predicts, and if you manage to successfully cast it, your opponent has like, one or two turns max. Since your entire deck is so cheap and full of draw, especially with the cost reduction from Evil Imperfectionist often making your cards cost 0 and just continue to cycle and burn. If that doesn't finish them, the massive units with Augment will usually finish the job. I think 3x Rite of Calling is a must - whether it's drawing the first Zilean, or killing Zilean to tutor another and play it, burn a gem late game to draw a Zilean/Careful Prep or kill your own unit for Ruinous Path, I genuinely think Rite is the most important card in the deck and really what ties everything together, especially since it doesn't ruin your Predicts - if you put something on top and then Rite, Rite just draws a champion directly and doesn't shuffle, so your top card will stay what you wanted. I think this version of the list is genuinely really good - high tier 2, if not low tier 1, at least.
@@romainbelet5105 I don't run a copyof Progress Day but I do run 1x PnZ tellstones, it's definitely an effect I'm glad to have access too. It doubles up on the cost reduction from Evolution, too.
@@zehnsarwar CMCACAIEGQAQMBZQAMCAIAQEA4CQIBYBBUOCO6ICAEDAIKQDAQDTWUTNAIAQIBARAEDAIKY This is the list I've settled on at the moment. 3x Evil Imperfectionists is too cloggy. I kind of wish I had room for 1x Scrying Sands, literally just as a spellshield popper, but have to cut cards somewhere and SS is just mostly useless the majority of the time. Sunny is right, though: the skin is MANDATORY. Definitely increases your chance of seeing time bombs. ;)
@@dragonofyre4 I dripped Scrying Sands and I'm only on 2 Evil Imperfectionist. That list I posted before is still what I'm rocking with. The more I play, the more convinced I am that Ruinous Path is the key card to making this deck work. The drain, the draw after you set up predicts (with spell mana, so you still have unit mana for time bombs or other stuff), it's fantastic to clone, the effect is stupidly easy to do thanks to Time Bombs and Rites. 3x is probably overkill, but 2 is perfect.
Idk how I didn’t realize, but watching Rarran is the reason I found you Snnuy, but I’m glad to be here all the same (especially cause I’m bored of Hearthstone rn lol). That collab video is why I’m here now lol, very effective
Saying Lurk is Rng even tho it is build to hit is like saying allegiance is rng. Your deckbuilding is managing the rng so you are deciding wheither it is rng or not.
In a wider sense lurk, allegiance, pantheon, victor all of them are rng but they don’t heavily rely on it so they are technically not rng, Lurk and allegiance are build to work while victor with good keywords says oh cool stuff and pantheon says ah it was expected since I get 5 in 1 turn Zilean and bard though are pretty rng based (hitting bomb with the first predict and not with the second just to have enough mana to play it etc. and CHIMES)
@@maximedurante7574 true, but since we speak about rng in an rng game we have to limit the meaning of rng otherwise you can't call someone skilled for his play, just lucky ...
That crystal game happened to me last night, just vs soraka/gailo most units had tough or 10 life. i casted 5 crystals one turn, and then re-casted all 5 next turn. for 20 damage.
I love Timebombs and especially this version but I still feel like the playstyle is not fast enough for the current meta since you always run into the 3 same decks and I always end up losing bc I would have needed one more turn to win.
This is one of my favorite decks. I've won so many games I thought I wouldn't with it. Except the healing instawin deck. I don't think that is ever winnable.
26:00 take mystic shot from the predict, time bomb with rite and then copy to a unit which is not blocks the bird for almost lethal which is lethal the next turn, but I guess he had all of his healing so it is irrelevant
@@Yeheah if you are willing to miss lurk, it's an autobuild If you want to play your chances and hit lurk with only 21 lurk cards in your deck like a chad it is not 😎
Wouldn't Counterfeit Copies work really well with this deck? It's the same as Evil Kay except it costs 1 and doesn't reduce the cost of the copied card.
Just played this deck 3 times and I predicted every round and drew so many extra cards but all my time bombs were at the bottom of my deck in each game, what am I supposed to do in this situation?
Hey Sunny, what do you think of a time bomb + curious shellfolk deck? I've been messing around with it myself and it's been pretty fun with some cards like waste walker, the arsenal, rite of passage, and a lot of predict cards. But I wonder how well it can do in higher skill level
woult stress testing be good as a one or two of in zil decks, you coult copy the cards from lvl up zil again plus if you want a extra draw you dont play the secont fleeting stress testing or play it again to copy the stuf again.
Oh I see, the way you used RNG and highroll aren't literal. So basically semantics, and ultimately it has to do with how you built your deck With highroll what you meant is "this is how i built my deck, and it's going perfectly" like with lurk hitting those pykes and reksais, or allegiances With RNG you mean something along "i did not build my deck like this but i got some good cards" like Reggie with his 6+ spell card generation or Conchologist And in terms of gameplay it has more to do with counterplay, where in a highroll you'd expect sometimes the enemy's lurk will hit reksai twice in a row so you'd curse them, but with RNG you'd be like "wtf i lost to a generated card" and now you feel frustrated
11:22 when you say you don’t like attach units, but have you tried the joys of Stress Testing a Husk to then summon a 3/8 keyworded Yuumi on round 4? Or Quick Quill a Husk for guaranteed Quick Attacks.
Just tried this deck today and honestly it's quite fun but it's not for me, it feels like I'm at some Las Vegas casino with the predict mechanic rolling it up every turn like some sad addict hoping to find my zilean and bombs, alas, I rarely do, but it's those moments that make life worth living for the zilean main ig
hmm lurk feels really bad for me. i have the tendency to be second to attack and miss lurk on my attack turn. and then it feels like i can already surrender.
"Lurking into Pyke or Rek'sai is a highroll, it's not RNG" But... getting a highroll is RNG based. The concept of a highroll can not exist without the concept of RNG.
Id say Lurk is RNG deck in the same way Lor is RNG game. Would you call Aggro deck drawing a one drop turn one RNG dependand deck ? No because its expected since they have plenty of them. Same way it works with Lurk my lurk deck ran like 38 Lurk cards and i still missed many times. Having 36 cards which from you have 6 you want on top of your deck with like 6 other cards that can help them achieve this goal which would make it like 24 cards that can miss being smaller and smaller each turn. Im lazy to calculate it and also suck at math but you know what i mean. Just lurking is expected and hiting Pyke and Reksai is expected actually its bigger chance for player to hit pyke spell than pyke id say since... you always Kick Pyke and reksai from your hand and them returning has smaller chance than not being on the top of the deck.
All decks are RNG to some extent. You either draw particular cards or you don't. Lurk is built to maximise the odds of hitting a lurk creature ontop of your deck, no different to an aggro deck looking to draw their cheap threats. You've built your deck to maximise the odds of hitting and drawing particular cards and as such try to mitigate the natural RNG present in all TCG/CCGs. The difference of lurking Rek'Sai or Pyke is no different to drawing the card you need in any other deck. Is it lucky to hit them? Sure I guess. But it's also expected to hit them eventually when you're playing a 3 of.
The difference between that and other luck values is how much lurk can snowball from getting those advantages early on. A lurk player that hits Rek'sai on turn 1 or 2 with their lurk will have more success winning than a player that only gets it by turn 5 or 6, not even mentioning continuously good lurks in a row. Does other aggro decks rely on having good openers and extenders as well? Yes. But other decks are not as reliant on situationally having this specific card on the top of your deck at this specific time for their win condition as lurk is and it can lead to really unfun and frustrating situations for both players due to the lack of control both players have on the game during their first few turns. But honestly this is just a fundamental problem with any aggro deck, lurk just highlights it the most. At least allegiance decks didn't have a card that said "if I am used for an allegiance bonus, double it" or something like that.
@@colossaldonut5190 surr but it's still not RNG. Your deck is built to maximise the odds of hitting another lurk unit. It's not like something such as chimes where outside of Byrd and Esmus placing them ontop of the deck there is no control over whether or not you're going to hit chimes in the top cards of your deck outside of just getting close to the same number of chimes planted as there is cards in deck. Would you call a deck like bannerman an RNG deck? All decks need to draw particular cards and in this case instead you're more bothered about the card before you draw it. All that's different to this and say a Yasuo deck is you're more concerned about a lurk unit being ontop of the deck rather than your next stun or recall spell. The majority of lurk decks is lurk units... so the odds are they're going to hit them with their lurk triggers. The whole gameplan is to do that and snowball the stat increases it gives. That's not RNG that's just how the deck functions and that being maximised through deckbuilding.
@@colossaldonut5190 as for hitting say Rek'Sai early... it's almost no different to simply drawing any clutch card when you need it. Is it lucky of the opponent sure. But it's not RNG based that they hit a copy of one of their various 3 ofs in their deck. No more than it is any card in their deck anyway. Sure it swings the game heavily when it happens but that's more just the impact of the card in the deck rather than them getting lucky. Fair enough if it was a 1 of at that point yeah, complain away. But them hitting a 3 of off the top of their deck with their lurk trigger is mathematically no different to you drawing whatever 3 of in your deck you may need for a specific game state.
Fun video, interesting deck. I found it a bit jarring that the matches were out of order (meeting Eldred and saying 'it has happened' when you only talk about him in a 'later' match, laughing at two crystals and a dropboarder predict when you had it yourself in the 'earlier' match)
That whole RNG thing lol, Playing the deck is RNG because you have to shuffle, but it doesn't make it an RNG deck. If I could stack my deck like in the Zatch Bell trading card game I would.
Oof. Showed the games in the wrong order then? Literally tells chat in game three you'd retire the deck if you face Lord Eldrid and that you auto lose to that.....but...you DID face Lord Eldrid game 1 and won....(great game btw). Maybe should have shown the first game last for dramatic effect..,
When the Evil Kay’s just laugh insanely at each other, I crack the hell up every time.
Hi snnuy love you
Ha gayeeee
He is so cute, real
I love him and you man
*love you snnuy, no homo tho
🗿
okay guys let's settle this shit. if the deck functions as intended in battle as it did in deck builder, then its not rng. sure a deck can have variance in performance, but ultimately if you intend to win by getting big with lurk or high rolling with yetis that's not rng. If your deck has high varience you're probably just a f2p dude who doesn't have all the cards and is high on hopium to carry you to a win.
Now the best examples of rng in runeterra, in my opinion, are howling abyss and piltover university. your entire win condition is the idea that you will GENERATE at RANDOM a card that will automatically win you the game. pure rng at its finest in runeterra
edit: thank god for lord eldred for changing the topic in chat. yall were getting mad annoying with semantics.
What about cards like reggie, conch or telescope? Those are rng by your definition then
@@foxinabox5103 If your deck's wincon is Reggie, such as having your whole tactic constantly Recalling him to get more random spells, the deck is RNG.
Reggie himself is an RNG card, but for a DECK to be considered RNG, the way the DECK is made to work needs to be.
It would help though, to acknowledge that this definition of what an RNG deck is is based on pretty undefined semantics as well. I would agree that the chosen definition of RNG is helpful, but I still understand that people disagree with or are confused by the random restrictions to what is considered RNG heavy.
Also becomes weird when your reliance on RNG is such that it evens out to a consistent deck again. Like "Concurrent timelines" decks are heavy on RNG mechanics, but the variance of the RNG is not that crazy actually.
I've been using Khahiri the Returned, since the changes. Since we now have like 5 careful preps which is insane for him. Since u find him more, get 1 and draw one next turn.
To make rite of passage interactable, I'd see it becoming: "predict a destroyed landmark, create a fleeting copy of it in your hand that cost 0 mana."
it would be quite a nerf, but I can't say it's not fair
I love how inexpensive this deck is, it's really just the Zileans, Evil Imperfectionists, and the Rites of Negation
WAIT I JUST REALIZED. If you would add 1 or 2 copies of stress-testing to this deck you could remove fleeting from all the cards in your hand meaning Zil will make more copies of them! GENIUS IN ACTION!
viktor would be proud
That sounds so busted lmao
Generally if you have a leveled zil up and and have already managed to play a enough cards for that to be valuable then you've already won and need more mana/hand size instead of going for further value. And taking out 1-2other cards either weakens your consistency to getting to that point or your survivability
Hey Sunny! I've been playing exclusively this deck since the expansion dropped and absolutely adored it - I think at least 2x Ruinous Path is really, really good. It gives the extra reach you often need to close the game while also gaining you life and drawing whatever you Predict for, and it's stupidly easy to activate its condition, either with time bombs or even just killing your own unit with Rite of Calling. It's also an excellent card to copy with Evil Imperfectionist if you think you don't need to clear their board any more and want to transition into killing them/gaining life. I also run one copy of Glorious Evolution - it's not always necessary, but it's pretty easy to just dump it with Careful Prep or just not pick it in Predicts, and if you manage to successfully cast it, your opponent has like, one or two turns max. Since your entire deck is so cheap and full of draw, especially with the cost reduction from Evil Imperfectionist often making your cards cost 0 and just continue to cycle and burn. If that doesn't finish them, the massive units with Augment will usually finish the job. I think 3x Rite of Calling is a must - whether it's drawing the first Zilean, or killing Zilean to tutor another and play it, burn a gem late game to draw a Zilean/Careful Prep or kill your own unit for Ruinous Path, I genuinely think Rite is the most important card in the deck and really what ties everything together, especially since it doesn't ruin your Predicts - if you put something on top and then Rite, Rite just draws a champion directly and doesn't shuffle, so your top card will stay what you wanted. I think this version of the list is genuinely really good - high tier 2, if not low tier 1, at least.
I personally use Progress Day, usually the matches that last that long are control matchups and I'd rather have more cards than cost reductions
@@romainbelet5105 I don't run a copyof Progress Day but I do run 1x PnZ tellstones, it's definitely an effect I'm glad to have access too. It doubles up on the cost reduction from Evolution, too.
@@zehnsarwar CMCACAIEGQAQMBZQAMCAIAQEA4CQIBYBBUOCO6ICAEDAIKQDAQDTWUTNAIAQIBARAEDAIKY
This is the list I've settled on at the moment. 3x Evil Imperfectionists is too cloggy. I kind of wish I had room for 1x Scrying Sands, literally just as a spellshield popper, but have to cut cards somewhere and SS is just mostly useless the majority of the time. Sunny is right, though: the skin is MANDATORY. Definitely increases your chance of seeing time bombs. ;)
What do you drop for 2x Ruinous Path and 3x Rite of Calling?
@@dragonofyre4 I dripped Scrying Sands and I'm only on 2 Evil Imperfectionist. That list I posted before is still what I'm rocking with. The more I play, the more convinced I am that Ruinous Path is the key card to making this deck work. The drain, the draw after you set up predicts (with spell mana, so you still have unit mana for time bombs or other stuff), it's fantastic to clone, the effect is stupidly easy to do thanks to Time Bombs and Rites. 3x is probably overkill, but 2 is perfect.
Idk how I didn’t realize, but watching Rarran is the reason I found you Snnuy, but I’m glad to be here all the same (especially cause I’m bored of Hearthstone rn lol). That collab video is why I’m here now lol, very effective
Saying Lurk is Rng even tho it is build to hit is like saying allegiance is rng.
Your deckbuilding is managing the rng so you are deciding wheither it is rng or not.
In a wider sense lurk, allegiance, pantheon, victor all of them are rng but they don’t heavily rely on it so they are technically not rng,
Lurk and allegiance are build to work while victor with good keywords says oh cool stuff and pantheon says ah it was expected since I get 5 in 1 turn
Zilean and bard though are pretty rng based (hitting bomb with the first predict and not with the second just to have enough mana to play it etc. and CHIMES)
Card games are RNG-based because everything depends on draws anyways...
@@maximedurante7574 true, but since we speak about rng in an rng game we have to limit the meaning of rng otherwise you can't call someone skilled for his play, just lucky ...
watching the mastering runeterra ad in every video to see which funny little character dancing you got for us
Omg that first game was AMAZING! I was laughing the entire time. Good job!
That crystal game happened to me last night, just vs soraka/gailo most units had tough or 10 life. i casted 5 crystals one turn, and then re-casted all 5 next turn. for 20 damage.
I played the ekko zil deck a lot of time and once i predicted triple dropboarder. It was a little bit weird, but luckily i had exactly 3 boardspace
1:38 mans really said "thats not rng, thats a highroll"
15:39 And then there is Kai'sa XD
Woah both snuuy and an opponent got bonkers predict :O
I love Timebombs and especially this version but I still feel like the playstyle is not fast enough for the current meta since you always run into the 3 same decks and I always end up losing bc I would have needed one more turn to win.
This is one of my favorite decks. I've won so many games I thought I wouldn't with it. Except the healing instawin deck. I don't think that is ever winnable.
26:00 take mystic shot from the predict, time bomb with rite and then copy to a unit which is not blocks the bird for almost lethal which is lethal the next turn, but I guess he had all of his healing so it is irrelevant
Got crystallized lmao
The problem with Lurk is that it's an autobuild deck, that why it's not very fun, at least to me
That's where you are wrong, kiddo 😎
@@Yeheah if you are willing to miss lurk, it's an autobuild
If you want to play your chances and hit lurk with only 21 lurk cards in your deck like a chad it is not 😎
@@thekoolkiwiii I play lurk with 7 non lurk cards
Bro these videos are bad for my sleep schedule
I love this deck xD
Playing this deck is fun only most of the time but watching snnuy play it is always fun. I wish he would play it more
I played quite a lot with this deck, and I just lost a game where I didn't draw any predict up to turn 8. I'm so salty right now
Wouldn't Counterfeit Copies work really well with this deck? It's the same as Evil Kay except it costs 1 and doesn't reduce the cost of the copied card.
Just played this deck 3 times and I predicted every round and drew so many extra cards but all my time bombs were at the bottom of my deck in each game, what am I supposed to do in this situation?
No clue if it's on your radar or anything but Lurk is actually kinda decent with hallow, my friend made a deck around it and it seems pretty solid
Hey Sunny, what do you think of a time bomb + curious shellfolk deck? I've been messing around with it myself and it's been pretty fun with some cards like waste walker, the arsenal, rite of passage, and a lot of predict cards. But I wonder how well it can do in higher skill level
Piltover equipment will be hextec revolver/gunblade, add lifesteal to the unit.
woult stress testing be good as a one or two of in zil decks, you coult copy the cards from lvl up zil again plus if you want a extra draw you dont play the secont fleeting stress testing or play it again to copy the stuf again.
The first game made me laugh so much omg
Chiva playing Lord Eldred was a great move.
The best future choice is the predict that you dont have any options - Zilean 2022
Oh I see, the way you used RNG and highroll aren't literal. So basically semantics, and ultimately it has to do with how you built your deck
With highroll what you meant is "this is how i built my deck, and it's going perfectly" like with lurk hitting those pykes and reksais, or allegiances
With RNG you mean something along "i did not build my deck like this but i got some good cards" like Reggie with his 6+ spell card generation or Conchologist
And in terms of gameplay it has more to do with counterplay, where in a highroll you'd expect sometimes the enemy's lurk will hit reksai twice in a row so you'd curse them, but with RNG you'd be like "wtf i lost to a generated card" and now you feel frustrated
This is what I've been waiting for since last patch!
Okay hear me out what if they make an equipment that takes away power from the user but gives them something strong in return
11:22 when you say you don’t like attach units, but have you tried the joys of Stress Testing a Husk to then summon a 3/8 keyworded Yuumi on round 4? Or Quick Quill a Husk for guaranteed Quick Attacks.
Explain to me pls, i'm smol brain i didn't understand
@@chamow2787 stress Defence gives 1/6 stats to Husk, which is granted to the next summoned unit. :)
@@caeyll4962 this is big brain time
@@caeyll4962 wait i just thought, thorn of the rose, +5 atq
how where there 2 predicts in one video with 2 hexite crystals and 1 dropboarder?
Just tried this deck today and honestly it's quite fun but it's not for me, it feels like I'm at some Las Vegas casino with the predict mechanic rolling it up every turn like some sad addict hoping to find my zilean and bombs, alas, I rarely do, but it's those moments that make life worth living for the zilean main ig
Damn 10s into the video and Sunny is schooling a salty kid on what RNG is LOOOL. Also sunny must really like this deck, this is like the 10th video 🤪
Evil. Pure Evil
Yo whats with the amogus on the bottom during the ad section?
wowzer bomber boi is healthy. prob the only shuriman i like
Let's goooooo I love this deck I saw all of the previous one
What your outro song?
I love watching you play this deck
Hello. Anyone know if this deck is 100% curated and final? I would like to use it
hmm lurk feels really bad for me. i have the tendency to be second to attack and miss lurk on my attack turn. and then it feels like i can already surrender.
Wouldn't mind seeing you try to make tristana work in the current meta
Zilean the savior of fun
Is this the decks final form!?
Can somebody give me a deck list for rumble sion after the new buffs ?
why dont you run get exited to finish games? it also works well when zilean copys the cards from last turn
Even tho I am a Rek'sai main in LOL, missing lurk 40% of the time with like 34/40 being lurk, made me never play lurk again
Thanks Snnuy 👍
Holy wonderful player
"Lurking into Pyke or Rek'sai is a highroll, it's not RNG"
But... getting a highroll is RNG based. The concept of a highroll can not exist without the concept of RNG.
Lurk into champs is as high roll as draw 3 chimes first round, all hitting your 1 cost elusive, making it a 4/4 turn 1. (Pre patch)
Snnuy on his way to make 7th time bomb video in on month
That 1st game is the funniest shit 2022😆
The day they make possible to increase Landmark damaga Snnuy Is gonna coom
Watching people in twitch chat being confused what Random Number Generator means 😅
Id say Lurk is RNG deck in the same way Lor is RNG game. Would you call Aggro deck drawing a one drop turn one RNG dependand deck ? No because its expected since they have plenty of them. Same way it works with Lurk my lurk deck ran like 38 Lurk cards and i still missed many times. Having 36 cards which from you have 6 you want on top of your deck with like 6 other cards that can help them achieve this goal which would make it like 24 cards that can miss being smaller and smaller each turn. Im lazy to calculate it and also suck at math but you know what i mean. Just lurking is expected and hiting Pyke and Reksai is expected actually its bigger chance for player to hit pyke spell than pyke id say since... you always Kick Pyke and reksai from your hand and them returning has smaller chance than not being on the top of the deck.
Cant wait til i fight fated+equipment decks...
It feels like alshan would just make this deck better.
Hi Snnuy !!! saludos desde México, let's goooooo
Behold the might of the algorithm!
Eeeeevil kay!
All decks are RNG to some extent. You either draw particular cards or you don't. Lurk is built to maximise the odds of hitting a lurk creature ontop of your deck, no different to an aggro deck looking to draw their cheap threats. You've built your deck to maximise the odds of hitting and drawing particular cards and as such try to mitigate the natural RNG present in all TCG/CCGs. The difference of lurking Rek'Sai or Pyke is no different to drawing the card you need in any other deck. Is it lucky to hit them? Sure I guess. But it's also expected to hit them eventually when you're playing a 3 of.
The difference between that and other luck values is how much lurk can snowball from getting those advantages early on. A lurk player that hits Rek'sai on turn 1 or 2 with their lurk will have more success winning than a player that only gets it by turn 5 or 6, not even mentioning continuously good lurks in a row.
Does other aggro decks rely on having good openers and extenders as well? Yes. But other decks are not as reliant on situationally having this specific card on the top of your deck at this specific time for their win condition as lurk is and it can lead to really unfun and frustrating situations for both players due to the lack of control both players have on the game during their first few turns. But honestly this is just a fundamental problem with any aggro deck, lurk just highlights it the most. At least allegiance decks didn't have a card that said "if I am used for an allegiance bonus, double it" or something like that.
@@colossaldonut5190 surr but it's still not RNG. Your deck is built to maximise the odds of hitting another lurk unit. It's not like something such as chimes where outside of Byrd and Esmus placing them ontop of the deck there is no control over whether or not you're going to hit chimes in the top cards of your deck outside of just getting close to the same number of chimes planted as there is cards in deck. Would you call a deck like bannerman an RNG deck? All decks need to draw particular cards and in this case instead you're more bothered about the card before you draw it. All that's different to this and say a Yasuo deck is you're more concerned about a lurk unit being ontop of the deck rather than your next stun or recall spell. The majority of lurk decks is lurk units... so the odds are they're going to hit them with their lurk triggers. The whole gameplan is to do that and snowball the stat increases it gives. That's not RNG that's just how the deck functions and that being maximised through deckbuilding.
@@colossaldonut5190 as for hitting say Rek'Sai early... it's almost no different to simply drawing any clutch card when you need it. Is it lucky of the opponent sure. But it's not RNG based that they hit a copy of one of their various 3 ofs in their deck. No more than it is any card in their deck anyway. Sure it swings the game heavily when it happens but that's more just the impact of the card in the deck rather than them getting lucky. Fair enough if it was a 1 of at that point yeah, complain away. But them hitting a 3 of off the top of their deck with their lurk trigger is mathematically no different to you drawing whatever 3 of in your deck you may need for a specific game state.
Fun video, interesting deck. I found it a bit jarring that the matches were out of order (meeting Eldred and saying 'it has happened' when you only talk about him in a 'later' match, laughing at two crystals and a dropboarder predict when you had it yourself in the 'earlier' match)
Hi Snuuy i love you more
Lurk = RNG😂
Me happy
That whole RNG thing lol, Playing the deck is RNG because you have to shuffle, but it doesn't make it an RNG deck. If I could stack my deck like in the Zatch Bell trading card game I would.
sooo..... are you retiring this deck now XD
"It's high rolling, not luck"
The term "high rolling" is just another term for good luck. So yes, high rolling IS luck.
but its not an rng deck
i feel like this is gonna be the new hated sooner or later, im already starting to hate it :(
more boooooooooooooooooooombs
Hi
Hmmmmm
I don't how you play this deck but complain about darkness when darkness only works when veigar is on board but his whole combo was done in you hand.
Oof. Showed the games in the wrong order then? Literally tells chat in game three you'd retire the deck if you face Lord Eldrid and that you auto lose to that.....but...you DID face Lord Eldrid game 1 and won....(great game btw). Maybe should have shown the first game last for dramatic effect..,