How I Stopped Hating Game Development

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  • Опубликовано: 16 окт 2024

Комментарии • 16

  • @AdamDuffArt
    @AdamDuffArt 5 месяцев назад +19

    James, you just took that whole Hanako San concept to a much darker level - I LOVE how you reinterpreted it.
    And to comment on the theme of your video, I really appreciate what you said about "not dismissing things too quickly" - that's something I wish every aspiring artists remembered.
    We're often far too quick to just dismiss something the first (or 10th) time something doesn't work out. Just don't lose sight of why you chose to try that thing out in the first place, it MEANT something to you. Now look what you're doing - you literally OWN every medium you tackle, 2D and 3D. It's sick how capable you are in these very diverse mediums - a true creator through-and-through.
    A huge thanks for posting this.

    • @TheDedicatedGhost
      @TheDedicatedGhost  5 месяцев назад +2

      Man you have honestly made my entire year! Thank you so much for being there for me. 😊

    • @AdamDuffArt
      @AdamDuffArt 5 месяцев назад +3

      I wouldn’t have it any other way

  • @vampireantihero
    @vampireantihero 5 месяцев назад +2

    I totally feel you on the notes thing. It's hard to jump into a project and feel passionate about it while treating it like an essay.

  • @Benno950
    @Benno950 5 месяцев назад +4

    What a relatable thing. I'm currently in game design class, and when the teachers forced me to write a game design document it squeezed out all my creative energy, and caused severe procrastination. Due to my overly negative reaction to the paperwork, my teachers immediately lost faith in me and joked that I was going to fail the semester. I rushed the game design document because I was extremely eager to just jump in and start making my game. And after three weeks of hard work I left my teachers in awe when I presented my game. Honestly, @#&%! The stupid paperwork and mandatory documentation. My game won the award of best game of the class, all because I took more time to polish instead of writing dev logs and collecting learning evidence.

    • @TheDedicatedGhost
      @TheDedicatedGhost  5 месяцев назад +1

      Man I hear so many horror stories from classes like that. This is why I believe online classes are the way to go in most cases. Way to go on persevering, despite so much friction from the people who were supposed to help you. ❤️

  • @fowlerillus
    @fowlerillus 5 месяцев назад +3

    Loved this James and congrats on your channel! 100% agree - it's super important to be able to self assess when things are feeling off in your work. This is a good reminder and has me thinking - thanks for this

    • @TheDedicatedGhost
      @TheDedicatedGhost  5 месяцев назад

      I appreciate that so much, man! Thank you for being an amazing mentor and putting up with my long message strings before. 😁❤️

  • @sirsasquatch4721
    @sirsasquatch4721 5 месяцев назад +2

    Great video, keep up the passion!
    Wanted to mention that a game design document is not a must, especially if you're alone on the project. It is just very useful for onboarding and to answer any future question any other coworker might have.
    As long as you have your ideas flowing, especially when the concept is still cooking, I wouldn't even consider any documents, just notes to remember what interesting ideas you have.
    Make sure to have fun creating your games ;) Good luck!

    • @TheDedicatedGhost
      @TheDedicatedGhost  5 месяцев назад

      Thank you! Yes and I think as time goes on, the project will become more organized with specific tasks to do. I think early on especially though, I'm fine with cutting something out if it isn't fitting, since I'm developing the first draft solo. 😁

  • @survivor_of_the_ashes
    @survivor_of_the_ashes 5 месяцев назад +1

    Good progress, bro! Really happy to see you looking at things differently. Eager to see more from you! 😁

  • @williammclean6594
    @williammclean6594 5 месяцев назад +1

    Is game development hard like if you never done before? Do you have to learn a bunch of stuff like a bunch of 3D and programming? The only thing I can do is draw. Would it take like a really long time to learn from scratch?

    • @TheDedicatedGhost
      @TheDedicatedGhost  5 месяцев назад

      I did game dev and 3D for a few years before I got into illustration. I definitely feel more capable now than I did back then though, because I've matured a lot as a creative since then. But yeah, it's a lot to learn, but you can use easier tools, especially early on. I used RPG Maker before learning Unity. 😊

    • @williammclean6594
      @williammclean6594 5 месяцев назад +1

      @@TheDedicatedGhost yeah I always found it interesting. I just started. You know learning how to draw probably last year. I'm pretty good at like figure drawing at this point, but there's so much to learn with drawing it's really overwhelming. You learn one thing and then you have to learn three other things. Once I'm a bit better at drawing, there's so many things I want to try like animation, making games. I guess it will be easier in the future with technology.

    • @TheDedicatedGhost
      @TheDedicatedGhost  5 месяцев назад +1

      @@williammclean6594 Yeah over time as you get better at things, it becomes easier to balance multiple interests. That's what my next video is gonna be about actually. (Long editing process but it'll be worth it, lol)