Thumbnail opinion: JQ offers the tank player more control over their experience by taking some damage and healing burden off her teammates while providing carry potential which most of the tank heroes struggle with. Harder to hard counter which means the carry potential isn't gated merely by other team swapping comp.
@@doakesanddrax I am not discussing this too closely because I haven't played the new patch as much. She is at least middling baseline and has pop-off potential. I use cover with her all the time and don't really have an issue with dying as JQ unless we're already losing. I'm sure she gets shredded in extreme high or extreme low lobbies, but I am only an average player.
@josephreynolds2401 my experience with a queen is if she's popping off its just a team diff and they would have won no matter who the tank was. If you can get a snowball going you can keep it rolling but that's true for every tank. I just don't see her bringing anything above any other tank
@@doakesanddrax Hitting Gracie is the difference between bad, ok, and great. I was a beast with Ana sleep darts and knife throw is pretty intuitive to me as a result. I'm glad it's on a low cooldown because it really sets her apart from some of the emhemm....boring tanks. Anyways, I'm glad she's always situational and sometimes a good comeback pick. I can play toe to toe with queens at my rank so that's heartening.
Hot Take: Sombra (and most Flank heroes) biggest counter/weakness isn't teamwork/hero picks. It's turning around and looking at them. Unless you're facing a GOATED flanker or are just absolutely terrible at the game, this usually makes it much harder for them to get any value because you're aware of them. That being said, don't go full Spycheck on them and chase them down. That gives them value too.
12:50 In fighting games, one cool way to learn how to use a move, is use it A LOT. You quickly understand what are their good and bad uses. By playing more aggressively, you probably play outside of your comfort zone
Exact time like the hour of the day with for your timezone? What would that even change other than making it more complicated if you're using VPN and might need to add/subtract hours anyway if you're connected to a different country?
@@e3vL1 vpn makes my connection more stable for whatever reason +playing in central Europe if I choose a server further west I get more people speaking english instead of russian 🤷 regardless majority of people can also do basic math if they really need to know the hour?
Dealing with Sombra (I'm a quick play casual): I like going with Brig and using a teammate as bait. Sombra always comes at you from behind, pretend not to watch your back-line.
As a 250+ hrs Sombra degenerate, I always find funny the brig swaps. Most often than not, they think they can out-duel me. Sombra's only real hard counter is reliable peel regardless of hero. A brig swap is useless if I start targeting her and their other team8s let her die.
Kiri is the best sombra counter, then lifeweaver Both can save a teammate, reset their health easily, are hard to dive themselves and threaten sombra with damage
I am hard stuck at Bronze in the tank role (I picked the game at the half of 2023) and I really enjoy playing Queen. Despite being able to create space for my team and deal good damage I always get flamed just because they say JQ sucks or that she doesn't work as a tank. If I see myself losing I of course swap to a tank that can be considered meta or that I can get more value from, depending on what the team and enemy composition is.
Pro tip, turn off chat. In those low ranks, no one is communicating anyways and just using chat to be toxic. The game is way more enjoyable just focusing on how you're playing and not what other people are saying about you.
@@readysetnogo I mainly focus on my role and I've been in instances where I try to politely say "Instead of shredding your own team, let's attend our roles" and that sends them in full gremlin mode. But yeah, I usually just mute everything and play the game based on the knowledge I've gathered. And god forbid you try and give advice on said lobbies lmao.
Yeah always ignore text chat. If anyone wants to be helpful they'd use voice chat but even then that's a big gamble. Queen is by far my favorite tank and that's probably just because I'm a dps player and she's not a traditional tank whose main benefit is just being a bullet sponge that takes the enemy's attention from the rest of your team, but anyone that says queen is a bad tank is just objectively wrong. In the right hands she can be near unstoppable. She just requires more diligence than other tanks but when you get into that flow state there's no better feeling in my eyes.
🪖 Soldier take: he used to consistent damage but with the increase to health, that became less effective. He doesn't need a damage increase but increasing his ammo cap from 30->40/45 would be great to let him keep up sustained fire against these bigger health pools and maybe give Pharah something to worry about!
Hot take: The ranked matchmaking is NOT balanced by rank but by mmr. It seems each team is either one good mmr player and four low mmr players or five mid mmr players at the match sr rank. This makes it always more likely for the team with the mid mmr players to win.
@@josephreynolds2401 it’s not at all how matchmaking works in a ranked game mode. The teams should be balanced by sr, not mmr so that players not in their proper rank move up or down faster.
No, this is just how games work, including overwatch lol Matchmaking is based on mmr (matchmaking rating). SR is just a front-end visual rating. it's secondary to matchmaking.
I wish they would walk back the Baptiste ammo nerf from S8, either that or lower the cooldown time for Regen to say 14 seconds? Immort field's cooldown taking that long to come back makes sense, and really shouldn't be changed too much (and it doesn't hurt as much now that Suzu and Swift Step got cooldown increases).
I think going aggressive just to test the waters is the way to go. I usually go balls to the wall to see what I can or cannot get away with, then adjust when necessary. But, if going balls to the wall rolls over the enemy, I wouldn't quite celebrate just yet, because this is Overwatch, after all. Anything can change in an instant. So, when you do find that sweet spot where you can roll your enemy comfortably, start thinking about Plan B and maybe even Plan C for when the enemy wisens up and counters your play. The opposite can also be true. While your team is getting their asses handed to them on a platter, rather than throwing in the towel early or sticking around and running the same strat over and over again, try something different. You might lose, but the best thing you can get out of a fight is knowledge. Poke and prod at things that might have a hole. That way, if you do find something, you can use it for the next fight. But, for the love of God, don't give up. It might not make sense to some of you, but sometimes games can draw parallels to real life. So, whenever I see anyone (teammate or enemy) give up, I feel bad. If you're ever feeling in a rut, keep your head high and keep on truckin'. Cuz, you'll never know! You might surprise yourself and pull through! You got this. 💚
The question about the ult value was a great question: I main Lifeweaver and while I’ve literally saved the game with my ultimate it goes unnoticed via play of the game. Which I know doesn’t mean much but it’s still frustrating seeing someone get POTG for killing 2 people when my tree burst healed a team mate from the brink of death, I get a kill and a life saving grip all in a few seconds and the game only rewards the dps who gets kills. Like who is in charge on what is good plays and what’s not? lol I see why dps healers are more popular than the actual main healbot healers.
Two more important movement tips against Sombra. First: because she's hitscan, you want to make sure your A/D strafing is rather quick and tight. If you move even for a fraction of a second too long in one direction, it gives her time to track you. And second: duck! Spam that duck key randomly along with your strafe buttons. It'll make it much harder for her to hit headshots, plus your A/D strafing will naturally become less predictable. First game I started doing this, I was struggling against a Sombra who usually got the kill on me. (I was playing Zen.) Soon as I incorporated the above tips, she turned into a pushover.
Hot Take: The introduction of burst healing from Ana and every other support on words who has high AOE or high burst healing has killed Mercy's initial hero fantasy of being the healer who zips around to teammates keeping them alive, and has instead made Mercy only viable strategy into being a pocketbot which is extremely frustrating and boring for the mercy and for the enemy.
I partially agree, but I think the skill gap with Mercy is movement and positioning now. Mercy might provide less value than other supports but if they literally don't die they can counteract that.
in general, healing creep has been very negative for the game. look at the original supports: mercy, zen, lucio, all of which are now considered to be some of the weakest in terms of healing output. also sym, who literally couldn’t heal at all. there was never meant to be nearly as much healing in the game as there is now
I main Ana and I am justifying her by saying you need to aim to heal, Ana was meta because mid-high level players can aim. Mercy and Zen has auto lock, Lucio doesn’t even need to open his eyes and he can heal the whole team at the same time. Let’s all point fingers at Bap, Moira, Kiri, and LW. Bap has high burst AoE. Moira has a high AoE output that doesn’t need precise aim, Kiriko and LW has a high burst autolock.
I agree, but this is the problem of the mercy hero design since being stuck with your team and only be able to heal/damage boost them is just a bad and lazy idea
4:22 Junker Queen is hot AND fun. Get it right next time you try calling me out like this. She has a nice skill gap with the knife and shout usage WHILE also having an adorable personality.
The Cass comment - this is why people hated new Cass grenade - Cass players stopped using it as a defensive skill and started chucking it as far as possible in hopes of some extra damage.
Sombra really is a team problem. She's SO easy to deny by even one other person shooting at her when she pops up, or throwing a quick heal or two. If your team refuses to do something so simple, then yeah they'll probably keep getting farmed.
please, removing hanzo and junkrat's 'one shot burst' does not stop people from complaining about them lol. And flankrat really didnt even need the nerf, frankly, bc that playstyle os pretty difficult in the first place!
Nah, junkrat with his oneshot was basically a free kill or trade at any point in a team fight, or even before if you wanted to bait out ults. Taking it away increased his skill expression, bad junkrats are actually punished now for braindead engages instead of being rewarded.
Jq knife is not a pretty much guaranteed kill after the season 9 changes, that plus the armor changes makes jq ass and it really disappoints me bc she’s easily my favorite hero overall
@@Midahwashere she feels fine. Sure, I struggle on some maps and against some comps but then i just switch off. When she works, she works well and I'm having fun so I feel better.
@@Midahwashere There is no perfect tank in 5v5, but she's viable against most things (e.g. you can shoot down Phara with her). And she's still fun to play even when you're losing, unlike all other tanks. That's why everyone plays her.
small correction, cass's fan the hammer was actually nerfed so there was a small change (it's still incredibly good and underutilized as all hell though lol)
The fact that the first question on reddit had 34 upvotes just shows how little qp casual players actually understand the game. And these are the players that Blizzard is listening to for balance changes.
What karq meant to say is Ana nanoboosting the healed target, not the Ana getting boosted. Nanoboost gives a 250hp burst heal or 375hp if target got hit with nade buff
@@comicknightzero That makes a lot of sense really. It's a big burst that one. Still think I'd prefer Moira, as its more reliable. Coal healing through a brawl push is seriously slept on, and too many Moiras uses it for damage (which does only half the amount).
12:52 I'm reminded of something I always say about Reinhardt; I'd rather have a Reinhardt on my team that charges into the enemy and dies in seconds than a Rein that stands at a chokepoint holding his shield up all game. At least the former, while still not good, creates an opening and might get one kill out of it which is still better value than a Tank that stands there passively and does absolutely nothing.
JQ is fun to play as and against but it feels like she doesnt actually counter anything. She synergizes well with a lot of characters that like to swarm and overwhelm enemies up close but it feels like she doesnt win any tank match up besides Reinhardt and maybe ball? Zarya counters her, mauga melts her down, dva makes JQ's life hard, Rammatra feels like its an even MU, winston feels even, doom beats her, hog beats her.
maybe last patch, but this patch she goes pretty even with hog and zarya (i dont really see how zarya counters JQ btw? Just play around bubble cooldown) . The extra pull against tanks allow your team to better focus displaced tanks, and I've pretty consistently been able to break down high ground by hiting knives and pulling them down. And JQ ult is def one of the best tank ults
I know that this is an hot take but I really feel like Sombra needs a nerf or at least some changes, she is extremely oppressive in low to mid ranks and quick play because of how short the punishment windows for her mistakes she has, her cooldowns are much shorter them most heroes which makes it feel like she always has an escape and even when you interrupt her hack she still gets a refund on the CD for some reason. I play mostly quick play now days and I constantly players changing to Sombra when ever they are losing and while still playing bad , they still get value thanks to how safe she is while still getting value just by constantly hacking the tank or supports.
Ana comment will only work on pc.. console isn't even taken into consideration for any of these vids. You assume we hit shits like twitch flicking. Which we do not
It's almost like competitive fps games shouldn't be played on controller or something I really can't wait for people to realise this. Trying to integrate controller with a fixed turn speed in an environment where borderline the only thing that matters is fast camera movement is just never going to actually work
Hot Take: Having fun from playing a certain hero and having fun from playing against it (Balancing ) is more important than Hero Identity. Kiriko shouldn't have such a loaded kit. Soujorn is still the best dps. Mauga is literally braindead.🧠 Rework them without caring about hero identity and all that bullshit pls.
With a lot of heroes it's physically impossible to kill a Sombra before her virus + SMG kills you. It's not that simple, and it's not as easy as 'just listen'
A lot of the roster can duel her effectively enough, and ultimately if you're going into a Sombra, you shouldn't be in situations where everyone's just alone and free to be jumped on at bad times against Sombra. Play less spread out and peel. Sombra is so much less survivable than she used to be.
Season 9 changes were a massive L to many players. Hanzo is still trash, but more importantly no fun to play. Junkrat is the same, Sym is dookie. They just shifted the power into the hands of predominantly hitscan heroes. Here's hoping they do something actually meaningful to help these heroes. Honestly, If they added aim assist to M&K I wouldn't be surprised at this point.
Three of the most cheese characters in the game kinda suck. It’s a good thing they made those characters ass they’re some of the least fun to play against
Guys stop lying to yourselves!!! Fun is fine to have. But when YOU are being sent to spawn every knows YOU are not having fun. If you are sent to spawn every 30 seconds MAYBE SWAP!!! I don’t mind losing but theirs a difference between having fun and literally NOT CARING about the team!
Thumbnail opinion: JQ offers the tank player more control over their experience by taking some damage and healing burden off her teammates while providing carry potential which most of the tank heroes struggle with. Harder to hard counter which means the carry potential isn't gated merely by other team swapping comp.
Jq is literally the easiest tank to kill.
@@doakesanddrax I am not discussing this too closely because I haven't played the new patch as much. She is at least middling baseline and has pop-off potential. I use cover with her all the time and don't really have an issue with dying as JQ unless we're already losing. I'm sure she gets shredded in extreme high or extreme low lobbies, but I am only an average player.
@josephreynolds2401 my experience with a queen is if she's popping off its just a team diff and they would have won no matter who the tank was. If you can get a snowball going you can keep it rolling but that's true for every tank. I just don't see her bringing anything above any other tank
@@doakesanddrax Hitting Gracie is the difference between bad, ok, and great. I was a beast with Ana sleep darts and knife throw is pretty intuitive to me as a result. I'm glad it's on a low cooldown because it really sets her apart from some of the emhemm....boring tanks. Anyways, I'm glad she's always situational and sometimes a good comeback pick. I can play toe to toe with queens at my rank so that's heartening.
@@doakesanddraxhe hasn’t got the anti-treatment yet as ja
Hot Take: Sombra (and most Flank heroes) biggest counter/weakness isn't teamwork/hero picks. It's turning around and looking at them.
Unless you're facing a GOATED flanker or are just absolutely terrible at the game, this usually makes it much harder for them to get any value because you're aware of them.
That being said, don't go full Spycheck on them and chase them down. That gives them value too.
12:50 In fighting games, one cool way to learn how to use a move, is use it A LOT. You quickly understand what are their good and bad uses. By playing more aggressively, you probably play outside of your comfort zone
Hot Take: instead of hours/days left for daily, weekly exp bonus refresh. They should just put exact time
Freezing ice cold take. There is quite literally no reason that anybody would disagree with this
You don’t know what hot take means
Exact time like the hour of the day with for your timezone? What would that even change other than making it more complicated if you're using VPN and might need to add/subtract hours anyway if you're connected to a different country?
@@Raksoforback you can select region you want to play in?
Doubt majority of people use VPN for overwatch
@@e3vL1 vpn makes my connection more stable for whatever reason +playing in central Europe if I choose a server further west I get more people speaking english instead of russian 🤷 regardless majority of people can also do basic math if they really need to know the hour?
One word: Abs
Dealing with Sombra (I'm a quick play casual): I like going with Brig and using a teammate as bait. Sombra always comes at you from behind, pretend not to watch your back-line.
As a 250+ hrs Sombra degenerate, I always find funny the brig swaps. Most often than not, they think they can out-duel me.
Sombra's only real hard counter is reliable peel regardless of hero. A brig swap is useless if I start targeting her and their other team8s let her die.
Y'all heard it here: peel for your peeling Brig!
@@AlleyCatUwU Fr
As sombra herself would say: "Dont make this harder than it needs to be".
I play Sombra a lot, pretty much my main DPS. Recently got into ball and play tanks more. God damn she can really ruin ball's fun for little effort.
Kiri is the best sombra counter, then lifeweaver
Both can save a teammate, reset their health easily, are hard to dive themselves and threaten sombra with damage
Flash grenade is the equivalent of someone clapping their hands in your face. It’s a little surprising, but doesn’t do anything really
I am hard stuck at Bronze in the tank role (I picked the game at the half of 2023) and I really enjoy playing Queen.
Despite being able to create space for my team and deal good damage I always get flamed just because they say JQ sucks or that she doesn't work as a tank. If I see myself losing I of course swap to a tank that can be considered meta or that I can get more value from, depending on what the team and enemy composition is.
Pro tip, turn off chat. In those low ranks, no one is communicating anyways and just using chat to be toxic. The game is way more enjoyable just focusing on how you're playing and not what other people are saying about you.
@@readysetnogo I mainly focus on my role and I've been in instances where I try to politely say "Instead of shredding your own team, let's attend our roles" and that sends them in full gremlin mode. But yeah, I usually just mute everything and play the game based on the knowledge I've gathered. And god forbid you try and give advice on said lobbies lmao.
Yeah always ignore text chat. If anyone wants to be helpful they'd use voice chat but even then that's a big gamble. Queen is by far my favorite tank and that's probably just because I'm a dps player and she's not a traditional tank whose main benefit is just being a bullet sponge that takes the enemy's attention from the rest of your team, but anyone that says queen is a bad tank is just objectively wrong. In the right hands she can be near unstoppable. She just requires more diligence than other tanks but when you get into that flow state there's no better feeling in my eyes.
Dude if you're playing in bronze it is almost 100% of the time not going to be the fault of hero selection
Always disregard any opinions shared in bronze
🪖 Soldier take: he used to consistent damage but with the increase to health, that became less effective.
He doesn't need a damage increase but increasing his ammo cap from 30->40/45 would be great to let him keep up sustained fire against these bigger health pools and maybe give Pharah something to worry about!
Hot take: The ranked matchmaking is NOT balanced by rank but by mmr. It seems each team is either one good mmr player and four low mmr players or five mid mmr players at the match sr rank. This makes it always more likely for the team with the mid mmr players to win.
@@coda386 This is just how matchmaking works. Rank and MM rating have always been different measures.
@@josephreynolds2401 it’s not at all how matchmaking works in a ranked game mode. The teams should be balanced by sr, not mmr so that players not in their proper rank move up or down faster.
This is how it is done in games like the finals so that you may just jump out the rank if you shouldn’t be there
No, this is just how games work, including overwatch lol
Matchmaking is based on mmr (matchmaking rating). SR is just a front-end visual rating. it's secondary to matchmaking.
I wish they would walk back the Baptiste ammo nerf from S8, either that or lower the cooldown time for Regen to say 14 seconds? Immort field's cooldown taking that long to come back makes sense, and really shouldn't be changed too much (and it doesn't hurt as much now that Suzu and Swift Step got cooldown increases).
Your crazy that guy is Kratos
Bap is a top 3 support rn and you wanna buff him? ☠️
Bap buffs? Absolutely wild.
Supports like this, who under perform and complain are the reason why balanced (or even strong) heroes are buffed when they shouldn't be
Bap needs a nerf not a buff bro
I think going aggressive just to test the waters is the way to go. I usually go balls to the wall to see what I can or cannot get away with, then adjust when necessary. But, if going balls to the wall rolls over the enemy, I wouldn't quite celebrate just yet, because this is Overwatch, after all. Anything can change in an instant. So, when you do find that sweet spot where you can roll your enemy comfortably, start thinking about Plan B and maybe even Plan C for when the enemy wisens up and counters your play.
The opposite can also be true. While your team is getting their asses handed to them on a platter, rather than throwing in the towel early or sticking around and running the same strat over and over again, try something different. You might lose, but the best thing you can get out of a fight is knowledge. Poke and prod at things that might have a hole. That way, if you do find something, you can use it for the next fight.
But, for the love of God, don't give up. It might not make sense to some of you, but sometimes games can draw parallels to real life. So, whenever I see anyone (teammate or enemy) give up, I feel bad. If you're ever feeling in a rut, keep your head high and keep on truckin'. Cuz, you'll never know! You might surprise yourself and pull through! You got this. 💚
The question about the ult value was a great question: I main Lifeweaver and while I’ve literally saved the game with my ultimate it goes unnoticed via play of the game. Which I know doesn’t mean much but it’s still frustrating seeing someone get POTG for killing 2 people when my tree burst healed a team mate from the brink of death, I get a kill and a life saving grip all in a few seconds and the game only rewards the dps who gets kills. Like who is in charge on what is good plays and what’s not? lol I see why dps healers are more popular than the actual main healbot healers.
Two more important movement tips against Sombra. First: because she's hitscan, you want to make sure your A/D strafing is rather quick and tight. If you move even for a fraction of a second too long in one direction, it gives her time to track you. And second: duck! Spam that duck key randomly along with your strafe buttons. It'll make it much harder for her to hit headshots, plus your A/D strafing will naturally become less predictable.
First game I started doing this, I was struggling against a Sombra who usually got the kill on me. (I was playing Zen.) Soon as I incorporated the above tips, she turned into a pushover.
Hot Take: The introduction of burst healing from Ana and every other support on words who has high AOE or high burst healing has killed Mercy's initial hero fantasy of being the healer who zips around to teammates keeping them alive, and has instead made Mercy only viable strategy into being a pocketbot which is extremely frustrating and boring for the mercy and for the enemy.
true, when ana came out mercy was relegated to the F tier until her disgustingly overpowered rework
I partially agree, but I think the skill gap with Mercy is movement and positioning now. Mercy might provide less value than other supports but if they literally don't die they can counteract that.
in general, healing creep has been very negative for the game. look at the original supports: mercy, zen, lucio, all of which are now considered to be some of the weakest in terms of healing output. also sym, who literally couldn’t heal at all. there was never meant to be nearly as much healing in the game as there is now
I main Ana and I am justifying her by saying you need to aim to heal, Ana was meta because mid-high level players can aim. Mercy and Zen has auto lock, Lucio doesn’t even need to open his eyes and he can heal the whole team at the same time. Let’s all point fingers at Bap, Moira, Kiri, and LW. Bap has high burst AoE. Moira has a high AoE output that doesn’t need precise aim, Kiriko and LW has a high burst autolock.
I agree, but this is the problem of the mercy hero design since being stuck with your team and only be able to heal/damage boost them is just a bad and lazy idea
blizzard type mindset: pick rate = reliable source
How does Brigitte armor works? Hanzo headshot Brigitte does 238 damage.
This man has done like 4 videos solely on armor and shields and hp.
@@alexander2019. I know. But the math doesn’t make sense for Brigitte.
4:22 Junker Queen is hot AND fun. Get it right next time you try calling me out like this. She has a nice skill gap with the knife and shout usage WHILE also having an adorable personality.
Huh
The Cass comment - this is why people hated new Cass grenade - Cass players stopped using it as a defensive skill and started chucking it as far as possible in hopes of some extra damage.
Sombra really is a team problem. She's SO easy to deny by even one other person shooting at her when she pops up, or throwing a quick heal or two. If your team refuses to do something so simple, then yeah they'll probably keep getting farmed.
please, removing hanzo and junkrat's 'one shot burst' does not stop people from complaining about them lol. And flankrat really didnt even need the nerf, frankly, bc that playstyle os pretty difficult in the first place!
Nah, junkrat with his oneshot was basically a free kill or trade at any point in a team fight, or even before if you wanted to bait out ults. Taking it away increased his skill expression, bad junkrats are actually punished now for braindead engages instead of being rewarded.
Jq knife is not a pretty much guaranteed kill after the season 9 changes, that plus the armor changes makes jq ass and it really disappoints me bc she’s easily my favorite hero overall
Aww, the thread about my spreadsheet didn't make the cut. ☹️
JQ is fun.
yes, but the guy said she doesnt feel viable/ she feels too weak ig
@@Midahwashere she feels fine. Sure, I struggle on some maps and against some comps but then i just switch off. When she works, she works well and I'm having fun so I feel better.
@@Midahwashere There is no perfect tank in 5v5, but she's viable against most things (e.g. you can shoot down Phara with her). And she's still fun to play even when you're losing, unlike all other tanks. That's why everyone plays her.
@@EvanOfTheDarknessShe's a good tiltpick for me.
@@Lee-fw5bd yeah same I play JQ sometimes too n I find it hella fun, Im js repeating what that guy said
13:08 “Adage” isn’t pronounced “uh-dahge,” it’d “Add-idge”
Bap ult also doubles his healing grenades so he might be ana
JQ js good tho, picked her up this season, played around 150 games and have a 60 smth win rate
Can anyone tell me what JQ's distinct weaknesses are that were mentioned?
Any form of cleansing: Fade, Wraith, Bubble, Recall, Suzu, Translocator. She also struggles against armour and big shields
Hmm... What if you turn off all CC effects for tanks? 🤔
You mean make then immune? So the rest of the roster literally can't do a thing to defend against them except damage, which they excel at soaking up?
small correction, cass's fan the hammer was actually nerfed so there was a small change (it's still incredibly good and underutilized as all hell though lol)
The fact that the first question on reddit had 34 upvotes just shows how little qp casual players actually understand the game. And these are the players that Blizzard is listening to for balance changes.
For the burst healing question: Nano boost doesn't affect healing. It's probably gonna be Zen (330 hp/s with orb + trance) > Moira (17 + 30 + 140 = 187 hp/s with lingering primary, orb and coal).
He might be referring to the initial burst healing nano applies to the target. But that's just my guess
What karq meant to say is Ana nanoboosting the healed target, not the Ana getting boosted. Nanoboost gives a 250hp burst heal or 375hp if target got hit with nade buff
@@comicknightzero That makes a lot of sense really. It's a big burst that one. Still think I'd prefer Moira, as its more reliable. Coal healing through a brawl push is seriously slept on, and too many Moiras uses it for damage (which does only half the amount).
@@hillwoop9101 Yeah, that makes sense. Wasn't really clear in the video imo though.
12:52 I'm reminded of something I always say about Reinhardt; I'd rather have a Reinhardt on my team that charges into the enemy and dies in seconds than a Rein that stands at a chokepoint holding his shield up all game. At least the former, while still not good, creates an opening and might get one kill out of it which is still better value than a Tank that stands there passively and does absolutely nothing.
does shooting barriers raise/lower your accuracy%?
it stays the same
But using the grenade defensively takes away most of cassidys kill confirm and damage and thats what the guy was complaining about
JQ is fun to play as and against but it feels like she doesnt actually counter anything. She synergizes well with a lot of characters that like to swarm and overwhelm enemies up close but it feels like she doesnt win any tank match up besides Reinhardt and maybe ball? Zarya counters her, mauga melts her down, dva makes JQ's life hard, Rammatra feels like its an even MU, winston feels even, doom beats her, hog beats her.
maybe last patch, but this patch she goes pretty even with hog and zarya (i dont really see how zarya counters JQ btw? Just play around bubble cooldown) . The extra pull against tanks allow your team to better focus displaced tanks, and I've pretty consistently been able to break down high ground by hiting knives and pulling them down. And JQ ult is def one of the best tank ults
Nah this is straight skill issue queen doesn't lose most of those matchups at all
the sombra one i just schizo shoot all the time and you can usually get her
Most sombras are super predictable it's really easy to guess where she is from her loud ass steps
I know that this is an hot take but I really feel like Sombra needs a nerf or at least some changes, she is extremely oppressive in low to mid ranks and quick play because of how short the punishment windows for her mistakes she has, her cooldowns are much shorter them most heroes which makes it feel like she always has an escape and even when you interrupt her hack she still gets a refund on the CD for some reason.
I play mostly quick play now days and I constantly players changing to Sombra when ever they are losing and while still playing bad , they still get value thanks to how safe she is while still getting value just by constantly hacking the tank or supports.
Because junker queen is just the best. She's got an accent. She's badass. She's hot. She's a good character to play. There is nothing bad.
Ana comment will only work on pc.. console isn't even taken into consideration for any of these vids. You assume we hit shits like twitch flicking. Which we do not
It's almost like competitive fps games shouldn't be played on controller or something
I really can't wait for people to realise this.
Trying to integrate controller with a fixed turn speed in an environment where borderline the only thing that matters is fast camera movement is just never going to actually work
@teejay1646 and yet they have better accuracy than kbm. It's like console gets 30.77% where as mkb get 25% that's huge...
@@Ricky-bw9qf because of aim assist. I'm sure far less kids fall off bikes that have training wheels
Hot Take:
Having fun from playing a certain hero and having fun from playing against it (Balancing ) is more important than Hero Identity.
Kiriko shouldn't have such a loaded kit.
Soujorn is still the best dps.
Mauga is literally braindead.🧠
Rework them without caring about hero identity and all that bullshit pls.
Is that how you say adage? 😂 I've been saying it wrong for years
highest burst healing is mercy rezzing a hog
The first question is the reason McCree nade got nerfed
Too bad youre not talking about the real JQ
Reinhardt cooks jq
Who’s everyone?
Adage may have a French root, but no need to pronounce it like you are in France ;)
To all people who have issues with Sombra, learn her sound queues and try using a headset.
With a lot of heroes it's physically impossible to kill a Sombra before her virus + SMG kills you. It's not that simple, and it's not as easy as 'just listen'
@@D-Doc-C True she can be a menace,but knowing her sound tells when she comes out of invis is crucial if you want any chance of living
A lot of the roster can duel her effectively enough, and ultimately if you're going into a Sombra, you shouldn't be in situations where everyone's just alone and free to be jumped on at bad times against Sombra. Play less spread out and peel. Sombra is so much less survivable than she used to be.
Season 9 changes were a massive L to many players. Hanzo is still trash, but more importantly no fun to play. Junkrat is the same, Sym is dookie. They just shifted the power into the hands of predominantly hitscan heroes. Here's hoping they do something actually meaningful to help these heroes.
Honestly, If they added aim assist to M&K I wouldn't be surprised at this point.
Three of the most cheese characters in the game kinda suck. It’s a good thing they made those characters ass they’re some of the least fun to play against
Sym is dookie? Probably on par with bastion for tank melting this patch, and also her ult can single handedly win fights with the right comp.
@@hunterkinsella5303I hate sym if you play rein she cooks u with her turrets and her beam
brother looks like frankenstein with those ear buds
Guys stop lying to yourselves!!! Fun is fine to have. But when YOU are being sent to spawn every knows YOU are not having fun. If you are sent to spawn every 30 seconds MAYBE SWAP!!! I don’t mind losing but theirs a difference between having fun and literally NOT CARING about the team!