It's impressive how little red stone goes into the base design and it looks like connecting the various buttons to similar functions, such as call/dismiss villager would be super easy to wire up. Thanks for the design, Doc
This is excellent. Not only is the concept sound and effective, but the design is sleek, compact, and simple. Reminds me a lot of SethBling's tutorials.
I love how you dont make a big complex machine. Let's me decide how I want to build this. I didn't know how to toggle the villager breeding, so THANK YOU SO MUCH DOC!
That's why you have the vertical height of 6. It only counts villagers in a 5 x 5 square around the village towards that 35%, but the villagers just below that still count as being in the village. So when the top villager rides the rail up to the 'village', it suddenly counts as a valid village with 1 villager and 6 doors. That triggers breeding since it's below the 35% cap, and the villagers 6 squares below the doors start making hearts.
excellent design Doc. i improved upon it by increasing the cell size to 7x7x3 and put dispensers in the floor. dispensers are wired to flow in from the corners or out from the center. breeding control is a separate and converted to water elevator.. i also have 2 more tracks running around the outside in case of thru-block glitching. i managed to fix the lava system using a double-pulse design with 2 hoppers and a comparator. however, randomly the lava will stay on too long and spill out.
This is really cool. I love the design too; it looks a bit sphinx-like. It would make a great ornamental structure even if you weren't using it. Genius!
If you guys are having issues with the design make sure that while in breed mode the villagers are not in flowing water. It seems that flowing water keeps them from the birds and the bees. I simply have mine set up so the water is flowing while the villager is down.
Tested in a 1.5.1 clean room. Breeding does in fact work, it just takes a while with only two villagers in the breeding box because they activate breeding mode randomly and both must be active at the same time. Make sure you are at least 100 blocks away from another village and be very patient.
This works great, thanks a lot man! :) To other redstone noobs like me: you have to raise the blocks behind the dispenser and button so that the redstone circuitry is on the same level as the dispenser, otherwise it won't connect and you'll have lave pouring everywhere. ;(
@IronMagus - I increased the spawn cell to 7x7x3, added dispensers to the floor that either flows them to the center or to the corners and added additional tracks on the sides/back to pick up any that get through since it seems they're pushing each other through the walls
Thanks! Great Tutorial. I replaced the lava killsystem with Pistons, because sometimes the lava would burn my rails (laggy server, i guess) Also, i added some way to transport villagers with great trades away to another place, so you can keep them!
If the dispenser is already powered through a redstone torch, pushing a button won't have any effect, since the button will also only provide a redstone signal. You have to deactive the signal from the redstone torch in order to have the dispenser fire again. It will fire once for every redstone signal.
For those who are needing a killing method, since the lava dispenser doesn't work, I came up with a simple one. Use a pair of sticky pistons with solid blocks in front of them (where the dispensers were). Then use levers instead of buttons, and run redstone to attach them to the pistons. You'll have to turn them on and off, but the blocks will effectively suffocate the villagers.
Hey doc, just a little suggestion, before each tutorial you should get a list of the total supplies needed to make what your explaining, i had to run back and fourth from my storage and where i was building this a lot just because i didn't have enough supplies.
Yes, whenever reloading chunks in minecraft, be it single player or multiplayer, any mobs inside of minecarts will be "unloaded" from the minecart. To prevent this you can keep the minecart moving on a track with powered rails, preventing this glitch. Hope this was helpful, if you have any more questions I would be happy to help.
I really like your tutorials docm you make it easy to follow and you explain things very well. I have seen so many bad tutorials done where I have to watch the video 10 times to get it.
If you place a door 16 blocks behind where the villager in the minecart is when it's in off position, you can use trunkz' Village Info mod to see how many villagers are in the system. When breeding is on, he's too far away to see the door and so it doesn't mess up the machine, but when it's off he's just barely close enough to see it, so it still registers as a village and the mod will display how many villagers there are. With just the single door, though, breeding will still be disabled.
It takes a while for him to "forget" the old door(s) after changing positions, though, so breeding will take about a minute to be enabled after you send him up. (It already takes that same "about a minute" for it to turn back off once you send him down, for the same reason, even without this extra door.)
Underground villages are tricky. Where Doc has the "roof" covering the doors, you will need to actually punch holes all the way up to the surface. (One strip down the middle would also work, instead of having one strip above each row of doors.)
For the lava set-up all you need to do is add 3 repeaters on max delay leading to the dispenser. And the breeding technique still works, I just tried it on the newest snapshot.
The thing with entities in mine carts is that they have to stay in motion. If you block the villager when he's uptop with half slabs then if he gets out he's still trapped then just send the cart down and back up to pick him up. Same thing if below. Hope this helps.
Wow Doc, thanks for this! I was trying to build something like this myself but my design was quite horrible and didn't work too well at all. It was ugly and not that efficient. This, on the other hand, looks sleek and efficient :) I am forever amazed by your brilliance! Thank you so much for your great channel
Your design is of course 100 times better then mine, but i was close when it comes to the principle. That is a very good sign, i get better at redstone-ish stuff ^^ Thx for the tut, I am looking forward to ep 111 ;)
Ha! I knew you would eventually do it! Since I've suggested a similiar idea in one of your videos I've tried many times myself, but looking on it know I was doing it clearly to complicated. Great work!!!!
For this to work, all you need to do for the lava dispensers is add a comparator, then to the side add some redstone that connects to the dispenser, then place a block in front of the comparator with a torch on the other side, then one block in front of the torch, add a redstone repeater that is set to 4 ticks, then a block in front of that, with another torch on it, then add some redstone that connects to two repeaters, one at normal, and the other at 4 ticks, connect that to the dispenser.
Great tutorial as ever, nice thing about 1.3 is the open world to LAN... Find a way to get Generik B into your world tour to help you finish the Redstone museum, that dude know his stuff!!
Hi there! One problem I can think of might be other wooden doors around the area. Make sure there are no other wooden doors in a (can't remember exact number) 32+ radius around the centre of the breeding machine. It could be that your breeding farm is close enough to your home with a door that might be interfering. I hope that helped!
For those of you who are having trouble with the villager leaving the cart: make sure, if you log out or leave the area, that he is on the lower bit, instead of above the villagers.. That way he'll be trapped even if he leaves the cart, and he will be picked up if it is sent up
Spelt is the past tense of spell in the same way that learnt is the past tense of learn. In the US they need things to be more simple so they have tried to eradicate the wonderful anomalies in the ENGLISH language. As a result, spelled and learned have become generally accepted. So you both are right. :)
Doc, i think you should make a "save" button to save villagers with really good deals. Like maybe have them drop into a holding cell and have a new minecart pop onto the track?
The lava dispenser does not work in 1.6.2 guys so I would recommend suffocating them, as doc did on the mindcrack server with just a sticky piston, a block, and a lever. Hope I helped some people as I had trouble myself :)
This device does count as a village. You could only build a golem farm within 70 blocks of it if you were able to tweak the design to get the village center in the right place for spawning golems where you need them.
Update: You only need to have 1 block be a half-slab for the redstone current to travel through, the rest can be full blocks. After a couple of hours of breeding i've found none of them have glitched into the room below; so far a perfect solution.
Correction: Make sure you -build- the machine at least 100 blocks away from any other building with a wooden door and be very patient. I would recommend setting it up and going caving below or nearby, as long as the chunk the machine is in stays loaded you should start seeing more villagers after a while.
re: iron golem -- they need 21 doors, so they shouldn't spawn even -IF- there were enough villagers. But the villagers down below aren't counted for the village anyway, the game thinks there is just the one villager that it counts up top (that's why the ones down below are able to breed in the first place, because the 6 doors allows for 2 villagers, and the game counts only one villager, says "go ahead and breed, we're still below the limit.")
I've got an idea: Hook the breeding toggle button up to a T-Flip Flop, then hook that up to a redstone lamp somewhere on the machine so you know when breeding is on.
i being a wizard may hate science but I would sugest for you the gravity gun or portal gun to move the villager. A quick summoning spell would also do the trick. (NOTE: these are all suggestions and you dont have to acknowledge them.) -Wizwardicuz Zeltef Endlofter, Head wizard of Minecraftia, Wither-lord and Chief Under-Enderdragon of the realm of End.
Make sure there are no other doors in the area. I built mine near my house which had a few wooden doors, I had to replace them all with iron. Also, make sure the villager on top is still there. I had mine escape a few times without me realizing it on SMP and that stopped the breeding.
=== A warning to those making this contraption! === In snapshot 40b (and maybe others) Villagers will glitch through the half-block floor. Instead of populating in the main chamber they will do so in the redstone room below: In my world there were roughly 40 Villagers in the main chamber but almost 200 below. The solution? Replacing every slab with a full block (aside from the two above the redstone). It's not perfect but i'd say the problem has been 80% fixed. I hope this was of some help!
I think as long as the free villagers don't get within five blocks vertically of the village, it's okay. I think you just need to keep them at or below the level of the breeding cell.
If you make that in your LP, you can build it near the Pyramid of Life and make the farm look like a Sphinx. The two lava dispensers would be the front paws and the section with the doors would be the head. You can make it look like Arnold or something (then it'll just be a giant dog statue, but it should still be cool lookin').
I love this because the concepts you have laid out for the community are so simple that it can be adapted very easily for even redstone retards like me. Thank you Doc, much love no hate (and no homo).
@teddybeartummy129 it doesn't affect the golem farm if you build this like..., 100-200 blocks away from your farm... Otherwise golems will spawn next to your farm
It would have been nice if Doc showed the machine in use, like making massive trades, that's the fun part and he just skipped over it, I don't think even made one trade, so technically he didn't even demonstrate it actually working, much love
Actually you could get away with putting it a little closer than sixteen blocks from where he sits, as long as it is still MORE than sixteen blocks away from any villager while breeding is enabled.
It doesn't involve pistons. Its for single player. Has to do with the auto save and stuff. :D It really does get you anything. Not just diamonds, but food, tools, eggs, anything! :D
apparently dispensers dont dispense when powered with a redstone torch. if you use a lever to do it, it burns away the tracks that you would need to replace every time
Yeah, it'll work, but there's really no reason to unless you like how it looks with more. It won't make the breeding occur any faster or anything, if that's what you're after.
yeah, I actually built a village inside a mountain and I wondered why my villagers were not breeding and I found out a little to late, hope you can find a solution! =D
thats what happens when you log out/ leave the loaded chunk, mobs will exit the cart, so when you log out make sure that the villager is not up on top by the doors or he will exit the cart.
Just use 2 pieces of redstone and 4 redstone repeaters or highest delay -1 on all going from the block with the button to the dispenser on a 2x6 platform. Do this on both despenseres.
Great tutorial Doc :) I was thinking about this design and then I thought (because the motherboard design doesn't work in SMP) maybe I could use a similar design like this on cows or sheep for my SMP labs. What do you think?
I builded it as well. It works but only up to 3 Villagers. You need to add more doors above since villagers only breed up to a limit of 35% of the amount of doors around them.
no iron doors do not allow for breeding because the code says that the woodern door is the only way of increasing breeding if you want to know the ratio of doors to villagers its 3doors to 1villager but this does not apply to docs infinate breeding cells.
Yeah it is normal, just make something like what is in down part of the machine and move your doors one block more out. Thats how i have it on my SMP and it works perfectly! sry for my bad english.
This does actually work in 1.7.4!
I tested it :-)
dude that toggle-able breeding is pure genius!
When I built this the dispensers that shot the lava dont work help please
It's impressive how little red stone goes into the base design and it looks like connecting the various buttons to similar functions, such as call/dismiss villager would be super easy to wire up. Thanks for the design, Doc
Update the redstone please, the 07:37 part doesnt work =) (thats where I am so far
Yeah my problem also!
David Majcen and they wont breed so you shouldn't build it, it needs an update
This is excellent. Not only is the concept sound and effective, but the design is sleek, compact, and simple. Reminds me a lot of SethBling's tutorials.
I love how you dont make a big complex machine. Let's me decide how I want to build this. I didn't know how to toggle the villager breeding, so THANK YOU SO MUCH DOC!
That's why you have the vertical height of 6. It only counts villagers in a 5 x 5 square around the village towards that 35%, but the villagers just below that still count as being in the village. So when the top villager rides the rail up to the 'village', it suddenly counts as a valid village with 1 villager and 6 doors. That triggers breeding since it's below the 35% cap, and the villagers 6 squares below the doors start making hearts.
This is the best thing ever. I mean, I got legitimately exited about making this. Thanks Doc! You post most of the best tutorials!
excellent design Doc. i improved upon it by increasing the cell size to 7x7x3 and put dispensers in the floor. dispensers are wired to flow in from the corners or out from the center. breeding control is a separate and converted to water elevator.. i also have 2 more tracks running around the outside in case of thru-block glitching. i managed to fix the lava system using a double-pulse design with 2 hoppers and a comparator. however, randomly the lava will stay on too long and spill out.
This is really cool. I love the design too; it looks a bit sphinx-like. It would make a great ornamental structure even if you weren't using it. Genius!
His voice is so soothing. I wish I could just listen to him talk like all day
If you guys are having issues with the design make sure that while in breed mode the villagers are not in flowing water. It seems that flowing water keeps them from the birds and the bees. I simply have mine set up so the water is flowing while the villager is down.
I was looking for this for ages, but it wouldn't come up on google. Good job I remembered it was Docm's machine :)
You're without a doubt the person with the best tutorials.
Always easy to re-build it.
Well done :)
Tested in a 1.5.1 clean room. Breeding does in fact work, it just takes a while with only two villagers in the breeding box because they activate breeding mode randomly and both must be active at the same time.
Make sure you are at least 100 blocks away from another village and be very patient.
This works great, thanks a lot man! :)
To other redstone noobs like me: you have to raise the blocks behind the dispenser and button so that the redstone circuitry is on the same level as the dispenser, otherwise it won't connect and you'll have lave pouring everywhere. ;(
@IronMagus - I increased the spawn cell to 7x7x3, added dispensers to the floor that either flows them to the center or to the corners and added additional tracks on the sides/back to pick up any that get through since it seems they're pushing each other through the walls
Thanks! Great Tutorial.
I replaced the lava killsystem with Pistons, because sometimes the lava would burn my rails (laggy server, i guess) Also, i added some way to transport villagers with great trades away to another place, so you can keep them!
docm is the genius behind all automated systems!!! (golem, witch. villager, etc.)
If the dispenser is already powered through a redstone torch, pushing a button won't have any effect, since the button will also only provide a redstone signal.
You have to deactive the signal from the redstone torch in order to have the dispenser fire again. It will fire once for every redstone signal.
hey doc, i really like what you are doing with all of these 1.3 contraption tutorials, you make it really easy for the rest of us :D
For those who are needing a killing method, since the lava dispenser doesn't work, I came up with a simple one. Use a pair of sticky pistons with solid blocks in front of them (where the dispensers were). Then use levers instead of buttons, and run redstone to attach them to the pistons. You'll have to turn them on and off, but the blocks will effectively suffocate the villagers.
Hey doc, just a little suggestion, before each tutorial you should get a list of the total supplies needed to make what your explaining, i had to run back and fourth from my storage and where i was building this a lot just because i didn't have enough supplies.
Yes, whenever reloading chunks in minecraft, be it single player or multiplayer, any mobs inside of minecarts will be "unloaded" from the minecart. To prevent this you can keep the minecart moving on a track with powered rails, preventing this glitch. Hope this was helpful, if you have any more questions I would be happy to help.
I really like your tutorials docm you make it easy to follow and you explain things very well. I have seen so many bad tutorials done where I have to watch the video 10 times to get it.
If you place a door 16 blocks behind where the villager in the minecart is when it's in off position, you can use trunkz' Village Info mod to see how many villagers are in the system. When breeding is on, he's too far away to see the door and so it doesn't mess up the machine, but when it's off he's just barely close enough to see it, so it still registers as a village and the mod will display how many villagers there are. With just the single door, though, breeding will still be disabled.
It takes a while for him to "forget" the old door(s) after changing positions, though, so breeding will take about a minute to be enabled after you send him up. (It already takes that same "about a minute" for it to turn back off once you send him down, for the same reason, even without this extra door.)
Underground villages are tricky. Where Doc has the "roof" covering the doors, you will need to actually punch holes all the way up to the surface. (One strip down the middle would also work, instead of having one strip above each row of doors.)
Doc this is great! Other people didnt get to get away from villages, I did and I have amazing villager spawns!
I don't have a use for this particular machine (for now at least) but the nifty design for turning villager breeding off and on will be quite handy.
Yup, and as long as the villager stays in motion inside of the "house" he shouldn't be ejected from the minecart. No problem happy to help!
For the lava set-up all you need to do is add 3 repeaters on max delay leading to the dispenser. And the breeding technique still works, I just tried it on the newest snapshot.
Hey Doc, I came up with a similar design to this, but it allows you to "favorite" the villager if you want to continue to trade with him.
The thing with entities in mine carts is that they have to stay in motion. If you block the villager when he's uptop with half slabs then if he gets out he's still trapped then just send the cart down and back up to pick him up. Same thing if below. Hope this helps.
Wow Doc, thanks for this! I was trying to build something like this myself but my design was quite horrible and didn't work too well at all. It was ugly and not that efficient. This, on the other hand, looks sleek and efficient :) I am forever amazed by your brilliance! Thank you so much for your great channel
Your design is of course 100 times better then mine, but i was close when it comes to the principle. That is a very good sign, i get better at redstone-ish stuff ^^ Thx for the tut, I am looking forward to ep 111 ;)
Ha! I knew you would eventually do it! Since I've suggested a similiar idea in one of your videos I've tried many times myself, but looking on it know I was doing it clearly to complicated.
Great work!!!!
You always need your daily dose of docm77!
Thanks for the tutorial doc! :)
For this to work, all you need to do for the lava dispensers is add a comparator, then to the side add some redstone that connects to the dispenser, then place a block in front of the comparator with a torch on the other side, then one block in front of the torch, add a redstone repeater that is set to 4 ticks, then a block in front of that, with another torch on it, then add some redstone that connects to two repeaters, one at normal, and the other at 4 ticks, connect that to the dispenser.
Great tutorial as ever, nice thing about 1.3 is the open world to LAN... Find a way to get Generik B into your world tour to help you finish the Redstone museum, that dude know his stuff!!
I watch videos like these usually once before making it myself .. this way i already know what i'll need
It's important to state that stone buttons should be used. I used 11 ticks delay (so 4,4 and 3 ticks delay on repeaters) with 1.5.2 and works fine.
Hi there! One problem I can think of might be other wooden doors around the area. Make sure there are no other wooden doors in a (can't remember exact number) 32+ radius around the centre of the breeding machine. It could be that your breeding farm is close enough to your home with a door that might be interfering. I hope that helped!
For those of you who are having trouble with the villager leaving the cart: make sure, if you log out or leave the area, that he is on the lower bit, instead of above the villagers.. That way he'll be trapped even if he leaves the cart, and he will be picked up if it is sent up
Spelt is the past tense of spell in the same way that learnt is the past tense of learn. In the US they need things to be more simple so they have tried to eradicate the wonderful anomalies in the ENGLISH language. As a result, spelled and learned have become generally accepted.
So you both are right. :)
Doc, i think you should make a "save" button to save villagers with really good deals. Like maybe have them drop into a holding cell and have a new minecart pop onto the track?
The lava dispenser does not work in 1.6.2 guys so I would recommend suffocating them, as doc did on the mindcrack server with just a sticky piston, a block, and a lever. Hope I helped some people as I had trouble myself :)
Thanks so much you are one of my favorite tutorial makers on RUclips you rock :D
Thank you! I used your idea to create my own farm. And it DOES work if the "village" is up on the ground and the rest is underground. :)
This device does count as a village. You could only build a golem farm within 70 blocks of it if you were able to tweak the design to get the village center in the right place for spawning golems where you need them.
Update: You only need to have 1 block be a half-slab for the redstone current to travel through, the rest can be full blocks. After a couple of hours of breeding i've found none of them have glitched into the room below; so far a perfect solution.
Great video and it's nice to see a contraption that works fine and doesn't take up al your redstone :)
hope your having fun in your new world tour doc :D
Correction: Make sure you -build- the machine at least 100 blocks away from any other building with a wooden door and be very patient. I would recommend setting it up and going caving below or nearby, as long as the chunk the machine is in stays loaded you should start seeing more villagers after a while.
re: iron golem -- they need 21 doors, so they shouldn't spawn even -IF- there were enough villagers. But the villagers down below aren't counted for the village anyway, the game thinks there is just the one villager that it counts up top (that's why the ones down below are able to breed in the first place, because the 6 doors allows for 2 villagers, and the game counts only one villager, says "go ahead and breed, we're still below the limit.")
Greetings Doc!
Thanks for this tutorial, I think of all the different kinds of MC vids, I like tutorials the most.
If you did it right, the detector rail turns the water on/off automatically as you switch it from breeding to trading mode.
I've got an idea: Hook the breeding toggle button up to a T-Flip Flop, then hook that up to a redstone lamp somewhere on the machine so you know when breeding is on.
i being a wizard may hate science but I would sugest for you the gravity gun or portal gun to move the villager. A quick summoning spell would also do the trick.
(NOTE: these are all suggestions and you dont have to acknowledge them.)
-Wizwardicuz Zeltef Endlofter, Head wizard of Minecraftia, Wither-lord and Chief Under-Enderdragon of the realm of End.
Make sure there are no other doors in the area. I built mine near my house which had a few wooden doors, I had to replace them all with iron. Also, make sure the villager on top is still there. I had mine escape a few times without me realizing it on SMP and that stopped the breeding.
Best doc quote ever, ''Knock out the doors on the village and it won't be a village anymore.''
I can already see it happening in real life haha
There is something so incredibly wrong with this whole thing, and I love it.
=== A warning to those making this contraption! ===
In snapshot 40b (and maybe others) Villagers will glitch through the half-block floor. Instead of populating in the main chamber they will do so in the redstone room below: In my world there were roughly 40 Villagers in the main chamber but almost 200 below.
The solution? Replacing every slab with a full block (aside from the two above the redstone). It's not perfect but i'd say the problem has been 80% fixed.
I hope this was of some help!
I think as long as the free villagers don't get within five blocks vertically of the village, it's okay. I think you just need to keep them at or below the level of the breeding cell.
If you make that in your LP, you can build it near the Pyramid of Life and make the farm look like a Sphinx. The two lava dispensers would be the front paws and the section with the doors would be the head. You can make it look like Arnold or something (then it'll just be a giant dog statue, but it should still be cool lookin').
Thanks Doc! i made mine into a sphinx so it fitted with my desert village ;) love your content!
I love this because the concepts you have laid out for the community are so simple that it can be adapted very easily for even redstone retards like me.
Thank you Doc, much love no hate (and no homo).
For some reason, i remember Docm77 as a vampire because of his accent.... I WANT IT
Simple and easy to do thanks Docm77 More videos please I enjoy every second :)
Great and fairly simple tutorial, I'm going to try this tomorrow.
Dude you tutorials are really cool and helpful keep them up!
@teddybeartummy129 it doesn't affect the golem farm if you build this like..., 100-200 blocks away from your farm... Otherwise golems will spawn next to your farm
Thanx for the tutorial Doc, It really helped because I just found a village on my world. :D
It would have been nice if Doc showed the machine in use, like making massive trades, that's the fun part and he just skipped over it, I don't think even made one trade, so technically he didn't even demonstrate it actually working, much love
Actually you could get away with putting it a little closer than sixteen blocks from where he sits, as long as it is still MORE than sixteen blocks away from any villager while breeding is enabled.
It doesn't involve pistons. Its for single player. Has to do with the auto save and stuff. :D It really does get you anything. Not just diamonds, but food, tools, eggs, anything! :D
apparently dispensers dont dispense when powered with a redstone torch. if you use a lever to do it, it burns away the tracks that you would need to replace every time
Yeah, it'll work, but there's really no reason to unless you like how it looks with more. It won't make the breeding occur any faster or anything, if that's what you're after.
It would, because villagers need a direct sunlight in order for themselves to breed. So if you'd to build it underground you wouldn't get any spawns.
yeah, I actually built a village inside a mountain and I wondered why my villagers were not breeding and I found out a little to late, hope you can find a solution! =D
@Roobitz Its lava my friend. They dont react to lava, since not the player is hurting them, but the lava
It's the doors that define a village, so as he said at the start, either destroy all the doors in the existing village or move away from it.
thats what happens when you log out/ leave the loaded chunk, mobs will exit the cart, so when you log out make sure that the villager is not up on top by the doors or he will exit the cart.
i love how he says track it is EPIC and funny keep up the good work
That's in the snapshot for 1.4, so not even an issue yet, also this method of dispatching villagers would not count as player dealt damage anyway.
Nice video Doc!
PS:Was it you who has invented this machine?
That awesome moment when you notice that doc uploadet a new video :3
(sorry for grammar mistakes :D [austrian :b] )
Just use 2 pieces of redstone and 4 redstone repeaters or highest delay -1 on all going from the block with the button to the dispenser on a 2x6 platform. Do this on both despenseres.
Ok, 1 note, make the holding cell 5 or more vertical blocks a way from the guy above, it worked like a charm.
Hey Doc, instead of the redstone torch on the dispenser cant it be a lever it does the same thing but its cheaper
Great tutorial Doc :) I was thinking about this design and then I thought (because the motherboard design doesn't work in SMP) maybe I could use a similar design like this on cows or sheep for my SMP labs. What do you think?
Thanks for the basics docm and I want to modify this a bit :D
I builded it as well. It works but only up to 3 Villagers. You need to add more doors above since villagers only breed up to a limit of 35% of the amount of doors around them.
Nice design! You're great, doc!
This is in my LP now! Thanks a bunch man!
Nice VoD again :)
Kleine Frage am Rande: Weißt du schon wann das Tutorial zu der Cow-Breeding-Maschine aka Motherbord 2.0 kommt ? :)
no iron doors do not allow for breeding because the code says that the woodern door is the only way of increasing breeding
if you want to know the ratio of doors to villagers its 3doors to 1villager but this does not apply to docs infinate breeding cells.
Yeah it is normal, just make something like what is in down part of the machine and move your doors one block more out. Thats how i have it on my SMP and it works perfectly! sry for my bad english.
85 blocks center to center from any other village. That includes the centers of the "villages" of an Iron golem farm.