I have a little doubt about all of this. If our party is made out of 4 people, can we all be part of a conflict, or it's just limitated to 3 players? Cause the leader just choose 3 card to give to the party, meaning that the 4th of us isn't really involved. The 4th player would be part of the conflict, but he doesnt do anything. What do you think?
Pretty late to reply to you on this, but I just finished my first campaign with 4 players and as far as I can see a group of any amount of players could work. Instead of giving 3 cards, 1 to each person and leaving the fourth guy out, make 2 teams of 2. Are two of your players stealthy type characters? Have them be the "DPS" while the other team tanks. Then each team picks 1 card and decides who would benefit most from the third. Or simply have that fourth player participate in another players action. "I'm going to Attack, and (name) is helping. We're attacking together." Hope that sheds a bit of light on the options. A month after the question was asked, but hey, thought that counts.
I did not like very much that "no one is killed or injured". In Mouse Guard comics it is common to see characters that lack a leg, for example, and it is seen how some kill others (in fact on the first page of the first volume we see how a character is killed by a snake, and shortly after we see a very graphic scene of how the snake is killed by literally piercing its brain. And shortly afterwards we see another character, a friend of a protagonist, be killed). I'm going to have to think about how to represent with house rules the possibility of being mutilated and dying.
Fights to the death are also in the rules if that is your or the NPCs goal in a conflict. Depending how big your compromise is at the end of a conflict, mutilation can come in. Injury can also happen if you fail a check. If you don't heal it it can have lasting consequences.
@@Antaiseito Yes, but the manual doesn't lend itself to it, it doesn't say anything about it, you have to take that very free interpretation... so all this is left to the arbitrariness of the Game Master. Also, I thought I remembered that consequences aren't permanent, if that's the case then they don't serve to represent permanent disadvantages like scars. Tell me, by any chance do you know a Discord or something where you can find people who are fans of Mouse Guard and/or play role-playing games? I would like to have RPGs with Mouse Guard RPG, but I don't know where to find people who like that world and at the same time like the role-playing.
@@-18 if i remeber correctly there's a whole chapter about fights to the death in the manual. Also if you don't cure injuries/sickness they should be permanent afair. Will have to check again. Sorry, i haven't played RPGs online, hope you can find someone to try! Played a short test campaign yesterday and the rules feel really fun imo.
@@Antaiseito Yes. And there it says that fights to the death are not normal, they occur in specific circumstances (even if you fight against a predator such as a snake, owl or fox, the normal thing is that the confrontation is resolved in one of the sides fleeing, generally that of the enemy because fighting several mouse characters against one they have advantages) and all the characters involved, as well as the players, must agree that the death of a player character happens, otherwise the death cannot occur. I guess this is fine if you're playing with kids... but if you're a teenager or an adult... is like the manual is too biased towards playing with kids, I think. Thank you anyway. Yes, the manual is pretty good. It has a few very interesting mechanics, like the whole character creation thing where your parents and mentor are important to define your character and his abilities (the character creation section is my favorite thing in the manual); there is also a thing about the creation of weapons in which you can go very well, normal or bad and that give a modifier to the weapon (I guess that Lieam's rare sword (a triangle-shaped blade) is a poorly made sword, forged by a low-skilled hobbyist, which caused that sword to have a negative modifier due to it being heavier than normal. Maybe Lieam keeps using it because it's unique or because his mentor or his father made it for him, or he just got used to it). I've also read the comics, so I quite like the world/setting.
Just started on mouse guard. Watched the whole series. Thank you!
4:49 Not quite, the crow in this example would test its Nature score, and add the number of successes to its base Nature.
This was very helpful as a new Mouse guard GM. Thanks!
This series was so helpful, THANK YOU!
Thanks for this awesome series :)
I have a little doubt about all of this. If our party is made out of 4 people, can we all be part of a conflict, or it's just limitated to 3 players? Cause the leader just choose 3 card to give to the party, meaning that the 4th of us isn't really involved. The 4th player would be part of the conflict, but he doesnt do anything.
What do you think?
Pretty late to reply to you on this, but I just finished my first campaign with 4 players and as far as I can see a group of any amount of players could work. Instead of giving 3 cards, 1 to each person and leaving the fourth guy out, make 2 teams of 2. Are two of your players stealthy type characters? Have them be the "DPS" while the other team tanks. Then each team picks 1 card and decides who would benefit most from the third. Or simply have that fourth player participate in another players action. "I'm going to Attack, and (name) is helping. We're attacking together."
Hope that sheds a bit of light on the options. A month after the question was asked, but hey, thought that counts.
Cody Tatum thanks! Great idea!
A conflict team of four characters can work: one simply needs to not give a card to a character again until every other character has received a card.
I did not like very much that "no one is killed or injured". In Mouse Guard comics it is common to see characters that lack a leg, for example, and it is seen how some kill others (in fact on the first page of the first volume we see how a character is killed by a snake, and shortly after we see a very graphic scene of how the snake is killed by literally piercing its brain. And shortly afterwards we see another character, a friend of a protagonist, be killed). I'm going to have to think about how to represent with house rules the possibility of being mutilated and dying.
Fights to the death are also in the rules if that is your or the NPCs goal in a conflict. Depending how big your compromise is at the end of a conflict, mutilation can come in.
Injury can also happen if you fail a check. If you don't heal it it can have lasting consequences.
@@Antaiseito
Yes, but the manual doesn't lend itself to it, it doesn't say anything about it, you have to take that very free interpretation... so all this is left to the arbitrariness of the Game Master. Also, I thought I remembered that consequences aren't permanent, if that's the case then they don't serve to represent permanent disadvantages like scars.
Tell me, by any chance do you know a Discord or something where you can find people who are fans of Mouse Guard and/or play role-playing games? I would like to have RPGs with Mouse Guard RPG, but I don't know where to find people who like that world and at the same time like the role-playing.
@@-18 if i remeber correctly there's a whole chapter about fights to the death in the manual. Also if you don't cure injuries/sickness they should be permanent afair. Will have to check again.
Sorry, i haven't played RPGs online, hope you can find someone to try! Played a short test campaign yesterday and the rules feel really fun imo.
@@Antaiseito
Yes. And there it says that fights to the death are not normal, they occur in specific circumstances (even if you fight against a predator such as a snake, owl or fox, the normal thing is that the confrontation is resolved in one of the sides fleeing, generally that of the enemy because fighting several mouse characters against one they have advantages) and all the characters involved, as well as the players, must agree that the death of a player character happens, otherwise the death cannot occur. I guess this is fine if you're playing with kids... but if you're a teenager or an adult... is like the manual is too biased towards playing with kids, I think.
Thank you anyway. Yes, the manual is pretty good. It has a few very interesting mechanics, like the whole character creation thing where your parents and mentor are important to define your character and his abilities (the character creation section is my favorite thing in the manual); there is also a thing about the creation of weapons in which you can go very well, normal or bad and that give a modifier to the weapon (I guess that Lieam's rare sword (a triangle-shaped blade) is a poorly made sword, forged by a low-skilled hobbyist, which caused that sword to have a negative modifier due to it being heavier than normal. Maybe Lieam keeps using it because it's unique or because his mentor or his father made it for him, or he just got used to it).
I've also read the comics, so I quite like the world/setting.