@@pritch3328 Bro I am about to order New World to play with friends and decided on Rapier. Watched your video for a quick learning guide and it definitely is the best and most thorough guide out there! I hope you make it big as a RUclipsr!
00:00 Intro 00:43 Light and Heavy Attacks 01:32 Blood 14:36 Grace 21:55 Builds 22:19 Solo Open World 25:12 Partied Open World 26:50 Expeditions 28:40 1v1 31:22 50v50 War 32:28 The One Build to Rule Them All 34:09 Outro you need to leave this in the comments to make it easy to see =.) fix whenever you make a time stamp
Subbed dude. Your in depth analysis and going beyond the tooltip to clarify hidden ability mechanics, ranges, damage percentages, etc. is second to none. I don't want to hate on other channels, but your guides blow all the others out of the water as they mostly just read the tooltip with no video context and no explanation of what's really going on.
Can I just say that I love this series that you do like this, funny yet informative and breaking down what the skills do and dont do and intended/ unintended other things. Love it. Thank you so much
Some tricks around using or fighting against a rapier. When fighting against a rapier user, have a good grasp of the uptime of evade, ALWAYS know when evade is up. When the rapier evade/strikes into you there are a select few optimal options, for the most part, just block the next the sequence in the light attack chain, blocking the second sequence which hits twice blocks their evade reset (to which it is only a full evade reset if they landed the light attack that comes with evade); this is actually super easy to do and I never let the second sequence of attacks hit me from the rapier. There is actually an exception to this, rapier user's tend to continue to the second sequence of their attack chain because of how powerful the reset is, this makes them usually too predictable and punishable when they evade because they like to go for this reset; a spear user, for example can vault kick into the second sequence of the attack chain and the rapier user won't have evade back up before they can use it to avoid the vault kick, you can then sweep into javelin, if you have a bow or other ranged weapon you follow that up with a ranged attack that they can't avoid before the knockdown expires. So effectively, after the rapier user evade/strikes, block, dodge, or attempt to punish a follow up hit. The next tip I have is for what to do when the rapier's evade is up. Optimally evade is used in reaction to an attack to avoid it, and get in a hit for free. This lets rapier connect a hit for free when evade is up. However, there is very small amount of time the rapier user has to react to most light attacks, but enough time for them to react every time if they are good. What they often don't have time for is processing what they are reacting to, so if you send an attack that is going to connect later than your light attack, they'll often evade at a moment that they aren't dodging anything. This is where you mix heavy attacks in, especially while knowing their evade is up. Begin a heavy attack and they'll often evade nothing, release your heavy attack immediately and you can connect with it (possibly connect with their shield, or connect with nothing as they dodge) and still have time to block their follow up double hit. Something about fleche, Pritch leaves 'interrupt' off of it, but it is too good to leave off imo. You can reliably use fleche for the 145% damage of fleche itself, but also the 115% is really easy to land, also, backside is made for interrupt. I believe it has a lot more value than most of the passive perks he has on the tree. Just a small critique I have. I also believe riposte is too good to not take, flurry doesn't belong in a 1v1 in most cases when compared to the value of fleche, evade, or riposte. I just think riposte is that good, there are a number of points I'd make on this topic, but don't really have the time to do so atm.
Love the discussion, especially the part with heavy attack mixups. Really broke it down into a fighting game like analysis, thought that was cool. Can’t wait to see how crazy people get at this game in the near future.
I just wanted a quick overview of the weapon as the tooltips were really bad. Stayed for the full video! Amazing. Thank you very much for the comprehensive rundown. I guess once the game is out we will see tons of skill bugfixes, minimal changes and balancing. As of right now, this all still has a very "wild west" feeling to it.
Totally agree with the Wild West feeling and I also agree that we will see bug fixes and probably tool tip rewording but I doubt we see strong ability reworks coming for most weapons. I think the kits will mostly stay the same in functionality while numbers might get tweaked
Great video! Something to note about Riposte - you can utilize the 2s stun to guarantee a trap on Musket, guarantee an ice shower on ice gauntlet, etc. If you get that guaranteed trap on musket you can go into a shooter stance combo to do massive DPS while they are stuck. Ice shower > heavy attack > ice storm > spam heavy attacks until they escape is a ton of damage and CC that you can't escape from easily. I think combos like this will be a no brainer for 1v1 scenarios and puts riposte above Flurry for those builds.
Thanks! Yeah it's for sure super strong to chain CC after Riposte but the concern of no gap close with fleche will mean that if you fight a kiter, its gonna be really hard to get to them if they have their own dashes. I still think its really easy to kite and run atm so I put a lot of value in being able to chase people down. But for sure the CC stacking into big combo's can do amazing damage.
This taught me so much. Thank you for your work in testing it all out, doing the math and, lastly, making a 35 minute video (that is basically about arithmetic) fun to watch! Already Sub'd as you are one of three creators I actually trust to give good information clearly and concisely. Keep up the good work!
If you get one of the chain perks like chain fire you could potentially do big AOE damage in 50v50 wars since I believe each hit of flurry will proc the chain. Although I never actually got to test this myself and thanks to the amazing tooltips I'm not sure how the chain damage scales.
Yeah I didn't get a chance to look into all the different weapon perks like chain fire/lightning/void etc but I think you may be right in that they would proc on EVERY hit which would be decent weapon damage. They tend to be pretty small individual number procs but over a large playerbase, it could add up quick.
Ladies and gentelmen, this is what I call high quality content. Skills explained AND researched by the video creator. On that count alone you are getting a sub. I'm waiting for other weapons being broke down in such level of detail, also such mechanics like armour mitigation, how well attributes translate into weapon damage (with dimishing returns and such) and how much attributes/armour matter in PvP scaling. Just some ideas for future content.
For sure man! Thanks for the love! I spent a solid amount of time in the beta trying to figure out each weapon so I can make a decent guide on each so people can understand each weapon well but once launch happens, I can spend time learning about exactly how armor/attributes/weapon damage scale and other big gameplay mechanics!
Is putting the last 2 points into flurry worth the stagger? or would it be better to add refreshing strikes and desperation in PVE? I have not leveled the rapier very high, so I don't know how impactful the stagger is. I kinda hate taking bleed buff when we won't use any bleeds.
I totally get that. I presonally find a ton of value in the stagger to prevent ads from hitting you back and taking trade damage but that's just me! You can totally try out RS and desperation and see if you like that better!
I only played a bit during open beta, but i went full on grace tree for my whole time in game. when i wasnt gathering i was practicing timing evades and riposte. my plan is to dodge tank just to see if i can. Came to this beginner's guide because i knew Pritch was the guy who would get me real numbers. great content Did not realize that flurry counts as light attacks for procs, that pretty well makes up my mind on my third ability, refreshing moves was already in the build so i dont think any of my abilities will stay on cooldown and gives me access to leeching flurry for 28% lifesteal. Thanks a lot my guy
Heya Pritch, do you run light armor on this build? I heard of an interesting "dive mage" build where you wear heavy or medium (4 heavy 1 med) and run Fire Staff with Rapier. Thoughts?
I think it will completely depend on your playstyle and you will have to know your strengths and weaknesses. Light armor makes you do more damage and super mobile so you need to be MORE on point with your evades and dodges while heavy armor lets you take more mistakes without being punished as hard but you won't do as much damage (longer fights) and you won't have the same chase down potential and maneuverability. Both strats work, they just work in different ways and it's gonna depend on the users playstyle
Great guide, when I was a dex build (bow/rapier) I was using poison shot to engage, then penetrating shot, once the mob was in melee range, apply bleed, then evade to the left/right and flurry. I think people undervalue the power of dots/bleeds in this game. Having two dots ticking at a fast pace melts down enemies quickly.
Thanks! Yeah IMO the value of DoT completely depends on how long a fight lasts or how hard you are trying to kite. If it lasts long enough for most the DoT to tick, then they always tend to do solid damage for you
Something you mentioned, riposte will stun and the stun ends early if u attack them. What some rapier players have been doing is riposte stun, roll to opponents back and heavy attack them for 100% crit. Newer players would probably just light attack and not take advantage of the time riposte offers. That being said, riposte is a very easy cc to dodge. I really hope the devs address this, but an opponent with decently fast attacks can proc ur riposte and then dodge the stun to avoid cc. Slower weapons don't seem able to do that.
Great guide, thanks for the hard work. I got one question, can the cooldown reduction from the 'Priority' perk under Riposte stack if you stun multiple targets? I've seen some players stun multiple enemies with a single Riposte and I was wondering if you get 20% cooldown off from each enemy hit, or if this reduction only applies once.
Question - if flurry counts as a light attack can you evade forward into 15% bonus dmg to flurry? and by extension also apply momentum after evading forward for a further 25%. If yes, does it apply to the first hit only in flurry or all five hits since its one ability xD... IMAGINE
Don't know if it was talked about during the video (sorry i dont feel like watching the rest lol) but if flurry counts as a light attack theoretically you could put a perk called "Refreshing Move" on your rapier that reduces ability cooldowns by 2.8% on light and heavy attack hit further contributing to its spamability.
Yeah I didn’t touch on any additional perks you could get outside of the traitlines but yeah you can further amplify these builds it really awesome ways. The CD route can get pretty crazy!
Best rapier run-down I've seen. Max'd it out in Closed Beta with Spear, will be testing with a bow in Open Beta. The only minor critic on the 'All Comers' build is swapping Desperation for Refreshing strikes, just pairs really well with low cd and Grace. Personally, I love Riposte, but can understand in a min/max build its just utility not pressure via damage. Whilst I did not know that a stun is cancelled on hit. That makes a big difference. How did you find trying to pull off backstabs though? Even with haste, I find Fleche hard to position to pull them off, unless chained from a Riposte? Ty.
Thanks man! Yeah even though you do ALOT of quick attacks, I just didn't feel like the 1% CDR was impactful enough. I think for backstabs, you can maybe get one off with a really good evade if you evade kinda sideways and forward in a 1v1 but they are not very easy to hit in anything where you don't have a teammate tanking for you. Even with Fleche it's not easy to get backcrits haha. Chaining off Riposte doesn't really work amazing either b/c you are kinda animation locked for like a second and then by they time you would get around to the backside, the enemy is unstunned and can dodgeroll out.
@@pritch3328 Yeah might not be noticeable enough tbh. A good medium/light dodge and an evade is almost enough to circle a stunned opponent, but with the way striking works it's very easy for a target to keep their front towards us. Didn't get a chance to test 'interuption' out on Fleche to see if that could be combo'd for a backstab, just feel like people turn too quickly, and its range is hard to judge at time with no range indication on how far you will dash. Attribute-wise, looking at 300 Dex, 100 Int, 90 Const, to stack as much extra crit and dmg as possible, luckily rapier crit chance is high despite a backstab anyway. Gives an extra 30% crit dmg boost on a backstab which is nuts! Appreciate the vid. Would love your take on the bow. Will be diving into that as felt two melee weapons didn't work well for dps, especially with as you say Rapiers uptime.
for solo open world I can totally see that working well! For partied and expeditions, honestly you are going to just stay on life staff the entire time so maybe spear for a bit more disengage or my personal favorite, ice gauntlet for zone control and mana regen. For pvp, the life staff plus rapier probably isn't the best combo but you could totally try making it work!
Unreal Break down Pritch you are amazing really unbelivable i cant even spell ! just found your channel today ! you are what is was praying for ! hahaha gonna follow you on everything ! like and comment and sub baby thanks !! got to try to make more of these for the other weapons god bless ya !
correct! Though optimal dps and optimal encounter gameplay are a little different since you also would like to time those evades to AVOID taking damage
Great video overall, only complaint would be you said at the beginning you would touch on rapier secondary scaling, but you never really addressed the damage difference compared to dex, or talked about how int gems would affect it.
Thanks man! Sorry if that was misleading, I meant more that I was gonna touch on how you could spec intelligence for pairing with magic weapons. I’m aware that the more lvls you put into a spec, the less damage boost you get from it (diminishing returns) to the point that more points in a weapons secondary stat increases raw damage by more and this threshold is different for each weapon but I never spent the time to figure out and crunch the numbers on each weapon. Sorry!
Hey again mate. You been so helpful to me. In all due respect id like to give a suggestion to a video. Im one of those nerds that been a real hc pvp player back in the days (daoc). Nw seems nice to me. Not played beta. Only theorycrafting (love your vids). So far ive seen no nw RUclipsr mention how dramatic perks can be for builds. E.g. you talk about the amazing power of rapier flurry. Leeching Flurry perk gives it 28% lifesteal. Refreshing move gives 2,8% cooldown each light/heavy attack (seems only available on weapons). Refreshing perk gives 2,8% static cooldown. Can be found on mowt items. Say you have 8 items with refreshing perk. Thats 22,4% cooldown. Add refreshing strikes passive and red curtains passive. You will have 22,4% static cd. Each flurry hit would lower cd 7+2,8+1 (=10,8%). Each crit lowers cd 5%. Around 30% crit chance is possible from what i can see from end game gear atm. Basically the net result will be a flurry with just a couple of sec cooldown. If any at all. Thats just ONE example on one weapon. A good way to find perks for "spells" is to search the spell name here newworldfans.com/db/category/Items?page=1&attributes=&perks=&sort=name&dir=asc Basically, all spells have a perk thats like another passive for that spell. And some of them are game changing. I think ppl would find it interesting. Perhaps one video for some uniqe combo like the one i just explained above. Anyways. Thanks for great videos.
Yeah I honestly thought about this and decided it would be best to have those in a seperate video. I wanted these to give good baseline understandings of abilities and passives then give potential options for builds that people can see if they enjoy and I've been trying my best to be informative but not getting people too bogged down with a TON of info all at once for them to factor in. In the end I decided I'd rather do individual videos for those perks/augments and keep these a tad simpler to not overwhelm people (there's already so much just in the videos for people to think about haha). I'm glad you noticed though b/c for endgame players, those perks will start to become crucial in min/max builds and op strats.
I'm going to be trying to do a Rapier + Ice Gauntlet tank, hopefully it works out! Very informative video and covered a lot of the questions regarding tooltips that I had when I played the open beta. :)
Do you know if riposte can: #1 stun ranged opponents? (Bow/musket) #2 stun magic weapons (fire/ice) #3 stun multiple opponents if they hit you during the 1s riposte duration? #4 does riposte "cancel" early when you are hit? Say im hit 0,5s after i activate riposte, will it cancel or continue another 0,5 sec? Thank you.
ranged attacks can proc the stun animation and invulnerability frames but the stun itself is a melee ranged stun so only creatures in melee range of whatever direction you face will get stunned. I believe the stun abilities hitbox can hit multiple enemies but I doubt it's wide enough to hit more than 2. for question #4, think of riposte in two parts: First part, enter the stance for 1 second and if ANY attack would hit you during that second, enter part 2 immediately. Part 2, you are invulnerable to all damage from any source for like 1.5 seconds AND immediately do a stunning attack in whatever direction you are currently facing. So if I understood your question correctly, yes, it would "cancel" early but I think the better wording would be it proc's phase 2 instantly. Hope this helps!
If you used each weapon 50/50 then Int with int gem in rapier is much better b/c rapier has secondary scaling off intelligence while ice gauntlet does NOT have secondary scaling off dex
@@pritch3328 I would be using the ice gauntlet quite a bit in AOE/CC situations. But the Rapier is definitely my main weapon for damage dealing and will definitely be used more than the gauntlet. I'm currently using the rapier/musket, and while this build is REALLY good for single target damage I'm concerned that I will be overwhelmed in solo AOE situations. Thanks for the information, I'll probably keep with the rapier/musket until I'm high enough level to try the attribute gems. Though any further advice would be appreciated. EDIT: Also, how worse is the INT scaling on the rapier compared to the DEX scaling?
@@nwah4707 oh man tough call then! I’m NOT an expert of scaling with attributes and exactly how much damage increase you get per scaling. I’ve seen some stuff that other ppl have put out and I think it tends to be pretty heavily in favor of the primary stat until like 175ish points then around like 200 it can start to be MORE beneficial to put stats into secondary. Honestly I’d maybe consider like a 250/250 but I’ll be honest, I don’t remember the 300 bonuses off the top of my head so idk if that’s worth it to lose those haha
You cannot. Berserk instantly goes away when you weapon swap. It also goes away instantly when you gather/skin/mine/interact with something in the world
So... full disclosure, I made the Rapier video BEFORE going over my spear footage and realizing the 30% rend potential from spear haha. I fully agree, rapier spear in EXPEDITIONS I think it super super strong. I think it can totally work in open world content as well but I'd argue it wouldn't work as well as my other suggestions.
Great video!!! I must've been playing Rapier so poorly as I thought it the least useful weapon in the beta....sucks to be sucky I guess! Gonna have to train to get better.
Haha I think it’s one of those weapons that REALLY starts shining when you get high weapon mastery. Just keep training once the game launches and I’m sure you’ll be a pro kicking my GreatAxe Hatchet butt in no time haha
Haha it was beta… so the answer is most of them haha. Out of all the ones I’ve done so far, rapier had the most bugs but to be fair, blood is one of the most intricate trait lines in the game with a lot of layers
1) commenting on an excellent video ;) 2) you briefly touched on it, but could you maybe do a recommendation/build for a dodging main tank in expeditions? Maybe dodging damage is just as effective as blocking it. The high base damage would mean you could hold aggro just by DPSing (Carnelian = up to +300% more aggro)
1) TY 2) Yeah man! So you would want evade, riposte, and flurry. Probably running as much CDR as possible and running momentum. For secondary, I think you would probably still want S&S with the double taunt and you could run leadership for party wide 10% dps boost. Rock S&S more for ad clears and rock Rapier more for boss fights. You will still be the person facing a boss so you won't be back criting. This means your teammates should be doing more damage than you but the carnelian gem would theoretically make up for that. That's how it would go in my head at least haha. Super risky playstyle but if performed correctly, you basically have four dps and a healer or maybe speed groups just say eff it and no healer.
No matter what, it will always be MORE damage to finish then not to finish. How much more damage is where we start to go... ehhhhh is it worth two ability slots??
what armor weight are you personally using in both kinds of pvp w rapier? my thought is to favor survivability w heaviest medium but arguably mobility keeps you alive, so I'm curious about your thoughts on that. I did lots of duels but only one war at the end of alpha 3 when musket was OP at 60 and the dEfEnDeRs sat on a hill above and killed us in the camp lol Amazing video by the way. I spent lots of time trying to figure out the damage calculations and such in alpha. The tooltips are one of the few places I think the game needs a serious pre-launch pass. Like I'm all for void gauntlets, blunderbusses, and dual dags, but let's spell "attack" right first lol Also gg and fuck you for maining GA+hatchet
hahaha, I think in open world pvp I'd recommend light or medium. I think light is going to suite a lot of people's playstyles with the dodging but I had a buddy tell me that the medium armor dodge range was perfect for dodging backward then immediately evading forward and being in the perfect range to continue dishing out damage. I think if you fight double melee opponents, medium armor will work better. I think if you fight a ranged opponent, light armor will work better. Appreciate the love and yeah, these tooltips could use a little fine tuning before launch haha. Also, ayyyy, I didn't make GA and Hatchet, I just saw how freaking fun it was in all game modes haha!!! I'm a GA + Hatchet Player AND I'M PROUD
You can place a marker on the ground and when you look at the marker, it tells you how many meters away you are from it. Then you just have the other person stand ON that marker haha. Nice little cheat!
in my opinion taking "Desperation": 10% damage below 40% stamina instead of "Perfectionist": 10% damage when your health is full, because you can manage get under 40% stamina , but in open world , specially open world PVP , you are not 100% health all the time/ the second part i think taking "Interruption" for on "Fleche" to getting behind the target and perform a 115% damage and not wasting 1 talent on "To the Bone" because you have no Bleed on the target to taking next passive "Finalize" to do last hit on "Flurry" to be stagger attack , we can take "Refreshing Strike" for reduce all cooldown by 1% on any hit , i test my build in open beta , and its working , its working very well , imagine you perform a Fleche getting behind the target by canceling Fleche and perform a Evade to get damage boost + Momentum , just like that you do lots of damage + you are behind the target and you do all critical damage !
I love the build and idea! Think its a great build and can be very powerful! The rapier has a TON of great traits and this can lead to a multitude of great stats for it!
I like the upfront burst and huge damage output that pairs well with rapier playstyle IMO but you can totally run tondo and see if it fits your style more! I just personally don't think it does a ton of damage or provide any utility outside of a bleed stack
I think you are over valuing flurry in pvp. The bleed will cancel regen from food and also provide a damage buff to all your other attacks from the passive and riposte is very nice although enemies can dodge out before they get stunned (which you didn't mention and little people know). Regardless riposte still feels nice and both riposte and bleed are probably more valuable than flurry in pvp.
I think AGS has created a lot of really great abilities and skills and the fact that smart people could look at these 6 and basically say that 5/6 are all super useful and viable for different builds/playstyles is just a testament to a good weapon! I think riposte and tondo can both be strong in their own ways in PvP 1000%. I did know about the dodge out and honestly COMPLETELY forget to mention it in the video and that's totally my bad! But yeah, I do value flurry alot in pvp b/c I think its almost impossible to out trade it but just b/c I recommend the build/spec doesn't mean other's won't be equally viable. They're are just my personal suggestions for what I believe would be strong.
@@sargat3 I can confirm this. dots definitely dont cancel food regen. I found this out in the open beta when I was fighting the elite mob in lush hideout in brightwood, the one with tons of starmetal ore veins and wyrdwood trees. It has a poison ground explosion skill with the poison persisting even if you leave the area. The poison doesn't interrupt food regen, although it does cut the healing by an amount depending on the poison damage and its duration.
Hey While i agree flurry somewhat increase your dps, i think it's better to go parry for various reasons : - First, you don't need to fully perk parry to gain almost maximum benefit from it, like you'd do with flurry. Saves some perk point. - Second, you can use parry even if multiple opponents are on you, and you need distance. It's an effective defensive ability (except in big fight where your mate will instantly proc the stun). - Third, you get a free attack after parry. And this attack should be a heavy attack boosted by momentum. This allow parry to grants you a free burst of a heavy attack with 25% increased damage, wich is really good in term of dps (taking into account your opponents won't dps while stunned). - You can use parry to avoid big damage, lowering your opponents dps if timed properly. Like a GA throwing an execution for example. - Last, and not the least, parry is a huge opening for weapon combo. You can parry into switch to fire staff and incinerate for example, wich is a true combo if you switch AND press incinerate in the same time. You can also switch to ice gauntlet and throw a free ice shower, or into a bow and poison headshot, or into a musket and trap/headshot. This is where parry, IMO, is very strong. Opening combo with sub-weapons
I agree with everything you said haha. Rapier was a hard one for me to suggest builds for b/c I constantly was like... man... you could totally mix and match a lot of these abilities and make them work really well. Each having its perks and drawbacks lol. Parry is 100% the safer less damage option and can be just as viable and better in certain circumstances as Flurry. It's kinda dealer's choice and what feels fun and comfortable for YOU.
5 minutes in but I can already say this is the best New World weapon guide on youtube. excellent work. subscribed.
Thanks man! Appreciate the love! I hope the other 29 minutes live up to the hype haha!
@@pritch3328 Yeah really good job! Well done! Only negative is that there is no musket guide yet... ^^
@@pritch3328 Bro I am about to order New World to play with friends and decided on Rapier. Watched your video for a quick learning guide and it definitely is the best and most thorough guide out there! I hope you make it big as a RUclipsr!
00:00 Intro
00:43 Light and Heavy Attacks
01:32 Blood
14:36 Grace
21:55 Builds
22:19 Solo Open World
25:12 Partied Open World
26:50 Expeditions
28:40 1v1
31:22 50v50 War
32:28 The One Build to Rule Them All
34:09 Outro
you need to leave this in the comments to make it easy to see =.)
fix whenever you make a time stamp
MVP!
Subbed dude. Your in depth analysis and going beyond the tooltip to clarify hidden ability mechanics, ranges, damage percentages, etc. is second to none.
I don't want to hate on other channels, but your guides blow all the others out of the water as they mostly just read the tooltip with no video context and no explanation of what's really going on.
Thanks man! Really appreciate the love and It’s really cool to see my hard work getting recognition and love by the community!
Can I just say that I love this series that you do like this, funny yet informative and breaking down what the skills do and dont do and intended/ unintended other things. Love it. Thank you so much
Some tricks around using or fighting against a rapier. When fighting against a rapier user, have a good grasp of the uptime of evade, ALWAYS know when evade is up. When the rapier evade/strikes into you there are a select few optimal options, for the most part, just block the next the sequence in the light attack chain, blocking the second sequence which hits twice blocks their evade reset (to which it is only a full evade reset if they landed the light attack that comes with evade); this is actually super easy to do and I never let the second sequence of attacks hit me from the rapier. There is actually an exception to this, rapier user's tend to continue to the second sequence of their attack chain because of how powerful the reset is, this makes them usually too predictable and punishable when they evade because they like to go for this reset; a spear user, for example can vault kick into the second sequence of the attack chain and the rapier user won't have evade back up before they can use it to avoid the vault kick, you can then sweep into javelin, if you have a bow or other ranged weapon you follow that up with a ranged attack that they can't avoid before the knockdown expires.
So effectively, after the rapier user evade/strikes, block, dodge, or attempt to punish a follow up hit. The next tip I have is for what to do when the rapier's evade is up. Optimally evade is used in reaction to an attack to avoid it, and get in a hit for free. This lets rapier connect a hit for free when evade is up. However, there is very small amount of time the rapier user has to react to most light attacks, but enough time for them to react every time if they are good. What they often don't have time for is processing what they are reacting to, so if you send an attack that is going to connect later than your light attack, they'll often evade at a moment that they aren't dodging anything. This is where you mix heavy attacks in, especially while knowing their evade is up. Begin a heavy attack and they'll often evade nothing, release your heavy attack immediately and you can connect with it (possibly connect with their shield, or connect with nothing as they dodge) and still have time to block their follow up double hit.
Something about fleche, Pritch leaves 'interrupt' off of it, but it is too good to leave off imo. You can reliably use fleche for the 145% damage of fleche itself, but also the 115% is really easy to land, also, backside is made for interrupt. I believe it has a lot more value than most of the passive perks he has on the tree. Just a small critique I have.
I also believe riposte is too good to not take, flurry doesn't belong in a 1v1 in most cases when compared to the value of fleche, evade, or riposte. I just think riposte is that good, there are a number of points I'd make on this topic, but don't really have the time to do so atm.
Love the discussion, especially the part with heavy attack mixups. Really broke it down into a fighting game like analysis, thought that was cool. Can’t wait to see how crazy people get at this game in the near future.
one thing i wanted to know does interruption proc the 80% cdr if it kills ?
@@-Jesus-Kun- Yes, it does.
Most in depth new world content!!! awesome, ty
I just wanted a quick overview of the weapon as the tooltips were really bad. Stayed for the full video! Amazing.
Thank you very much for the comprehensive rundown.
I guess once the game is out we will see tons of skill bugfixes, minimal changes and balancing. As of right now, this all still has a very "wild west" feeling to it.
Totally agree with the Wild West feeling and I also agree that we will see bug fixes and probably tool tip rewording but I doubt we see strong ability reworks coming for most weapons. I think the kits will mostly stay the same in functionality while numbers might get tweaked
I hope we get those fixes when it feel like half the skills in the game are absolute shit.
Watched a ton of New World content, and this was by far one of my favorites, great job my dude! Entertaining and very informative!
Thanks man! Glad you liked it!
Love how this video is split up and just overall recorded, good stuff.
Thanks! Glad you loved it!!!
Finally good guide videos. Almost didnt click, cause it said beginners guide. Love it though
Bro you used NEFFEX as an opener?! Hell yeah man! I don’t ever see people use them for videos but they’re soooo good!
I freaking LOVE NEFFEX haha!!!
Great content man. Best new world weapon overviews on RUclips by far. You’ve gained one satisfied subscriber. Keep it up!
Great video! Something to note about Riposte - you can utilize the 2s stun to guarantee a trap on Musket, guarantee an ice shower on ice gauntlet, etc. If you get that guaranteed trap on musket you can go into a shooter stance combo to do massive DPS while they are stuck. Ice shower > heavy attack > ice storm > spam heavy attacks until they escape is a ton of damage and CC that you can't escape from easily. I think combos like this will be a no brainer for 1v1 scenarios and puts riposte above Flurry for those builds.
Thanks! Yeah it's for sure super strong to chain CC after Riposte but the concern of no gap close with fleche will mean that if you fight a kiter, its gonna be really hard to get to them if they have their own dashes. I still think its really easy to kite and run atm so I put a lot of value in being able to chase people down. But for sure the CC stacking into big combo's can do amazing damage.
@@pritch3328 it's Flurry I'd be giving up. I appreciate it can do good damage, but so can heavies and evade light combos. Fleche is just too good IMO.
@@KutsuuG ahhhhh that could totally work too!!! I love that we can theory craft on so many very valid and good choices haha!
riposte sucks, the stun animation can be dodge so "good" player cant be stunned anyway
nice job, you min/maxd the details so i didnt have to... got my sub
Ty Mike
incredible content, i never press the bell but in this case i did, i want more
Love to hear it! Thank you!
Holy Cow - I am subscribed. So detailed! I love this!
this video is very helpful. two thumbs up..
please make more video for another weapons, haven't seen the ranged & magic weapons
Got the Bow video being made right now! They just take a bit of time and care haha!
This taught me so much. Thank you for your work in testing it all out, doing the math and, lastly, making a 35 minute video (that is basically about arithmetic) fun to watch! Already Sub'd as you are one of three creators I actually trust to give good information clearly and concisely. Keep up the good work!
You are very welcome! Thanks for all the love and praise you're throwin my way!
amazing video m8. great detail in every aspect of the weapon. thanks for the help
Thank you my dude. I really needed to know how those bleed extensions worked.
I gotchu ;)
Great video. Looking forward to more of your guides
Awesome analysis, solid presentation! Subscribed!
Thank you!
I was considering trying out the ice gauntlet/rapier combo this beta weekend. You've convinced me. Thanks.
haha hope you enjoy! I think it's a REALLY strong pvp combo that still kicks BUTT in pve
If you get one of the chain perks like chain fire you could potentially do big AOE damage in 50v50 wars since I believe each hit of flurry will proc the chain. Although I never actually got to test this myself and thanks to the amazing tooltips I'm not sure how the chain damage scales.
Yeah I didn't get a chance to look into all the different weapon perks like chain fire/lightning/void etc but I think you may be right in that they would proc on EVERY hit which would be decent weapon damage. They tend to be pretty small individual number procs but over a large playerbase, it could add up quick.
Your weapon guides are the best. Thank you!
You're very welcome!
Ladies and gentelmen, this is what I call high quality content. Skills explained AND researched by the video creator. On that count alone you are getting a sub. I'm waiting for other weapons being broke down in such level of detail, also such mechanics like armour mitigation, how well attributes translate into weapon damage (with dimishing returns and such) and how much attributes/armour matter in PvP scaling. Just some ideas for future content.
For sure man! Thanks for the love! I spent a solid amount of time in the beta trying to figure out each weapon so I can make a decent guide on each so people can understand each weapon well but once launch happens, I can spend time learning about exactly how armor/attributes/weapon damage scale and other big gameplay mechanics!
Solid presentation of info and a lot of insight here on the Rapier. Great job @Pritch
Thanks man! Appreciate the love!
This is the content I wanna see. Good job.
Thank you!
Great content, very in-depth with the numbers. Subbed
Super thorough. Gained a sub!
Fantastic weapon guide! Thank you sir!
you are the best guide i ever seen. keep it up man. we newbie need you
haha TY! Really glad to hear this is helpful for newer people to NW or the Rapier!
Is putting the last 2 points into flurry worth the stagger? or would it be better to add refreshing strikes and desperation in PVE? I have not leveled the rapier very high, so I don't know how impactful the stagger is. I kinda hate taking bleed buff when we won't use any bleeds.
I totally get that. I presonally find a ton of value in the stagger to prevent ads from hitting you back and taking trade damage but that's just me! You can totally try out RS and desperation and see if you like that better!
Very informative and entertaining!
Amazing video man, looking forward to testing Firestaff and rapier in open beta.
Thanks! Yeah it does HUGE damage! Hope you enjoy it!
I only played a bit during open beta, but i went full on grace tree for my whole time in game. when i wasnt gathering i was practicing timing evades and riposte. my plan is to dodge tank just to see if i can.
Came to this beginner's guide because i knew Pritch was the guy who would get me real numbers. great content
Did not realize that flurry counts as light attacks for procs, that pretty well makes up my mind on my third ability, refreshing moves was already in the build so i dont think any of my abilities will stay on cooldown and gives me access to leeching flurry for 28% lifesteal. Thanks a lot my guy
np homie! Glad I could help!
Super informative thanks man!!
En garde! Can't wait to do some more testing in the next open beta!
En garde is such a fun thing to say!!! Always puts a grin on my face!
great video man! sooo much info
Thanks man! Appreciate it!
Heya Pritch, do you run light armor on this build? I heard of an interesting "dive mage" build where you wear heavy or medium (4 heavy 1 med) and run Fire Staff with Rapier. Thoughts?
I think it will completely depend on your playstyle and you will have to know your strengths and weaknesses. Light armor makes you do more damage and super mobile so you need to be MORE on point with your evades and dodges while heavy armor lets you take more mistakes without being punished as hard but you won't do as much damage (longer fights) and you won't have the same chase down potential and maneuverability. Both strats work, they just work in different ways and it's gonna depend on the users playstyle
Great guide, when I was a dex build (bow/rapier) I was using poison shot to engage, then penetrating shot, once the mob was in melee range, apply bleed, then evade to the left/right and flurry. I think people undervalue the power of dots/bleeds in this game. Having two dots ticking at a fast pace melts down enemies quickly.
Thanks! Yeah IMO the value of DoT completely depends on how long a fight lasts or how hard you are trying to kite. If it lasts long enough for most the DoT to tick, then they always tend to do solid damage for you
Something you mentioned, riposte will stun and the stun ends early if u attack them. What some rapier players have been doing is riposte stun, roll to opponents back and heavy attack them for 100% crit. Newer players would probably just light attack and not take advantage of the time riposte offers.
That being said, riposte is a very easy cc to dodge. I really hope the devs address this, but an opponent with decently fast attacks can proc ur riposte and then dodge the stun to avoid cc. Slower weapons don't seem able to do that.
very true! quick attack AND decent ping can get you avoiding the stun haha
Thx for the guide, I was looking for a Int weapon guide and this one is it, Rapier with Ice Gauntlet it is
Great guide, thanks for the hard work. I got one question, can the cooldown reduction from the 'Priority' perk under Riposte stack if you stun multiple targets? I've seen some players stun multiple enemies with a single Riposte and I was wondering if you get 20% cooldown off from each enemy hit, or if this reduction only applies once.
I'm like 98% sure it will only give you 20% no matter how many enemies you stun but I don't have proof of that and did not test it.
huge channel potential, i subed
Question - if flurry counts as a light attack can you evade forward into 15% bonus dmg to flurry? and by extension also apply momentum after evading forward for a further 25%. If yes, does it apply to the first hit only in flurry or all five hits since its one ability xD... IMAGINE
YES it WILL apply but ONLY to the first hit haha
Let's run tht sub button hell of a job my dude
Don't know if it was talked about during the video (sorry i dont feel like watching the rest lol) but if flurry counts as a light attack theoretically you could put a perk called "Refreshing Move" on your rapier that reduces ability cooldowns by 2.8% on light and heavy attack hit further contributing to its spamability.
Yeah I didn’t touch on any additional perks you could get outside of the traitlines but yeah you can further amplify these builds it really awesome ways. The CD route can get pretty crazy!
Best rapier run-down I've seen. Max'd it out in Closed Beta with Spear, will be testing with a bow in Open Beta. The only minor critic on the 'All Comers' build is swapping Desperation for Refreshing strikes, just pairs really well with low cd and Grace. Personally, I love Riposte, but can understand in a min/max build its just utility not pressure via damage. Whilst I did not know that a stun is cancelled on hit. That makes a big difference.
How did you find trying to pull off backstabs though? Even with haste, I find Fleche hard to position to pull them off, unless chained from a Riposte?
Ty.
Thanks man! Yeah even though you do ALOT of quick attacks, I just didn't feel like the 1% CDR was impactful enough. I think for backstabs, you can maybe get one off with a really good evade if you evade kinda sideways and forward in a 1v1 but they are not very easy to hit in anything where you don't have a teammate tanking for you. Even with Fleche it's not easy to get backcrits haha. Chaining off Riposte doesn't really work amazing either b/c you are kinda animation locked for like a second and then by they time you would get around to the backside, the enemy is unstunned and can dodgeroll out.
@@pritch3328 Yeah might not be noticeable enough tbh.
A good medium/light dodge and an evade is almost enough to circle a stunned opponent, but with the way striking works it's very easy for a target to keep their front towards us.
Didn't get a chance to test 'interuption' out on Fleche to see if that could be combo'd for a backstab, just feel like people turn too quickly, and its range is hard to judge at time with no range indication on how far you will dash.
Attribute-wise, looking at 300 Dex, 100 Int, 90 Const, to stack as much extra crit and dmg as possible, luckily rapier crit chance is high despite a backstab anyway. Gives an extra 30% crit dmg boost on a backstab which is nuts!
Appreciate the vid. Would love your take on the bow. Will be diving into that as felt two melee weapons didn't work well for dps, especially with as you say Rapiers uptime.
I can see the bleed as being super valuable to stop healing from foods or pots. He make great guide? I subscribe.
How do u control witch way u dash?
Moving your mouse quickly while in the dash
Great video! It helps me a lot! Have you planned to do an update with the possible fixes with the release?
Once I'm max lvl and got all weapons to 20, I plan on going back through and testing everything out again!
hmmm, so would a healer(primary) rapier(secondary) work well?
for solo open world I can totally see that working well! For partied and expeditions, honestly you are going to just stay on life staff the entire time so maybe spear for a bit more disengage or my personal favorite, ice gauntlet for zone control and mana regen. For pvp, the life staff plus rapier probably isn't the best combo but you could totally try making it work!
Unreal Break down Pritch you are amazing really unbelivable i cant even spell ! just found your channel today ! you are what is was praying for ! hahaha gonna follow you on everything ! like and comment and sub baby thanks !! got to try to make more of these for the other weapons god bless ya !
Thanks homie! Appreciate the love! I'll try to do ya proud
Great content! What skills combo would you consider the most optimized for damage in pvp/pve single targets? Evade->flurry->evade->normal hits?
correct! Though optimal dps and optimal encounter gameplay are a little different since you also would like to time those evades to AVOID taking damage
Spear next? :)
Should be dropping later today! Keep you're eyes peeled... or have the bell rung for alerts haha!
Great video overall, only complaint would be you said at the beginning you would touch on rapier secondary scaling, but you never really addressed the damage difference compared to dex, or talked about how int gems would affect it.
Thanks man! Sorry if that was misleading, I meant more that I was gonna touch on how you could spec intelligence for pairing with magic weapons. I’m aware that the more lvls you put into a spec, the less damage boost you get from it (diminishing returns) to the point that more points in a weapons secondary stat increases raw damage by more and this threshold is different for each weapon but I never spent the time to figure out and crunch the numbers on each weapon. Sorry!
Good work man
fire staff pls
Awesome :) ❤
Hey again mate. You been so helpful to me. In all due respect id like to give a suggestion to a video.
Im one of those nerds that been a real hc pvp player back in the days (daoc).
Nw seems nice to me. Not played beta. Only theorycrafting (love your vids).
So far ive seen no nw RUclipsr mention how dramatic perks can be for builds.
E.g. you talk about the amazing power of rapier flurry.
Leeching Flurry perk gives it 28% lifesteal.
Refreshing move gives 2,8% cooldown each light/heavy attack (seems only available on weapons).
Refreshing perk gives 2,8% static cooldown. Can be found on mowt items. Say you have 8 items with refreshing perk. Thats 22,4% cooldown.
Add refreshing strikes passive and red curtains passive.
You will have 22,4% static cd.
Each flurry hit would lower cd 7+2,8+1 (=10,8%).
Each crit lowers cd 5%.
Around 30% crit chance is possible from what i can see from end game gear atm.
Basically the net result will be a flurry with just a couple of sec cooldown. If any at all.
Thats just ONE example on one weapon.
A good way to find perks for "spells" is to search the spell name here newworldfans.com/db/category/Items?page=1&attributes=&perks=&sort=name&dir=asc
Basically, all spells have a perk thats like another passive for that spell. And some of them are game changing.
I think ppl would find it interesting. Perhaps one video for some uniqe combo like the one i just explained above.
Anyways. Thanks for great videos.
Yeah I honestly thought about this and decided it would be best to have those in a seperate video. I wanted these to give good baseline understandings of abilities and passives then give potential options for builds that people can see if they enjoy and I've been trying my best to be informative but not getting people too bogged down with a TON of info all at once for them to factor in. In the end I decided I'd rather do individual videos for those perks/augments and keep these a tad simpler to not overwhelm people (there's already so much just in the videos for people to think about haha).
I'm glad you noticed though b/c for endgame players, those perks will start to become crucial in min/max builds and op strats.
If you go ice gauntlet rapier, what would the point distribution look like?
Bow is obv dump dex, but definitely a hard skill cap.
I'd go full intelligence and slot a gem into that rapier
I'm going to be trying to do a Rapier + Ice Gauntlet tank, hopefully it works out! Very informative video and covered a lot of the questions regarding tooltips that I had when I played the open beta. :)
Can you do a video on using fleche for the dive in backstab and one on how you maximize damage with evade?
at some point yes :)
@@pritch3328 thanks. Watched a lot of your videos but am having trouble doing it in the game. Particularly against great axe users
Do you know if riposte can:
#1 stun ranged opponents? (Bow/musket)
#2 stun magic weapons (fire/ice)
#3 stun multiple opponents if they hit you during the 1s riposte duration?
#4 does riposte "cancel" early when you are hit? Say im hit 0,5s after i activate riposte, will it cancel or continue another 0,5 sec?
Thank you.
ranged attacks can proc the stun animation and invulnerability frames but the stun itself is a melee ranged stun so only creatures in melee range of whatever direction you face will get stunned. I believe the stun abilities hitbox can hit multiple enemies but I doubt it's wide enough to hit more than 2. for question #4, think of riposte in two parts: First part, enter the stance for 1 second and if ANY attack would hit you during that second, enter part 2 immediately. Part 2, you are invulnerable to all damage from any source for like 1.5 seconds AND immediately do a stunning attack in whatever direction you are currently facing. So if I understood your question correctly, yes, it would "cancel" early but I think the better wording would be it proc's phase 2 instantly. Hope this helps!
@@pritch3328 thank you!
Love ya build vids! Ya planning for musket next?
Spear is in the works right now then I'll hit up Bow and Musket! But I could be convinced to do musket before bow haha!
So if I wanted to go rapier/ice gauntlet would it be best to spec into DEX with a DEX gem on the ice gauntlet or INT with a INT gem into the rapier?
If you used each weapon 50/50 then Int with int gem in rapier is much better b/c rapier has secondary scaling off intelligence while ice gauntlet does NOT have secondary scaling off dex
@@pritch3328 I would be using the ice gauntlet quite a bit in AOE/CC situations. But the Rapier is definitely my main weapon for damage dealing and will definitely be used more than the gauntlet.
I'm currently using the rapier/musket, and while this build is REALLY good for single target damage I'm concerned that I will be overwhelmed in solo AOE situations.
Thanks for the information, I'll probably keep with the rapier/musket until I'm high enough level to try the attribute gems. Though any further advice would be appreciated.
EDIT: Also, how worse is the INT scaling on the rapier compared to the DEX scaling?
@@nwah4707 oh man tough call then! I’m NOT an expert of scaling with attributes and exactly how much damage increase you get per scaling. I’ve seen some stuff that other ppl have put out and I think it tends to be pretty heavily in favor of the primary stat until like 175ish points then around like 200 it can start to be MORE beneficial to put stats into secondary. Honestly I’d maybe consider like a 250/250 but I’ll be honest, I don’t remember the 300 bonuses off the top of my head so idk if that’s worth it to lose those haha
do you have a spear guide because thats my fav weapon rn
;) ruclips.net/video/8pZ4CTCcZlU/видео.html&ab_channel=Pritch
So whats stopping from using dex int build? With the frost guantlents and either the rapier or musket.
Nothing! You should totally go for it! Strong combos!
question: is there any reason to go all the way down flurry when you dont have Tondo in the build? All you get is a stagger at the last hit of flurry.
That stagger I find super helpful in making sure opponents don’t trade back on you as easily in pvp or pve
Can you use healing berserk from hatchet and gain the benefits with rapier?
You cannot. Berserk instantly goes away when you weapon swap. It also goes away instantly when you gather/skin/mine/interact with something in the world
I think bleed / condition spear can dish out the same or even higher dmg. I might be wrong tho'.
I think it can be similar, I think the slower animations/attacks mean that sustained dps should always go to rapier
So I assume that dex for bow and int for gountlet?
Yeah!
Why are you not recommending spear for that 30% rend that increases your rapier damage even more?
So... full disclosure, I made the Rapier video BEFORE going over my spear footage and realizing the 30% rend potential from spear haha. I fully agree, rapier spear in EXPEDITIONS I think it super super strong. I think it can totally work in open world content as well but I'd argue it wouldn't work as well as my other suggestions.
Great video!!! I must've been playing Rapier so poorly as I thought it the least useful weapon in the beta....sucks to be sucky I guess! Gonna have to train to get better.
Haha I think it’s one of those weapons that REALLY starts shining when you get high weapon mastery. Just keep training once the game launches and I’m sure you’ll be a pro kicking my GreatAxe Hatchet butt in no time haha
Full INT or Dex build for gauntlet?
INT
I get a Project Farm vibe from you and it works.
Oh man that's pretty big praise! Thanks! I suck with mechanical stuff but I do try to go thoroughly in depth and test stuff!
great video
This is the best shit ever. Please more videos!
Does a bleeds damage cancel a stun?
No, DoT will not cancel it... not that I'm aware of at least haha
If I pop someone with bleed, and they run back and eat food. Does the tick of bleed stop them from getting the health recovery when it ticks?
I BELIEVE so, at least I think this is how it worked in the betas
Little disappointed not to see a sword/rapier tank build. I am going to have to test one out.
Yeah I think very high end tanks can really try making this work for sure! Like speedrunning groups I reckon will try this
this makes me think how many other weapon talents are "bugged", still cant wait till the launch :DD
Haha it was beta… so the answer is most of them haha. Out of all the ones I’ve done so far, rapier had the most bugs but to be fair, blood is one of the most intricate trait lines in the game with a lot of layers
1) commenting on an excellent video ;)
2) you briefly touched on it, but could you maybe do a recommendation/build for a dodging main tank in expeditions?
Maybe dodging damage is just as effective as blocking it. The high base damage would mean you could hold aggro just by DPSing (Carnelian = up to +300% more aggro)
1) TY
2) Yeah man! So you would want evade, riposte, and flurry. Probably running as much CDR as possible and running momentum. For secondary, I think you would probably still want S&S with the double taunt and you could run leadership for party wide 10% dps boost. Rock S&S more for ad clears and rock Rapier more for boss fights. You will still be the person facing a boss so you won't be back criting. This means your teammates should be doing more damage than you but the carnelian gem would theoretically make up for that. That's how it would go in my head at least haha. Super risky playstyle but if performed correctly, you basically have four dps and a healer or maybe speed groups just say eff it and no healer.
So is finishing on 3 bleed stacks even worth it then?
No matter what, it will always be MORE damage to finish then not to finish. How much more damage is where we start to go... ehhhhh is it worth two ability slots??
what armor weight are you personally using in both kinds of pvp w rapier? my thought is to favor survivability w heaviest medium but arguably mobility keeps you alive, so I'm curious about your thoughts on that. I did lots of duels but only one war at the end of alpha 3 when musket was OP at 60 and the dEfEnDeRs sat on a hill above and killed us in the camp lol
Amazing video by the way. I spent lots of time trying to figure out the damage calculations and such in alpha. The tooltips are one of the few places I think the game needs a serious pre-launch pass. Like I'm all for void gauntlets, blunderbusses, and dual dags, but let's spell "attack" right first lol
Also gg and fuck you for maining GA+hatchet
hahaha, I think in open world pvp I'd recommend light or medium. I think light is going to suite a lot of people's playstyles with the dodging but I had a buddy tell me that the medium armor dodge range was perfect for dodging backward then immediately evading forward and being in the perfect range to continue dishing out damage. I think if you fight double melee opponents, medium armor will work better. I think if you fight a ranged opponent, light armor will work better.
Appreciate the love and yeah, these tooltips could use a little fine tuning before launch haha.
Also, ayyyy, I didn't make GA and Hatchet, I just saw how freaking fun it was in all game modes haha!!! I'm a GA + Hatchet Player AND I'M PROUD
How do you figure out how many meters something is away from you?
You can place a marker on the ground and when you look at the marker, it tells you how many meters away you are from it. Then you just have the other person stand ON that marker haha. Nice little cheat!
@@pritch3328 Awesome, thanks man! Keep up making the amazing videos. Best guides I've seen so far.
LMFAO Rapier ist Crazy and my favorite !
why do you go all the way down the tree of flurry when you dont use tondo?
I put a lot of value in the stagger. I believe it really helps in PvE or PvP to interrupt your target so they don't hit you and trade back
in my opinion taking "Desperation": 10% damage below 40% stamina instead of "Perfectionist": 10% damage when your health is full, because you can manage get under 40% stamina , but in open world , specially open world PVP , you are not 100% health all the time/ the second part i think taking "Interruption" for on "Fleche" to getting behind the target and perform a 115% damage and not wasting 1 talent on "To the Bone" because you have no Bleed on the target to taking next passive "Finalize" to do last hit on "Flurry" to be stagger attack , we can take "Refreshing Strike" for reduce all cooldown by 1% on any hit , i test my build in open beta , and its working , its working very well , imagine you perform a Fleche getting behind the target by canceling Fleche and perform a Evade to get damage boost + Momentum , just like that you do lots of damage + you are behind the target and you do all critical damage !
lmk what do you think about this
I love the build and idea! Think its a great build and can be very powerful! The rapier has a TON of great traits and this can lead to a multitude of great stats for it!
Why not tondo instead of flurry?
I like the upfront burst and huge damage output that pairs well with rapier playstyle IMO but you can totally run tondo and see if it fits your style more! I just personally don't think it does a ton of damage or provide any utility outside of a bleed stack
@@pritch3328 that makes sense :)
I am not a fan of flurry so I use tondo for the bleed stacking and extra damage against bleeding targets.
This video should be subtitled “Why Rapier Got Nerfed So Hard In Patch Number One”.
This sounds like a commentary for American Football. hahah Its gold
hahaha glad you like it! If I told you I'm a soccer player though... will you still love me???
@@pritch3328 haha yes. Im a soccer fan. Chelsea English premier league. Go go go haha
@@danielcampbell4070 AYYYYYYYYYYYYYYYYY MY MAN
Did them devs change anything to the rapier since this vid? Thinking about going rapier/fire staff combo on release!
Nope, nothing as of yet!
all of these guides are primo...the only guy I have subbed with for New World to date.
I think you are over valuing flurry in pvp. The bleed will cancel regen from food and also provide a damage buff to all your other attacks from the passive and riposte is very nice although enemies can dodge out before they get stunned (which you didn't mention and little people know). Regardless riposte still feels nice and both riposte and bleed are probably more valuable than flurry in pvp.
I think AGS has created a lot of really great abilities and skills and the fact that smart people could look at these 6 and basically say that 5/6 are all super useful and viable for different builds/playstyles is just a testament to a good weapon! I think riposte and tondo can both be strong in their own ways in PvP 1000%. I did know about the dodge out and honestly COMPLETELY forget to mention it in the video and that's totally my bad! But yeah, I do value flurry alot in pvp b/c I think its almost impossible to out trade it but just b/c I recommend the build/spec doesn't mean other's won't be equally viable. They're are just my personal suggestions for what I believe would be strong.
dot don't cancel food. Yep, you read right.
@@sargat3 I can confirm this. dots definitely dont cancel food regen. I found this out in the open beta when I was fighting the elite mob in lush hideout in brightwood, the one with tons of starmetal ore veins and wyrdwood trees. It has a poison ground explosion skill with the poison persisting even if you leave the area. The poison doesn't interrupt food regen, although it does cut the healing by an amount depending on the poison damage and its duration.
Hey
While i agree flurry somewhat increase your dps, i think it's better to go parry for various reasons :
- First, you don't need to fully perk parry to gain almost maximum benefit from it, like you'd do with flurry. Saves some perk point.
- Second, you can use parry even if multiple opponents are on you, and you need distance. It's an effective defensive ability (except in big fight where your mate will instantly proc the stun).
- Third, you get a free attack after parry. And this attack should be a heavy attack boosted by momentum. This allow parry to grants you a free burst of a heavy attack with 25% increased damage, wich is really good in term of dps (taking into account your opponents won't dps while stunned).
- You can use parry to avoid big damage, lowering your opponents dps if timed properly. Like a GA throwing an execution for example.
- Last, and not the least, parry is a huge opening for weapon combo. You can parry into switch to fire staff and incinerate for example, wich is a true combo if you switch AND press incinerate in the same time.
You can also switch to ice gauntlet and throw a free ice shower, or into a bow and poison headshot, or into a musket and trap/headshot.
This is where parry, IMO, is very strong. Opening combo with sub-weapons
I agree with everything you said haha. Rapier was a hard one for me to suggest builds for b/c I constantly was like... man... you could totally mix and match a lot of these abilities and make them work really well. Each having its perks and drawbacks lol. Parry is 100% the safer less damage option and can be just as viable and better in certain circumstances as Flurry. It's kinda dealer's choice and what feels fun and comfortable for YOU.
Since launch it feels like the rapiers light attacks were slowed alittle.
Didn't know that! Ty