V-Ray VFX & Animation Showreel 2018
HTML-код
- Опубликовано: 29 сен 2024
- A yearly showcase of the amazing talent we are fortunate to work with.
Edited by Brian Miller
Music by Alex Smith (twisted-electrons.com/)
Featuring
INGENUITY STUDIOS
UNIT IMAGE
MACKEVISION
ARS THANEA
GOODBYE KANSAS STUDIOS
MAGA ANIMATION STUDIO
BLUR STUDIO
FUSEFX
LUNAR ANIMATION
PLASTIC WAX
ZOIC STUDIOS
REALTIMEUK
SCANLINE VFX
PIXOMONDO
A52/ELASTIC
METHOD STUDIOS
TROLL VFX
DREAMWORKS ANIMATION
JUICE
CUBE CREATIVE
BUCK
Someday i will make a cube in maya
Amazing Showreel and horrible.. absolute horrible music.
for me the music is perfect
If you were keen, the music flow tries to converge the countless different scenes as if they were one. And they nailed it ✔️
Wait, wasn't Thanos rendered with Vray?! Where the heck is he? :(
You're right, but _Digital Domain_ probably had Disney lawyers to contend with.
@@AnotherGradus Maybe.. but it's weird though, I've seen a few workshops and whatnot showcasing this character already. So I thought things were cool regarding that.
V-Ray the Best!!!
sample file please ? XD
Wow 🌷
I feel inspired and sad at the same time. Probably has something to do with the music. 🤔
What program did you modeling this?
跪着看完的
King Vray
Vray is the most and advanced rendering engine in the world.
ever heard about rendering ?? are u just saying that because its the only one you ever used. Even blender which is free is totally more advanced...
@@PhantomWowfull Nobody:
Literally nobody:
Retards: blender blender blender
Eeeeeehhhhh I don't know about that.
its one of the best but looking at clarrise and redshift is pretty much up there as well as arnold renderer .
@@PhantomWowfull Haha, nice joke. Vray is _OBJECTIVELY_ more advanced than Cycles. Where are the caustics in Cycles? Where's the dispersion? Where's the cached GI methods like light cache and Irradiance Map? Where are the proxies? Where's the Deep Compositing funcitonality? Where's the option to render with GPU and CPU simultaneously? Where''s the built-in distributed rendering functionality. And on and on...