12:20 Scrapman mentions that 4 blocks won't work, but they absolutely would. Here's why: The servo's center point is centered on a 2x2. One piston compensation shifts one axis by a half, so it is centered on a 1x2. The second piston compensation shifts the other axis by a half, so it is centered on a 1x1 (as seen in the video). Therefore, all he'd need is to only use one piston, and then single power couplings would work.
1:00 Not sure if you noticed but when vertical they seem to get caught up in 3 pairs line-up consistently, kinda weird and interesting. Twisted DNA sounds cool. You should start keeping track of all the song names trailmakers inspires you for your music channel.
Mathematically speaking, if the piston has a max extension of 4 blocks and the setting is linearly related to the length, then you should use 0.125 instead of 0.15 (or at least the closest rounded value).
I believe the central problem with helixing is that the pieces need to extend to stretch around the center, so if you made it longer and thinner, you would get more spins because the stretched length per piece would increase by a lesser degree for each unit of length
The way that first small helix goes wild for a split second when righting itself is pretty cool. If you made it all yellow and spun it faster, it'd probably look like unstable electricity or something
Based off what happens when the power couplers spaghettify, it makes me think you could use the tension from power couplers to launch a creation. (I dont have Trailmakers so i cant experiment with this)
You could do it with just one power coupler bridging the middle, just remove your horizontal offset on the rotator thingy - now it's rotating about an even width rather than an odd width, easy
Hey Scrap, i wanted to explain some simple physics real quick, covering why these still blow up after twisting them, and why it doesn't entirely work with a solid cross bar. Each end of the power coupler is set at a starting rotational degree of zero. When you start to rotate the entire structure, you are also adding rotational torsion to the couplers. Now, individually, the couplers are not on the center rotation point of the entire structure, but that doesn't mean they aren't still receiving rotational torque. When you rotate the structure 180° in each direction, each coupler is also receiving 180° of rotational torsion, which is causing stress on the individual blocks, as well as their connection points. When you went from a rigid lateral brace to the less rigid couplers, this allowed some give between each segment, making the total structure more resistant to the rotational torsion. Basically, this is done because the torque on the red side is opposite the torque on the green side, causing another instance of rotational torque on the lateral brace. And since the lateral connection between each side now has its own "give" being less rigid, the connection point, each segment, and subsequently the entire structure, becomes much more stable and torque resistant.
Scrapman's gone ahead and recreated DNA. He got so preoccupied with whether or not he could that he didn't stop to think if he should.....Welcome to Scrapassic Park! [Cue non-copyrighted fanfare by renown cinematic maestro composer, Wohn Jilliams]
mr scrapman sir, if you want to have no gravity on a creation, there’s a setting in the sessions tab that lets you change gravity from 0 to 2. setting it to 0 would be better than making it vertical
Vid idea make a functional tank that reloads or maybe like a revolver because I want to see you make a reloadable thing that depending on how you make it reloads in a circular fashion
Cool, that was one of the first things I did with the Couplings during the beta testing, although I used the Couplings just for the middle bonds and used trailer hinges for the outside structures
You should do some additional testing on the power coupling physics behaviors because, based on all of these videos so far, it doesn't look like they actually compress or expand the same way that springs do (ie: linearly along their length), but rather they ONLY seem to flex/bend in relation to their bases, similar to steering hinges (or a series of ball joints). Lowering the stiffness seems to just create the illusion that they're compressing because you're introducing slack into the structure. I think this is why the couplings keep bulging outward in weird ways whenever you've tried to compress them or put weight on them, I don't think they're actually capable of compression along that specific, linear axis
The bigger helix really seems to push the lines to the limit as they have to cover even more distance than free lines. Like they have to go around a tube shape instead of cutting through the middle
Half way through and I got an idea, what if your ladder rungs were suspension instead, what I think is happening is it is trying to twist but it can't shrink towards the center at all.
The question is can you break the sound barrier with the power couplers. Maybe the spaghetti that the power couplers do when the freak out will give you the velocity you need to do it.
I get the impression that the power couplings are right at the edge of what the Trailmakers devs could create. With your experiments you keep finding their limits.
I feel like the beams have a torque thing where they don't like being rotated and stretched too far. They're like an elastic band that always wants to return to neutral.
I'm still watching your video now, but an issue with your first helix where you're using pipe pieces, is that the pipe pieces can't swivel between the red and yellow side- when the helix is rotating, it will be trying to rotate one T-piece by the twist rate one way, and rotate the other the opposite way. As it was, the two T pieces not being able to rotate between them meant that your power couplers were having to offset themselves to make up for that resistance.
I was also thinking this, like a diorama. He could have 2 rotating servos on each end that rotate in the same direction and it will rotate the helix in an optical illusionary way.
@@patrickhectorthe thing is that what the original comment said is not wrong. DNA, as you said, stands for Deoxyribonucleic Acid, which is a Nucleic Acid made with Deoxyribose. So it is technically right to call it Deoxyribise Nucleic Acid, just that is more commonly called Deoxyribonucleic.
Yes! My thoughts have been heard! I commented that you should do DNA on your other video. Now you can maybe do the other part of my comment and do chemical models with the power couplers.
Got an idea for either your machine series in ScrapMechanic or based on this coupling use. Make some medieval seige engines using torsion springs, if possible.
Maybe adding a central power coupler would prevent some of the warping that allows them to magic untwisted? Probably just means they're gunna glitch out though...
i remember i have same twisted flat when i tried to twist my bracelet which made of some kind of flat chain and in twisted state it can be rigid in few directions. don't really know how to implement it in the game but it have some kind of rigidity too as it shows in first two examples
I think expecting the power couplers to collide is sort of counterintuitive to the intent of their design. They are essentially a focused beam of light between two physical objects, so any collision between the couplers shouldn't exist in theory. Light as a concept doesn't have any apparent collision with other instances of light, and when different instances DO collide, they tend to just scatter or blend - giving favor to whichever light is more prevalent or "brighter." I know obviously that the game designed these to have some level of frictional collision with both each other as well as other solid objects, but it's interesting to see how they are programmed to have sort of a pseudo-collision and essentially have a "threshold" for which they can do this. Again, I'm not sure if this was intended in the programming or the design, but it is really fascinating to see play out in game.
I wonder how it would act if the piston mechanism was replaced with suspension cause we saw how well the suspension worked allows it some slack when it needs it and not upon input I also think the suspension really helped cause it was able to twist notice how all the pipes stay perfectly straight and parallel when they are rigid but with suspension pieces they twist slightly, which makes for a smoother curve just something to consider
12:41 I forget how exactly I've done it but I've built a few things with an offset to accommodate odd numbers. Bit of a thought puzzle to figure out but it's doable without having to make it huge.
Day 1 of asking scrapman to do a multiplayer battle with train-planes in trailmakers (a train with wings on all of the cars) My suggestions: (don't read If you want to make up your own rules) - I would suggest using a canard layout for the engine car so it can get off of the ground and no control surfaces or propellers/thrusters on the trailing cars as they will be lost in battle. I think a good complexity limit would be 75 blocks for the engine car and 50 for all trailing cars. Vertical stabilization would be tricky because a traditional rudder would probably only work on the final car but the final car could get shot off so you might have to resort to a gyro for vertical/yaw stabilization in the engine car.
Imagine a medical student/researcher watches this and there’s no discovery/reason found as to why DNAs can get twisted. They see this video and tried to bring this video up and a new discovery is found due to this
Scrap mechanic idea is that you built a bridge and make them worse every round or your other friends makes it worse every round. I recommend that the bridge
i believe gravity makes it spark more because the REASON the collision points were missing WAS the asymmetry caused by gravity. all the collision points should line up the whole time in theory but the sag makes them miss
Ik this is uselss after 3 months, but wouldnt adding suspension work aswell? Because if you are twisting, the power couplers start contracting in the overall length since because of the twist it needs to use more of its length to maintain the distance, so as you twist it can form more nicely
There is a twisted band from the 80's "Twisted Sister" with songs like "We're Not Gonna Take It". Looks to me that when you created the quad helix you may just have created God's DNA.
should use this design for a MMM challenge make a machine that can climb across like monkey bars while its on 0 stiffness idk if it will work but its an idea
12:20 Scrapman mentions that 4 blocks won't work, but they absolutely would. Here's why:
The servo's center point is centered on a 2x2. One piston compensation shifts one axis by a half, so it is centered on a 1x2. The second piston compensation shifts the other axis by a half, so it is centered on a 1x1 (as seen in the video).
Therefore, all he'd need is to only use one piston, and then single power couplings would work.
I thought the same as soon as he said 4 blocks wouldn't work - he'd already solved the problem! :P
Yeah, he confused me with that one on this video and the car video with the car he used the pistons from...
Yeah, he literally made it unevenly centered, he could easily make it even again.
You could legitimately colour the suspension to symbolise different base pairs and legitimately encode data the same way DNA does
🤯
legitimately?!
How would you read that?
13:42 that's pretty accurate representation of radiation effect on DNA 😮
1:00 Not sure if you noticed but when vertical they seem to get caught up in 3 pairs line-up consistently, kinda weird and interesting.
Twisted DNA sounds cool. You should start keeping track of all the song names trailmakers inspires you for your music channel.
"do you know how many genes this bad boy can fit in it" got me rolling 🤣
I read this as he said it 😮
Mathematically speaking, if the piston has a max extension of 4 blocks and the setting is linearly related to the length, then you should use 0.125 instead of 0.15 (or at least the closest rounded value).
The length is between 1 and 4 though, not 0 and 4. So 0.16 is actually more accurate (0.17 would have been closer to the real value of 0.1666...).
It's not a linear thing I don't think.
@@DaTjarheadit is linear, just it only extends by 3 blocks since it starts as 1
@@jaspermooren5883 I'd say thats between 0 and 3 (no extension vs 3 blocks extended). Doesn't change that the math would be 0.1667 though.
holli crappe its the blue mod guy
Idk what I like more, the fact he uploaded or his surprised face at 9:57
that face reminds me of the MR BEAST meme song video....
idk if thats just me...
Ah yes, biology is now in trailmakers
I mean Chirpos were already in the game.
@@jaspermooren5883 well... Ugh, I can't argue with that
By the way. trailmakers devs, if your watching this and read this comment, I'm still waiting for the 1 × 1 × 1 servo, even scrap man could use it
The next step is to find a way to actually encode the DNA and then make a machine that can decode that to make RNA.
No... Just, think twice about what you said....
I believe the central problem with helixing is that the pieces need to extend to stretch around the center, so if you made it longer and thinner, you would get more spins because the stretched length per piece would increase by a lesser degree for each unit of length
Once again I am forced to congratulate your editor on being amazing.
That one 0 stiffness dna gave me rna vibes ngl. So did the low stiffness quadruple
The way that first small helix goes wild for a split second when righting itself is pretty cool. If you made it all yellow and spun it faster, it'd probably look like unstable electricity or something
I love your surprise when something actually works out. Great video and beautiful results! :)
Based off what happens when the power couplers spaghettify, it makes me think you could use the tension from power couplers to launch a creation. (I dont have Trailmakers so i cant experiment with this)
8:16 is crazy, scrapman
It’s how you use it!
13:36 Scrapman discovers cancer.
You could do it with just one power coupler bridging the middle, just remove your horizontal offset on the rotator thingy - now it's rotating about an even width rather than an odd width, easy
Hey Scrap, i wanted to explain some simple physics real quick, covering why these still blow up after twisting them, and why it doesn't entirely work with a solid cross bar. Each end of the power coupler is set at a starting rotational degree of zero. When you start to rotate the entire structure, you are also adding rotational torsion to the couplers. Now, individually, the couplers are not on the center rotation point of the entire structure, but that doesn't mean they aren't still receiving rotational torque. When you rotate the structure 180° in each direction, each coupler is also receiving 180° of rotational torsion, which is causing stress on the individual blocks, as well as their connection points.
When you went from a rigid lateral brace to the less rigid couplers, this allowed some give between each segment, making the total structure more resistant to the rotational torsion. Basically, this is done because the torque on the red side is opposite the torque on the green side, causing another instance of rotational torque on the lateral brace. And since the lateral connection between each side now has its own "give" being less rigid, the connection point, each segment, and subsequently the entire structure, becomes much more stable and torque resistant.
Mp Monday idea - sidecar spleef where teammate controls the spud gun
Thats a pretty good idea
Yes
You would need at least 4 people to do that, though.
Slaps roof of genes, you know how many quad helixes you can fit in here?
I like how A, B, and Z DNA are all kind of represented at different points in the video.
16:27 TNA (Tetraoxyribonucleic acid)
Scrapman's gone ahead and recreated DNA. He got so preoccupied with whether or not he could that he didn't stop to think if he should.....Welcome to Scrapassic Park! [Cue non-copyrighted fanfare by renown cinematic maestro composer, Wohn Jilliams]
mr scrapman sir, if you want to have no gravity on a creation, there’s a setting in the sessions tab that lets you change gravity from 0 to 2. setting it to 0 would be better than making it vertical
Would it be possible to have a dog fight in space but the arena is full of floating bombs from the bomb bays. Using EMPs would also be funny.
Make an area attack missile that extends power couplers out to hit a wider area
It should be like a mortor
Vid idea make a functional tank that reloads or maybe like a revolver because I want to see you make a reloadable thing that depending on how you make it reloads in a circular fashion
10/10 video from cry to Dyeing(from sleeping)
Cool, that was one of the first things I did with the Couplings during the beta testing, although I used the Couplings just for the middle bonds and used trailer hinges for the outside structures
I love how I got a "The Real Cost" smoking ad a few seconds after the "medical music" started.
You should do some additional testing on the power coupling physics behaviors because, based on all of these videos so far, it doesn't look like they actually compress or expand the same way that springs do (ie: linearly along their length), but rather they ONLY seem to flex/bend in relation to their bases, similar to steering hinges (or a series of ball joints). Lowering the stiffness seems to just create the illusion that they're compressing because you're introducing slack into the structure. I think this is why the couplings keep bulging outward in weird ways whenever you've tried to compress them or put weight on them, I don't think they're actually capable of compression along that specific, linear axis
The bigger helix really seems to push the lines to the limit as they have to cover even more distance than free lines. Like they have to go around a tube shape instead of cutting through the middle
Idea: make an hourglass out of power coupling!
Love your videos keep up the good work
I really like how he makes his videos so even if you don't know what game this is, its still really entertaining
scrapman youve been posting daily vids for a while now, i feel like us as a community wouldnt mind a break (dont overwork yourself)
Good vids but can you make a car only from power couplers ( like your only piston or only suspension car )
Suprised you didnt try changing the stiffness of the outside couplings vs the inside ones
Half way through and I got an idea, what if your ladder rungs were suspension instead, what I think is happening is it is trying to twist but it can't shrink towards the center at all.
This is a game made for engineers and teachers who wants to make their teenager students impressed on how things work
You should do a video covering a bunch of your own favorite creations that you yourself made
maybe 1 stiffness for the red and yellow couplers and 0 stiffness for the orange ones?
The question is can you break the sound barrier with the power couplers. Maybe the spaghetti that the power couplers do when the freak out will give you the velocity you need to do it.
They*
I get the impression that the power couplings are right at the edge of what the Trailmakers devs could create. With your experiments you keep finding their limits.
It's probably more a limit of the software than the devs.
16:45 i wonder if making the sides looser and the bars MOSTLY stiff will change it and vice versa
I feel like the beams have a torque thing where they don't like being rotated and stretched too far. They're like an elastic band that always wants to return to neutral.
7:15 the 2 next to each other phase through each other you could theoreticly do the same with just 1 power copeling lenght
I'm still watching your video now, but an issue with your first helix where you're using pipe pieces, is that the pipe pieces can't swivel between the red and yellow side- when the helix is rotating, it will be trying to rotate one T-piece by the twist rate one way, and rotate the other the opposite way. As it was, the two T pieces not being able to rotate between them meant that your power couplers were having to offset themselves to make up for that resistance.
I wanna see this entire thing rotate slowly. Would be so satisfying.
I was also thinking this, like a diorama. He could have 2 rotating servos on each end that rotate in the same direction and it will rotate the helix in an optical illusionary way.
@@ripenip1980 absolutely!
What about redoing all of the multiplayer battles both on the water and in the air on the high seas map?
Fun fact: The full name of DNA is Deoxyribose Nucleic Acid
Deoxyribonucleic*
@@patrickhector XD
maybe he was lazy.
@@patrickhectorthe thing is that what the original comment said is not wrong. DNA, as you said, stands for Deoxyribonucleic Acid, which is a Nucleic Acid made with Deoxyribose. So it is technically right to call it Deoxyribise Nucleic Acid, just that is more commonly called Deoxyribonucleic.
Desoxyribonukleinsäure
I forgot I made this comment, but thanks for the corrections. I recalled it off memory so I’m not surprised it’s wrong.
Twisted DNA, the band that brought you *deeelayed annihilation!*
Yes! My thoughts have been heard! I commented that you should do DNA on your other video. Now you can maybe do the other part of my comment and do chemical models with the power couplers.
I wonder how it would look like in a spin. Not much for another episode, but if there will be another one, worth trying out.
The DNA of a trailmakers player:
Now you must construct an entire human being out of DNA
Complexity limit reached.
I don’t remember if you’ve tried, but you should test the tensile strength of the couplings by hanging weights from them
Great video. It could be interesting to try making a roman ballista or a catapult, and see if the torsion is strong enough.
Got an idea for either your machine series in ScrapMechanic or based on this coupling use.
Make some medieval seige engines using torsion springs, if possible.
Twisted DNA sounds like a game studio
Quick tip, 1 block is 0.32 piston distance so half is 0.16.
Love your math Scrapman, 4+4+1 ="7" 12:40
Twisted DNA would be a good name for a pub or a bar
Twisted DNA opens for Delayed Annihilation.
You know it's good when you introduce biology into a vehicle making game...
Maybe adding a central power coupler would prevent some of the warping that allows them to magic untwisted? Probably just means they're gunna glitch out though...
i remember i have same twisted flat when i tried to twist my bracelet which made of some kind of flat chain and in twisted state it can be rigid in few directions. don't really know how to implement it in the game but it have some kind of rigidity too as it shows in first two examples
Sometimes, DNA can form a rare quadruple-helix, and this odd structure may play a role in diseases like cancer
The medical intro is on point tho
I think expecting the power couplers to collide is sort of counterintuitive to the intent of their design. They are essentially a focused beam of light between two physical objects, so any collision between the couplers shouldn't exist in theory. Light as a concept doesn't have any apparent collision with other instances of light, and when different instances DO collide, they tend to just scatter or blend - giving favor to whichever light is more prevalent or "brighter." I know obviously that the game designed these to have some level of frictional collision with both each other as well as other solid objects, but it's interesting to see how they are programmed to have sort of a pseudo-collision and essentially have a "threshold" for which they can do this. Again, I'm not sure if this was intended in the programming or the design, but it is really fascinating to see play out in game.
I wonder how it would act if the piston mechanism was replaced with suspension
cause we saw how well the suspension worked
allows it some slack when it needs it and not upon input
I also think the suspension really helped cause it was able to twist
notice how all the pipes stay perfectly straight and parallel when they are rigid
but with suspension pieces they twist slightly, which makes for a smoother curve
just something to consider
12:41 I forget how exactly I've done it but I've built a few things with an offset to accommodate odd numbers. Bit of a thought puzzle to figure out but it's doable without having to make it huge.
i dont need it myself, but props for epilepsy warning with clear signal!
you should take the fuselage for the melee plane and use power couplings to make a star wars pod racer
Day 1 of asking scrapman to do a multiplayer battle with train-planes in trailmakers (a train with wings on all of the cars) My suggestions: (don't read If you want to make up your own rules) - I would suggest using a canard layout for the engine car so it can get off of the ground and no control surfaces or propellers/thrusters on the trailing cars as they will be lost in battle. I think a good complexity limit would be 75 blocks for the engine car and 50 for all trailing cars. Vertical stabilization would be tricky because a traditional rudder would probably only work on the final car but the final car could get shot off so you might have to resort to a gyro for vertical/yaw stabilization in the engine car.
Imagine a medical student/researcher watches this and there’s no discovery/reason found as to why DNAs can get twisted. They see this video and tried to bring this video up and a new discovery is found due to this
DNA gets unzipped and straightened all the time in our cells. It's how we maintain and replicate those strands
Scrap mechanic idea is that you built a bridge and make them worse every round or your other friends makes it worse every round. I recommend that the bridge
Scrapman must make satisfying-Sunday with power couplers.
i believe gravity makes it spark more because the REASON the collision points were missing WAS the asymmetry caused by gravity. all the collision points should line up the whole time in theory but the sag makes them miss
I love seeing how far things can twist. Don't take that out of context
8:41 the pistons are failing before the creation explodes.
I literally just finished the last episode not a half hour ago, my tired brain craves more pretty light strands
If you lowered the stiffness of just the internal connections on the quad helix it would probably work better.
With the 4 long power couplers you would only need one piston to center it.
We finally discover that bigger is not better !!
Love how scrapman mskes a sibgle block into so many things
When AT-GC Merch?
Also I think it’s totally safe to say that Scrapman’s fav block is power couplings
The next update. Single celled intelligence blocks.
8:55 - they're making an S instead of bending and rotating, that's the problem, they dont seem to like S's
Ik this is uselss after 3 months, but wouldnt adding suspension work aswell? Because if you are twisting, the power couplers start contracting in the overall length since because of the twist it needs to use more of its length to maintain the distance, so as you twist it can form more nicely
15:13 that is, indeed, an orbit
Can you have another car battle
Watching this in biology class hits different
9:20 is that yoda's death sound from lego star wars
There is a twisted band from the 80's "Twisted Sister" with songs like "We're Not Gonna Take It".
Looks to me that when you created the quad helix you may just have created God's DNA.
"Come out and play!!!"
bro the contracting of the pistons dont give the strand any "slack" it just tries to compress the power coupling
U gotta do a 2v2 race where use are attached with power couplers
recreate the entire mandelbrot set in trailmakers next!
should use this design for a MMM challenge make a machine that can climb across like monkey bars while its on 0 stiffness idk if it will work but its an idea
the designee with straight bars not the suspension ofc
The quad helix looks like a drill bit