Doom8088 IBM MDA 80x25 2 color text mode - " .oxOX░▒▓█"

Поделиться
HTML-код
  • Опубликовано: 19 ноя 2024
  • This is the 80x25 monochrome text mode version of Doom8088 running in DOSBox at 3000 cycles.
    This time characters " .oxOX░▒▓█" are used to draw the sprites and walls. And all floors and ceilings are black.

Комментарии • 10

  • @aLargeKawasaki
    @aLargeKawasaki Час назад

    This is what Neo saw in The Matrix

  • @nneeerrrd
    @nneeerrrd 3 дня назад +3

    Not bad.
    I think the best picture could be achieved using combination of previous version of the renderer for walls, and using this charset for dithering only the sprites and decals (like switches, etc.). Try it.

    • @DookNookim
      @DookNookim  3 дня назад +1

      Using separate character sets for sprites and walls is doable. That's what the MDA version of FastDoom is doing.
      Using a different character set for switches, doors and secrets requires some extra work in the WAD preprocessor.

    • @nneeerrrd
      @nneeerrrd 14 часов назад +1

      ​@@DookNookimlooking forward to seeing your next upload

  • @softwarerendering
    @softwarerendering 3 дня назад +5

    I hope Jim Leonard is happy

    • @JimLeonard
      @JimLeonard 3 дня назад +1

      He is :⁠-⁠) but now I see some of the problem, in that the 0 to 100 range is not always evident. Some gamma adjustment is probably necessary to account for the fact that doom"s graphics are for the most part very dark.
      I feel this is easier to discern what's going on than the previous character set.

    • @DookNookim
      @DookNookim  3 дня назад +1

      @@JimLeonard There is a gamma correction option in this game.

  • @leggomypotato1484
    @leggomypotato1484 2 дня назад +1

    now can you add ray tracing to this