OMG I HAVE BEEN STRUGGLING with this (more than 10 tries lol) cause i want the achievements, did it in one go after watching your tutorial. Thank you so much for this!!!
Your tip is the one worked for me. The monolith health after last hilichurl is around 70%. My mind always thinks it time limited but the tactic workes. Reserve the screen and burst to aggresive ones. Thanks mate!
I appreciate the suggestion to explore anti-aliasing, since I've been so concerned with game performance that I never really looked at it. That said, I did do some test runs between no anti-aliasing and FSR anti-aliasing by doing a bit of world exploration and two Shadow of Another World runs, played while recording video, using each anti-aliasing approach. I can't deny that FSR removing the jagged lines is quite pleasant, but from what I observed in the recordings, it comes at the risk of more frequent (and harsher) frame drops compared to not using anti-aliasing for my hardware. I would much rather have more stable video than having the video look prettier, especially when losing frames could affect my actual gameplay inputs. Sadly, unless I decide to switch up my game resolution or hardware, I'm likely going to stick with no anti-aliasing for now.
OMG I HAVE BEEN STRUGGLING with this (more than 10 tries lol) cause i want the achievements, did it in one go after watching your tutorial. Thank you so much for this!!!
Finally a tip that doesn't encourage brute force
Omg I love you so much I been trying for 1h finally got it
Your tip is the one worked for me. The monolith health after last hilichurl is around 70%. My mind always thinks it time limited but the tactic workes. Reserve the screen and burst to aggresive ones. Thanks mate!
it doesnt hurt to enable fsr imo
I appreciate the suggestion to explore anti-aliasing, since I've been so concerned with game performance that I never really looked at it.
That said, I did do some test runs between no anti-aliasing and FSR anti-aliasing by doing a bit of world exploration and two Shadow of Another World runs, played while recording video, using each anti-aliasing approach. I can't deny that FSR removing the jagged lines is quite pleasant, but from what I observed in the recordings, it comes at the risk of more frequent (and harsher) frame drops compared to not using anti-aliasing for my hardware.
I would much rather have more stable video than having the video look prettier, especially when losing frames could affect my actual gameplay inputs. Sadly, unless I decide to switch up my game resolution or hardware, I'm likely going to stick with no anti-aliasing for now.
@@Hitotsuoboe Itll certainly take a tiny decrease in overall stability but yeah it definitely boils down to your priorities.