A Position-Based Material Point Method

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  • Опубликовано: 3 дек 2024

Комментарии • 10

  • @stevenlk
    @stevenlk 6 дней назад +1

    Looks insane, thanks for the talk

  • @unveil7762
    @unveil7762 3 месяца назад +3

    I am a touchdesigner user and i aim to use this for some interactive installations… keep up with this page ❤. You push me to become a better artist with all the knowledge you share freely here. A big thanks

  • @Technoyote
    @Technoyote 3 месяца назад +1

    MPM is the most fun class of simulation that exists imo. Would love to see this in games someday!

  • @Beatsmithdotorg
    @Beatsmithdotorg 3 месяца назад +1

    Very interesting to see the physics going into game development.

  • @magicstix0r
    @magicstix0r 3 месяца назад +1

    This looks like it'd be a cool approach for a plate tectonics simulation

  • @humongouswalrus
    @humongouswalrus 3 месяца назад +1

    Wow, your videos are the right stuff to get even more interested in game engine development.
    Thank you and greetings from the Walrus :D

  • @autumnsai
    @autumnsai 3 месяца назад +1

    really awesome video! thanks for sharing

  • @nand3kudasai
    @nand3kudasai 3 месяца назад +1

    Really awesome stuff. Ill defo love working on this.

  • @kero-x8l
    @kero-x8l 2 месяца назад +1

    While it is stable, is it efficient enough to be used in games, perhaps if it were to be able to take advantage of the less used 2 cores in the most common 8 core CPU’s just curious, thanks for your explanation