Hi there! It is an experiment of sorts, just seeing what I can do with a grid of offset squares and also taking a bit of this and that from many rule sets. I wanted to sue the cubes in lieu of stacking or flipping over counters, so each face of a cube (Unit), can have different strength points, and can thus replace, to a certain extent, stacking or flipping counters. The game as it is, is more concerned with function than anything. Thank you for posting a comment!
Thanks for the update on this. I can see you are struggling with the creativity at this point. The "what's next" mode has set in. You might be close to a point to have others play and give feedback to feed the creativity.
100% I need others to play it and give feedback, for sure. I have these, not quite articulated issues I can see/feel, such as the Artillery perhaps should provide for bang, especially since they move so slow and cannot provide Artillery support if they moved that Turn. Perhaps they should be allowed to, and instead of a +1 to the Die Roll, give the Attacker a Column shift.
Best i can is doing my own miniature scenarios, and doing my own terrain. Just don't have the head or the time or desire to make any hex n counter/area control games up. Pt. To pt., never, nope.
Having fun is what gaming is all about . Good video .
Thanks!
Great episode! Looking forward to more plays of your game as always : )
Thank you, and also thank you for enticing me to sign up for Hissy Cat's Postcards From The Front" :)
A DJ showed up for ya in chat? Very cool. ..your right just play . You definitely enjoy this game .
Yes, I am a massive Techno Head, and stunned that someone i follow, decided to support me, as well.
I'm a third of the way through the video and i still have no idea what I'm looking at, but I'm having a fantastic time.
Hi there!
It is an experiment of sorts, just seeing what I can do with a grid of offset squares and also taking a bit of this and that from many rule sets.
I wanted to sue the cubes in lieu of stacking or flipping over counters, so each face of a cube (Unit), can have different strength points, and can thus replace, to a certain extent, stacking or flipping counters.
The game as it is, is more concerned with function than anything.
Thank you for posting a comment!
Thanks for the update on this. I can see you are struggling with the creativity at this point. The "what's next" mode has set in. You might be close to a point to have others play and give feedback to feed the creativity.
100%
I need others to play it and give feedback, for sure.
I have these, not quite articulated issues I can see/feel, such as the Artillery perhaps should provide for bang, especially since they move so slow and cannot provide Artillery support if they moved that Turn.
Perhaps they should be allowed to, and instead of a +1 to the Die Roll, give the Attacker a Column shift.
Best i can is doing my own miniature scenarios, and doing my own terrain. Just don't have the head or the time or desire to make any hex n counter/area control games up. Pt. To pt., never, nope.
Did some changes in my room/storage/shelves. Made more space? Maybe.
More space = more games and books !!!!
I have said before and will say it again - you have a knack for the miniature narrative and table setup, just love them!