The Uno Amalgam Enters the Digital Realm! - I Mess With Games

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  • Опубликовано: 23 ноя 2024

Комментарии • 1,3 тыс.

  • @pantheonmaker9437
    @pantheonmaker9437 10 месяцев назад +134

    (Apologies for being late)
    00:00 Introduction
    01:21 Clarification Time
    03:42 Clarification Time Over
    04:28 Addition 91: Uno 35th Anniversary
    (Þat’s an odd number to celebrate…)
    05:13 Addition 92: Uno Super Street Fighter 2 Turbo HD Remix
    (Wiþout “First Suggested By:” I þought it was safe from laborious typing)
    05:56 Addition 93: Uno By Gamesloft
    07:14 Addition 94: Ubisoft’s Uno
    08:25 Addition 95: Uno Rabbids
    15:03 Addition 96: Uno Just Dance 2017
    20:42 Addition 97: Uno Rayman
    22:09 Addition 98: Uno Fenyx’s Quest First Suggested By: saltedswords8852
    (First “First Suggested By:” of þe video…)
    23:21 Addition 99: Uno The Call of Yara
    24:39 Addition 100: Uno Valhalla
    (🥳🎉🍾)
    25:44 Recap
    27:42 Thank you time!

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +23

      Thank you once again!

    • @KenBot_Official
      @KenBot_Official 10 месяцев назад +7

      Yoo it's this guy, he's on every video 😂

    • @kronosbach5263
      @kronosbach5263 10 месяцев назад +2

      @@MassacresMansion If you put time-stamps in the description it adds them to the video bar

    • @badcatalex
      @badcatalex 10 месяцев назад +1

      ​​@@MassacresMansionYou missed some of the added special DLC cards from the Carbonated Games version of Uno on the Xbox 360.

    • @MumboJ
      @MumboJ 10 месяцев назад +2

      @@kronosbach5263 Are those automatic? I always assumed the uploader had to add them manually.

  • @ethanhawksley9097
    @ethanhawksley9097 10 месяцев назад +1146

    I loved the part where every copy of Chemicards comes with a Linux computer that you can only access the console with and then every time a certain card is played the target has to use the computer to code an entire text-based adventure game before their next turn or they’re eliminated. Bravo.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +323

      That sounds like a horror game 😂

    • @Mysterium-zy6ri
      @Mysterium-zy6ri 10 месяцев назад +41

      This sounds delightful and not at all horrifying

    • @smolbirb4
      @smolbirb4 10 месяцев назад +33

      Plus the only editor you’re allowed to use is ed, or I guess vim if you’re inexperienced

    • @marcelodias5625
      @marcelodias5625 10 месяцев назад +46

      Eh,its a bug,he will find a way to make That a card

    • @Septimus_ii
      @Septimus_ii 10 месяцев назад +25

      It'll be tough to do it within the 3 second timer, but that's just what you have to do to avoid picking up a card

  • @therealchoopo
    @therealchoopo 10 месяцев назад +528

    Oh hey that’s me! (I thought the bug would be funny teehee)

    • @indra8439
      @indra8439 10 месяцев назад +9

      I miss your baboon comics bro...

    • @STIMULAT10N
      @STIMULAT10N 10 месяцев назад +12

      the man the legend!

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +105

      You really got me there. 😂

    • @i_like_treins3449
      @i_like_treins3449 10 месяцев назад +6

      Yooooo!

    • @SixtyStone
      @SixtyStone 5 месяцев назад

      ​@@i_like_treins3449 I like minecraft

  • @StrwbryWhtChcltWhtStrwbryChclt
    @StrwbryWhtChcltWhtStrwbryChclt 10 месяцев назад +499

    The Amalgam feels like the Uno equivalent of Ultra Custom Night, but you have to play 745/20 mode

    • @enderjed2523
      @enderjed2523 10 месяцев назад +25

      Sounds about right.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +119

      I love this comparison so much. It makes me happy. 😂

    • @steponkusceponas4085
      @steponkusceponas4085 10 месяцев назад +3

      theres literally an ucn fangame that does that exact thing

    • @memerboi69.0
      @memerboi69.0 10 месяцев назад +24

      @@steponkusceponas4085do
      do you realize that's what they're referring to
      *by name*

    • @BananaDude508
      @BananaDude508 10 месяцев назад +4

      @@steponkusceponas4085 thats exactly what *ultra* custom night is, like they said

  • @ScarfKat
    @ScarfKat 10 месяцев назад +388

    "Everyone has UNO, it came free with your fricking Xbox!"

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +89

      So true 😂😂😂

    • @Alexifeu
      @Alexifeu 10 месяцев назад +69

      I didn't get it, and I have the oldest Xbox known to man.

    • @hank1302
      @hank1302 10 месяцев назад +41

      @@Alexifeu No you don't, I bought mine on day one

    • @marcelodias5625
      @marcelodias5625 10 месяцев назад +30

      ​@@hank1302Well, i dont have it

    • @caseyjarmes
      @caseyjarmes 10 месяцев назад

      @@marcelodias5625YOU HAVE UNO

  • @dragonsswarm1987
    @dragonsswarm1987 10 месяцев назад +504

    I wonder if labeling the colors like red=fire yellow=acid green=radiation blue=flood and things like that would work for Chemicards.

    • @braystar8578
      @braystar8578 10 месяцев назад +147

      I think having blue be something like "Liquid Nitrogen" would make more sense for the theme than a simple 'flood'.

    • @ddawesome449
      @ddawesome449 10 месяцев назад +42

      there also needs to be ones for Orange Grey Purple Pink (I think)

    • @timefortnt4637
      @timefortnt4637 10 месяцев назад +33

      ​@@ddawesome449lava plasma gravel and idk pink

    • @braystar8578
      @braystar8578 10 месяцев назад +83

      @@ddawesome449 Purple has to be Poison, Grey can be Smoke, Orange could be Napalm? Does overlap with Red, but Red then could be Blood. Pink's the hardest, but we could use the other person's suggestion of Plasma because I think plasma is cool and plasma globes kinda look pinkish.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +180

      These are wonderful ideas!!!

  • @erinkarp
    @erinkarp 10 месяцев назад +147

    The experiment card feels VERY fitting for chemicards tbh

  • @JustSpectoR
    @JustSpectoR 10 месяцев назад +96

    Chemicards' creation progress feels like creating an ultimate Subway sandwich by visiting all Subways in the world and adding any new toppings/sauses/additions you see to create a true amalgam no one understands unless they see the process from the very beginning.
    Im sure it's either incredible (for you) or confusing (for your not knowing the story friends)

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +12

      That’s such an incredible comparison 😂

  • @Coolo_1000
    @Coolo_1000 10 месяцев назад +72

    Because there are 8 colours, you should make the craft wild card card produce a wild card with the four colours you discard. It adds more room for strategy and it makes the card a bit more interesting.

  • @kellyoneil9415
    @kellyoneil9415 10 месяцев назад +261

    Does the japanese Uno RPG mean that Uno amalgam will get a story mode? 🤔

    • @gabrieltellez8148
      @gabrieltellez8148 10 месяцев назад +45

      The what‽

    • @DE23
      @DE23 10 месяцев назад

      ​@@gabrieltellez8148you heard what they said

    • @dropfish3109
      @dropfish3109 10 месяцев назад +24

      excuse me, what?

    • @anenigma8378
      @anenigma8378 10 месяцев назад +21

      Might be referring to that one UNO game on the SEGA Saturn. If not, then idk.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +111

      Quite possibly 😂

  • @KurosakiYukigo
    @KurosakiYukigo 10 месяцев назад +77

    That actually wasn't a half bad Homer impression.

  • @Qwinwood4845
    @Qwinwood4845 10 месяцев назад +203

    Love the part where choopo appears out of nowhere and says something stupid

  • @JackDout
    @JackDout 10 месяцев назад +64

    "You HAVE Uno!" ~Cerberus Ultrak*ll.

  • @frankstanley7079
    @frankstanley7079 10 месяцев назад +71

    For short timers, such as the rabbids’ hurry up card, maybe you could have everybody else count out loud “1, 2, 3”.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +33

      That’s a good idea, but the effects of each card would need to be resolved before the next player takes their turn, so either almost everyone would be punished for something they can’t control, or everyone would get a lot longer than three seconds to plan their play, which kinda invalidated the mechanics entirely. ):

    • @ShevkoMore
      @ShevkoMore 10 месяцев назад +16

      Since the game has so many effects, could it be devastating enough for a card to force just the next player to play a card in 3 seconds? Just having to play one card you haven't read the rules for yet might cause enough chaos already. And putting the card down might knock over a stack, the card might be unplayable so you draw one etc.

    • @sebay4654
      @sebay4654 10 месяцев назад +14

      ​@@MassacresMansion​ I'd make it so you have to Decide on an action within 3 seconds Not Resolve the action (basically am I playing a card or am I drawing till I have a playable card ) so instead of it being an Impossible to resolve in time challenge it's a which strategy to pick within 3 seconds time (I'd also make it longer then 3 seconds by saying it must be counted down Dramatically like the new year's countdown or similar so it's not 321 suffer it's 3.......2.........1.......0.. )
      Basically once to make your first action in a turn the timer stops and it's more a Dramatic tension card then you absolutely must do this card (maybe include an optional Rule that if the players all agree the Countdown effect can be Voided)
      Example turn plays draw 4 opponents turn.
      Searches for draw or negate in the dramatic Countdown but as it's about to end says I will draw and once the action is stated the countdown ends with no negative results

    • @tompatterson1548
      @tompatterson1548 10 месяцев назад +3

      @@MassacresMansionSo it could be picking which card to play that’s limited (or maybe also drawing if you don’t have a card) In the original format, that would be done automaticity anyway.

    • @dadfixthis2998
      @dadfixthis2998 10 месяцев назад +1

      ​@@sebay4654I second this idea!

  • @atsunome
    @atsunome 10 месяцев назад +143

    Yay, new Amalgam/Chemicards episode!
    By the way, I love these increasingly unhinged thumbnails, they’re incredible lol.

  • @michaelcarlton1484
    @michaelcarlton1484 10 месяцев назад +35

    Playing this game is going to be interesting since if you accidentally bump into the playing area, hundreds of cards are going to fly everywhere.

  • @vinculaomega5283
    @vinculaomega5283 10 месяцев назад +51

    That the top number is not used if the effect doesn't exist means that all effects 0-99 will be VERY much more likely! This makes it not truly random which effect will be triggered!
    To solve this, you would have to reroll the die if you hit a number not possible. You could try something fancy like a modulus operation, but this will only work if we get 100 or 500 rules. Else it will still not be fair!
    Likewise for 10s and 1s that does not exist. Say we have 275 rules. If we roll 286, with the current rules we would land on 206. Likewise roll 277, we would land on 270.
    This can not stand!

    • @WackoMcGoose
      @WackoMcGoose 10 месяцев назад +9

      Could be that the first digit (and only first digit) is semi-modulused to get it in range. Say it ends with 413 rules, and you roll 612. You'd "approximate" it as 6 mod 4 = 2, effectively rolling a 212. This would still be less-than-even if it's not X00 rules in all, but it'd be more even than limiting the range to 00-99 (in this example, the highest "adjusted" possibility is rule 399, meaning only rules 400-413 would be reachable by exact number only, 200-399 have two rolls that result in them, and 0-199 have three possibilities... whereas the current rule, everything 100+ is exact roll only and 0-99 (as of this video) have seven chances each)...

    • @abelnemeth4346
      @abelnemeth4346 10 месяцев назад +2

      Agreed, commented elsewhere too! Hopefully, we'll be seen.

    • @thisisasupersayin376
      @thisisasupersayin376 10 месяцев назад +9

      I don't think that's an oversight, I got the impression it was meant to work that way. The pre-100s mostly have simpler effects compared to the later batches right?

    • @blastbomb2798
      @blastbomb2798 10 месяцев назад +3

      ​@@thisisasupersayin376should be included in clarification time regardless

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +20

      I think you all are underestimating how many unique mechanics are going to be present in the game by the end of this. There’s a very real chance we’ll surpass 1,000.

  • @tddornPlays
    @tddornPlays 10 месяцев назад +22

    If this series lasts all the way into April (which given the number of Uno version left, it probably will) I think it would be really funny if for April 1st you did an episode that started normally, but part way through you start trying to add card games that aren't even close to Uno. Like, imagine trying to incorporate Blue-Eyes White Dragon into the amalgam!

  • @MudakTheMultiplier
    @MudakTheMultiplier 10 месяцев назад +4

    Explaining that you aren't going to do the Hurry Up mechanic really shows that you're putting thought into this being playable and not just smashing everything together mindlessly.

  • @bennetthays330
    @bennetthays330 10 месяцев назад +14

    As someone who has played Rayman, I also have no idea why thought they should call it “Punching Things”.

  • @Snsy
    @Snsy 10 месяцев назад +112

    I can't wait to see how you'll manage to adapt all the insane random bullshit from Ubisoft's Uno into the amalgam without causing the metaphorical pizza to immediately combust into flames.
    I really want to know how long this video will be. 😊

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +40

      Glad you’re excited to watch this one!
      Also… over 25 minutes 😂

    • @ezriha
      @ezriha 10 месяцев назад +6

      What side of the amalgam are you on, Chocolate, pizza, or popcorn?

  • @captainapac
    @captainapac 10 месяцев назад +66

    Throwing in my two cents to request a total card counter on the two screens showcasing all of the different cards, I think it could be super fun to see how with each addition (or at the very least at the beginning or end (or both) of every episode) the card count grows slowly but surely. Love the content, you’re doing great!
    Edit: I’d also like to add that I’m still not caught up yet so if this is actually a thing in the few episodes I haven’t seen yet please ignore me😂

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +28

      That’s an excellent idea! Thank you!

    • @captainapac
      @captainapac 10 месяцев назад +5

      Yeah no problem! You have a good one.

    • @Tigery760
      @Tigery760 10 месяцев назад +7

      I'm just wondering how I'm shuffling the damn thing.
      625... a base deck isn't too bad, but now ima have to divide it into multiple packs and have people shuffle them and then mix them back together and then split em apart again.
      Safe to say ima need a game mat just so I know where everything goes. And maybe an auto shuffle thing.

    • @jan_harald
      @jan_harald 10 месяцев назад +1

      @@MassacresMansion you should do it so you have both old card count, new card count, and perhaps also "this addition added N cards" (which could transition into the total added card count)
      so that way it's easy to see how many cards have been added, without having to keep track, or wait until the very end

  • @driveasandwich6734
    @driveasandwich6734 10 месяцев назад +14

    Shuffling over 500 cards will be a nightmare

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +5

      Correct!

    • @chesspiece4257
      @chesspiece4257 4 месяца назад +1

      5 people each shuffling 100

    • @progect3548
      @progect3548 2 месяца назад +1

      at that point it’d be easier to scatter the cards everywhere and pick them back up

  • @priscilagiusti9324
    @priscilagiusti9324 3 месяца назад +2

    The rules doc should have "WARNING! WHILE READING THIS YOUR PACIENCE MAY SPONTANIOUSLY COMBUST"

  • @moonostultus
    @moonostultus 10 месяцев назад +7

    please bring back the old jazzy background music. it was so comforting and relaxing, and without it it’s honestly harder to keep my attention on the video

  • @ptolemyhenson6838
    @ptolemyhenson6838 10 месяцев назад +38

    I hope this will cover 2v2 and "Side to Side" mode. These are two relatively small changes in the rules, yet they change how it plays a lot.

  • @alphagang8120
    @alphagang8120 10 месяцев назад +62

    I started watching your videos from the Choopo video, and I have found one my new favorite channels. You are doing something amazing for those who want to see their friends suffer ❤.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +18

      Thank you very much! I appreciate it! :)

    • @Alexifeu
      @Alexifeu 10 месяцев назад +3

      Nice :D

  • @dattromboneguy
    @dattromboneguy 10 месяцев назад +14

    I think a fun house rule for deciding turn order would be a DnD style "initiative" roll... each player rolls the d20, starting with the person who suggested the game, and whoever rolls the highest initiative OR whoever rolls the first nat20 goes first (everyone rolls only once, ofc)

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +5

      That’s a fun idea!

    • @chesspiece4257
      @chesspiece4257 4 месяца назад +1

      that’s how most games using dice work anyway. you just reroll if two people both roll the same highest number

  • @timzijlstra1010
    @timzijlstra1010 10 месяцев назад +5

    I love the thought of getting the experiment card to land on the “everyone gets an experiment card” card. Potential (but unlikely) Infinite loop of crazy!

    • @deadersurvival4716
      @deadersurvival4716 10 месяцев назад +1

      I feel like that would be invalidated, especially if everyone already HAS an experiment card.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +1

      Unfortunately this will be near impossible in the final game. ): I plan on having a general rule that says something like "If an effect is not physically possible, it's nullified."

  • @theAstarrr
    @theAstarrr 3 месяца назад +1

    For the 2v2 / team mode, don't forget that you can at any time view your opponent's cards (in the video game you can always see them)

  • @redacted0_5
    @redacted0_5 10 месяцев назад +9

    Loved the Just Dance additions. Randomised effects are so incredibly crazy, and it will only get more nuts the more effects are added. :D

  • @toaster_prime4798
    @toaster_prime4798 10 месяцев назад +32

    Bad idea:
    After all the videos for this are done combine all the videos into an amalgam video amalgam

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +11

      This is definitely happening 😂

    • @BramLastname
      @BramLastname 10 месяцев назад

      This give Mort Theory vibes

    • @XorbityXorbGlowbe
      @XorbityXorbGlowbe 10 месяцев назад +3

      @@MassacresMansionNot a compilation, just overlay all the videos at once

    • @vinculaomega5283
      @vinculaomega5283 10 месяцев назад

      ​@@XorbityXorbGlowbeOh no! It's perfect! I hate it!

  • @TheNeraum
    @TheNeraum 10 месяцев назад +6

    Honestly a simple solution to the 3s timer is have the whole group count down "3, 2, 1, draw!" If they dont get a card down, then evaluate the effects outside of a timer. People naturally drag out their counting to be in sync with others, it distracts the person going next so they really only have the 3s to figure out their move, and it just adds to the chaos even if its not exactly 3 seconds each time
    Also the 3d10 gives huge preference to 001-099 effects until you hit 999 effects, you're better off doing similar with the d20 matching players, if we only hit 399 effects use a d4, 4 is zero. 499 use a d6, 5 is zero 6 is reroll or flip

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +1

      Counting is unfortunately susceptible to human error and bias, no matter how small, and if effects were resolved outside of the timer, then the original intent of the mechanic would one lost. ):
      Also I'm estimating there will be near 1000 effects in the end lol.

    • @TheNeraum
      @TheNeraum 10 месяцев назад

      @@MassacresMansion I felt that the original intent was to stress people about which card to play, do they match the number, the colour, if they go colour should they use a number they've got multiple of or use the last one, should they activate their crazy wild with some insane effect or save it for later, and in Chemicards which draw pile do they use, increased chance of knocking stuff over too, but then once a card is played the timer is pointless, the actual game has the timer restart to pick a colour on a wild but that doesn't add much. Plus human error and bias is perfect for the chaos xD
      Oh yeah if we'll be near 1000 then it doesn't matter haha, thanks for taking the time to reply, i really love this series and am so excited to throw money at you to get a copy

    • @leow.2162
      @leow.2162 9 месяцев назад +1

      You have a group of several people with different goals who are supposed to count down in snych, which is not gonna happen, and then it's supposed to be fair and you have no way to gusrantee that they actually will give everybody the same time. And one of the people counting is the player who's turn it is.
      With many players, it will be impossible to tell when the time is actually up, and with few people, single players can and will have big impact on the length of the countdown.
      I think this is a very creative idea but I think it opens too many other issues

  • @shiftsky7130
    @shiftsky7130 10 месяцев назад +3

    For the experiment card: I'd suggest that if the first dice rolls a number too high it doesn't have an effect, rather than making it 0, reroll. Making it 0 means effects 1-99 get picked a disporpotional amount of times.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +3

      You're absolutely right and I plan on shadow-adding this to the rules doc so the people who hate rerolling don't get mad lol.

    • @yuseifudo5830
      @yuseifudo5830 9 месяцев назад

      ​@@MassacresMansionconsidering the number of effects current may not surpass 300 => re-roll chance is still too high as about 66%
      I think the fairest way is to perform modulus operation (take remainder after division) between the roll result and the maximum number of effects. For example if there are 250 effects listed and the roll results in 376, then 376 % 250 = 126 => apply effect #126

    • @EpicGamerScout
      @EpicGamerScout 9 месяцев назад

      ​@@yuseifudo5830 Just heads up that modulus wouldn't quite line up 'fairly' either. Consider the case where you have 400 effects in the book, then the results from 0-400 and 401-800 are evenly distributed, but 801-999 bump up the odds for only the first 200.
      Also assuming the rules aren't a perfect number like 250 doing a modulus on the fly in a party uno setting sounds like a nightmare haha

  • @pixeltaku
    @pixeltaku 10 месяцев назад +11

    Man Ubisoft was WILDING with some of those expansions, I can’t imagine a game board getting into the amalgam

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +2

      Neither can I 😎

    • @jan_harald
      @jan_harald 10 месяцев назад +3

      it's probably gonna take a week to play, and require an rather large table, lol, given you need like 5 discard piles and every player would also have several decks and so on

  • @mr.roboto4216
    @mr.roboto4216 10 месяцев назад +9

    Man, i think we're gonna need a playmat for this many cards

  • @grandmask
    @grandmask 10 месяцев назад +7

    finally goddamn, been waiting for so long for the digital version to be added, i remember suggesting the rayman pack in like episode 4(when the reflect card got added) and again in another episode

  • @Justapikachu577
    @Justapikachu577 8 месяцев назад +1

    Im super excited to see what the art direction and character cards end up looking like! I have a small idea for the box art, the background could be like a huge pattern that includes references to various themed versions. But off brand. Mutated bunnies for Rabbids, spiders for the marvel packs, snowmans for frozen etc.

    • @MassacresMansion
      @MassacresMansion  8 месяцев назад +1

      That’s such a neat idea! I’ll definitely keep that in mind when designing the box!

  • @AvaCz
    @AvaCz 10 месяцев назад +5

    I adore this project, I can't wait to own a copy. I wish you the best of luck in all of your endeavours!

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +2

      Thank you so much for the donation! I appreciate the praise! Thank you!

  • @corb805
    @corb805 10 месяцев назад +2

    Ok but that Homer impression was really good 15:12

  • @yoshinhomatematico
    @yoshinhomatematico 10 месяцев назад +9

    Who are these 4 people waiting 2 days before it is posted

  • @x-x
    @x-x 10 месяцев назад +1

    If not added yet, Uno Glee (based on a popular TV series musicals) has a special sabotage card - "Sabotage card allows you to select an opponent whose hand you wish to view, then allows you to swap a card you don't want with one you desire from the hand of the opponent you selected"

  • @danhatter6823
    @danhatter6823 10 месяцев назад +4

    I love seeing these, man! It feels almost poetic that Valhalla was the 100th version added. Keep it up 👍
    Once again, my contract requires I ask for Spider-Man Uno to be added to the amalgam, only then will my curse be lifted and I will be set free.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +1

      (Do you by chance know the unique mechanic of the version you’re requesting? I believe there are multiple spider man versions lol)

  • @Justapikachu577
    @Justapikachu577 8 месяцев назад +1

    For the rabbids time mechanic, you COULD possibly add the timer for the table top simulator version if you end up making, because that doesn't add to physical cost and it gets everyone to shut up once they play with it and see its shit

  • @dabord7881
    @dabord7881 10 месяцев назад +3

    happy 100th addition! I can't wait to see what horrors this ends up becoming!

  • @m4il94
    @m4il94 10 месяцев назад +2

    There's gonna be so many topings on this pizza, there won't be a pizza to put topings on, just more topings.

  • @482man
    @482man 10 месяцев назад +3

    19:25 The method of ignoring out of bounds digits will unfairly boost the probabilies of smalled numbered effects. Instead a fairer method would be taking the modiolus of the total number of effects, that is if you roll out of bounds subtract the total number of effects until youre back in bounds.
    This is only perfectly fair if the range of the dice is a multiple of the number of effects but is fairer none the less

    • @timzijlstra1010
      @timzijlstra1010 10 месяцев назад

      A problem with this is that the total amount of rules is most likely going to be a weird number, suppose it is 373. And suppose you rolled 832. You would have to subtract 832 - 746 = 76. Which is something that would be difficult to do during a game without massively taking out the momentum.
      I would just suggest to replace the first die with the closest fitting die and accept the imbalance, since then the lower digits will at most have a x2 probability

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      There will likely be close to 1,000 mechanics, so the more I add the more fair it gets. 😂

    • @Snioflake
      @Snioflake 10 месяцев назад

      ​@@MassacresMansionif somehow they do stay under 512, using a d8 with base 8 numbers might be a choice worth considering

  • @ovidiustanciu873
    @ovidiustanciu873 4 месяца назад +1

    even after a binge watching of 10 episodes i still dont know everything here

  • @heyumnew1401
    @heyumnew1401 10 месяцев назад +3

    * cries *
    This isnt even my final form
    - amalgam

  • @Elemental_131
    @Elemental_131 9 месяцев назад +2

    I am so glad that the Pizza Analogy is back

  • @SientifikSiameez7799
    @SientifikSiameez7799 10 месяцев назад +3

    I feel like instead of rolling a d10 for the hundreds place and only treating the result as a one if the die actually lands on a 1, it might be a bit better to break up the possible numbers into groups that represent a certain digit (ie if the number of mechanics doesn’t go above 300 make it so 0-3 means 0, 4-6 means 1, and 7-9 means 2). It doesn’t guarantee perfect randomness, but it’s a lot better than having a disproportionately high chance of an effect numbered below 100 in my opinion.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +1

      That’s a good idea! The thing is, there will probably be close to 1,000 mechanics by the time I’m done. 😂

  • @fletchdog73
    @fletchdog73 9 месяцев назад +1

    I just found out about the jelly belly version of uno, where when you force someone to draw cards, you grab that many jelly beans from the pile. If you get to 10 beans, you get an instant Uno.

  • @ShadowGlitch76
    @ShadowGlitch76 10 месяцев назад +5

    Cant wait to renew my game pass subscription to get the amalgam on my xbox.

  • @Hobomice
    @Hobomice 10 месяцев назад +1

    For The "Rabbids, Hurry Up And Run You" Card You Could Just Have Use A D6 Or D8 As A Count Down Die. Every Turn It Passes To The Next Player And They Reduce The Number, When It Reaches 0 Then That Player Draws 3.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      That sounds like a cool idea for a custom card!

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      That sounds like a cool idea for a custom card!

  • @DonSMDT
    @DonSMDT 10 месяцев назад +20

    idea for rabbids three second timer:
    instead of a timer, just have the rabbid running around as a mechanic
    if a player gets eliminated they become the rabbid running around and instead of a timer, they get to annoy the player who's turn it is for however many turns you want it to be (3? 4? 5?)

    • @abelnemeth4346
      @abelnemeth4346 10 месяцев назад

      Or they would have to run around the table, and the turn starts when they touch the shoulder of the turn player, end their time is up, when the rabbid makes a around, or two, if small table. Also, resolving card effects is outside timing, so the rabbid will have to wait, until any such thing happens. It sounds fun, but would be complicated...
      Also, heavily dependent on the environment, since sometimes, you can't easily or safely get around the table.

    • @judahfactor5908
      @judahfactor5908 10 месяцев назад

      ​@@abelnemeth4346sounds too complicated

    • @NokoTheTaco
      @NokoTheTaco 10 месяцев назад

      Or, hear me out, just have all the other players countdown out loud? Like, as soon as it’s your turn, everyone starts saying “Three! Two! One! Draw!” which makes it so much simpler. No need for a BUG Timer.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +2

      Sounds incredible 😂

  • @omichromium
    @omichromium 10 месяцев назад +9

    KEEP IT UP KEEP IT UP

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +1

      Thank you so much for the donation! Again! 😂 I appreciate you! ♥️ And I shall continue!

  • @SuperDestroyerFox
    @SuperDestroyerFox 10 месяцев назад +7

    Won’t some rules be more likely to be rolled with the experiment card because rule 82 can be gotten with 982,882,782 etc while 123 could only be gotten by rolling 123. Also won’t the higher digit numbers be more likely to be gotten because to get a 2 digit you need to roll the 1/10 chance for a 0 on the first digit. Can anybody who knows statistics fact check me on this.

    • @abelnemeth4346
      @abelnemeth4346 10 месяцев назад

      I agree, this definitely a problem, you are not alone who noticed it. If under 200 rules, the chances are 1/10, to get effect no100 and above, while 9/10 will be 2 digits. This very heavily skewed. Please, Maker Guy, notice us here, being real constructive!

    • @abelnemeth4346
      @abelnemeth4346 10 месяцев назад

      Also, dear @MassacresMansion, sorry I don't know your name, I really didn't catch it 😅

    • @beanstalks1028
      @beanstalks1028 10 месяцев назад

      Didn’t see this before I left my comment, but yeah, it’s not a fair roll the way he’s set it up 😭

    • @SuperDestroyerFox
      @SuperDestroyerFox 10 месяцев назад

      @@beanstalks1028 It’s alright, plus more comments more chance he’ll notice this.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      Currently this is the case, but I’m nowhere near done with this project, and it’s quite possible for this project to surpass 1000 mechanics 😂

  • @Awsomeman328
    @Awsomeman328 10 месяцев назад +2

    Ok, I'm sorry to do this, but I am going to have to play devil's advocate for a minute here: Even though given all of the reasons you listed, there are still definitely some ways to be able to include the Rabbids Timer mechanic specifically in the Amalgam. First of all the turn timer is not exactly about taking your turn in 3 seconds. In practice, the rules plays out something like so: "Whenever a player needs to take a game action that involves making a decision, that player has 3 seconds to make a decision." So a player's turn can still take over 3 seconds to complete in order to resolve any effects that automatically occur so long as none of them involve making any additional decisions, in which case that person then has another full 3 seconds to complete making that new decision. But, if we're super uptight about it needing to be 3 seconds per turn and not per decision, we could make it so that no other card effects from modifiers or whatnot trigger when this timer is in effect, but that that point we are just making up our own rules and it gets messy when it comes to +2s and wilds and wild +4s plus a bunch of other reasons that make trying to turn off card modifiers maybe not work. As for the timer itself, because the time of 3 seconds is so short it should be fairly simple to just have all of the other players count to 3 in unison. Sure it may not be as accurate as an actual timer, but if this is meant to be a party game then who cares? People can be accurate enough to simulate this effect in physical.
    That all being said, I do actually agree that timer mechanics like this should be excluded when possible. But for this Rabbids timer, let me add in some MORE reasons why we shouldn't include it. For one, this video didn't mention HOW LONG this effect is supposed to last. My first two guesses would be either (guess what) a 2nd timer or a set (or randomly set) number of turns! I don't think I need to mention why needing a timer is bad when the vid already explains it for me, so we'll move on to the 2nd option where one player is keeping track of the number of turns that has gone by. This is basically the exact same problem as the timer where one player has to manage an additional game component as the other players while still trying to play their own game, which as we've gone over with the timer is not good. In addition, I mentioned the idea of the players being the 3 second counter instead right? Well, that just opens up the possibility to all kinds of abuse. Sure, it is a party game so people shouldn't take it seriously, but you know there are going to be people who will try to count way too fast so as to only give players 1 actual second to take their actions, or even those on the other end of the spectrum who will count more slowly as some form of favoritism. Letting the humans count basically allows the players to be able to make the decision on how long the timer should be which I would imagine would not be the intention.
    So yeah, again, I'm sorry, I had to throw out there some more reasons why mechanics like this can't work, my favorite for this one specifically being how this could actually require 2 timers instead of just 1. I was actually thinking that this one specifically could work b/c I wasn't convinced enough by the explanation given in the video, but after going through it myself and coming to the above conclusions I am now very firmly of the belief that Chemicards should try to avoid timers as much as possible. Regardless, keep up the great work! I can tell the quality of the videos are getting better and better! Probably because of the new Christmas setup allows for it now, but it is seeming to be even more than just that now by this point!
    Edit: I almost forgot, I want to mention for the Just Dance's "Wild Experiment" card how simply saying "turn all invalid digits into 0's" doesn't really work for giving each of the special rules/effects an equal chance of being rolled. It gives 0 a 90% of being chosen and 1 only a 10%. Luckily, you already mentioned the solution earlier with the d20 and the players, just reroll for the digit. However, since the first d10 digit roll only has two valid values for now, them being 0 & 1, this is extremely inefficient and it would just be easier to roll a d2 instead (which yes, is just flipping a coin) or use the even and odd numbers on the d10 die to mean using a 0 or a 1 respectfully. But since we are going to be adding more rules to this for sure, trying to figure this out now is not very important as we are likely to throw out any exact method of doing this until we get an exact number to work with. But yeah, rolling each digit and checking if the resulting digit is valid individually would be the most fair way to handle this, it'll take a lot longer than rolling all three digits at once but at least you won't have bigger math & dice nerds than me breathing down your neck. lol

  • @Holy_Light65
    @Holy_Light65 10 месяцев назад +5

    This game gonna be Uno for rich and smart people, after it's done

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +4

      I think you’ll be able to play this game regardless of your intelligence 😂

    • @Holy_Light65
      @Holy_Light65 10 месяцев назад +2

      @@MassacresMansion I mean trying to remember everything lol

    • @vinculaomega5283
      @vinculaomega5283 10 месяцев назад +3

      @@Holy_Light65 If you remember all the rules there's something else going on with you, regardless of intelligence.

  • @starofthestorm8922
    @starofthestorm8922 10 месяцев назад +2

    for the Rabbids timer thing I have a solution once the card is played you can have one or everyone start counting down on each person’s turn (I think it would be funny if they all screamed if they didn’t manage to play a card). It can go to the person who played the card or just a couple of times. and for each card having mechanic you can just make it so they just have to play the card.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      Unfortunately that method would be susceptible to human bias and error. ):

  • @nikk-named
    @nikk-named 10 месяцев назад +3

    I have to say, I do enjoy your professionalism on implementing mechanics that would work best, on your explanations of mechanics and the way you respond to comments and questions that would seem ridiculous.
    It'S easy to see that you're more than capable for developing this well and, especially cause it's so many rules: are able to make it playable against all the odds.
    Other than that, I enjoyed the addition of the ubisoft Uno game a lot c:
    this game is gonna be so fun to play with my family in the future >:) hehehe

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      I have to say, thank you thank you thank you so much! I really appreciate this comment! ♥️ Thank you for believing in me!

  • @Eldritchdraaks
    @Eldritchdraaks 10 месяцев назад +1

    A way around the issues for the Hurry Up card would be to just play as fast as possible, and if the group thinks you took too long (roughly more than 3 seconds) they can call it. It doesn't *need* to be an exact timed 3 seconds as the main appeal with this card is how it forces players to be quick and have no time to consider their next move. 3 seconds is a short enough time that players won't lose track of it, and if needed, the other players can count down for the current player. The 3 seconds should only apply from the start of the turn to the placing of the card. Any effects caused by the card are allowed to sit outside of those 3 seconds, and the player must call the end of their turn for the next 3 seconds to begin. This way the mechanic can still be implemented and create speed-based chaos without breaking the game entirely. You may even end up playing a card that could hurt you without thinking, AND FURTHER MORE they might end up knocking over the discard pile. SYNERGY!

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      Sure the mechanic could still be introduced this way, but the original intent of the mechanic was to reduce turn lengths to three seconds, and if players had to resolve effects, the next player would likely have way longer than three seconds to prepare. This sort of trivializes the existence of the mechanic ):

  • @lost_doodle8483
    @lost_doodle8483 10 месяцев назад +6

    For the timer rabbids card, you could have everyone else count to 3. I still understand why completing a turn in 3 seconds is almost impossible, but still. Wish you the best of luck with finishing this!

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +2

      Thank you for the support!

    • @TheSadster
      @TheSadster 10 месяцев назад

      ​@@MassacresMansion can't someone just use their phone?

  • @ShevkoMore
    @ShevkoMore 10 месяцев назад +1

    My initial idea for implementing the Dance Machine card:
    When played, each player takes a card from the draw pile and places it face down in front of them. At any time, the card can be played without using its play conditions BUT if the card has no special effects, you take cards from the draw pile until you get one with special effects. Resolve the special effect of the card, leave the skipped cards in discard pile (or shuffle them back).
    This way, all the effects present in the game are used, they are random, unknown, having one is tracked by a face-down card in front of you, and no BUGs or overarching rulebook structures are required!

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +2

      Unfortunately this method would make some modifier effects unobtainable from the experiment card. ):

  • @Lukas99g
    @Lukas99g 10 месяцев назад +7

    16:26 "And when everyone has UNO...
    ...no one will."

  • @Barry_Beefcake
    @Barry_Beefcake 10 месяцев назад +2

    100 additions, let's go. Love the series, and I'm sorry I missed the premier, I completly forgot.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      That’s totally ok! Thank you for the support!

  • @girlwithoutafairy
    @girlwithoutafairy 10 месяцев назад +11

    You've legit just created a natural draw 23 and that's kinda terrifying. There's the draw 10 card plus the card that forces the next player to draw to draw an extra 3 plus the new card that reflects and doubles the number of cards to draw.
    I say draw 23 bc i think the x2 to come before +3 bc of PEMDAS

    • @NottSaying
      @NottSaying 10 месяцев назад +2

      because of the 25 card rule, that can get a player to lose immediately if they have anything more than UNO

    • @Toadfish10
      @Toadfish10 10 месяцев назад

      You lost me at 'the card that the card that forces...'

    • @girlwithoutafairy
      @girlwithoutafairy 10 месяцев назад

      @@Toadfish10 fixed it

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +2

      There are already single cards worse than that combination of three cards 😂

  • @ramrot666
    @ramrot666 10 месяцев назад +1

    Thank you so much for changing the music I've been watching every video every time a new one comes out and the usual piano was starting to get to me- great additions as usual

  • @benji-menji
    @benji-menji 10 месяцев назад +3

    Wish you could have added the digital bugs but cutting them is better than the alternative. These could be good in an expansion containing cards and a rule book that go over mechanics that can't fit for one reason or another. Like how MTG has the un-sets, but even worse. The rules could expect people to make the bugs themselves like a game board or digital app that makes these work in some way, even if clunky.

  • @RunningOnAutopilot
    @RunningOnAutopilot 10 месяцев назад +2

    12:28
    People can be assumed to have phones, especially if they are aware of the amalgam
    Phone timers

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +2

      But that doesn’t solve the problem of someone being forced to operate the timer, putting them at a disadvantage for the Hurry Up mechanic specifically.

    • @dadfixthis2998
      @dadfixthis2998 10 месяцев назад +1

      ​@@MassacresMansionInstead of one player operating the timer, what if it's passed around such that the person operating the timer is always the next one to take their turn?

  • @nothere2557
    @nothere2557 10 месяцев назад +10

    I think instead of adding a timer you could just add a rule where everyone but the player whose turn it is counts down as a group. Putting stress on them while adding socialization. Though the timer should be longer

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +4

      If this was done, and the card placed has longer effects to resolve, the current player would be punished for something they can’t control, or the next player would get much longer than three seconds to plan their play, invalidating the mechanic. ):

  • @OtherTomKat
    @OtherTomKat 10 месяцев назад +1

    Each time you eliminate a bug the idea of a version of the game where all the bugs aren’t eliminated gets funnier. Imagine how long and complicated even just a single turn would be, playing a full game would be a day-long endeavor.

  • @thedarkfairy3473
    @thedarkfairy3473 10 месяцев назад +7

    I have a question about the future. Once you wrap up the uni amalgam and the Masacards series (as much as they could be, anyways) will you be trying new games?
    What about every monopoly in one? I ask because I have a special love for monopoly, and would be thrilled.
    In any case, you are doing incredible work, and I can’t wait to see the video!

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      Thank you so much for your support! And yes! I have a lot of future projects I could dive into once one of these reaches a stopping point! :)

  • @vulpix9210
    @vulpix9210 3 месяца назад +1

    I am late. But a good way of doing a D16 without standardizing it is using the already existing coin (tails - 0 heads - 1) and then according to that using the D6 or D10 depending on if it was heads or tails :) (tails + 10 = player 10, heads + 1-6 is players 11 to 16, tails + anything else from the the D10 accounts for players 1-9.)

  • @djgamma6003
    @djgamma6003 10 месяцев назад +6

    Uno *OOPS No Cards* edition

  • @mid-boss6461
    @mid-boss6461 10 месяцев назад +1

    20:31 The numbered effects can also make it easier to find effect on your card if it's added below symbol/modifier.

  • @Zedryx69
    @Zedryx69 10 месяцев назад +9

    Here's a good question; how does one gather 16 people to play Chemicards? I could see pro gamers and youtubers pulling it off, but what about normal people with -real- normal jobs?

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +6

      Who knows. People who really like Uno probably. 😂

    • @Zedryx69
      @Zedryx69 10 месяцев назад +2

      @@MassacresMansion yeah

  • @Rebateman
    @Rebateman 10 месяцев назад +1

    Fun fact relating to the outro - streams often only get sent to yt notifications basically when they have been done twice if you don't press the specific stream's notification button. So if you do a 2 hour stream, people who missed it will be notified 4 hours after the start of stream.

  • @oscars.c_rabbit99
    @oscars.c_rabbit99 10 месяцев назад +4

    I have a feeling a chocolate banana might be involved!

  • @exotericidymnic3530
    @exotericidymnic3530 8 месяцев назад

    HUGE future proofing on the player start die: each player is assigned equally spaced numbers (to the nearest thousandth) between 1 and 100, then a percent dice is rolled, and the player with the closest number starts; if it lands exactly between two numbers, one chooses even and the other odd, and the d20 is rolled.

  • @inzag7871
    @inzag7871 10 месяцев назад +3

    just a question of how it’s going on the uno amalgam, how many strokes did you go through for making the rules and implementing bugs in the entirety of the uno amalgam’s lifespan?

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +7

      I have been hospitalized twice since the Amalgam’s creation 😂

  • @afeathereddinosaur
    @afeathereddinosaur 10 месяцев назад +1

    I do believe we can countdown short timers by getting everyone to count it. In the case of the "Hurry Up!" card we just get people to count from 3 for example.
    And I believe that we should add a little mechanic that a *certain card game with too much complexity (Yu-Gi-Oh!)* uses in their Online Game, which is that time doesn't go down during the resolution of an effect. That means that shuffling the deck, trading cards, blowing up everything wont count towards the timer of a player.
    Furthermore I believe that you could add the timer to work over "decisions". Each decision leads to one countdown. One count to choose to play a steal a card, another to choose a player, and a last one to choose a card for example. This way things will always be hasty but doable regardless of the complexity of the card that is used.
    Should another player have to choose something for the turn player, that other player will have to hurry up and receive the penalty.
    I think this could work. Let me give an example...
    Someone played the Hurry Up! card, the next player has a fictional -and mechanically complex - card in which he chooses a player to draw 4 cards and then that player chooses two to give them to another player and chooses to play it under the Hurry Up! Card. I'll use (3) to signify the counting down and (pause) to signify a resolution.
    (3) He chooses the card;
    (pause) plays it, explanations are given if necessary;
    (3) chooses player;
    (pause) other player acknowledges it, draws 4;
    Now the penalty would fall on the other player.
    (3) other player chooses two cards, separates them;
    (pause) third player acknowledges, takes the cards.
    That's how it would go. Only when the player needs to choose would they suffer from the count. Shuffling the deck, drawing, rolling dice etc wouldn't count. Even if the card turns out slower than intended, it would still hasten the game.

    • @skeletechnic
      @skeletechnic 10 месяцев назад +1

      Well said! I was thinking the same thing, but I didn’t really consider the various decisions that needed to be made besides picking a card. Good thinking with that! One small thing I’d like to add to add to the idea though is that there should be a rule to discourage other players from just counting down insanely quickly. Maybe if one person was going to fast(as determined by the group), they get hit with the punishment instead

    • @afeathereddinosaur
      @afeathereddinosaur 10 месяцев назад

      @@skeletechnic I'd like to leave that to the discretion of the room. Whether everyone counts down together, one person is chosen to count down or whether they just cheat with it should be left to the responsibilities of the table. That is, the players themselves will regulate that. Let discord rule over the game.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      Unfortunately, verbally counting is very susceptible to human error and bias, and while it can be left up to the discretion of the table, it’s often just an argument starter. ):

    • @afeathereddinosaur
      @afeathereddinosaur 10 месяцев назад

      @@MassacresMansion you could make the rule that they count the seconds by the one hundreds. When you say "One Hundred and One" you are pretty much forced to spend a second on it, same thing with the other numbers.

  • @GermanMR
    @GermanMR 10 месяцев назад +7

    1:00 feels like an ace meme 🖤🩶🤍💜

    • @lilyofluck371
      @lilyofluck371 10 месяцев назад +1

      If you're ace enough _any_ meme is an ace meme

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +1

      ♥️

    • @deadersurvival4716
      @deadersurvival4716 10 месяцев назад +1

      @@lilyofluck371 As a fellow ace, I fully support this thought process.

  • @RemyGames213
    @RemyGames213 6 месяцев назад +1

    Can we just appreciate this guy responding to every single one of the comments? It adds to my respect for him

  • @J-zero00
    @J-zero00 10 месяцев назад +5

    No one is gonna read this anyway so im just gonna say that i love femboys :3

    • @Snsy
      @Snsy 10 месяцев назад +2

      :3

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +3

      Good for you. I don’t judge. 😂

    • @ethanhawksley9097
      @ethanhawksley9097 10 месяцев назад +2

      I read this…

    • @AboMuh1245
      @AboMuh1245 10 месяцев назад +2

      me too

    • @-rlmn
      @-rlmn 10 месяцев назад +2

      if i get the amalgam i'll print this and add to rules

  • @CJWproductions
    @CJWproductions 10 месяцев назад +1

    Uno: Fenyx's Quest and Uno: Assassin's Creed: Valhalla are the funniest things I've ever seen

  • @alolanfigment9822
    @alolanfigment9822 10 месяцев назад

    I discovered this project thanks to Choopos video and I'm definitely gonna be sticking through to the end on this one. I guessed the timer card wouldn't have worked, but it's cool to see both of you acknowledge each other and shout eachother out like this.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      Glad you’re here! Choopo is a cool person so it was fun to do this indirect collab! :)

  • @TheBalthassar
    @TheBalthassar 10 месяцев назад

    With the Just Dance wild experiment cards, having it so that the first number is a 0 if the roll exceeds the limit is going to disproportionately favour the first 99 effects. I'm not sure if this is realistically an issue, it might even be desirable, but it's something to be aware of.
    The best solution probably depends on how many effects there end up being. Rerolling that die wouldn't be great if it's more likely than not to need rerolling again, and modulo might be clunky to explain and might have similar distribution issues if the number of different hundreds values doesn't divide evenly into 10. Using the value of a smaller die -1 and rerolling for the hundreds might be viable.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      There will likely be close to 1,000 effects by the end, eliminating this issue. XD

  • @MumboJ
    @MumboJ 10 месяцев назад

    A potentially elegant solution to the Just Dance Experiment effects:
    When listing the effects in the rules, order them so that the first 100 (or 1000) are valid effects, preferably the more interesting ones if there are too many.
    This way you don't need to roll as many d10s, AND you don't get any dud effects that don't interact well with the Experiments mechanic.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +1

      I could do this, but it all depends on how many effects the final game has.

    • @MumboJ
      @MumboJ 10 месяцев назад

      @@MassacresMansion True enough, I suppose if you end up with 900 effects then it might be better to roll a d1000 than try to choose which 100 to use.

  • @X3n0nLP
    @X3n0nLP 10 месяцев назад

    If anyone wants the "hurry up" mechanic, just add it as a house rule and maxbe change it a little, like "everyone has to play a card in their turn by the time the player after then counts down from 10" still stressful, but more forgiving and all card effects can be triggered after that, meaning the turn can still last as long as it needs to, you just have to play a card quickly

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      House rules or custom cards a a great option 👌

  • @Last_Person
    @Last_Person 10 месяцев назад +1

    I love this series, going deep into every mechanic is so awesome

  • @projectpoison_5626
    @projectpoison_5626 9 месяцев назад

    I'm not sure if anyone has already mentioned this one, but I thought I'd contribute one of the only other additions of UNO I'm actually familiar with: UNO Hello Kitty & Friends. There are two changes from base UNO (besides the colours being more pastel), the Wild Badtz-Maru Card, which requires the player with the least amount of cards in their hand to draw 4 (and of course it's a wild). If there's a tie for the lowest amount of cards in a hand, each player in the tie must draw 4. Then there's a nasty CAM, every card has a Hello Kitty character on it, including all skips, draw 2s, wild draw 4s, reverses, and Wild Badtz-Maru cards. You may match the character on the card you wish to play to the character on the card on the top of the discard pile, as well as colour and number like usual. I know for number cards the character relates to the number (all 1s and 0s are Hello Kitty, all 2s are Badtz-Maru, etcetera), and that the skips, reverses, draw 2s, and wild cards similarly have a specific character on them, the wild draw 4s though have a group of 4 characters on it (the same 4 every time), the rules do not explain how this card interacts with the CAM.

  • @kronosbach5263
    @kronosbach5263 10 месяцев назад +1

    The idea of detangling the amalgamation of Chemicards after play is genuinely horrific.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +1

      Detangling? 😂

    • @kronosbach5263
      @kronosbach5263 10 месяцев назад +1

      @@MassacresMansion Scattered cards across the table, it's already a hassle to clean up uno, chemicards can only be harder

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад +1

      @@kronosbach5263 ah! Yes absolutely. 😂

  • @modlich_303
    @modlich_303 10 месяцев назад +1

    you could pitch this to "Big Potato Games", they are all happy with silly projects like this, they released the "Muffin Time"

  • @pyrostorm1700
    @pyrostorm1700 8 месяцев назад +1

    The amalgam must grow

  • @thatoneguy4273
    @thatoneguy4273 10 месяцев назад +1

    For timer mechanics, Ig you could add house rules and players could just buy an egg timer. Maybe the Hurry Up mechanic could be setting the timer to a set amount, and if the timer runs out before your next turn, all opponents draw 1?

  • @goranarbunic7258
    @goranarbunic7258 10 месяцев назад

    One suggestion, for cards with lingering effects like the wild explosive result card or the wild worth it card (or any other card that have effects that last more than one turn) they should have their own discard pile until their effects end. It doesn’t even need to have a name, It can just be a new discard pile below the discard pile where you play the card. Then when the effect ends the card just go back to the normal discard pile. That would help people to remember that the effect is active, because if not it would be pretty easy to forget it as the turns pass on.

    • @MassacresMansion
      @MassacresMansion  10 месяцев назад

      My idea for that issue was to have the card sticking out of the chosen discard pile horizontally so it was visible until activated!

  • @GamersHolyArmy
    @GamersHolyArmy 5 месяцев назад

    13:41 My interpretation of "complete your turn" was that you just had to put your card into the discard pile since with a video game Uno that's all you need to do and the computer will do the rest, but because it's an analog game the players have to resolve the effects themselves and based on my interpretation that doesn't count as time their turn takes. While this might solve the "person has to manage the timer and play the game" problem, it then opens up another problem in that while people are resolving the effects the next player in the turn order can take that time to prepare their move once the timer starts, removing the spirit of the original mechanic, being that you specifically don't have time to think out your move.

  • @stormRed
    @stormRed 10 месяцев назад

    I think the just dance machine card is so game defining that it would be nice to have more than one of them, and the players can decide how many to add to the deck. Unless there's blank cards that you can assign to it, I forget at this point.

  • @sai_ai__8446
    @sai_ai__8446 10 месяцев назад

    22:22 BUT I DO (altough i do not know what Fenyx quest is, but trademarks are removed anyways)
    Eris - If you play a wild card and the next player to move does not have the color, the turn becomes yours
    Nike - when you have an uno and something forces you to draw any number of cards, that number is changed to 1.
    Hermes - When you make a player draw an amount of cards, you can choose who has to take it, then discard a card
    Chaos - When you play an odd numbered card, you can discard an even numbered card
    Koalemos (idc that he may not have been real, god of stupidity fits to perfectly) - Whenever you draw any amount of cards, the players next to you have to draw 1 card for each one of them you are currently able to play
    Artemis - If you play an action card, pick a player to draw two cards
    Hades - If you make a player draw cards, they have to draw one more and you can discard one
    Thor (there being a single god from the wrong mythology just seems fitting) - whenever you are forced to draw a card, pick a player to draw 1 card
    Demether - when you play an action card, you can play 1 more on top of it
    Thanatos - Your number of cards can not go above 25 until a card forces you to draw cards when you're already at 25 cards, while at 25 cards you replace your cards instead of drawing new ones when you draw from the discard pile for a different reason than a card forcing you to (for example, when you just can't play a card).
    Prometheus - When you play an action card, you can skip everyones turn.
    Flying spaghetti monster (oh, another religion) - Whenever a player makes you draw a card, you can block their next turn.
    I tried to make them as OP as the one's in the original game.
    Also, great to see that Call of yara finally got in.