I bought it and played it for about three weeks. It was fun but it felt a little repetitive after a time. I'm not a game designer so I can't really point out what would take away some of the receptiveness. I may load it up and play again to see if there have been any updates
@@harjutapa- no, it's not, and here's why - there's no time to develop a strategy. As the OP stated, every game feels the same, and that's because there's no time for a play-through to grow and create its own identity. It's what I'm going thru now with Against the Storm, where the RNG decides how long the game will last... except this is even more dramatic.
There's a literally whole MP meta, with an average game length of 12 turns and very different approaches often dependent on the nation you're playing, and heavily dependent on map generation
I've been playing hundreds of games in it, even posted a few multiplayer gameplay videos, as it's rather easy to find quick online match, that takes like up to 30 minutes usually --- I think that tempo online is suited around burning much much more cards in a much quicker manner
I enjoyed Hexarchy the last time I played it, especially the puzzle-like daily challenge maps. Blending deck builder mechanics with a 4x is a genuinely intriguing concept. I certainly preferred it to Millennia, which I've found to be a rather underwhelming addition to a stale genre.
If you haven't played it, I think you'd really enjoy Wildfrost. One of my favourite deck builder roguelike-type games on the market, and with your coverage of a couple different great ones lately it'd fit right in.
I agree! Wildfrost is super fun and the daily challenge helps keep it fresh for me. Personally I find them challenging, but I've seen some insane deck builds online 😅
@@jessday5387 Tfw you feel super proud of managing to beat a run with your meme thorns build and then you see the stuff people who are actually good at the game cooked up.
this is such a fun game, all my mates that avoid grand strategy games for the time commitment or being overwhelmed by mechanics are happy to jump in and play a 30 min game :]
Played it a decent amount at launch. Its fun but the games end a little too fast. You dont get to interact with top player on the other side and also more longterm things like planned multi city monument placements dont get fully realized. I will play it again if they ever increase the score limit to 125 or 150.
Just played against the Potato McWhisky bot! Got annoyed though cause I couldn't shift between alternate costs, tabs didn't work, nor any other obvious button, any idea?
There were some balance changes, they have added ladder ratings, small quality of life adjustments, I think one of the biggest single player changes was adding autosave
"civ like" makes me want to die, it's bad enough with roguelike, but please, we have real genre names!!! that aside, always good to see you showing off new games :)
"Every time I shoot, I get more happiness "
Same.
" we do have a cow here, I'm going moooove a worker..." Beautiful ❤️
I really like this game, glad to see you cover it some more! Didn't actually know you were personally invested in it, which is also cool!
It is not a deckbuilder, it is deck burner.
I remember your first play-through of this game, looks a lot better!
I bought it and played it for about three weeks. It was fun but it felt a little repetitive after a time. I'm not a game designer so I can't really point out what would take away some of the receptiveness. I may load it up and play again to see if there have been any updates
Satisfying the win condition in 14 turns is a sign this is a very poorly designed game.
@FHL-Devils what? That makes no sense.
This isn't civ. It's a deck builder game. 14 turns is perfectly fine.
@@harjutapa- no, it's not, and here's why - there's no time to develop a strategy. As the OP stated, every game feels the same, and that's because there's no time for a play-through to grow and create its own identity. It's what I'm going thru now with Against the Storm, where the RNG decides how long the game will last... except this is even more dramatic.
There's a literally whole MP meta, with an average game length of 12 turns and very different approaches often dependent on the nation you're playing, and heavily dependent on map generation
I've seen people winning with very tall, trade based build, with pure high culture, military rushes and late game economy based conquest
Yesssss love this game and this content is so fun!! Please please make more Hexarchy videos, I will watch every last one.
I've been playing hundreds of games in it, even posted a few multiplayer gameplay videos, as it's rather easy to find quick online match, that takes like up to 30 minutes usually
---
I think that tempo online is suited around burning much much more cards in a much quicker manner
its nice to see you play it again
I enjoyed Hexarchy the last time I played it, especially the puzzle-like daily challenge maps.
Blending deck builder mechanics with a 4x is a genuinely intriguing concept.
I certainly preferred it to Millennia, which I've found to be a rather underwhelming addition to a stale genre.
If you haven't played it, I think you'd really enjoy Wildfrost. One of my favourite deck builder roguelike-type games on the market, and with your coverage of a couple different great ones lately it'd fit right in.
I agree! Wildfrost is super fun and the daily challenge helps keep it fresh for me. Personally I find them challenging, but I've seen some insane deck builds online 😅
@@jessday5387 Tfw you feel super proud of managing to beat a run with your meme thorns build and then you see the stuff people who are actually good at the game cooked up.
Bought the game a couple of days ago. Enjoy it very much and having fun.
this is such a fun game, all my mates that avoid grand strategy games for the time commitment or being overwhelmed by mechanics are happy to jump in and play a 30 min game :]
"cultivate my winyard." lmao
Played it a decent amount at launch. Its fun but the games end a little too fast. You dont get to interact with top player on the other side and also more longterm things like planned multi city monument placements dont get fully realized.
I will play it again if they ever increase the score limit to 125 or 150.
Been playing a lot of the singleplayer game, it's great!
I get trashed in multiplayer tho... 😅
Another 4x game? Nice
I have played Millennial Demo for 60 turns and now I’m back to Oldworld
I think you could have built a turn one Settler as you could have bought food from the market and added to the city to grow it to 2.
Looks awesome. Are there options for game length, victory point requirements, etc?
Yep, currently there's a range from Short (75VP) to Very Long (200VP)
Just played against the Potato McWhisky bot! Got annoyed though cause I couldn't shift between alternate costs, tabs didn't work, nor any other obvious button, any idea?
I played the demo and enjoyed. Got about 10-15 hours out of it. Has there been updates since the demo?
Yep, constant updates. IIRC the last demo was in September, since then there have been a few new cards added and *lots* of balance and QoL changes
There were some balance changes, they have added ladder ratings, small quality of life adjustments, I think one of the biggest single player changes was adding autosave
Is it coming to mobile?
From what I've heard, not anytime soon if ever?... I do know people play it on steam deck though
why do you worry about conflict of interest, shill this game as much as you want and makesome stacks
"civ like" makes me want to die, it's bad enough with roguelike, but please, we have real genre names!!!
that aside, always good to see you showing off new games :)
Its civ like because its based around the identity of civ in an hour, its mostly a self labelled genre name. Similar to souls like games.
Most people who play civ have no idea what a 4x game is so I write (civ-like)
@@PotatoMcWhiskey Ah yes, the 4x's expand, exterminate, exterminate, exterminate x)
@@cheato1163 Calm down there, Dalek
@@benknoodling3683let him cook!