How to make Mindustry Export Hub Logic Idea/ explanation

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  • Опубликовано: 16 ноя 2024

Комментарии • 7

  • @mrshaini
    @mrshaini Месяц назад +3

    I need a full guide please

  • @Jere90
    @Jere90  2 месяца назад

    Any video, video editing suggestions for future videos?

  • @omicron166
    @omicron166 Месяц назад +1

    One problem is that sometimes the launch pads get locked in a disabled state and you have to partially deconstruct and reconstruct to solve the issue.
    It just happens when I save and exit / go to another sector and is very annoying.
    Connecting and disconnecting energy nodes is far more reliable.

    • @Jere90
      @Jere90  Месяц назад

      @@omicron166 do you know why they get stuck in disabled even if it is supposed to get on?

    • @omicron166
      @omicron166 Месяц назад

      @@Jere90 I programmed the processors to copy a number from the previous launcher memory cell to it's own and if it was equal or higher than the one hardcoded in it then it would enable the launch pad.
      I did it that way to be able to choose how many launch pads I wanted to activate for each resource and I could just stack them.
      These anomalies didn't interrupt the launchers after it, implying that the code was running and didn't have any bug, leaving a bug in the game itself as the only reasonable explanation.
      I still have the schematics, if you want to discuss further we can talk over discord

  • @im_Snas
    @im_Snas 2 месяца назад

    Someone still uploads mindustry 😮