One problem is that sometimes the launch pads get locked in a disabled state and you have to partially deconstruct and reconstruct to solve the issue. It just happens when I save and exit / go to another sector and is very annoying. Connecting and disconnecting energy nodes is far more reliable.
@@Jere90 I programmed the processors to copy a number from the previous launcher memory cell to it's own and if it was equal or higher than the one hardcoded in it then it would enable the launch pad. I did it that way to be able to choose how many launch pads I wanted to activate for each resource and I could just stack them. These anomalies didn't interrupt the launchers after it, implying that the code was running and didn't have any bug, leaving a bug in the game itself as the only reasonable explanation. I still have the schematics, if you want to discuss further we can talk over discord
I need a full guide please
Any video, video editing suggestions for future videos?
One problem is that sometimes the launch pads get locked in a disabled state and you have to partially deconstruct and reconstruct to solve the issue.
It just happens when I save and exit / go to another sector and is very annoying.
Connecting and disconnecting energy nodes is far more reliable.
@@omicron166 do you know why they get stuck in disabled even if it is supposed to get on?
@@Jere90 I programmed the processors to copy a number from the previous launcher memory cell to it's own and if it was equal or higher than the one hardcoded in it then it would enable the launch pad.
I did it that way to be able to choose how many launch pads I wanted to activate for each resource and I could just stack them.
These anomalies didn't interrupt the launchers after it, implying that the code was running and didn't have any bug, leaving a bug in the game itself as the only reasonable explanation.
I still have the schematics, if you want to discuss further we can talk over discord
Someone still uploads mindustry 😮
Ye