Thanks for sharing. I was curious about this game. Your play throughs are always helpful to me. The game looked good to me during your initial play due to the decision space. But, in later game play the dice conversion made for an almost auto mode with simple decisions. And, the automa? I think I’d rather just play without it and go for high score.
Yeah, it works fine/better for me without the automa. As for the dice, this game kinda went too well and was too lucky in my combos. Usually the decision space is more interesting
You are right Daniel, as far as I am aware the combat dice are used on the same turn, you don't keep them until the next turn. Probably needs some kind of explanation or something written as if someone watches this they will play it incorrectly 😬
@@OneStopCoopShop the rule book doesn't mention keeping dice. 1 - Roll 5 Dice 2 - Assign dice in Order ( you place the dice in there spot and the leftover are assing to combat dice) .. the dice are placed before the actions are being take not simultanious 3 - Take dice actions ( From top to bottom) There is a note that says: It is common to have combat dice but no 4 value die to activate combat, When this happens, simply ignore the combat dice this turn. From that note we migh think is to keep the dice to the next round, i dont think it means that because the BOT has a value of 6 to reach , and keeping dice would make it that he preaty much never gets a zombie Nice playthrough
Patreon - www.patreon.com/onestop
Podcast - soundcloud.com/onestopcoopshop
Discord - discord.gg/p4jX8AF
0:00 - Introduction
1:34 - Rules and planning
8:21 - Round 1
14:01 - Round 2
18:26 - Round 3
23:01 - Round 4-5
29:03 - Round 6-7
33:40 - Round 8-9
38:49 - Round 10-12
45:18 - Scoring
Informative playthrough 😊
Appreciate you all so much, thanks for sharing!
This looks pretty interesting. I would be interested in seeing the alternate bot and expansion cards. Cheers and thanks!!
Thanks for sharing. I was curious about this game. Your play throughs are always helpful to me. The game looked good to me during your initial play due to the decision space. But, in later game play the dice conversion made for an almost auto mode with simple decisions.
And, the automa? I think I’d rather just play without it and go for high score.
Yeah, it works fine/better for me without the automa. As for the dice, this game kinda went too well and was too lucky in my combos. Usually the decision space is more interesting
Is the bot combat correct? When I read the rules, it sounded like you immediately rolled the combat dice, not to keep them for next turn
Pretty sure it says that all unused dice get saved for next turn’s combat, but I could be wrong!
You are right Daniel, as far as I am aware the combat dice are used on the same turn, you don't keep them until the next turn. Probably needs some kind of explanation or something written as if someone watches this they will play it incorrectly 😬
@@OneStopCoopShop the rule book doesn't mention keeping dice.
1 - Roll 5 Dice
2 - Assign dice in Order ( you place the dice in there spot and the leftover are assing to combat dice) .. the dice are placed before the actions are being take not simultanious
3 - Take dice actions ( From top to bottom)
There is a note that says: It is common to have combat dice but no 4 value die to activate combat, When this happens, simply ignore the combat dice this turn.
From that note we migh think is to keep the dice to the next round, i dont think it means that because the BOT has a value of 6 to reach , and keeping dice would make it that he preaty much never gets a zombie
Nice playthrough