Living Armor: Blessing or Curse? | Magic Item Monday

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  • Опубликовано: 16 сен 2024
  • Welcome to Dragons & Flagons' Magic Item Monday! In this captivating episode, we delve into the enigmatic world of Living Armor from D&D 5th edition's Eberron: Rising from the Last War. This hideous yet powerful symbiote, formed from black chitin with pulsating veins and glistening sinews, grants remarkable resistances and an arcane bond with its wearer. Join us as we explore its origin, powers, and the agonizing choice adventurers face between feeding the armor and enduring exhaustion. Witness a stunning portrayal of adventurers clashing with foes while adorned in the Living Armor! If you enjoy epic tales of magical artifacts, hit that thumbs up, subscribe for more thrilling content, and share your thoughts in the comments below. Embark on this journey of wonder and peril as we uncover the secrets of the Living Armor! Play on and have fun! 🐉🛡️✨
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Комментарии • 8

  • @RIVERSRPGChannel
    @RIVERSRPGChannel Год назад

    Wow
    That’s an interesting piece of armor
    Thanks for sharing

  • @hypnoticskull6342
    @hypnoticskull6342 7 месяцев назад

    I really like how Delicious Dungeon explained Living Armor. They're like a hivemind in there

    • @DragonsAndFlagons
      @DragonsAndFlagons  7 месяцев назад

      I haven’t heard of that one, is that a RUclips channel? I’m always looking for new things to check out, or at least new to me.

  • @TurahkFive
    @TurahkFive Год назад +1

    Could a warforged wear/use this stuff? Only asking cause they don't technically have blood.

    • @DragonsAndFlagons
      @DragonsAndFlagons  Год назад +1

      That's a super interesting question, and as far as I can tell there isn't a RAW answer in 5e, so here is my thought process.
      Starting with the Living Armor. You must wear the armor for the entire attunement period (no problem there), the armor can’t be removed while you’re attuned to it (again, no problem, in-fact fits with the Warforged theme), it’s cursed so it can’t be removed voluntarily, but if removed by a spell or something that can remove the curse it will detach from you (it'll take the Warforged an hour to remove, but assuming they don't re-attune we should be fine), and the armor requires fresh blood to be fed to it, where you give up half your remaining Hit Dice or take 1 level of exhaustion, which is the biggest outstanding question.
      Before answering it, let's take a look at the Warforged.
      "Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood, or stone. Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids."
      So this tells me there is some sort of fluid that acts like blood. And while not blood itself, I would assume there is a fundamental difference in the blood of a Dragonborn, Human, Orc, Aasimar, and Air Genasi. So if the assumption is the armor works on each of these species it should work on the different blood of the Warforged.
      So at my table I would run this similar to how I would run a Warforged Blood Hunter. While Warforged don't have "blood" they do have liquids that act in the same manor as blood, meaning they can attune to this armor.

  • @samuelwyatt7846
    @samuelwyatt7846 Год назад

    Hey! I saw a couple of your AboveVTT videos. I like to use it too, but I haven't figured out a good way to let players run summoned/companion creatures. Do you know any good methods?

    • @DragonsAndFlagons
      @DragonsAndFlagons  Год назад

      Thanks for the comment and great video suggestion. I was struggling with how I can describe how to do this in the comments, so I just added a video that I hope answers your question.