@@heerobigby True. But still with endless computing power it would always be precision against speed. If you code it to use a sliding window of 1 second that refreshes every frame it would indeed require more computing power and the animation would be somewhat smoother but not faster. Peaks in the audio spectrum would rise and fall slowly. You can see this behavior very well in Span.
cool experiment 🍻
shouts from Jersey City
Jersey Shore saying whatsup!?
It's not a matter of computing power to calculate a more precise spectral graph, the graph just needs more audio samples to become more precise.
which, at a high refresh rate, requires more computing power :)
@@heerobigby True. But still with endless computing power it would always be precision against speed. If you code it to use a sliding window of 1 second that refreshes every frame it would indeed require more computing power and the animation would be somewhat smoother but not faster. Peaks in the audio spectrum would rise and fall slowly. You can see this behavior very well in Span.
I wonder how much difference is shown when comparing the hardware 1073 to the UAD plugin
very interested to see this
Hey thanks for watching bro! Perhaps I’ll buy a month of UAD Spark and try it out if people are interested.. 🤔
I'm interested!
Aliasing is a digital phenomenon so you shouldn't see it when clipping the preamp, unless you were also clipping some where in the digital realm.
what a lucky gal!!
100% agree
Edit: it’s me, I’m the gal.
@@bethanyreid1023 thanks for taking it in stride. not my best joke...what a lucky couple to have found each other on this big ball :)
lol. wtf?!
why am I watching this bs.
Because you clicked on it. Hope this helps!