Aggressive playstyle play with a dedicated squad, and generally stick to close to mid range 20-60 meters range. I'm going to list my top ten based off new update. 1. Iron eye- no brainer shoot slightly faster and stay in ads. 2. Physician- get heals off quicker crazy how many times having that extra med kit heal will clutch for you. 3&4- witness and Vigor- This update has consolidated these in my every hunter. Seeing bodies is cool, but standing next to them for a passive heal and boosting it substantially with vigor for those gun fights when the enemy is keeping range trying to whittle you down you can outlast them, and has the benefit of keeping you topped up saving heals for fights. 5 packmule- double up loot let's you take a extra x2 shots and replenishing them with little consequences no brainer. 6. Gator legs- not always useful but when it is ur glad. 7. Doctor- expensive but worth it when you get hit hard with a sparks or more likely 1865 carbine saves heals. 8. Bloodless- dum dum and FMJ are still the uncrowned kings of custom ammo reduction of bleed utility is key. 9. Necro- while nerfed hard it can still clutch up you just have to play it smarter. 10. Vigilant the single most important trait almost no new player brings and it will save you literally hundreds of losses in the lower MMR lobbies.
The traits that help with stealth are extremely useful if you want to play aggressive! Lightfoot and Beast face, as well as Silent Killer are extremely useful and are often the difference between getting the drop on someone and them getting the drop on you.
Good suggestions! I almost did a stealth section and decided against it as the video was getting long haha. But you basically listed what was on my notes sheet ;)
Whispersmith too, switching your weapon/equipment is surprisingly loud in a close quarters fight. Much easier to catch someone off guard with a Molotov or something
Necro and Magpie - always! I am a solo only player pretty much Serpent early if you have the 4 points for the first match (9 Starter points for traits) - Get it later if you cant Then grab Doctor-Physician-Frontiersman as priority Defensive perks following this: Bulwark-Bloodless-Kiteskin-Dauntless-Salveskin Bonus perks: Vulture-Packmule Thats 13 perks, leaving 2 slots for stuff like Death cheat, Shadow, Surefoot, or weapon specific perks like quartermaster I usually run Shotgun+Pistol, spear-medkit-pennyderringer-flaregun, fragbomb-stickybomb-regenshot-staminashot I play an aggressive but cautious and patient playstyle
Solo I always go magpie & necro first If I have enough points after that I get something based on my kit Marathon I get iron eye Winfield I get levering Shotgun I get conduit That’s typically how I start a Hunter and then I go for health/medkit perks; doctor, frontiersmen, physician. If a Hunter survives the first or second game I will often rework them to have a more expensive and specialized loadout. I do a similar process for teams but replace necro with resilience
Why conduit specifically for shotgun? Its always one of the traits i go for first no matter my loadout. Just curious in case im missing something that makes it a good trait for shotgun in particular.
@@BackiePlays I think they are just taking it as a general trait for is usual bonuses really. It doesn't have any shotgun bonus, so unless there is something I am missing too, you aren't missing anything :)
@@BackiePlays probably due to the fact that when you have a shotgun you really need to cut down on the distance towards your enemy to make your shots matter.
My traits are always Serpent, Necro and Magpie. Everything else after that is event specific, supportive or weapon based. Play solo mostly. Serpent is just free money and points and keeps you out of the line of fire doing it! Often snagged a bounty from banish site or a downed enemy and thats very strong for a solo. Paired with magpie makes it a no brain decision. Necro is still well worth the investment i think, its a hefty nerf but its still gotten me a lot of value overall. Other that that i love packmule and frontiersman, looting 2 items and getting an extra use from tools for a solo is great.
Same here, serpent is free points for a solo, and many many times I've snagged a bounty safely with it and gotten out with it. Always take it with necro and magpie. Those are my first 3 traits. After that it's a mix of support and weapon traits.
Haha its not, but do share why you find it so useful? I mean with the current event pact bonus is good but the normal trait bonus I always found very so so.
Right quick. Always align you weapons and traits. If you are bringing a levering gun like terminus grab levering same with fanning. They make mid weapons top tier. A Joslyn with fanning can be a deciding factor in a team fight.
@@Ajattaro yeah you are 100% right, a lot of new players don't know what these traits are. I didn't realise when I first took it, when I started playing I could just hold the mouse button down 😂 Thought I just had to click fast lol
It's still very usable, the stamina boost is still very nice, but yeah it could do with looking at it again, not sure they will ever put it back to what it was though. They don't want it to conflict with greyhound and determination too much I guess. Though they could just make it good but very costly.
Aggressive playstyle play with a dedicated squad, and generally stick to close to mid range 20-60 meters range. I'm going to list my top ten based off new update.
1. Iron eye- no brainer shoot slightly faster and stay in ads.
2. Physician- get heals off quicker crazy how many times having that extra med kit heal will clutch for you.
3&4- witness and Vigor- This update has consolidated these in my every hunter. Seeing bodies is cool, but standing next to them for a passive heal and boosting it substantially with vigor for those gun fights when the enemy is keeping range trying to whittle you down you can outlast them, and has the benefit of keeping you topped up saving heals for fights.
5 packmule- double up loot let's you take a extra x2 shots and replenishing them with little consequences no brainer.
6. Gator legs- not always useful but when it is ur glad.
7. Doctor- expensive but worth it when you get hit hard with a sparks or more likely 1865 carbine saves heals.
8. Bloodless- dum dum and FMJ are still the uncrowned kings of custom ammo reduction of bleed utility is key.
9. Necro- while nerfed hard it can still clutch up you just have to play it smarter.
10. Vigilant the single most important trait almost no new player brings and it will save you literally hundreds of losses in the lower MMR lobbies.
Thanks for taking the time and sharing Scott :)
@@Bandanner Happy too love the channel btw
@@Scott90314 Thanks I appreciate it.
The traits that help with stealth are extremely useful if you want to play aggressive! Lightfoot and Beast face, as well as Silent Killer are extremely useful and are often the difference between getting the drop on someone and them getting the drop on you.
Good suggestions! I almost did a stealth section and decided against it as the video was getting long haha. But you basically listed what was on my notes sheet ;)
Whispersmith too, switching your weapon/equipment is surprisingly loud in a close quarters fight. Much easier to catch someone off guard with a Molotov or something
Necro and Magpie - always! I am a solo only player pretty much
Serpent early if you have the 4 points for the first match (9 Starter points for traits) - Get it later if you cant
Then grab Doctor-Physician-Frontiersman as priority
Defensive perks following this: Bulwark-Bloodless-Kiteskin-Dauntless-Salveskin
Bonus perks: Vulture-Packmule
Thats 13 perks, leaving 2 slots for stuff like Death cheat, Shadow, Surefoot, or weapon specific perks like quartermaster
I usually run Shotgun+Pistol, spear-medkit-pennyderringer-flaregun, fragbomb-stickybomb-regenshot-staminashot
I play an aggressive but cautious and patient playstyle
Thank you for taking the time to share :)
Nice setup for Solo
Solo I always go magpie & necro first
If I have enough points after that I get something based on my kit
Marathon I get iron eye
Winfield I get levering
Shotgun I get conduit
That’s typically how I start a Hunter and then I go for health/medkit perks; doctor, frontiersmen, physician. If a Hunter survives the first or second game I will often rework them to have a more expensive and specialized loadout.
I do a similar process for teams but replace necro with resilience
Thanks for sharing! 😊
Why conduit specifically for shotgun? Its always one of the traits i go for first no matter my loadout. Just curious in case im missing something that makes it a good trait for shotgun in particular.
@@BackiePlays I think they are just taking it as a general trait for is usual bonuses really. It doesn't have any shotgun bonus, so unless there is something I am missing too, you aren't missing anything :)
@@BackiePlays probably due to the fact that when you have a shotgun you really need to cut down on the distance towards your enemy to make your shots matter.
The marathon swift 🤤
My traits are always Serpent, Necro and Magpie. Everything else after that is event specific, supportive or weapon based. Play solo mostly.
Serpent is just free money and points and keeps you out of the line of fire doing it! Often snagged a bounty from banish site or a downed enemy and thats very strong for a solo. Paired with magpie makes it a no brain decision.
Necro is still well worth the investment i think, its a hefty nerf but its still gotten me a lot of value overall.
Other that that i love packmule and frontiersman, looting 2 items and getting an extra use from tools for a solo is great.
Thanks for sharing, out of interest whats your favourite weapon combo when you solo?
Serpent 🐍 can't help but pick it everytime
I seem to always end up with it as I play solo a lot, so it ends up in my team games too.
And then inevitably I forget to use it at a crucial moment 🤣
Same here, serpent is free points for a solo, and many many times I've snagged a bounty safely with it and gotten out with it.
Always take it with necro and magpie. Those are my first 3 traits. After that it's a mix of support and weapon traits.
Traps and bows are my favorite i always take traits accordingly 😊
The bow was always good but it's so nasty with the buff now! Had some fun kills with it.
Ghoul better be on here
Haha its not, but do share why you find it so useful?
I mean with the current event pact bonus is good but the normal trait bonus I always found very so so.
Physician+regen>doctor imo bring a big vitty for when you're in a pinch
Conduit>greyhound just run stamina and you'll be peak speed and AI will rarely be a problem.
Dauntless will save your life more than any other 1 point trait and more than most more expensive traits as well.
When bringing traps, frontiersman+packmule+toolbox will give u more to play with
Right quick. Always align you weapons and traits. If you are bringing a levering gun like terminus grab levering same with fanning. They make mid weapons top tier. A Joslyn with fanning can be a deciding factor in a team fight.
Always good advice :)
That’s common sense. Like telling someone to bring a med kit so they can heal when they lose health.
@@jimmya5398well, I just had my newbie friend playing terminus without levering
@@Ajattaro yeah you are 100% right, a lot of new players don't know what these traits are. I didn't realise when I first took it, when I started playing I could just hold the mouse button down 😂
Thought I just had to click fast lol
@@Bandanner it took me a while to learn that levering and fanning are full auto indeed. Although rarely I go all out with them due to recoil
They need to un-nerf conduit :(
It's still very usable, the stamina boost is still very nice, but yeah it could do with looking at it again, not sure they will ever put it back to what it was though.
They don't want it to conflict with greyhound and determination too much I guess.
Though they could just make it good but very costly.
@@Bandanner oh yeah I still use it and like it, I just think 3 is a bit low. I don’t think it’s poorly balanced at all though,