Sculk Horde | Infecting your world!!! (1.20.1 Forge)

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  • Опубликовано: 28 сен 2024

Комментарии • 112

  • @drawndreary
    @drawndreary Год назад +271

    Love this mod, it’s just the right amount of parasites scape and run *and* vanilla minecraft

    • @harrietr.5073
      @harrietr.5073 Год назад +35

      And a lot more better game designing than SRP.

    • @aguyontheinternet8436
      @aguyontheinternet8436 Год назад +18

      @@harrietr.5073 oof. Scathing but true

    • @zealousdoggo
      @zealousdoggo Год назад +43

      SaR except you can actually play the game without other overpowered mods
      Do still love scape and run in all its parasitic glory very much but my god they need some balance changes

    • @GooeyZeb
      @GooeyZeb Год назад +12

      @@zealousdoggo I think it's kinda cool to need overpowered mods to be able to fight against the parasite infection it's like needing to acquire godlike abilities to beat the parasites

    • @deeznuts1330
      @deeznuts1330 Год назад

      The exact comment I was about to leave LOL

  • @iamanunus9141
    @iamanunus9141 Год назад +155

    I’ve always wished the sculk had some kind of infecting factor, but now I just wish this sculk horde mod had a way to activate itself without the help of the player

    • @aguyontheinternet8436
      @aguyontheinternet8436 Год назад +42

      I kinda think that their idea of holding the skulk in an ancient fortress to keep it contained is really cool. Maybe they could expand on it?
      If you wanted to activate it without player interaction, perhaps the fortress could have a mystical crystal, as well as walls made of soul-infused blocks keeping the skulk inside the -fortress- well more like prison at this point. And over time the crystal would start to fail and the walls would crack, the skulk grows stronger, until that final moment, marked by an earth-shattering rumble, the skulk escapes from its prison and infects the world.
      That would give the player an end goal too. Do what the ancients had to do long ago. Fight the skulk back, and don't stop, push it all the way back to the fortress, and when you have it cornered there, strengthen the walls and reactivate the crystal to reseal the infection.

    • @heroastra8928
      @heroastra8928 Год назад +20

      Opinions differ, perhaps there can be a command or a world/config setting to automatically start it whenever a given amount of in-game time has passed, though personally; the reason i despise S&R is exactly because it’ll just happen and it *will* dick you over whether you like it to or not. this, i much prefer because 1: it requires player activation and 2: YOU’re the only thing that can make it spread beyond a certain location (failing a raid), where S&R can just spawn anywhere whenever the fuck it wants to

    • @Renabluee
      @Renabluee Год назад +3

      JuSt LiKe TeRrArIa!!1!!

    • @iamanunus9141
      @iamanunus9141 Год назад +11

      @@Renabluee Actually, having it be a world-phase 2 ain’t a bad idea. So, yeah, just like Terraria!

    • @mthaylanprogames3689
      @mthaylanprogames3689 11 месяцев назад

      ​​​@@iamanunus9141no, swords magic and cursed lands with pest, plagues, demons, blood like monster, bizares mosters its not a first Terraria ideia, só NO WAY😂 👍

  • @primalfeline
    @primalfeline Год назад +23

    This was what I was hoping Sculk would be like in vanilla. It also fits with how much Sculk resembles some sort of fungi. I'll be adding this to my world for sure! Also great showcase as always!

  • @naterinosan6920
    @naterinosan6920 Год назад +52

    I feel like this would make for a GREAT SMP series

    • @MechaBrothers
      @MechaBrothers 5 месяцев назад

      Sorry but no it causes too much ping on servers so they wont make video of it

  • @aguyontheinternet8436
    @aguyontheinternet8436 Год назад +71

    I wanna see the skulk be neutral to the player, sorta like the skulk is in the original game. If you're quiet and keep to yourself, you won't be attacked. This would lead to the player needing to make a choice. They _could_ just do nothing and watch as the rest of the overworld fights the skulk, as the player just watches. But more likely, at any point, they could join the fight and drive the skulk back underground, and when they do prove themselves to be a serious threat to the skulk _(by killing enough skulk enemies, attacking the skulk endermen, destroying a node, or purifying skulk)_ the skulk will divert all its attention on you and give you hell.

    • @Pinxumurunu
      @Pinxumurunu Год назад +9

      I actually like this idea a lot, but I guess the devs want it to be like"the evil" thing on your world that you need to destroy, and if you don't you and everything else will die

    • @Guster___
      @Guster___ 10 месяцев назад +3

      It was weird that the blind aspect of the sculk wasnt even shown whatsoever, a missed opportunity for the sculk to rely on sounds to kill mobs, with mobs like the Sculk Enderman being those who only have eyesight (a mob that is an eye for the sculk would be pretty cool, like the eyes are scouts or watchers of the sculk territory, a concentrated amount of eyes around a grave mind)

  • @Overwriter
    @Overwriter Год назад +30

    This mod is what scape and run should have been. Adapted parasites in scape and run can have tens of thousands of HP.

  • @TheKhanBon
    @TheKhanBon Год назад +6

    oh my they added the crimson/corruption from terraria into minecraft

  • @KaratFengMinecraft
    @KaratFengMinecraft Год назад +5

    can't wait to see how far this mod will go

  • @sevennter7002
    @sevennter7002 Год назад +6

    This mod and the "Scape and run: parasites" are the new "Terraria Corruption and Crimson" world virus of Minecraft.

  • @jamwrightiam
    @jamwrightiam Год назад +2

    having watched this mod for a while, i will say it's really nice to see how far it's developed over the years into it's own whole adventure

  • @ronnochu3755
    @ronnochu3755 Год назад +2

    Sounds like it was inspired by the flood, will have to give it a try some time.

  • @D1sgr4ced
    @D1sgr4ced Год назад +5

    This is like a better version of the skulk infection mod.

    • @noob-su3xs
      @noob-su3xs Год назад +2

      i wouldn't call it better the gravemind system is really cool and very unique but i don't really like the mobs they don't really give the sculky vibe also more unique mobs mainly based on sculk (in simple words not a infected variant) would be great also it would be awesome if this and sculk infection had compatibility i would love to see the mobs of sculk infection combined with the gravemind of sculk horde in my opinion both mods lack mobs if devs made more awesome and balanced mobs my life would be fulfilled 🤤

  • @masterlazy_7473
    @masterlazy_7473 Год назад +5

    take a shot everytime "sculk" is said in this video

  • @mizutxko
    @mizutxko 3 месяца назад +1

    This with Deeper and Darker 🥶

  • @shadowstalker1857
    @shadowstalker1857 Год назад +6

    Question could you do a review of fungal infection spores mod? Works similarly and quite literally just as dangerous as parasite and run.

  • @lexibyday9504
    @lexibyday9504 Год назад +2

    Imagine if you could use all the world infecting mods together and build outposts out of blocks whitelisted by all the mods wherever two or more of infections meet conecting them together to form the last civilisation in this corrupted world. Better take some villagers in there with you while you still have the option to.

  • @k.f.m6901
    @k.f.m6901 Год назад +1

    I had an epifany for an Hardcore SMP using this mod + Create (including some addons) and some warfare mods to combat the skult threat

  • @AndrewsMobs
    @AndrewsMobs Год назад +1

    Has great potential

  • @StinkySeaGoat
    @StinkySeaGoat 11 месяцев назад +1

    Take a shot everytime she says Sculk

  • @logandigiimer101
    @logandigiimer101 Год назад +1

    Aaah love your content

  • @quiverdancervolca
    @quiverdancervolca 10 месяцев назад +1

    It’s a lot like the Terraria corruption. Overall this will be great in my Terraria inspired modpack

  • @andr0oS
    @andr0oS Год назад +1

    Oh boy, another meaty mod

  • @michealnotmichael6595
    @michealnotmichael6595 Год назад +1

    This is like the best mod to recreate the Last of Us.

  • @floodgaming7665
    @floodgaming7665 11 месяцев назад

    turns the sculk to the flood all in for it

  • @h.w.4482
    @h.w.4482 Год назад +1

    hey york, hope you're doing good!

  • @TheLordOmega777
    @TheLordOmega777 Год назад +1

    cant find the structure anywhere

  • @TrollfaceDarkBruhLmao
    @TrollfaceDarkBruhLmao 11 месяцев назад +1

    Sculk infected :)

  • @msarausa
    @msarausa 2 месяца назад

    pls help i need to know how to install it beacuse i need geckolib 4.2 or higher pls help

  • @alperaltndagl4874
    @alperaltndagl4874 10 месяцев назад

    YOO scape and run parasites 1.20 edition!

  • @tbg3889
    @tbg3889 Год назад

    "Gravemind"
    *Pupils dilate*

  • @petroshalkos3453
    @petroshalkos3453 Год назад +1

    This or Sanguine?

  • @redforestmod
    @redforestmod Год назад

    Play the red forest mod pls!

  • @wman-jn7sq
    @wman-jn7sq Год назад

    omg just review scape and run already stop teasing us

  • @Vikqus
    @Vikqus Год назад

    wyy tf doing mods on forge in 2023

  • @lucasbeemen82
    @lucasbeemen82 Год назад

    Manic it got a update

  • @thatoneoctopus7494
    @thatoneoctopus7494 Год назад +25

    my only critique of the mod is that it needs more skulk-born monsters, infected mobs are cool but I want to see more Warden-adjacent stuff

  • @ryaquaza3offical
    @ryaquaza3offical 10 месяцев назад +23

    I love the way the Gravemind works in this mod, it feels a lot like The Flood from the Halo franchise and as a long time fan of that franchise, I’m all for that!

  • @sireawfulthe1st291
    @sireawfulthe1st291 Год назад +20

    Finally another quality sculk mod! Been a while wating for someoone tae create an actually threatening sculk mod. Cant wait tae try out this mod once possible!

  • @omegaiguana
    @omegaiguana Год назад +18

    This is dope, It's like a skulk version of the flood from halo

    • @Zeb0101
      @Zeb0101 Год назад

      The vanilla one is already a kind of flood if you think about it (a bunch of biomass that grows when living beings die nearby)

  • @Glitch_Shift
    @Glitch_Shift Год назад +35

    Tbh, this and the witherstorm mod have the same vibes. Honestly would be amazing to play with this on a server and have stuff like super hero suits and stuff

    • @Glitch_Shift
      @Glitch_Shift Год назад +3

      Also, really nice review! Very entertaining and informative

    • @merilynnshark6144
      @merilynnshark6144 Год назад +1

      Reminds me of both the wither storm mod and scape and run, two really cool but really difficult mods, whereas this feels a lot more paced and balanced

    • @damgaronfire
      @damgaronfire 11 месяцев назад +1

      Bro stop reading my mind ! I'm gonna attempt to do both on the same world (not at the same time tho)

    • @tabithal2977
      @tabithal2977 10 месяцев назад +2

      ​@merilynnshark6144 I feel like what seperates this mod from scape and run is that it has a source, and it spreads. In scape and run, no matter how many millions of blocks from spawn you run, the parasites are just as strong and they come from literally anywhere. It kinda defeats the name of the mod (e)scape and run because you cant run. No where you run to is safe for any amount of time because the parasites are always there, whereas you can run from the skulk at the cost of leaving it to do whatever it wants.

    • @merilynnshark6144
      @merilynnshark6144 10 месяцев назад

      @@tabithal2977 I definitely prefer this mod over scape and run

  • @lluucasiscool
    @lluucasiscool Год назад +4

    I wish Forge ran better :/

  • @orangetabby7122
    @orangetabby7122 Год назад +3

    Somebody needs to make a modpack with this mod, scape and run parasites, and the wither storm and watch what happens.
    If they aren't on the same versions, then somebody should to port them all onto the same version so this can happen.

  • @boboboboboboerzoen
    @boboboboboboerzoen Год назад +3

    showcase mod named enemy expansion

  • @Frieren_Lienel
    @Frieren_Lienel Год назад +2

    STRANGER THINGS vibe,
    👇

  • @Pinapl94390
    @Pinapl94390 Год назад +8

    What i dont like about these sculk mods is that they never use normal sculk or the warden as a main threat

  • @JudeEaley
    @JudeEaley Год назад +2

    I thought the sculk spore spewer was a more deformed creeper that'd blow up into a big jiggly mass of skulk

  • @juanobredor3232
    @juanobredor3232 11 месяцев назад +2

    This mod is very interesting, it is like the rest of the infection mods but with vanilla elements, it would also be very interesting if they made another mod like this but using the ender corruption instead

  • @franciscogolden1
    @franciscogolden1 Год назад +3

    3:18 yorkmouse asmr when?

  • @paininthebox1291
    @paininthebox1291 11 месяцев назад +2

    its sort of sad that it cant go with the sculked magpie origin because that would be such a perfect mix- being on the side of the sculk instead of against it- especially in multiplayer

  • @conzo4437
    @conzo4437 Год назад +2

    Sculk infection and Sculk Horde would be a very good mod combo

  • @soulles-qo4iv
    @soulles-qo4iv Год назад +1

    Ayy this is cool best part is at least for me is that its for 1.20.1 also if you want to feel tru pain try this mod with the infernal mobs mod and grabby mobs mod

  • @Felix-cj3kg
    @Felix-cj3kg Год назад +2

    This is exactly the mod I was looking for my Tech-Apocalypse modpack!. Just a pity that there is no version for 1.19.2. I dont want to miss Mekanism in my Pack, so I can only hope that the developers will also bring this great mod for 1.19.2.

    • @Felix-cj3kg
      @Felix-cj3kg Год назад

      Or mekanism and the thermal series comes in 1.20 - 1.20.1. That would be awesome too

  • @pufferfish9166
    @pufferfish9166 Год назад +1

    Scape and run: parasites but 1.20.1 and more close to vanilla

  • @nyctio9616
    @nyctio9616 Год назад +1

    It need more sculked blocks like stairs slabs etc but i know the dev is already working on adding more sculk infected blocks

  • @gengar0949
    @gengar0949 Год назад +1

    Please make a video about Endless Biomes mod

  • @piggymadbr0
    @piggymadbr0 Год назад +2

    🐷

  • @saumonrai
    @saumonrai Год назад +1

    there are some parts of the video where you can see the silhouette of the mobs across the terrain. Is this some mod? great video btw

  • @emperormachinedramon3188
    @emperormachinedramon3188 Год назад +1

    "I? I am a monument to all your sins."- The Gravemind

  • @ItzDmkYT
    @ItzDmkYT 10 месяцев назад

    what if it doesnt infect the surface above it and just stays in the temple?

  • @blanket_mp3125
    @blanket_mp3125 8 месяцев назад

    Hello! Is there a way to start the infection without the Tomb spawning? It doesn't seem to exist in my world
    Thanks!

  • @emeraldhamster
    @emeraldhamster Год назад

    I'm glad this isn't in the game

  • @JodieQuiring
    @JodieQuiring Год назад

    WHEN EVER I TRY TO PLAY T SAY ITS MENT FOR AN OLDER VERSION

  • @msarausa
    @msarausa 2 месяца назад

    pls

  • @olenhol2przez4
    @olenhol2przez4 7 месяцев назад

    skulk

  • @Liksream-L_ancien
    @Liksream-L_ancien Год назад

    Why they didnt it in 1.19.2 😢

  • @個人-s3m
    @個人-s3m Год назад

    I don’t find scull spawn point why?

  • @lillominecon8231
    @lillominecon8231 Год назад

    Fantastic!!

  • @l0remipsum991
    @l0remipsum991 Год назад

    time to bust out the Clentaminator

  • @salamander4525
    @salamander4525 Год назад

    1st

  • @mrsmurferson384
    @mrsmurferson384 Год назад

    Scape and Run Parasite mod review