Hey, guys. I was the Vorazun, and I submitted myself there because of how badly I played this. So I’ve been on a roll with Airazun once I found that Oracles did comparable DPS to Void Rays, even vs Armored units, and I decided to do some science on this game by pitting it directly against Swarmy... and it didn’t work out. I underestimated how much energy Pulsar Beam took out of my Oracles even with Strike from the Shadows, and how badly Vipers chunked Corsairs when the Vorazun doesn’t have enough energy for Black Hole, and eventually I got so tilted my gameplay deteriorated as it went on, including forgetting to turn on Pulsar Beam at 7:03(had to blow a second Black Hole because of that), forgetting to research Stasis Calibration, which fucked me over at that same 7:03, and not stopping armor/shield upgrades after the first one(Considering that this was Swarmy, Armor and Shields didn’t help at all). Well, at least you got some entertainment out of this. For real though, best way to handle Swarmy waves is to be careful with your top bar energy spending. You want to make sure you have enough to keep those Vipers disabled via Black Hole ASAP before moving in with Corsairs, and Dark Templars(lol i-frames) or Dark Archons(Confusion >>>>>>> Banelings) are your best bets against Swarmy ground units, not Oracles. You still want Oracles, but only as glorified Observers and maybe Stasis Ward bots. Also, as Aom said, I was still using Vorazun’s OLD OLD mastery split for Set 3, and a slight OCD split for Set 1(I didn’t want that .8 seconds for some reason), as I haven’t played her in a long time.
You can get more energy regen for Oracle if you put them within range of a Dark Pylon but seriously Viper is painfully annoying to deal with using Vorazun's air. I would recommend a ground build instead of air.
I've been watching these Rockslapping Champions in reverse order from number 137, and they have all been quite amusing until these last 3. #89, 88, and 87, haven't shown below-average players; just normal players that are flailing a bit. I hope as I continue watching these earlier ones, that they will return to amusing doofus antics rather than just mediocre play.
Hey, guys. I was the Vorazun, and I submitted myself there because of how badly I played this.
So I’ve been on a roll with Airazun once I found that Oracles did comparable DPS to Void Rays, even vs Armored units, and I decided to do some science on this game by pitting it directly against Swarmy... and it didn’t work out. I underestimated how much energy Pulsar Beam took out of my Oracles even with Strike from the Shadows, and how badly Vipers chunked Corsairs when the Vorazun doesn’t have enough energy for Black Hole, and eventually I got so tilted my gameplay deteriorated as it went on, including forgetting to turn on Pulsar Beam at 7:03(had to blow a second Black Hole because of that), forgetting to research Stasis Calibration, which fucked me over at that same 7:03, and not stopping armor/shield upgrades after the first one(Considering that this was Swarmy, Armor and Shields didn’t help at all). Well, at least you got some entertainment out of this.
For real though, best way to handle Swarmy waves is to be careful with your top bar energy spending. You want to make sure you have enough to keep those Vipers disabled via Black Hole ASAP before moving in with Corsairs, and Dark Templars(lol i-frames) or Dark Archons(Confusion >>>>>>> Banelings) are your best bets against Swarmy ground units, not Oracles. You still want Oracles, but only as glorified Observers and maybe Stasis Ward bots.
Also, as Aom said, I was still using Vorazun’s OLD OLD mastery split for Set 3, and a slight OCD split for Set 1(I didn’t want that .8 seconds for some reason), as I haven’t played her in a long time.
You can get more energy regen for Oracle if you put them within range of a Dark Pylon but seriously Viper is painfully annoying to deal with using Vorazun's air. I would recommend a ground build instead of air.
As Winter would say, Vorazun needs moreacles.
I've been watching these Rockslapping Champions in reverse order from number 137, and they have all been quite amusing until these last 3. #89, 88, and 87, haven't shown below-average players; just normal players that are flailing a bit. I hope as I continue watching these earlier ones, that they will return to amusing doofus antics rather than just mediocre play.
There are some pretty good ones, but my casting was terrible in the earlier episodes. RC#1 was literally the first game of co-op I had ever casted.
@@Starcraft2Coop Understandable. I thought your casting was good; just these few replays didn't have anything special to work with.
We've all been there
1:25 ...Did Vorazun seriously try to put a Probe on gas?
Actually that Probe was assigned to Pylon warping duty. I must’ve misclicked the assimilator when I was spamming.
I see. Yeah, it happens
What difficulty is this? How can I tell?
When I show the masteries, the little "4" next to the player names indicates it's Brutal difficulty. 1 is Casual, 2 is Normal, 3 is Hard, 4 is Brutal.
You can easily find out the difficulty when the cursor of the caster hover over any player's building or unit. It's an in-game feature.