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Indeterminate Design
США
Добавлен 3 мар 2020
3D Printing, electronics and motorsports enthusiast. I design and build things to learn how they work from the inside out.
RC Top Speed Record Car Prototype V1
This is an initial prototype for an RC car aimed at setting the 4 cell speed record.
All the CFD for this car was done using AirShaper. Check them out here:
airshaper.com/
#3dprinting #radiocontrol #speedrun
All the CFD for this car was done using AirShaper. Check them out here:
airshaper.com/
#3dprinting #radiocontrol #speedrun
Просмотров: 8 480
Видео
This RC Dragster Uses a Fan for INSANE Downforce & Acceleration!
Просмотров 23 тыс.Месяц назад
Using my previous experience with 3D printed fans and compressors I decided to create a RC Dragster. All the CFD for this car was done using AirShaper. Check them out here: airshaper.com/ Also check out Engineering After Hour's RUclips channel if you want to see more fan car madness: www.youtube.com/@EngineeringAfterHours/videos #3dprinting #fancar #radiocontrol
Next-Level RC Car: Realistic Force Feedback Steering!
Просмотров 7 тыс.3 месяца назад
A project that has been brewing for a long time. I built a prototype force feedback RC car that actually measures the steering forces of the RC car and recreates them via the transmitters. ⭐️ Checkout Joyalens if you need an amazing digital microscope 🔬: bit.ly/3Wt5aqq Article on Race Car Engineering about the aligning torque: www.racecar-engineering.com/tech-explained/tech-explained-steering-f...
3D Printed Hydraulics
Просмотров 29 тыс.4 месяца назад
I wanted to experiment with some 3D printed hydraulics to see what was possible. Obviously, never going to be as strong as real metal hydraulics but there are still a lot of possibilities for tiny actuators. JLC3DP 3D Printing Starts at $0.3, Sign Up Get $60 Coupons Here : jlc3dp.com/?from=IndeterminateDesign
RC Hypercar Pt10
Просмотров 2,6 тыс.7 месяцев назад
With all the electronics installed on the RC Hypercar, we can finally start to do some cool things like torque vectoring! Checkout PCBWay for your custom PCB needs and get $5 off your first order. pcbway.com/ #3dprinting #rc #racing
Ultimate 3D Printer Enclosure Filter V2
Просмотров 33 тыс.8 месяцев назад
It's been a year of using the previous filter design, and I went all out with version 2. Tool-less servicing, easier to assemble and 3d print, basically better in every way. Check it out at Printables.com www.printables.com/model/788572-ultimate-3d-printer-enclosure-filter-v2
3D Printed Screw Compressor V3
Просмотров 54 тыс.10 месяцев назад
Delve back into the world of screw compressors trying out this SLA 3D Printed screw compressor. Checkout JLC3DP Online 3D Printing starts from $0.3 , up to $60 new users coupons, and print out your own screw compressor rotors: jlc3dp.com/?from=IndeterminateDesign Checkout the 3D models for the Screw Compressor here on Printables www.printables.com/model/729476-3d-printed-screw-compressor #screw...
RC Hypercar Pt9
Просмотров 2,5 тыс.11 месяцев назад
The electronics for the RC Hypercar were a bit more complex than expected. This video is a deep dive into the inner workings of the microcontrollers, sensors and code that will run the RC Hypercar. Checkout PCBWay for your custom PCB needs and get $5 off your first order. pcbway.com/ Also checkout AirShaper for an easy use, powerful cloud based CFD service. airshaper.com/ If you're looking to s...
Project Streamliner: V5 Design and Testing
Просмотров 1,2 тыс.Год назад
The RC Streamliner saga continues. V5 fixed a lot of issues of V4, but ultimately still isn't a great solution. Let me know what you think. Also checkout AirShaper for an easy use, powerful cloud based CFD service. airshaper.com/ #rc #3dprinting #arduino
RC Hypercar Pt8 - World's Best Handling RC Car?
Просмотров 3,3 тыс.Год назад
The RC Hypercar has finally posted the insane numbers that it was built for, over 4 lateral G of monster cornering. Checkout PCBWay for your custom PCB needs and get $5 off your first order. pcbway.com/g/2f1E6m/ Also checkout AirShaper for an easy use, powerful cloud based CFD service. airshaper.com/ #RC #3dprinting #car
RC Hypercar V2 - Failure is an Option!
Просмотров 1,9 тыс.Год назад
Hard engineering cut of V2 of the RC Hypercar which sadly did not live very long. If you’re looking for an easy to use cloud based CFD service, checkout AirShaper: airshaper.com/ You can also checkout the CFD results on AirShaper's website for yourself: app.airshaper.com/projects/rc-hypercar-final-589b61 #3dprinting #rc #motorsport
RC Hypercar Pt6 - Aeromapping
Просмотров 2,2 тыс.Год назад
In this video, we continue the discussion around RC Hypercar's aerodynamics and we focus on aeromapping. If you’re looking for an easy to use cloud based CFD service, checkout AirShaper: airshaper.com/ You can also checkout the CFD results on AirShaper's website for yourself: app.airshaper.com/projects/rc-hypercar-final-589b61 Here is a link to the article by Zhen W. about aero sensitivity in r...
RC Hypercar Pt5 - Topside Aerodynamics
Просмотров 2,9 тыс.Год назад
In this video, I walk through the topside aerodynamics of the RC Hypercar If you’re looking for an easy to use cloud based CFD service, checkout AirShaper: airshaper.com/ You can also checkout the CFD results on AirShaper's website for yourself: app.airshaper.com/projects/rc-hypercar-final-589b61 #3dprinting #rc #motorsport
RC Hypercar Pt4 - Extreme Aerodynamics
Просмотров 13 тыс.Год назад
This is part 1 of the RC Hyper car aerodynamic development videos. If you’re looking for an easy to use CFD service, checkout AirShaper: airshaper.com/ You can also checkout the CFD results on AirShaper's website for yourself: app.airshaper.com/projects/rc-hypercar-final-589b61 Link to Joseph Katz research paper on VG's used for underfloors: www.researchgate.net/publication/338152057_Aerodynami...
3D Printer Enclosure Air Filter
Просмотров 14 тыс.Год назад
I built a compact air filtration system for my 3D printer so I can print advanced materials like polycarbonate, ABS, and nylons. Link to my Printables website to download the model: www.printables.com/model/445976-3d-printer-enclosure-air-filter #3dprinting #3dprinter
RC Hypercar Pt3 - Race Style Monocoque
Просмотров 2,2 тыс.Год назад
RC Hypercar Pt3 - Race Style Monocoque
Active Suspension - Trying to build a Bose style suspension for an RC car
Просмотров 12 тыс.Год назад
Active Suspension - Trying to build a Bose style suspension for an RC car
RC Hypercar Pt2 - F1 Style Suspension in an RC Car
Просмотров 4,6 тыс.Год назад
RC Hypercar Pt2 - F1 Style Suspension in an RC Car
Shop Infrastructure - 3D Printed Desktop Tool Storage
Просмотров 1,2 тыс.Год назад
Shop Infrastructure - 3D Printed Desktop Tool Storage
Project Streamliner: V4 Design and Testing (Adding Ground Effect)
Просмотров 1 тыс.Год назад
Project Streamliner: V4 Design and Testing (Adding Ground Effect)
RC Car Active Suspension - Test Rig Pt4
Просмотров 4,4 тыс.2 года назад
RC Car Active Suspension - Test Rig Pt4
RC Car Traction Control with an Arduino
Просмотров 4,5 тыс.2 года назад
RC Car Traction Control with an Arduino
Project Streamliner: Version 3 Initial Test - Pt10
Просмотров 9792 года назад
Project Streamliner: Version 3 Initial Test - Pt10
F1 Transmission V4 v35.zip in your github was it supposed to be the same as the test prints?
With all due respect and from my ignorance, allow me to suggest a wheel that cushions this ruclips.net/video/J0sS3Z3BkJU/видео.html And because there are three wheels, I suggest you watch this video of German record-hunting cars. I love the minute autounion 3:00 ruclips.net/video/_I_8VsH01rk/видео.html and es.wikipedia.org/wiki/Autom%C3%B3viles_de_carreras_Auto_Union#/media/Archivo:Auto-Union_Typ_C_Stromlinie_front-right_Audi_Forum_Ingolstadt.jpg
At a certain speed with this design would it make sense for the rear assembly to be a semi-lifting shape the causes the rear wheel to no longer contact the ground and steer entirely via aerodynamics? The goal being to reduce steering instability introduced by ground irregularities.
As a complete layman, I have one suggestion: why not have the tail rudder pivot on the axle line, and the forward part of the pivoting rudder will also end up offsetting the wind forces the servo needs to overcome.
Also, and I assume you have reasons, but why not add a small horizontal stabiliser to the tail?
Beautiful work man. Much appreciation from a dude who is losing his way in a similar project. I just have a small question to ask. Looking at your self-built electromagnetic actuator, I wonder if you have ever considered a push-pull solenoid? I have tested them and they operates kinda okay.
I haven’t tried one. From what I read they are harder to control and aren’t linear. But I think using the coil itself would be fine for a VCM.
Out of curiosity how much down force in Kg or lbs does the Hyper car create at different speeds, say at 10mph increments?
I haven't calculate that, I know at depending on the wing settings, but it can generate ~4.5kg at 60mph and weighs 1.5kg. Downforce increases with the square of velocity, so at 30mph it would generate ~1kg of downforce, and at 15mph it would ~0.3kg. You quickly find that the car wants to be driven fast as the handling increases exponentially, which can get you into a lot of trouble.
@@IndeterminateDesign That's great info! I race 1/10 buggies and always wondered if the wings were really worth it. You've developed real aero surfaces. Amazing work! 3 times body weight is crying out for the infamous upside down trick! Brilliant project and super well done! I was happy to get a race box micro plugged in and working! if you fancy developing a wing that works on a buggy I'd happily test it!
Hey! I always love seeing your videos pop up in my feed, they're always top notch! Suggestion: Have you considered "gearing" the tail-fin? Instead of using a lever arm connected to the servo, having some kind of "rack & pinion"-esque thing, which could either be integrated into the rotating section of the fin, or some kind of reduction-gear stack (xtra weight too)? Unless the servo linkage doesn't really cause any aerodynamic issues... just something I thought about. Great video as always!
Thanks! I've thought a bit about a rack and pinion, and a 3 gear system an idler gear. I even did a couple of designs. But for one of the few times in my life, I stopped myself and decided to keep it simple to see if the rear steer will even work. The steering arm sticking out does look bad, but it's actually very little drag.
"ground effect'... Utilize afan...turbine...to suck down the vehicle.... Mind the rotational forces ennacted on the moving vehicle... There'll be tendencies to pull the vehicle to 1 side. Possible solution is to have two opposed rotating element's... Now you are talking down force and drag... Get rid of that! "air foils"? Ditch them... When you have that ducted turbine/fan/ or fans...with a skirt surround the edge...think that weird plastic at ice rinks...low friction...and a simple mechanism literally using a lever.. Maybe a spring...better, 3d print a price where using material's width and different mass in specific sections to provide that spring force but no other parts are required to be added...what is the word for such parts? Designs? Compliant parts? So, when the vehicle starts to lift... Pressure is removed causing the mechanism to lower that bottom skirt...and raising it as the car squats. Trust me...ditch the wings and 'traditional' aero ideologies.... You'll have incredible results with a turbine...just don't forget that rotational force which will pull it to 1side.
My previous video was about a fan car, and I'm working on some concepts for another fan. The challenge with the fan car is weight and they tend don't work well at higher speeds. More air is forced under the skirt so it become less efficient.
my dad and i have built a few rear steer trikes, our biggest issue was getting the back wheel not to hop when turning at speed. all of them hopped the last one hopped the least but at full speed it always hopped with any steering input.
Go look at the Carbinite LSR program. I think that shape will be much better and you won't have the rear steer issues. The full scale version was involved in bad crash caused by a rear tire failure, but the testing runs showed massive promise.
Carbiliner was a big influence for this design. If this design doesn’t work out I will most likely switch to something like that car.
Go watch this interview with Andy Green regarding the Thrust SSC program and the struggles he had with the rear steer system. It was border line undriveable. I'm not sure you can make it work for a fast RC car, especially since there is no driver feedback to feel what the car is trying to do. ruclips.net/video/Flm95WwYLgk/видео.htmlsi=xlUn7W7My1-5GvdD
Could you rotate the steering pivot axis to lessen the mechanical trail? There would be some jacking effect, but I'm curious.
With V2 I'm going to try a few different tail designs and this is one of them. It's hard to package that, but I'm going to try something that may not be aerodynamic but at least will test out the concept.
Interesting stuff, I am starting out on my first stream liner, mine will be less technical design and more test and see 😂
I wonder if extending the tail fin forward of the pivot point might improve the steering at high speeds. Moving the CP forward of the pivot would cause the airflow to help turn the wheel in to the turn when the car starts to go sideways. Maybe moving the pivot point over to the wheel axel would help also. What would happen if you added down force to rhe rear wheel?
That’s an interesting idea extending the pivot point forward. There’s not a lot of room so I need to plan my with that idea. I am concerned about the downforce on the rear. Several people have suggested adding a horizontal stabilizer of some kind. I think it may make the car more pitch stable as well. It’s just hard to package of course, but I’m going to make a few different test tails and see what works best with V2.
@@IndeterminateDesignyou could look at a counterbalanced tail surface... Like the rudder on a piper cub. Where the top of the rudder extends past the hinge point.
Hi Afxentis now has a record of 183mph on 4s
Ah, that changed fast. I kind of thought given my rough math the 180s seemed pretty doable on 4s. I need to find an airport to run at then for sure to even try to break that record.
RC cars have suspension too !?
Yes, many of the speed run cars don’t run a suspension all or one that is so stiff they are basically solid. These cars can be very pitch sensitive and fly into the air otherwise. I think this car wouldn’t do that as bad just because of the shape.
6 minute's in. I was looking at your three wheeled design. In my opinion, the car, looking like that, or typical land soeed designs, should want to weathervane. So, it should want to do that with the designs appearance, however any steering input whatsoever would do the opposite of what a vane would want to do. My point is, the fin should move in the opposite direction to the rear wheels steering angle to counteract the wheel. Maybe it shouldn't even move.
That is an interesting idea and would be worth trying out on V2. I really don’t know how much I want that rear wheel to move at high speed. It was way too much control authority. Obviously I could use a gyro to stabilize the car as it would be much more sensitive than a human, but I don’t want to have to go down that road and have another car that can’t be drive ln without electronics.
This design is so cool! You should add down-force on the rear wheel as well. It really is interesting to think about how much acceleration is required for this record.
Thanks! I think the consensus among several people is that I need some sort of horizontal wing on the rear for stability. I’m going to try a few different tails for V2.
Run it on a straight tether line ..
I love those tether line cars. That’s what inspired my streamliner designs.
Nice project . For a fast servo actuated ....thing, you should takeinspiration from the Dynamic soaring speed machines. (548mph). In particular the servo arrangment to avoid flutter. ruclips.net/video/nv7-YM4wno8/видео.htmlsi=bsb_DIs-UFA0gtiD&t=1555
The big issue the ROSSA land speed boys have been facing are the tyres. Not so much with the areo.
Yeah, I have some special tires that I know will handle 30k+ rpm. Finding a place to get to that speed is hard to find still though.
@@IndeterminateDesign save some pennies mate, and get over to ROSSA.
Do the rules prohibit any sort of rocket power? Because you got a very short track, have you thought about active cooling? I'm thinking a CO2 cartridge in the nose blowing past all the components and out the back.
I think they just put you in a different class. They have rocket powered and jet/edf classes. I’d love to try a CO2 cartridge in the tail as a brake system.
Active aerodynamics. It's not a car, it's just a wheel powered aircraft that doesn't take off. ArduPilot is your friend. Edit: I should have waited more than 10 seconds to make a comment. 😶
Okay, hear me out put the steering servo behind the steering wheel, and the servo shroud should be a tall vertical stabilizer, above the airstream of the body; putting this weight behind the wheel would give you the proper weight distribution as well as allow far better geometry for the servo. I think the vertical stabilizer is kind of a must have.
That’s something to think about. Would the servo be above the wheel? I thought about having it behind the wheel but because of the airfoil shape the fin would end up being huge.
Have you ever tried to install air brakes
I thought about this, and honestly I think having them on the tail would be key for stability. The flaps I’m using already might cause stability issues.
Weight at the front and aerodynamic drag at the back. Like a dart. Will want to go straight. You could incorporate gyro stability aerodynamic surfaces.
you could go to a 400m track for runners and test laps there. i do this and its pretty amazing because those tracks are all over the World and you can compare times,
I need to find some people with normal cars to compare against. I have run this car on a track and it’s full throttle all the way around. It’s kind of hilarious. Someday I want to take to a karting track.
Could making the leading and trailing edges of the wheel hubs round help reducing drag? If you need to move the center of gravity backwards, maybe use beefier steering motor, or motors, maybe even strong enough to move the mechanism into it, maybe using two servos get get the force you need if one servo that's strong enough by itself is too wide? Could tilting the steering pivot angle help with stability?
I definitely am looking at stronger servos. This one was less than $5, there are some really nice cordless ones with 5x more torque. I’m going to try a few different tails for V2, and one of them will have some caster angle added. It’s hard to package but I can make a prototype for initial testing.
Very interesting project, keep it up !
Rear wheel steering worked amazingly well for Thrust SSC, I think its THE way to go. Only difference is driving through the front wheels as opposed to having a jet push the car which allows the front wheels to "freewheel" which does not interupt tracking in a straight line. But I still think its definitely worth pursuing.
Thrust SSC was what made me think of this approach. Unfortunately rear steer is banned in most full size land speed cars. I don’t know if Thrust SSC used some kind of gyro stability to help it track straight.
Go watch this interview with Andy Green regarding the Thrust SSC program and the struggles he had with the rear steer system. It was border line undriveable. There was no gyro. I'm not sure you can make it work for a fast RC car, especially since there is no driver feedback to feel what the car is trying to do. ruclips.net/video/Flm95WwYLgk/видео.htmlsi=xlUn7W7My1-5GvdD
I am not a fan of the rear steer. One way to help the sloop is like 3d rc planes do, they use two cables, one on each side in a pull/pull mode. But at 100+, any sloop is magnified. You should have a large fixed fin on the rear and the wheel steer inside (yes I know thats more drag, but its more stable), if you want a rudder, it should be small, not the whole thing moving, just way too much imo. Good luck
I agree. I’m concerned the tail has way too much control authority. I’m going to try a few different tail designs for V2, one of them I’d like is a fixed tail like you mentioned. I need to get higher speed tests to see how much steering I actually need.
@IndeterminateDesign good luck. Another thing I am seeing an issue with is traction. The full size cars that use narrow tires are thrust propelled, these wheel propelled the tires are much wider
@@IndeterminateDesign one thing I laugh at the rossa cars is the drag, they pay zero attention to the rear of the car using pan car bodies designed for road racing at ~50mph max (I was 2nd place at the 1999 worlds). I prefer rear wheel drive as the weight transfers back to significantly help straight line traction. Not that you want to open this can of worms, a traction control reading front and rear wheel speed.
It was mentioned that you didn't understand rear wheel drive for a car like this. I have no idea about cars but with Rockets they need a significant part of they're mass a distance from the engine for stability. It's counter intuitive but with a long slender car it may be the similar dynamics. Also with the realm that the car is operating in you may see less drag without wheel fairings. Axel fairing to a aerodynamic optimized disk wheel at least on the front. I think maybe the rudder is all that's needed for steering and no wheel steering would be needed or decoupling the wheel from the rudder maybe a good idea. I think you touched on that in the video. Such a cool looking car. It looks fast sitting still! Basically an airplane flying against the ground.
Have you considered this same configuration, only with four wheels in front, each with it's own independent suspension, and all driven?
Yes, I have a few different concepts I designed. I want to try the 3 wheeler because it's the lightest and most aerodynamic. Ultimately I may end up with a 4 wheel differential steering concept.
@IndeterminateDesign 👍👍
I 'think' that drag reduces at the square of the scale, so that's another way of saying that the aerodynamic drag of bodies is far less of a consideration at smaller scales than at full size. As you point out, the running surface is MUCH rougher in comparison than for full size cars. You're effectively hitting lumps and bumps that are 10 times the relative size, so suspension and stability over rough ground is probably more important than aero. The reason that most speed cars use 4wd not FWD is that you don't have a great deal of time to accelerate into your speed run because of radio range restrictions, and (in many cases) loss of sight of the vehicle's orientation (can't tell which way it's pointing to correct steering). Again these are not issues in full size speed cars so that's why this isn't an issue for them. Ideally you want as much grip as possible so you can get your power down fast and early.
I feel like a solid front axle on a fwd could introdruce some problems on braking
You've wasted way to much time on 3d printed bodies. 3d printings is way to heavy and brittle. Great for prototypes not great for production or finished models... better off using the print as a shell for vacuform poly carbon shell. Good luck I would love to be proven wrong.
Think looks like a sting-ray, especially with the steering oscillation...
Can you make the rod of the body flex only vertically as well? Might help with the rear suspension rate.
I think that is definitely possible. I need to play with some different carbon fiber tubes to see how bendable they are.
lock the rear, 'steer' it with torque distribution, like a skid steer (or tank, or dozer). it won't need to turn sharp, just go straight. It is much simpler to do that with two motors!
huh, neat.
For positive aerodynamic stability you want the majority of wetted (surface) area behind the CG. I think you will need a lot of nose ballast to achieve that with this design.
I talk about this a bit in the video, but the center of pressure is almost 160mm behind the center of gravity. I actually have too much weight in the front, I have 82% on the front wheels which makes the rear a bit too light on the bumps.
@@IndeterminateDesign I have a hard time believing where the CP is, looking from the side of the car, with all of the wheel fairings/body compared to the rear, it looks way more forward to me,,,?
You could try to angle the rudder/steering axis to bring it closer to the contact patch of the tire?
Yes, and I have a test rear tail for V2 that has caster. The challenge is that the caster angle has to go the other direction for stability, but the angle allows me to mount the servo a lot closer to the wheel.
Im currently building a vehicle with a single hub motor at the front and rear steering, a bit like the yellow one you showed in a previous video. I figured the CP would be too far forward in a reverse trike layout but maybe im wrong about that with the nose sticking out so far. Are you on the rossa FB group?
For this car the CP is the furthest forward I’ve ever had, about 160mm ahead of the CofG. I’m not sure how vital it is for stability, in reality you can always adds fin which really doesn’t add very much drag. I did even see that ROSSA had a Facebook group, I’ll look at that for sure.
@@IndeterminateDesign It's mainly filled with people running similar 1/7 scale setups but there's a fair few running custom streamliners. In particular Steve Eng and his Beast car. I'm hoping to attend this next year with a few models we've been designing. Coming from R/C planes, having the CP in front of the CG seems like a recipe for disaster but a fin could definitely fix that.
Bro you need tail part like shadil cork
Had the exact same idea since a long time ago, but my major is aerospace engineering and thus not much knowledge on electronic and signal processing side of things. Also have schoolwork and I'm lazy so... never implemented that into reality. Watching this and knowing someone not only have the same concept but also managed to make it work is very inspiring to me. How I wish I could have that much talent in that many different fields.
Good Work . Very interesting. I dont Know why but from my gut feel i would angle the fronwheels inward like Highspeed cabin road cycles do. Maybe you should get a little inspiration there.
That would be cool. I had a hard time finding RC driveshafts that would fit these motors. Unfortunately the solid axle doesn’t give me much ability to change alignment.
You can use 2 drive motors that can steer the car without having the rear wheel steer to keep the car straight or turn. The gyroscopic forces from having 2 separate motors driving the front wheels can keep the car straight and you can use a gyro with it. I have seen a video where a person used 2 quadcopter motors as hub motors and got up to 180 mph I think with it tracking straight as an arrow.
I thought about this and talk about it a little in the video. It’s mainly a rules and weight thing. I may decide to not follow the rules and then I’m wide open to use 4 individual motors. I used torque vectoring to great success in my RC Hypercar.
Be careful with using the active aero as a brake, may end up “blanking out” the rudder and causing a loss of stability. Same reason a “deep stall” occurs in aircraft.
I hadn’t thought about that. Ideally I would have the brake at the back of the car entirely. I’m still not fully sold on this approach with the rudder. I think at lot can go wrong if I don’t limit the steering to a very small amount.
@@IndeterminateDesign Yeah, the only way to know is test, one good test is worth 1,000 "expert" opinions!
Awesome Video
Why design when you can steal? The back of your car or "tail", is acting exactly like the back of a "tail-dragger" airplane. Look at all the old planes that dragged their tails in the dirt, grass, etc. How did they solve the problems you are having? You could actually put a "skid" on the rear and some small cannards. As soon as the car moves forward, the rear comes up off the ground. No dragging, no suspension. You could even make the skid/tire "fall away" as the rear lifted.
That’s a good idea. There’s no rule saying all the tires have to stay on the ground. 🤔
the difference is that airplanes don't torque on their fron wheels. Is aero strong enough to keep the tail floating? otherwise you'll have to control the acceleration like a Segway
@@gunar.kroegerArduPilot runs on an ESP 32 these days. Just use the wheels to accelerate, with active aerodynamics for steering and downforce control. It's better to think of it as a wing in ground effect vehicle.
They didn't solve them, kinda. Its just a lighter system for an airplane. Thats the downside. Look just use 3 or 4 wheels, have the rear non steering and steer with torque instead at the front?
I doubt ardupilot could solve it. on a plane all forces are in line with the fuselage so keeping the tail horizontal requires minimal force. on a car you have a lot of torque from the wheels. on rear powered vehicles it causes the whole car to wheely when accelerating. On front powered vehicles the rear is pushed into the ground. some tiny winglets will not be able to counterackt if you are trying to go fast