Big Turtle
Big Turtle
  • Видео 18
  • Просмотров 19 144
How to Setup Neovim for Godot GDScript on Windows
Setup Neovim for Godot’s GDScript on Windows
Winget On The MS Store: www.microsoft.com/store/productId/9NBLGGH4NNS1?ocid=pdpshare
The git hash for this video: 6f6f38a6b5059787d8d92b313f6e1b2c722389b0
Fork Of Kickstart-Nvim: github.com/wowthatsabigturtle/kickstart.nvim
My Own Neovim Config: github.com/wowthatsabigturtle/vim-config
00:00 Intro
00:43 Installing Neovim
01:09 Kickstart Nvim Config
03:26 Treesitter
04:43 GDScript LSP
06:03 Git Hash For This Video
06:24 LSP Demo
07:13 Debug Adapter
09:04 External Editor
10:48 Outro
#gamedev #godotengine
Yasper - It's Okay chll.to/72e17f38
Thanks for watching!
Просмотров: 1 602

Видео

I made a LLC for my first game. Here’s what I learned
Просмотров 2,5 тыс.6 месяцев назад
The journey from Indie to LLC to Steam Store Page. Wishlist my game on Steam: store.steampowered.com/app/2849740/Day_Of_The_Tank/ Northwest LLC Formation Discount: www.northwestregisteredagent.com/northwest-startingyourbusiness?sscid=31k8_5zt74 Get An EIN Let’s Play: ruclips.net/video/wDYKoWH0o1Q/видео.html How To Market Your Game On Steam: ruclips.net/video/v1EZou5tNmw/видео.html 00:00 Intro 0...
I added a new enemy to my Godot indie game | Devlog #15
Просмотров 4237 месяцев назад
In this devlog I share all the scenarios and problems I had to handle in order to implement a Hunter Killer enemy that uses my implementation of the AStar pathfinding algorithm. AStart in GDScript from scratch: ruclips.net/video/8x0n10M6Y40/видео.html Enemy Pathfinding Checklist: blog.bigturtleworks.com/posts/hunter-killer-enemy-type/ 00:00 Intro 00:34 Recap 01:03 Specific Cases 05:28 Demo of N...
Benchmarking Queue Data Structures In GDScript | Devlog #14
Просмотров 34110 месяцев назад
In this devlog I share how I went down the rabbit hole of writing a linked list Queueand then benchmarking it against GDScript’s Array and PoolVector2Array. Devlog Playlist: ruclips.net/p/PLdyK9lRDcDf5svymQ4ys5PJput-c2g55-&si=XEGv0OesX6D641gJ Github Repo with Implementation and Benchmarking code: github.com/wowthatsabigturtle/gdscript-queue If you’d like to play a prototype of my game, you can ...
Using raycasts for movement in Godot | Devlog #13
Просмотров 658Год назад
If you’d like to play a prototype of my game, you can download it here: bigturtleworks.itch.io/able-archer In this devlog I share how I used Godot’s raycasts to make the movement a little bit smoother for players of my game. Matt Hackett’s book: www.goodreads.com/book/show/60426937-how-to-make-a-video-game-all-by-yourself 00:00 Applying Oil 00:48 Recap 01:06 Getting Stuck 01:34 Move And Slide 0...
I finished a prototype of my 1st game after 1 year of learning game development | Devlog #12
Просмотров 626Год назад
In this devlog I share how I created a new first level, turned off friendly fire between enemy tanks, added a victory condition and victory scene with stats. If you’d like to play a prototype of my game, you can download it here: bigturtleworks.itch.io/able-archer Some of the tutorials I did when I started learning game development: GDQuest - Make Your First 2D Game With Godot: ruclips.net/vide...
Programming Player Death and Respawn For My Godot Game | Devlog #11
Просмотров 898Год назад
In this video I share how I programmed a life bar to display the number of lives a player has, a respawn mechanic to respawn a player from inside the Command Post, and a shader to represent temporary invulnerability. #devlog #gamedev #godotengine GDQuest State Machine Tutorial: gdquest.mavenseed.com/courses/code-a-professional-platform-game-character-with-godot Kenney Free Assets: kenney.nl/ 00...
Adding a HUD Element and a Command Post to My Tank Game
Просмотров 105Год назад
In this video, I share the new reload bar HUD element I added to my player’s sprite, and how I got inspiration from Deadspace. I also share the new command post base building the player has to defend, and the menu scenes I’ve created. #devlog #gamedev #godotengine 00:00 Intro 00:30 Reload Bar 02:30 Command Post 04:11 Menus 05:20 Outro Thanks for watching! Screen Jazzmaster, Viktor Minsky - Rain...
Fixing A Memory Leak In My Indie Game And Other Small Progress Updates
Просмотров 300Год назад
In this video I share details on a new Spin State that an enemy tank goes into when it is stuck. I then show off the new movement animations I’ve created. And finally, I show how I fixed a memory leak that occurs when a shot is fired out of bounds of the map. #devlog #gamedev #godotengine 00:00 Intro 00:29 Spin State When Stuck 02:28 Movement Animation 03:06 Fixing A Memory Leak 05:42 Outro Moo...
Removing Diagonal Movement and Discarding Weeks of Work On My Indie Game | Devlog #8
Просмотров 823Год назад
In this video I share the problems that come with diagonal movement and tile-based navigation. I also discuss the challenges of the deciding on scope for a solo indie game developer. Hack to Fix Diagonal Snapping In Player Movement: ruclips.net/video/e0hQ2I3w-bA/видео.html Hack to Make Diagonal Paths Look Better in AStar: ruclips.net/video/8x0n10M6Y40/видео.html BumpSeek Algorithm Deep Dive: ru...
Fixing Another Bug In My Indie Game | Devlog #7
Просмотров 274Год назад
In this video I share the story of how I fixed a bug that happens when my tank shoots directly against another destructible object. #devlog #gamedev #godotengine 00:00 Intro 00:14 The Bug 00:34 Failed Attempts To Fix It 1:00 Why It Is Happening 1:44 The Fix 02:21 Side Quest On Point Blank Definition 02:54 Another Bug Emerges 03:35 The Fix For The 2nd Bug 4:00 The End Philanthrope, Ian Ewing, To...
Spawning Waves Of Enemies In My Godot Indie Game | Devlog #6
Просмотров 752Год назад
In this video I share how I created a system to spawn enemy tanks randomly in a row on a tilemap and subsequently enter the battlefield. The system also allows for multiple time-based waves of enemies to come in at the same time. #devlog #gamedev #godotengine 00:00 Intro 00:30 Wednesday Coding 00:43 Tanks Spawning Randomly 02:21 Saturday Coding 02:34 The Enter State 04:31 The Double Shot Bug 04...
Fixing Bugs and Making Progress On My Indie Game | Devlog #5
Просмотров 583Год назад
In this #devlog I share one week of progress on my Godot indie game as a part-time game developer. I merged in code from last week’s movement prototype and I fixed some bugs with pathfinding and navigation. #godotengine 00:00 Intro 00:53 Sunday Morning Merging 01:24 Monday Morning Intro 02:23 Monday Morning Coding 02:37 Tuesday Morning 03:39 Tuesday Plans 06:11 Friday Evening 06:42 Adding Tanks...
Improving Turning & Fixing Diagonal Snapping In 8-Way 2D Movement | Devlog #4
Просмотров 598Год назад
I share how I changed my tank’s movement to mimic how old clutch braking tanks used to move. Then I also share how I fixed a direction snapping bug that happens with 8-way top down 2D movement. #devlog #gamedev #godotengine 00:00 Intro 00:17 The Turning Problem 00:44 Clutch Braking Turns 02:18 Smart Turning Explanation 05:23 Calculating Turn Speed 06:37 The Snapping Problem 08:12 Fixing Diagona...
Making Enemy Tanks Move Like Old Roombas In My Indie Game | Devlog #3
Просмотров 1,1 тыс.Год назад
I share how I added a “Bump Seek” pathfinding algorithm that makes the enemy tanks move around the map and pathfind by bumping into walls like an old Roomba. Thanks for watching my video! #devlog #gamedev #godotengine 00:00 Intro 00:23 The Problem With AStar 01:07 Bump And Then Turn Right 01:52 Bump And Then Turn Better 03:13 My Bump Seek Algorithm 05:49 Code Run Through 07:58 Outro Roomba 570 ...
Writing AStar from scratch in Godot’s GDScript | Devlog #2
Просмотров 2 тыс.Год назад
Writing AStar from scratch in Godot’s GDScript | Devlog #2
Adding Projectile Firing, Explosions, And Tree Destruction To My Godot Tank Game | Devlog #1
Просмотров 1,6 тыс.Год назад
Adding Projectile Firing, Explosions, And Tree Destruction To My Godot Tank Game | Devlog #1
Making My 1st Indie Game In Godot | Devlog #0
Просмотров 3,9 тыс.Год назад
Making My 1st Indie Game In Godot | Devlog #0